godot/servers
reduz b2f6db7aa8
Implement Specialization Constants
* Added support to our local copy of SpirV Reflect (which does not support it).
* Pass them on render or compute pipeline creation.
* Not implemented in our shaders yet.
2021-07-11 23:16:09 +02:00
..
audio Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
camera Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
physics_2d Expose body_test_motion in 3D physics server 2021-07-02 18:03:44 -07:00
physics_3d Fix concave collision with backface collision disabled 2021-07-06 18:53:29 -07:00
rendering Implement Specialization Constants 2021-07-11 23:16:09 +02:00
xr Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
audio_server.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
audio_server.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
camera_server.cpp Fix crash caused by null parameter passed to CameraServer.add_feed() 2021-04-02 17:11:30 +03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server_headless.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
display_server.cpp Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
display_server.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
navigation_server_2d.cpp Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D 2021-07-05 11:16:11 -07:00
physics_server_2d.h Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D 2021-07-05 11:16:11 -07:00
physics_server_3d.cpp Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D 2021-07-05 11:16:11 -07:00
physics_server_3d.h Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D 2021-07-05 11:16:11 -07:00
register_server_types.cpp Implement Specialization Constants 2021-07-11 23:16:09 +02:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Fix warning message spam when a VoxelGI node is selected in the editor 2021-07-06 23:02:59 +02:00
rendering_server.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
text_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
xr_server.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
xr_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00