godot/scene/2d
Rémi Verschelde 04d2aa61a3
Merge pull request #81641 from MewPurPur/bus-go-brrrr-2
Add a `bus_renamed` AudioServer signal
2023-09-17 14:47:29 +02:00
..
SCsub
animated_sprite_2d.cpp [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 12:53:06 +02:00
animated_sprite_2d.h
area_2d.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
area_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.cpp Merge pull request #81641 from MewPurPur/bus-go-brrrr-2 2023-09-17 14:47:29 +02:00
audio_stream_player_2d.h Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Fix Camera2D is not working inside EditorPlugin 2023-08-13 22:14:13 +00:00
camera_2d.h Fix Camera2D is not working inside EditorPlugin 2023-08-13 22:14:13 +00:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp Fix CanvasModulate logic for updating canvas modulate 2023-07-21 15:33:36 +02:00
canvas_modulate.h Fix CanvasModulate logic for updating canvas modulate 2023-07-21 15:33:36 +02:00
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_polygon_2d.h Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_shape_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
cpu_particles_2d.h Add `finished` signal to CPUParticles 2023-07-12 13:45:02 +02:00
gpu_particles_2d.cpp Fix various typos with codespell 2023-09-12 08:54:18 +02:00
gpu_particles_2d.h Fix various typos with codespell 2023-09-12 08:54:18 +02:00
joint_2d.cpp Expose the get_rid method of Joint2D and Joint3D 2023-08-27 00:34:47 +03:00
joint_2d.h Expose the get_rid method of Joint2D and Joint3D 2023-08-27 00:34:47 +03:00
light_2d.cpp
light_2d.h
light_occluder_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
light_occluder_2d.h
line_2d.cpp Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_2d.h Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_builder.cpp Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_builder.h Add closed property to Line2D 2023-09-11 11:28:25 +03:00
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
multimesh_instance_2d.h
navigation_agent_2d.cpp [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 12:53:06 +02:00
navigation_agent_2d.h Add agent pause mode to NavigationServer 2023-06-18 12:37:03 +02:00
navigation_link_2d.cpp Add NavigationServer API to enable regions and links 2023-07-26 01:20:15 +02:00
navigation_link_2d.h
navigation_obstacle_2d.cpp Fix NavigationObstacle2D debug position 2023-07-12 22:21:58 +02:00
navigation_obstacle_2d.h
navigation_region_2d.cpp Add NavigationServer API to enable regions and links 2023-07-26 01:20:15 +02:00
navigation_region_2d.h
node_2d.cpp Fix global transform validity for `Node2D` and `Control` 2023-08-08 12:22:55 +02:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
path_2d.h
physical_bone_2d.cpp [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 12:53:06 +02:00
physical_bone_2d.h
physics_body_2d.cpp Add Mass Distribution, Deactivation, Solver inspector property groups 2023-08-06 21:26:33 -05:00
physics_body_2d.h added state sync after call to _integrate_forces 2023-08-01 19:03:43 +05:30
polygon_2d.cpp
polygon_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
shape_cast_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
shape_cast_2d.h
skeleton_2d.cpp Allow using floating-point bone sizes and outline widths in the 2D editor 2023-07-17 12:44:09 +02:00
skeleton_2d.h
sprite_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
sprite_2d.h
tile_map.compat.inc Improve TileMap performances by using quadrants only for rendering 2023-09-08 15:33:43 +02:00
tile_map.cpp Merge pull request #80144 from KoBeWi/freedom_tiles 2023-09-12 12:00:20 +02:00
tile_map.h Add per-tile flipping and transposing 2023-09-09 00:56:38 +02:00
touch_screen_button.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
touch_screen_button.h Add compatibility properties to `TouchScreenButton` 2023-07-02 10:45:16 +02:00
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h