godot/scene
Hugo Locurcio 514624c58e
Remove spaces in SubResource()/ExtResource/Resource() in text resources
These spaces are not needed for the file to be successfully parsed.

Other types such as Vector3 are no longer serialized with spaces
after the opening parenthesis and before the closing parenthesis,
so this is also more consistent.
2022-06-19 05:54:03 +02:00
..
2d Fix CPUParticles2D.emission_shape enum hint 2022-06-18 16:06:39 +02:00
3d Fix Light3D angular_distance property hint being in radians 2022-06-17 20:00:54 +02:00
animation Remove duplicate assignment of AnimationNode::State.valid 2022-06-18 11:59:19 +02:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Add a new HashSet template 2022-05-20 22:40:38 +02:00
gui Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
main Fix previous min size affects _get_contents_minimum_size in AcceptDialog 2022-06-17 16:21:23 +08:00
multiplayer Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
resources Remove spaces in SubResource()/ExtResource/Resource() in text resources 2022-06-19 05:54:03 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00