e292d79fb3
This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to https://github.com/godotengine/godot-proposals/issues/3371. |
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.. | ||
api | ||
export | ||
js | ||
.eslintrc.engine.js | ||
.eslintrc.js | ||
.eslintrc.libs.js | ||
audio_driver_javascript.cpp | ||
audio_driver_javascript.h | ||
detect.py | ||
dom_keys.inc | ||
emscripten_helpers.py | ||
godot_audio.h | ||
godot_js.h | ||
http_client_javascript.cpp | ||
http_client.h.inc | ||
javascript_main.cpp | ||
javascript_runtime.cpp | ||
javascript_singleton.cpp | ||
logo.png | ||
os_javascript.cpp | ||
os_javascript.h | ||
package-lock.json | ||
package.json | ||
platform_config.h | ||
README.md | ||
run_icon.png | ||
SCsub |
HTML5 platform port
This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.
It also contains a ESLint linting setup (see package.json
).
See also misc/dist/html
folder for files used by this platform
such as the HTML5 shell.
Artwork license
logo.png
and run_icon.png
are licensed under
Creative Commons Attribution 3.0 Unported
per the HTML5 logo usage guidelines.