120 lines
4.7 KiB
C++
120 lines
4.7 KiB
C++
/**************************************************************************/
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/* config.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef CONFIG_GLES3_H
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#define CONFIG_GLES3_H
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#ifdef GLES3_ENABLED
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#include "core/config/project_settings.h"
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#include "core/string/ustring.h"
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#include "core/templates/hash_set.h"
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#include "core/templates/vector.h"
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#include "platform_gl.h"
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#ifdef ANDROID_ENABLED
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typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei);
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typedef void (*PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
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typedef void (*PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
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typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei);
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#endif
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namespace GLES3 {
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class Config {
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private:
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static Config *singleton;
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public:
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bool use_nearest_mip_filter = false;
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bool use_depth_prepass = true;
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GLint max_vertex_texture_image_units = 0;
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GLint max_texture_image_units = 0;
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GLint max_texture_size = 0;
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GLint max_viewport_size[2] = { 0, 0 };
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GLint64 max_uniform_buffer_size = 0;
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int64_t max_renderable_elements = 0;
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int64_t max_renderable_lights = 0;
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int64_t max_lights_per_object = 0;
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bool generate_wireframes = false;
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HashSet<String> extensions;
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bool float_texture_supported = false;
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bool s3tc_supported = false;
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bool rgtc_supported = false;
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bool bptc_supported = false;
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bool etc2_supported = false;
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bool astc_supported = false;
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bool astc_hdr_supported = false;
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bool astc_layered_supported = false;
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bool force_vertex_shading = false;
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bool support_anisotropic_filter = false;
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float anisotropic_level = 0.0f;
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GLint msaa_max_samples = 0;
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bool msaa_supported = false;
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bool msaa_multiview_supported = false;
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bool rt_msaa_supported = false;
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bool rt_msaa_multiview_supported = false;
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bool multiview_supported = false;
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// Adreno 3XX compatibility
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bool disable_particles_workaround = false; // set to 'true' to disable 'GPUParticles'
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bool flip_xy_workaround = false;
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// PowerVR GE 8320 workaround
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bool disable_transform_feedback_shader_cache = false;
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#ifdef ANDROID_ENABLED
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PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC eglFramebufferTextureMultiviewOVR = nullptr;
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PFNGLTEXSTORAGE3DMULTISAMPLEPROC eglTexStorage3DMultisample = nullptr;
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PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC eglFramebufferTexture2DMultisampleEXT = nullptr;
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PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC eglFramebufferTextureMultisampleMultiviewOVR = nullptr;
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#endif
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static Config *get_singleton() { return singleton; };
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Config();
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~Config();
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};
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} // namespace GLES3
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#endif // GLES3_ENABLED
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#endif // CONFIG_GLES3_H
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