godot/platform
Rémi Verschelde e292d79fb3
SCons: Add DEV_ENABLED defines for target=debug builds
This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.

This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.

Related to https://github.com/godotengine/godot-proposals/issues/3371.
2021-10-04 11:25:02 +02:00
..
android SCons: Add DEV_ENABLED defines for target=debug builds 2021-10-04 11:25:02 +02:00
iphone SCons: Add DEV_ENABLED defines for target=debug builds 2021-10-04 11:25:02 +02:00
javascript SCons: Add DEV_ENABLED defines for target=debug builds 2021-10-04 11:25:02 +02:00
osx SCons: Add DEV_ENABLED defines for target=debug builds 2021-10-04 11:25:02 +02:00
server SCons: Add DEV_ENABLED defines for target=debug builds 2021-10-04 11:25:02 +02:00
uwp SCons: Add DEV_ENABLED defines for target=debug builds 2021-10-04 11:25:02 +02:00
windows SCons: Add DEV_ENABLED defines for target=debug builds 2021-10-04 11:25:02 +02:00
x11 SCons: Add DEV_ENABLED defines for target=debug builds 2021-10-04 11:25:02 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00