Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Matias N. Goldberg 4de0ed4adf Fix massive validation errors when enabling TAA + MSAA
TAA + MSAA would make Godot request unnecessary flags for an MSAA
velocity texture. flags that were not even actually needed.

This was causing:
 1. Unsupported GPUs to fail completely (e.g. Intel Arc 770)
 2. Wrong codepaths to be followed (causing validation errors, possibly
crashes or glitches)
 3. Unnecessary performance impact in all GPUs.

See
https://github.com/godotengine/godot/issues/71929#issuecomment-1722274359
2023-09-16 19:31:04 -03:00
.github Web: Workaround Emscripten 3.1.42+ LTO regression 2023-09-05 14:58:52 +02:00
core Cleanup some GLOBAL_DEFs 2023-09-15 21:32:23 +02:00
doc Merge pull request #80972 from KoBeWi/settings_from_nowhere 2023-09-16 21:22:04 +02:00
drivers Merge pull request #81583 from AThousandShips/null_check_drivers_platform 2023-09-15 19:48:18 +02:00
editor Merge pull request #81735 from KoBeWi/360_no_scope 2023-09-16 21:25:17 +02:00
main Fix issue with OpenXR environment blend mode not being applied properly 2023-09-13 14:07:23 +10:00
misc Improve TileMap performances by using quadrants only for rendering 2023-09-08 15:33:43 +02:00
modules Merge pull request #81704 from ellenhp/ogg_warn_once 2023-09-16 21:24:30 +02:00
platform Merge pull request #81583 from AThousandShips/null_check_drivers_platform 2023-09-15 19:48:18 +02:00
scene Merge pull request #79182 from MewPurPur/polyline-close 2023-09-16 21:20:47 +02:00
servers Fix massive validation errors when enabling TAA + MSAA 2023-09-16 19:31:04 -03:00
tests Merge pull request #81456 from AThousandShips/test_fix 2023-09-14 15:21:37 +02:00
thirdparty libwebp: Sync with upstream 1.3.2 2023-09-14 15:56:42 -03:00
.clang-format
.clang-tidy
.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
.git-blame-ignore-revs
.gitattributes
.gitignore Remove too greedy GCOV ignores from `.gitignore` 2023-08-29 13:38:38 +02:00
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Merge pull request #81111 from akien-mga/zlib-1.3 2023-09-01 16:02:11 +02:00
DONORS.md
LICENSE.txt
LOGO_LICENSE.md
README.md
SConstruct fix build options configuration for Visual Studio projects 2023-09-02 19:29:05 +03:00
gles3_builders.py
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
logo.png
logo.svg
logo_outlined.png
logo_outlined.svg
methods.py fix build options configuration for Visual Studio projects 2023-09-02 19:29:05 +03:00
platform_methods.py
scu_builders.py UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
version.py

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs