Godot Engine – Multi-platform 2D and 3D game engine
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Malcolm Nixon 5115b119f8 Fix memory corruption and assert failures in convex decomposition
This PR fixes how triangular faces are decomposed into vertices and indices. The pre-increment resulted in the indices table skipping entry 0 and potentially overrunning the end of the vertices vector.

(cherry picked from commit bf7cdc5229)
2024-01-23 20:22:01 +01:00
.github Fix the Web platform team's codeowners link 2024-01-23 20:22:00 +01:00
core [Core] Prevent infinite recursion when printing errors 2024-01-23 20:22:00 +01:00
doc Improve documentation for `CameraAttributesPhysical.exposure_shutter_speed` 2024-01-23 20:22:00 +01:00
drivers GLES3: Skip batches with zero instance count while rendering 2024-01-23 20:22:00 +01:00
editor Fix UV editor not showing polygon correctly 2024-01-23 20:22:01 +01:00
main Don't apply frame delay project setting to the editor 2024-01-23 19:15:02 +01:00
misc Bump version to 4.1.4-rc 2023-11-01 20:59:38 +01:00
modules Set language encoding flag when using ZIPPacker 2024-01-23 20:22:00 +01:00
platform Check nullptr in `_nvapi_disable_threaded_optimization` to prevent crash 2024-01-23 19:57:34 +01:00
scene Fix memory corruption and assert failures in convex decomposition 2024-01-23 20:22:01 +01:00
servers Fix bad parameter of rendering_method crashes Godot 2024-01-23 20:22:00 +01:00
tests Do not replace starting digit with underscore when making identifier 2024-01-23 16:03:16 +01:00
thirdparty r128: Update to include latest fix for intrinsics being incorrect included. 2024-01-23 19:15:03 +01:00
.clang-format Style: Workaround clang-format 14 bug with `Inline` oneliner functions 2022-08-03 12:20:23 +02:00
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.gitattributes File: Re-add support to skip CR (`\r`) in `File::get_as_text` 2022-08-01 00:40:35 +02:00
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CHANGELOG.md Bump version to 4.1.4-rc 2023-11-01 20:59:38 +01:00
CONTRIBUTING.md Streamline and centralize bug reporting guides 2023-05-03 14:53:49 -04:00
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LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.md
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct SCons: Use CXXFLAGS to disable exceptions, it's only for C++ 2023-10-24 20:02:24 +02:00
gles3_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
glsl_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
methods.py use venv if detected when building godot.sln 2024-01-23 20:22:00 +01:00
platform_methods.py SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00
scu_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
version.py Bump version to 4.1.4-rc 2023-11-01 20:59:38 +01:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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