godot/platform
Christoph Schroeder 5134317afc Fixes touch events for HTML
Without this patch, the following exception is thrown when the touch
screen is used: TypeError: e.getBoundingClientRect is not a function.
No touch events arrive in the engine.

From my testing, this PR fixes the issue and behaves as expected.

Tested with godot-demo-projects/misc/multitouch_view/, emscripten 1.39.8
and Firefox mobile emulator as well as FF on Android
2020-02-26 12:04:18 +01:00
..
android Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
haiku Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
iphone doc: Sync classref for Packed{Int,Float}{32,64}Array additions 2020-02-25 22:02:36 +01:00
javascript Fixes touch events for HTML 2020-02-26 12:04:18 +01:00
osx Travis: Use Ubuntu 18.04 (bionic) as base image 2020-02-22 20:00:28 +01:00
server Remove unused driver/dummy/audio_driver_dummy.h 2020-02-20 00:59:31 +05:30
uwp Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
windows Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
x11 PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
SCsub Always use lists for `LIBS` in SCons 2019-08-12 22:31:55 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00