godot/drivers
Hugo Locurcio 5335a0368c
Add a Viewport property to use full floating-point precision in HDR
This is only available on the GLES3 backend.

This can be useful for advanced shaders, but it should generally
not be enabled otherwise as full precision has a performance cost.
For general-purpose rendering, the built-in debanding filter should
be used to reduce banding instead.
2021-08-16 03:16:01 +02:00
..
alsa Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
alsamidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
coreaudio Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
coremidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
dummy Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x 2021-08-10 10:08:24 +02:00
gl_context SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
gles2 [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
gles3 Add a Viewport property to use full floating-point precision in HDR 2021-08-16 03:16:01 +02:00
gles_common Batching - fix item_batch_flags stale state 2021-05-23 12:39:15 +01:00
png Merge pull request #47854 from mortarroad/3.x-lossless-webp 2021-06-11 19:35:47 +02:00
pulseaudio Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
unix Remove unused code related to Travis CI 2021-07-06 11:19:56 +02:00
wasapi Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
windows FileAccessWindows: Add missing share.h include 2021-08-12 16:42:17 +02:00
winmidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
xaudio2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
register_driver_types.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
register_driver_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00