godot/servers/rendering
Chaosus 4a16a0d60c Fix broken sky shader 2024-09-13 08:53:26 +03:00
..
dummy Avoid const_cast in mesh_storage.h 2024-08-28 14:46:03 -07:00
environment
renderer_rd 2D: Add batching to RendererCanvasRenderRD 2024-09-12 05:26:06 +10:00
storage Avoid const_cast in mesh_storage.h 2024-08-28 14:46:03 -07:00
SCsub
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Merge pull request #95503 from clayjohn/instance_none_crash 2024-09-03 11:43:08 +02:00
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp [Editor,Servers]: Minor optimizations 2024-09-12 06:22:04 +10:00
renderer_viewport.h
rendering_context_driver.cpp Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_context_driver.h Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_device.compat.inc Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device.cpp [Editor,Servers]: Minor optimizations 2024-09-12 06:22:04 +10:00
rendering_device.h Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
rendering_device_binds.cpp Add `String.is_valid_unicode_identifier()` 2024-08-27 11:34:08 +08:00
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device_driver.cpp
rendering_device_driver.h Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device_graph.cpp Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device_graph.h Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_constants.h
rendering_server_default.cpp [Editor,Servers]: Minor optimizations 2024-09-12 06:22:04 +10:00
rendering_server_default.h Merge pull request #91818 from rburing/fti_multimesh 2024-08-20 10:01:46 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
shader_compiler.cpp Fix broken sky shader 2024-09-13 08:53:26 +03:00
shader_compiler.h Fix broken sky shader 2024-09-13 08:53:26 +03:00
shader_language.cpp Fix shader incorrectly expects `int` on `uint` and vice-versa in cases 2024-09-11 09:22:27 +03:00
shader_language.h Fix shader incorrectly expects `int` on `uint` and vice-versa in cases 2024-09-11 09:22:27 +03:00
shader_preprocessor.cpp Add `String.is_valid_unicode_identifier()` 2024-08-27 11:34:08 +08:00
shader_preprocessor.h
shader_types.cpp Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
shader_types.h
shader_warnings.cpp
shader_warnings.h