godot/servers/physics_2d
Haoyu Qiu 8320e12ac1 Fix crash when executing `PhysicsServer2D.joint_clear` 2022-09-30 10:36:05 +08:00
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godot_area_2d.cpp
godot_area_2d.h
godot_area_pair_2d.cpp
godot_area_pair_2d.h
godot_body_2d.cpp PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable 2022-09-15 15:09:23 +02:00
godot_body_2d.h PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable 2022-09-15 15:09:23 +02:00
godot_body_direct_state_2d.cpp Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 2022-09-02 00:29:50 -04:00
godot_body_direct_state_2d.h
godot_body_pair_2d.cpp
godot_body_pair_2d.h
godot_broad_phase_2d.cpp
godot_broad_phase_2d.h
godot_broad_phase_2d_bvh.cpp
godot_broad_phase_2d_bvh.h
godot_collision_object_2d.cpp
godot_collision_object_2d.h
godot_collision_solver_2d.cpp Warn users when collisions are not supported 2022-09-19 16:51:41 +02:00
godot_collision_solver_2d.h
godot_collision_solver_2d_sat.cpp Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
godot_collision_solver_2d_sat.h
godot_constraint_2d.h
godot_joints_2d.cpp
godot_joints_2d.h
godot_physics_server_2d.cpp Fix crash when executing `PhysicsServer2D.joint_clear` 2022-09-30 10:36:05 +08:00
godot_physics_server_2d.h Add `area_get_collision_layer` and `area_get_collision_mask` 2022-09-25 14:34:35 +04:00
godot_shape_2d.cpp
godot_shape_2d.h
godot_space_2d.cpp Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703 2022-09-28 20:47:50 +02:00
godot_space_2d.h
godot_step_2d.cpp
godot_step_2d.h