godot/servers
Juan Linietsky 9741374617 Rewrite of the AudioStream API
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09 18:50:52 -03:00
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audio Rewrite of the AudioStream API 2015-09-09 18:50:52 -03:00
physics merged some stuff for okam 2015-09-03 23:24:55 -03:00
physics_2d merged some stuff for okam 2015-09-03 23:24:55 -03:00
spatial_sound Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
spatial_sound_2d Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual merged some stuff for okam 2015-09-03 23:24:55 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
audio_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
physics_2d_server.cpp Merge pull request #1932 from Faless/gravity_distance_full 2015-06-07 00:25:37 -03:00
physics_2d_server.h Merge pull request #1932 from Faless/gravity_distance_full 2015-06-07 00:25:37 -03:00
physics_server.cpp Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
physics_server.h Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
register_server_types.cpp fix register Physics2DTestMotionResult 2015-06-15 08:57:14 +09:00
register_server_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
server_wrap_mt_common.h ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
spatial_sound_2d_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_2d_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual_server.cpp -fixed many memory initialization issues 2015-06-06 22:06:58 -03:00
visual_server.h added support for mirrored repeat texture wrapping 2015-06-25 14:51:21 -07:00