godot/servers/rendering/renderer_rd
jfons 4d9d99bb82 Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.

Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
..
forward_clustered Fix reflection probe 2021-04-21 23:42:29 +10:00
shaders Fix reflection probe 2021-04-21 23:42:29 +10:00
cluster_builder_rd.cpp Fixes to get Godot running again on Intel IGP 2021-02-05 00:02:06 -03:00
cluster_builder_rd.h Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
effects_rd.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
effects_rd.h Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
pipeline_cache_rd.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pipeline_cache_rd.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render_rd.cpp Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
renderer_canvas_render_rd.h Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
renderer_compositor_rd.cpp Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
renderer_compositor_rd.h Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
renderer_scene_environment_rd.cpp Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
renderer_scene_gi_rd.h Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
renderer_scene_render_rd.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene_render_rd.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene_sky_rd.cpp Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
renderer_scene_sky_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_storage_rd.cpp Split particle shader entry points 2021-04-17 12:22:55 -03:00
renderer_storage_rd.h Style: Apply clang-tidy's modernize-use-default-member-init 2021-04-05 13:37:27 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
shader_compiler_rd.cpp Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_compiler_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_rd.cpp Split particle shader entry points 2021-04-17 12:22:55 -03:00
shader_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00