..
SCsub
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
area_3d.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
area_3d.h
Enabled area-specific wind forces
2021-08-23 17:00:50 -04:00
audio_listener_3d.cpp
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
audio_listener_3d.h
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
audio_stream_player_3d.cpp
Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback
2021-10-10 18:52:29 -03:00
audio_stream_player_3d.h
Remove unused `out_of_range_mode` property from AudioStreamPlayer3D
2021-09-17 20:18:38 +02:00
bone_attachment_3d.cpp
Remove REST transform influence in skeleton bones
2021-10-13 14:51:29 -03:00
bone_attachment_3d.h
Remove REST transform influence in skeleton bones
2021-10-13 14:51:29 -03:00
camera_3d.cpp
add failure condition for get_pyramid_shape_rid() when camera3d is not in tree. fixes #53564
2021-10-11 10:16:48 -04:00
camera_3d.h
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
collision_object_3d.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
collision_object_3d.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
collision_polygon_3d.cpp
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
collision_polygon_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
collision_shape_3d.cpp
Clarify RigidDynamicBody modes
2021-09-16 16:03:48 -07:00
collision_shape_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
cpu_particles_3d.cpp
moved particle parameters to minmax and split scale axis
2021-08-22 18:42:17 +02:00
cpu_particles_3d.h
moved particle parameters to minmax and split scale axis
2021-08-22 18:42:17 +02:00
decal.cpp
Use real_t in 3D nodes
2021-08-03 11:16:51 -05:00
decal.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
gpu_particles_3d.cpp
fix out of bounds crash in GPUParticle3D::_skinning_changed()
2021-09-25 23:06:32 +09:00
gpu_particles_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
gpu_particles_collision_3d.cpp
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 00:17:27 -05:00
gpu_particles_collision_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
importer_mesh_instance_3d.cpp
GLTF for game templates.
2021-10-03 12:37:52 -07:00
importer_mesh_instance_3d.h
GLTF for game templates.
2021-10-03 12:37:52 -07:00
joint_3d.cpp
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
joint_3d.h
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
light_3d.cpp
Display a editor gizmo icon for Listener3D
2021-09-16 10:56:45 +02:00
light_3d.h
Display a editor gizmo icon for Listener3D
2021-09-16 10:56:45 +02:00
lightmap_gi.cpp
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
lightmap_gi.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
lightmap_probe.cpp
…
lightmap_probe.h
…
lightmapper.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
lightmapper.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
mesh_instance_3d.cpp
Remove REST transform influence in skeleton bones
2021-10-13 14:51:29 -03:00
mesh_instance_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
multimesh_instance_3d.cpp
…
multimesh_instance_3d.h
…
navigation_agent_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
navigation_agent_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
navigation_obstacle_3d.cpp
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
navigation_obstacle_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
navigation_region_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
navigation_region_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
node_3d.cpp
Implemented SkeletonEditorGizmo
2021-10-07 01:07:46 +09:00
node_3d.h
Implemented SkeletonEditorGizmo
2021-10-07 01:07:46 +09:00
occluder_instance_3d.cpp
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
occluder_instance_3d.h
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
path_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
path_3d.h
Use real_t in 3D nodes
2021-08-03 11:16:51 -05:00
physics_body_3d.cpp
Fix physics glitch with TileMap moving platforms
2021-10-04 12:27:42 -07:00
physics_body_3d.h
Fix physics glitch with TileMap moving platforms
2021-10-04 12:27:42 -07:00
position_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
position_3d.h
…
proximity_group_3d.cpp
Use loop instead of recursion when clearing proximity groups
2021-10-07 16:31:47 +08:00
proximity_group_3d.h
Use real_t in 3D nodes
2021-08-03 11:16:51 -05:00
ray_cast_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
ray_cast_3d.h
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
reflection_probe.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
reflection_probe.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
remote_transform_3d.cpp
Rename `is_a_parent_of()` to `is_ancestor_of()`
2021-06-21 08:39:28 -06:00
remote_transform_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
skeleton_3d.cpp
Remove REST transform influence in skeleton bones
2021-10-13 14:51:29 -03:00
skeleton_3d.h
Remove REST transform influence in skeleton bones
2021-10-13 14:51:29 -03:00
skeleton_ik_3d.cpp
Fixed SkeletonIK not rotating correctly when solving
2021-10-04 10:22:51 -04:00
skeleton_ik_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
soft_dynamic_body_3d.cpp
Re-prepare RenderingServer if SoftDynamicBody mesh changed
2021-10-06 23:25:11 +08:00
soft_dynamic_body_3d.h
Re-prepare RenderingServer if SoftDynamicBody mesh changed
2021-10-06 23:25:11 +08:00
spring_arm_3d.cpp
Remove ClippedCamera3D
2021-10-04 10:46:49 -03:00
spring_arm_3d.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
sprite_3d.cpp
Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D
2021-10-03 14:30:51 +02:00
sprite_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
vehicle_body_3d.cpp
no limit of negative value for engine_force (VehicleBody class)
2021-10-08 22:25:50 +05:30
vehicle_body_3d.h
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
velocity_tracker_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
velocity_tracker_3d.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_3d.h
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp
Merge pull request #51607 from aaronfranke/includes
2021-08-13 14:38:56 +02:00
visual_instance_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
voxel_gi.cpp
Replace references to VisualServer in code comments with RenderingServer
2021-10-07 15:49:41 +02:00
voxel_gi.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
voxelizer.cpp
Merge pull request #53525 from Calinou/comments-replace-visual-server
2021-10-07 17:06:27 +02:00
voxelizer.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
world_environment.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
world_environment.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
xr_nodes.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
xr_nodes.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00