godot/platform/server
Rémi Verschelde e292d79fb3
SCons: Add DEV_ENABLED defines for target=debug builds
This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.

This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.

Related to https://github.com/godotengine/godot-proposals/issues/3371.
2021-10-04 11:25:02 +02:00
..
detect.py SCons: Add DEV_ENABLED defines for target=debug builds 2021-10-04 11:25:02 +02:00
godot_server.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_server.cpp Add partial support for Android scoped storage. 2021-08-13 11:04:17 -07:00
os_server.h Add partial support for Android scoped storage. 2021-08-13 11:04:17 -07:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub Modernize Semaphore 2021-02-18 11:58:08 +01:00