92 lines
3.5 KiB
C++
92 lines
3.5 KiB
C++
/*************************************************************************/
|
|
/* vector4i.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "vector4i.h"
|
|
|
|
#include "core/math/vector4.h"
|
|
#include "core/string/ustring.h"
|
|
|
|
void Vector4i::set_axis(const int p_axis, const int32_t p_value) {
|
|
ERR_FAIL_INDEX(p_axis, 4);
|
|
coord[p_axis] = p_value;
|
|
}
|
|
|
|
int32_t Vector4i::get_axis(const int p_axis) const {
|
|
ERR_FAIL_INDEX_V(p_axis, 4, 0);
|
|
return operator[](p_axis);
|
|
}
|
|
|
|
Vector4i::Axis Vector4i::min_axis_index() const {
|
|
uint32_t min_index = 0;
|
|
int32_t min_value = x;
|
|
for (uint32_t i = 1; i < 4; i++) {
|
|
if (operator[](i) <= min_value) {
|
|
min_index = i;
|
|
min_value = operator[](i);
|
|
}
|
|
}
|
|
return Vector4i::Axis(min_index);
|
|
}
|
|
|
|
Vector4i::Axis Vector4i::max_axis_index() const {
|
|
uint32_t max_index = 0;
|
|
int32_t max_value = x;
|
|
for (uint32_t i = 1; i < 4; i++) {
|
|
if (operator[](i) > max_value) {
|
|
max_index = i;
|
|
max_value = operator[](i);
|
|
}
|
|
}
|
|
return Vector4i::Axis(max_index);
|
|
}
|
|
|
|
Vector4i Vector4i::clamp(const Vector4i &p_min, const Vector4i &p_max) const {
|
|
return Vector4i(
|
|
CLAMP(x, p_min.x, p_max.x),
|
|
CLAMP(y, p_min.y, p_max.y),
|
|
CLAMP(z, p_min.z, p_max.z),
|
|
CLAMP(w, p_min.w, p_max.w));
|
|
}
|
|
|
|
Vector4i::operator String() const {
|
|
return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ", " + itos(w) + ")";
|
|
}
|
|
|
|
Vector4i::operator Vector4() const {
|
|
return Vector4(x, y, z, w);
|
|
}
|
|
|
|
Vector4i::Vector4i(const Vector4 &p_vec4) {
|
|
x = p_vec4.x;
|
|
y = p_vec4.y;
|
|
z = p_vec4.z;
|
|
w = p_vec4.w;
|
|
}
|