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SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-02 22:28:28 +01:00 |
area.cpp
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Remove warnings about benign situations
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2017-07-10 16:28:50 +02:00 |
area.h
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Merge pull request #8317 from RandomShaper/fix-area-monitoring-2.1
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2017-04-08 22:47:44 +02:00 |
baked_light_instance.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
baked_light_instance.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
body_shape.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
body_shape.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
bone_attachment.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
bone_attachment.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
camera.cpp
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Increase the default perspective camera FOV
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2017-06-17 12:31:27 +02:00 |
camera.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
character_camera.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
character_camera.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
collision_object.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
collision_object.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
collision_polygon.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
collision_polygon.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
immediate_geometry.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
immediate_geometry.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
interpolated_camera.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
interpolated_camera.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
light.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
light.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
listener.cpp
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Bring that Whole New World to the Old Continent too
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2017-03-19 00:36:26 +01:00 |
listener.h
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Bring that Whole New World to the Old Continent too
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2017-03-19 00:36:26 +01:00 |
mesh_instance.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
mesh_instance.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
multimesh_instance.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
multimesh_instance.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
navigation.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
navigation.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
navigation_mesh.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
navigation_mesh.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
particles.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
particles.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
path.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
path.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
physics_body.cpp
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Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615
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2017-08-13 20:26:09 +02:00 |
physics_body.h
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Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615
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2017-08-13 20:26:09 +02:00 |
physics_joint.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
physics_joint.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
portal.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
portal.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
position_3d.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
position_3d.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
proximity_group.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
proximity_group.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
quad.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
quad.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
ray_cast.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
ray_cast.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
room_instance.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
room_instance.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
scenario_fx.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
scenario_fx.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
skeleton.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
skeleton.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
spatial.cpp
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Fix visibility changes for Spatial
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2017-07-03 00:02:36 +09:00 |
spatial.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
spatial_indexer.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
spatial_indexer.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
spatial_player.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
spatial_player.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
spatial_sample_player.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
spatial_sample_player.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
spatial_stream_player.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
spatial_stream_player.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
sprite_3d.cpp
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Properly update frame range after modifying the vframe/hframes, closes #7624
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2017-08-13 20:26:13 +02:00 |
sprite_3d.h
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Add double-sided flag to SpriteBase3D (fixes #8007)
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2017-05-02 15:48:16 +01:00 |
test_cube.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
test_cube.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
vehicle_body.cpp
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GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor
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2017-05-19 11:50:23 +02:00 |
vehicle_body.h
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GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor
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2017-05-19 11:50:23 +02:00 |
visibility_notifier.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
visibility_notifier.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
visual_instance.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
visual_instance.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |