godot/servers
Matias N. Goldberg 4de0ed4adf Fix massive validation errors when enabling TAA + MSAA
TAA + MSAA would make Godot request unnecessary flags for an MSAA
velocity texture. flags that were not even actually needed.

This was causing:
 1. Unsupported GPUs to fail completely (e.g. Intel Arc 770)
 2. Wrong codepaths to be followed (causing validation errors, possibly
crashes or glitches)
 3. Unnecessary performance impact in all GPUs.

See
https://github.com/godotengine/godot/issues/71929#issuecomment-1722274359
2023-09-16 19:31:04 -03:00
..
audio Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
camera
debugger
extensions Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
movie_writer
navigation Allow compiling out the navigation module 2023-02-09 23:04:16 -08:00
physics_2d
physics_3d
rendering Fix massive validation errors when enabling TAA + MSAA 2023-09-16 19:31:04 -03:00
text
xr
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server_headless.h
display_server.cpp
display_server.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d_dummy.h
navigation_server_3d.cpp
navigation_server_3d.h Add multi-threaded NavMesh baking to NavigationServer 2023-08-07 17:14:37 +02:00
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h
physics_server_2d.cpp
physics_server_2d.h PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
physics_server_3d.cpp
physics_server_3d.h
register_server_types.cpp Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
register_server_types.h
rendering_server.cpp
rendering_server.h
SCsub
server_wrap_mt_common.h
text_server.cpp
text_server.h
xr_server.cpp
xr_server.h