godot/scene
Rémi Verschelde 515f92d03b Fix property warnings and hide some debug prints
"ALL IS GOOD" was a lie.

In particular, removes verbose "path not recognized" false positive.

The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
..
2d Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
3d Particle system is complete. Rejoice! 2017-04-08 22:40:06 -03:00
animation Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
audio Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gui Merge pull request #8417 from neikeq/hello-there 2017-04-20 02:20:04 +02:00
io Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
main Move VERSION_MKSTRING logic to version.h 2017-04-20 12:14:34 +02:00
resources Fix property warnings and hide some debug prints 2017-04-23 11:17:32 +02:00
register_scene_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00