godot/scene
Pedro J. Estébanez 4e22b6acd7 Add more options to Node.duplicate()
to decide whether signals, groups and/or scripts should be set in the copied nodes or not; it's default value makes the method include everything, as usual
2017-02-20 20:05:01 +01:00
..
2d Many fixes to make exported scenes work better, still buggy. 2017-02-15 08:34:02 -03:00
3d a ton of bug fixes to the renderer 2017-02-16 08:55:43 -03:00
animation Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
audio Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
gui Editor Export Settings Dialog is completed!! Now on to make some exporters.. 2017-02-19 23:21:35 -03:00
io Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
main Add more options to Node.duplicate() 2017-02-20 20:05:01 +01:00
resources Correct hash behavior for floating point numbers 2017-02-16 18:44:29 +01:00
register_scene_types.cpp Merge pull request #7352 from Zylann/polyline 2017-02-12 23:30:04 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scene_string_names.h Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00