godot/tools/editor/io_plugins
2016-12-20 00:21:07 -03:00
..
editor_atlas.cpp
editor_atlas.h
editor_bitmask_import_plugin.cpp
editor_bitmask_import_plugin.h
editor_export_scene.cpp
editor_export_scene.h
editor_font_import_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
editor_font_import_plugin.h
editor_import_collada.cpp work in progress global illumination 2016-12-20 00:21:07 -03:00
editor_import_collada.h
editor_mesh_import_plugin.cpp
editor_mesh_import_plugin.h
editor_sample_import_plugin.cpp
editor_sample_import_plugin.h
editor_scene_import_plugin.cpp work in progress global illumination 2016-12-20 00:21:07 -03:00
editor_scene_import_plugin.h
editor_scene_importer_fbxconv.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
editor_scene_importer_fbxconv.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
editor_texture_import_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
editor_texture_import_plugin.h Respect texture .flags files on export 2016-09-30 17:41:45 +02:00
editor_translation_import_plugin.cpp
editor_translation_import_plugin.h
SCsub