godot/servers/rendering/renderer_rd
clayjohn d2d7261c1e
Set ReflectionProbe frame before mapping id in mobile renderer
(cherry picked from commit 394edf8288)
2023-12-07 10:27:05 +01:00
..
effects Fix buffer updates going to the wrong cmd buffer if barriers were 0 2023-12-07 10:27:02 +01:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
forward_clustered Enable non-multiview advanced shader group whenever advanced shaders are requested 2023-11-21 15:16:25 -07:00
forward_mobile Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
shaders Fix cubemap downsampler logic 2023-10-31 10:36:42 +11:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Set ReflectionProbe frame before mapping id in mobile renderer 2023-12-07 10:27:05 +01:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
cluster_builder_rd.cpp Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
renderer_canvas_render_rd.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
renderer_compositor_rd.cpp Fix bad parameter of rendering_method crashes Godot 2023-12-07 10:27:03 +01:00
renderer_compositor_rd.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
renderer_scene_render_rd.h Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2023-09-06 11:24:19 -03:00
shader_rd.cpp Prevent `_allocate_placeholders` crash if `p_version->variants` is null 2023-10-22 23:19:00 +08:00
shader_rd.h [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
uniform_set_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00