godot/scene/multiplayer
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
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SCsub
multiplayer_spawner.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
multiplayer_spawner.h
multiplayer_synchronizer.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
multiplayer_synchronizer.h
scene_cache_interface.cpp [Net] Optimize object cache notification send for single peer. 2022-02-21 19:55:07 +01:00
scene_cache_interface.h [Net] Optimize object cache notification send for single peer. 2022-02-21 19:55:07 +01:00
scene_replication_interface.cpp [Net] Fix multi-peer path-only replication. 2022-02-21 19:05:04 +01:00
scene_replication_interface.h
scene_replication_state.cpp
scene_replication_state.h
scene_rpc_interface.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
scene_rpc_interface.h