godot/scene
Andreas Haas 4de29f9c7a
SceneTreeTimer: Ability to set pause mode
Adds an additional flag to SceneTree::create_timer() that tells it whether or not to process when the game is paused.
Defaults to false in order to not break existing functionality.
2017-02-15 08:02:08 +01:00
..
2d Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
3d Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
animation Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
audio Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
gui Merge pull request #7795 from hpvb/rename-md-macro 2017-02-13 15:46:17 +01:00
io Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
main SceneTreeTimer: Ability to set pause mode 2017-02-15 08:02:08 +01:00
resources Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
register_scene_types.cpp Merge pull request #7352 from Zylann/polyline 2017-02-12 23:30:04 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scene_string_names.h Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00