godot/servers
Pedro J. Estébanez 507b48179f Fix 2D broadphase remove-while-iterating logic 2017-07-25 04:45:01 +02:00
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audio Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
physics Fix early-accepting area-area match when masks don't match 2017-07-25 04:45:01 +02:00
physics_2d Fix 2D broadphase remove-while-iterating logic 2017-07-25 04:45:01 +02:00
visual Merge pull request #9765 from Noshyaar/pr-clang 2017-07-23 13:16:48 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
audio_server.cpp Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
audio_server.h Added get_bus_index to AudioServer 2017-07-10 21:51:29 +01:00
physics_2d_server.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
physics_2d_server.h Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
physics_server.cpp Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
physics_server.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
register_server_types.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
register_server_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
server_wrap_mt_common.h Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 2017-06-17 23:27:42 -03:00
visual_server.cpp Merge pull request #9764 from Noshyaar/pr-fix2 2017-07-24 08:07:32 +02:00
visual_server.h Many fixes to improve GI Probe quality 2017-07-15 23:24:37 -03:00