godot/scene
Rémi Verschelde fac55137a1
Merge pull request #89627 from markdibarry/parallax2d_scroll_scale
Account for scale in scroll logic for `Parallax2D`
2024-04-15 10:00:15 +02:00
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2d Merge pull request #89627 from markdibarry/parallax2d_scroll_scale 2024-04-15 10:00:15 +02:00
3d Add navigation path simplification 2024-04-11 12:32:21 +02:00
animation Make AnimationMixer consider Discrete for RESET track 2024-04-06 05:37:45 +09:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Merge pull request #90633 from YeldhamDev/the_popup_is_not_wearing_any_panels 2024-04-14 14:39:15 +02:00
main Remove some unused SceneTree properties 2024-04-13 00:56:01 +02:00
resources Reorganize some code to have 2D things grouped together 2024-04-13 02:56:50 -07:00
theme Remove border roundness inside panels of AcceptDialog windows 2024-04-06 00:01:16 -03:00
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Reorganize some code to have 2D things grouped together 2024-04-13 02:56:50 -07:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
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