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SCsub
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animated_sprite_2d.cpp
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[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-12 12:53:06 +02:00 |
animated_sprite_2d.h
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…
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area_2d.cpp
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
area_2d.h
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…
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audio_listener_2d.cpp
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…
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audio_listener_2d.h
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…
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audio_stream_player_2d.cpp
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Merge pull request #81641 from MewPurPur/bus-go-brrrr-2
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2023-09-17 14:47:29 +02:00 |
audio_stream_player_2d.h
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Add a bus_renamed AudioServer signal
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2023-09-15 13:02:03 +03:00 |
back_buffer_copy.cpp
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…
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back_buffer_copy.h
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…
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camera_2d.cpp
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Fix Camera2D is not working inside EditorPlugin
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2023-08-13 22:14:13 +00:00 |
camera_2d.h
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Fix Camera2D is not working inside EditorPlugin
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2023-08-13 22:14:13 +00:00 |
canvas_group.cpp
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…
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canvas_group.h
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…
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canvas_modulate.cpp
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Fix CanvasModulate logic for updating canvas modulate
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2023-07-21 15:33:36 +02:00 |
canvas_modulate.h
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Fix CanvasModulate logic for updating canvas modulate
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2023-07-21 15:33:36 +02:00 |
collision_object_2d.cpp
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…
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collision_object_2d.h
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…
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collision_polygon_2d.cpp
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_polygon_2d.h
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_shape_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
collision_shape_2d.h
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…
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cpu_particles_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
cpu_particles_2d.h
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Add `finished` signal to CPUParticles
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2023-07-12 13:45:02 +02:00 |
gpu_particles_2d.cpp
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Fix various typos with codespell
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2023-09-12 08:54:18 +02:00 |
gpu_particles_2d.h
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Fix various typos with codespell
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2023-09-12 08:54:18 +02:00 |
joint_2d.cpp
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Expose the get_rid method of Joint2D and Joint3D
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2023-08-27 00:34:47 +03:00 |
joint_2d.h
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Expose the get_rid method of Joint2D and Joint3D
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2023-08-27 00:34:47 +03:00 |
light_2d.cpp
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…
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light_2d.h
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…
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light_occluder_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
light_occluder_2d.h
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…
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line_2d.cpp
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
line_2d.h
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
line_builder.cpp
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
line_builder.h
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
marker_2d.cpp
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marker_2d.h
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…
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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…
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multimesh_instance_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
multimesh_instance_2d.h
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navigation_agent_2d.cpp
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[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-12 12:53:06 +02:00 |
navigation_agent_2d.h
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Add agent pause mode to NavigationServer
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2023-06-18 12:37:03 +02:00 |
navigation_link_2d.cpp
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Add NavigationServer API to enable regions and links
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2023-07-26 01:20:15 +02:00 |
navigation_link_2d.h
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navigation_obstacle_2d.cpp
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Fix NavigationObstacle2D debug position
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2023-07-12 22:21:58 +02:00 |
navigation_obstacle_2d.h
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navigation_region_2d.cpp
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Add NavigationServer API to enable regions and links
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2023-07-26 01:20:15 +02:00 |
navigation_region_2d.h
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node_2d.cpp
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Fix global transform validity for `Node2D` and `Control`
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2023-08-08 12:22:55 +02:00 |
node_2d.h
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parallax_background.cpp
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…
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parallax_background.h
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…
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parallax_layer.cpp
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parallax_layer.h
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…
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path_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
path_2d.h
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…
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physical_bone_2d.cpp
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[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-12 12:53:06 +02:00 |
physical_bone_2d.h
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physics_body_2d.cpp
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Add Mass Distribution, Deactivation, Solver inspector property groups
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2023-08-06 21:26:33 -05:00 |
physics_body_2d.h
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added state sync after call to _integrate_forces
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2023-08-01 19:03:43 +05:30 |
polygon_2d.cpp
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polygon_2d.h
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…
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ray_cast_2d.cpp
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ray_cast_2d.h
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…
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remote_transform_2d.cpp
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…
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remote_transform_2d.h
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…
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shape_cast_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
shape_cast_2d.h
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…
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skeleton_2d.cpp
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Allow using floating-point bone sizes and outline widths in the 2D editor
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2023-07-17 12:44:09 +02:00 |
skeleton_2d.h
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sprite_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
sprite_2d.h
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…
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tile_map.compat.inc
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Improve TileMap performances by using quadrants only for rendering
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2023-09-08 15:33:43 +02:00 |
tile_map.cpp
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Merge pull request #80144 from KoBeWi/freedom_tiles
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2023-09-12 12:00:20 +02:00 |
tile_map.h
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Add per-tile flipping and transposing
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2023-09-09 00:56:38 +02:00 |
touch_screen_button.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
touch_screen_button.h
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Add compatibility properties to `TouchScreenButton`
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2023-07-02 10:45:16 +02:00 |
visible_on_screen_notifier_2d.cpp
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visible_on_screen_notifier_2d.h
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