godot/scene
Rémi Verschelde 525fb01fd2 Revert "Homogeinize resource formats loaders/savers"
The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.

This reverts commits a5e27503fd
and 1492fd8460.
2016-07-19 18:15:01 +02:00
..
2d Merge pull request #4854 from Razzlegames/screenToLocal 2016-07-11 02:26:58 -03:00
3d Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
animation Merge pull request #5352 from m4nu3lf/master 2016-07-10 13:40:56 -03:00
audio only call finished signal when it really finishes, closes #5222 2016-06-29 18:46:43 -03:00
gui Merge pull request #5792 from neikeq/pr-issue-3868 2016-07-19 07:38:06 +02:00
io First version of Profiler 2016-05-21 21:18:16 -03:00
main Properly transform sub-viewport input, closes #3580 2016-07-18 17:16:49 -03:00
resources Revert "Homogeinize resource formats loaders/savers" 2016-07-19 18:15:01 +02:00
register_scene_types.cpp Revert "Homogeinize resource formats loaders/savers" 2016-07-19 18:15:01 +02:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_string_names.h Changed import workflow 2016-05-27 14:19:11 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00