godot/servers/rendering/renderer_rd/forward_clustered
clayjohn e2a5d2bf46 Enable non-multiview advanced shader group whenever advanced shaders are requested
This is needed because xr_enabled does not guarantee that we won't use the non-multiview variants
2023-11-21 15:16:25 -07:00
..
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
render_forward_clustered.cpp Fix potential double-close of draw command label 2023-11-20 18:59:06 +01:00
render_forward_clustered.h Use default samplers in base uniform set when rendering to reflection probes 2023-11-07 17:46:05 +01:00
scene_shader_forward_clustered.cpp Enable non-multiview advanced shader group whenever advanced shaders are requested 2023-11-21 15:16:25 -07:00
scene_shader_forward_clustered.h Enhance checks and user experience around tangents. 2023-11-01 22:40:42 +01:00