.. |
dummy
|
Adding getters to RenderTarget and implementing override functionality for XR
|
2022-10-05 11:37:49 +11:00 |
environment
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
renderer_rd
|
Merge pull request #66898 from aaronfranke/proj-mat-columns
|
2022-10-05 08:35:26 +02:00 |
storage
|
Adding getters to RenderTarget and implementing override functionality for XR
|
2022-10-05 11:37:49 +11:00 |
renderer_canvas_cull.cpp
|
Fix/restore BackBufferCopy
|
2022-09-15 02:36:39 +02:00 |
renderer_canvas_cull.h
|
Add font LCD sub-pixel anti-aliasing support.
|
2022-08-23 08:47:21 +03:00 |
renderer_canvas_render.cpp
|
Fix typo, call mesh_instance_free not mesh_free
|
2022-07-12 22:30:08 +10:00 |
renderer_canvas_render.h
|
Add font LCD sub-pixel anti-aliasing support.
|
2022-08-23 08:47:21 +03:00 |
renderer_compositor.cpp
|
Add startup flag to override XR mode settings
|
2022-07-28 11:50:34 +10:00 |
renderer_compositor.h
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
renderer_geometry_instance.cpp
|
Rename shader parameter uniform setter/getter methods for consistency
|
2022-08-04 23:17:06 +02:00 |
renderer_geometry_instance.h
|
Rename shader parameter uniform setter/getter methods for consistency
|
2022-08-04 23:17:06 +02:00 |
renderer_scene_cull.cpp
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
renderer_scene_cull.h
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
renderer_scene_occlusion_cull.cpp
|
Update copyright statements to 2022
|
2022-01-03 21:27:34 +01:00 |
renderer_scene_occlusion_cull.h
|
Remove ThreadWorkPool, replace by WorkerThreadPool
|
2022-07-25 15:39:50 +02:00 |
renderer_scene_render.cpp
|
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
|
2022-09-01 23:52:34 +02:00 |
renderer_scene_render.h
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
renderer_viewport.cpp
|
Adding getters to RenderTarget and implementing override functionality for XR
|
2022-10-05 11:37:49 +11:00 |
renderer_viewport.h
|
Merge pull request #65541 from clayjohn/renderer-setting
|
2022-09-20 09:43:59 +02:00 |
rendering_device_binds.cpp
|
Replace most uses of Map by HashMap
|
2022-05-16 10:37:48 +02:00 |
rendering_device_binds.h
|
Replace Array return types with TypedArray 2
|
2022-08-23 23:21:32 +02:00 |
rendering_device.cpp
|
Change Array arguments to TypedArray
|
2022-09-01 13:13:19 +02:00 |
rendering_device.h
|
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
|
2022-09-02 13:57:02 +02:00 |
rendering_method.cpp
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
rendering_method.h
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
rendering_server_default.cpp
|
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
|
2022-09-12 17:30:50 -07:00 |
rendering_server_default.h
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
rendering_server_globals.cpp
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
rendering_server_globals.h
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
SCsub
|
Split dependency logic
|
2022-06-28 00:10:29 +10:00 |
shader_compiler.cpp
|
Fix global uniform crash at editor startup
|
2022-10-03 15:06:20 +03:00 |
shader_compiler.h
|
Fix global uniform crash at editor startup
|
2022-10-03 15:06:20 +03:00 |
shader_language.cpp
|
Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
|
2022-09-28 20:47:50 +02:00 |
shader_language.h
|
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
|
2022-09-28 17:05:34 +02:00 |
shader_preprocessor.cpp
|
Add defines to completion list in shaders
|
2022-09-26 16:04:19 +03:00 |
shader_preprocessor.h
|
Add defines to completion list in shaders
|
2022-09-26 16:04:19 +03:00 |
shader_types.cpp
|
Merge pull request #66178 from clayjohn/double-precision-rendering
|
2022-09-30 09:59:45 +02:00 |
shader_types.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
shader_warnings.cpp
|
Replace most uses of Map by HashMap
|
2022-05-16 10:37:48 +02:00 |
shader_warnings.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |