godot/core/os
ISylvox 0413d85add vsnc --> vsync
(cherry picked from commit b5c383fd61)
2016-11-15 08:34:43 +01:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
copymem.h memory ops implemented as OS functions by default 2016-11-08 19:04:56 -03:00
dir_access.cpp Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
dir_access.h Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
file_access.cpp Add sha256 to String and File/FileAccess. 2016-06-17 10:55:16 +03:00
file_access.h Add sha256 to String and File/FileAccess. 2016-06-17 10:55:16 +03:00
input.cpp Add function to get readable names for joystick events 2016-10-09 17:19:57 +02:00
input.h Add function to get readable names for joystick events 2016-10-09 17:19:57 +02:00
input_event.cpp Fix comparison bug with InputEvent 2016-10-31 00:02:04 +01:00
input_event.h Properly deliver localized coordinates when passing gui events through parents, closes #4215 2016-06-27 10:00:36 -03:00
keyboard.cpp
keyboard.h
main_loop.cpp
main_loop.h
memory.cpp
memory.h
memory_pool_dynamic.cpp
memory_pool_dynamic.h
memory_pool_dynamic_prealloc.cpp
memory_pool_dynamic_prealloc.h
memory_pool_dynamic_static.cpp
memory_pool_dynamic_static.h
memory_pool_static.cpp
memory_pool_static.h
mutex.cpp
mutex.h
os.cpp vsnc --> vsync 2016-11-15 08:34:43 +01:00
os.h vsnc --> vsync 2016-11-15 08:34:43 +01:00
semaphore.cpp
semaphore.h
shell.cpp
shell.h
thread.cpp
thread.h Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS 2016-06-25 10:41:23 -03:00
thread_dummy.cpp
thread_dummy.h
thread_safe.cpp
thread_safe.h