godot/core
Kazuo256 b56c00cc56 Add Array.front() and Array.back()
(cherry picked from commit bf4fda64fd)
2017-01-12 19:15:26 +01:00
..
bind vsnc --> vsync 2016-11-15 08:34:43 +01:00
helper
io Expose HTTP classes' set_ip_type to scripting 2017-01-04 00:46:33 +01:00
math Some missing License notice has been added 2016-11-15 08:34:16 +01:00
os vsnc --> vsync 2016-11-15 08:34:43 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-02 22:30:34 +01:00
allocators.h
array.cpp Add Array.front() and Array.back() 2017-01-12 19:15:26 +01:00
array.h Add Array.front() and Array.back() 2017-01-12 19:15:26 +01:00
color.cpp
color.h
command_queue_mt.cpp
command_queue_mt.h
compressed_translation.cpp
compressed_translation.h
core_string_names.cpp
core_string_names.h
dictionary.cpp
dictionary.h
dvector.cpp
dvector.h
error_list.h Fix wrong number for ERR_* on comment 2016-11-15 08:29:09 +01:00
error_macros.cpp
error_macros.h
event_queue.cpp
event_queue.h
func_ref.cpp Revert documentation of return type for FuncRef::call_func from b80c42e 2016-08-08 17:49:30 +02:00
func_ref.h
global_constants.cpp
global_constants.h
globals.cpp Properly handle absolute paths in Globals::localize_path 2016-10-17 20:49:12 +02:00
globals.h Added add_property_info function to Globals and EditorSettings classes 2016-09-01 08:40:49 +02:00
hash_map.h
hashfuncs.h Fixes hash float negative 0 problem 2016-10-17 20:48:15 +02:00
hq2x.cpp
hq2x.h
image.cpp
image.h
image_quantize.cpp
input_map.cpp Fix input action pressed state not changing for quick joystick movements. 2016-10-09 17:16:19 +02:00
input_map.h Fix input action pressed state not changing for quick joystick movements. 2016-10-09 17:16:19 +02:00
int_types.h
list.h
make_binders.py style: Fix PEP8 blank lines issues in Python files 2016-11-02 22:29:36 +01:00
map.h
message_queue.cpp
message_queue.h
method_bind.cpp
method_bind.h
method_ptrcall.h
object.cpp Throw error when trying to emit a non-existing signal. 2016-10-09 17:22:08 +02:00
object.h
object_type_db.cpp Turn some prints to error logs, remove others 2016-07-24 00:02:19 +02:00
object_type_db.h
packed_data_container.cpp
packed_data_container.h
pair.h
path_db.cpp Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
path_db.h Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
path_remap.cpp
path_remap.h
pool_allocator.cpp
pool_allocator.h
print_string.cpp
print_string.h
profile_clock.cpp
profile_clock.h
ref_ptr.cpp
ref_ptr.h
reference.cpp
reference.h
register_core_types.cpp Added a generic AStar implementation to Godot. 2016-10-18 18:35:44 +02:00
register_core_types.h
resource.cpp
resource.h
rid.cpp
rid.h
ring_buffer.h
safe_refcount.cpp
safe_refcount.h
script_debugger_local.cpp
script_debugger_local.h
script_debugger_remote.cpp Improve debug focus behavior 2016-10-09 17:29:59 +02:00
script_debugger_remote.h
script_language.cpp
script_language.h
self_list.h
set.h
simple_type.h
sort.h
string_db.cpp
string_db.h
translation.cpp Fix locale for macOS-style locales 2016-10-31 00:04:39 +01:00
translation.h
typedefs.h
ucaps.h
undo_redo.cpp Implemented UndoRedo mergeable modes 2016-09-01 08:41:04 +02:00
undo_redo.h Implemented UndoRedo mergeable modes 2016-09-01 08:41:04 +02:00
ustring.cpp added implementation of is_valid_ip_address() 2016-12-11 12:35:06 +01:00
ustring.h added implementation of is_valid_ip_address() 2016-12-11 12:35:06 +01:00
variant.cpp fixes #6331, Variant::can_convert 2016-10-09 17:34:00 +02:00
variant.h
variant_call.cpp Add Array.front() and Array.back() 2017-01-12 19:15:26 +01:00
variant_construct_string.cpp
variant_op.cpp fix string iterator 2016-09-01 08:44:30 +02:00
variant_parser.cpp Properly encode InputEvent of type NONE. Fix #5987 2016-10-09 17:29:27 +02:00
variant_parser.h
vector.h
vmap.h
vset.h