godot/servers/audio
Rémi Verschelde 54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
..
effects Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
audio_driver_dummy.cpp Make audio thread control flags safe 2022-08-19 13:28:10 +02:00
audio_driver_dummy.h Make audio thread control flags safe 2022-08-19 13:28:10 +02:00
audio_effect.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio_effect.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_filter_sw.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
audio_filter_sw.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
audio_rb_resampler.cpp Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
audio_rb_resampler.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
audio_stream.cpp Change time parameters and variables to double type 2022-09-26 13:52:54 -05:00
audio_stream.h Change time parameters and variables to double type 2022-09-26 13:52:54 -05:00