..
renderer_rd
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
2021-07-02 20:32:43 +02:00
rasterizer_dummy.h
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
2021-07-02 20:32:43 +02:00
renderer_canvas_cull.cpp
Improve RID_Owner memory usage
2021-06-29 12:28:08 -03:00
renderer_canvas_cull.h
Improve RID_Owner memory usage
2021-06-29 12:28:08 -03:00
renderer_canvas_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_canvas_render.h
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
renderer_compositor.cpp
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
renderer_compositor.h
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
renderer_scene_cull.cpp
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
2021-07-02 20:32:43 +02:00
renderer_scene_cull.h
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.cpp
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
renderer_scene_render.cpp
Inverse XR camera offset for stereoscopic rendering
2021-06-19 19:33:40 +10:00
renderer_scene_render.h
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
renderer_scene.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene.h
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
renderer_storage.cpp
Rewrite render code to be more cache and thread friendly.
2021-01-05 08:50:18 -03:00
renderer_storage.h
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
2021-07-02 20:32:43 +02:00
renderer_thread_pool.cpp
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_thread_pool.h
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_viewport.cpp
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
renderer_viewport.h
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
rendering_device_binds.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
rendering_device_binds.h
Implement Framebuffer Subpass support
2021-06-24 15:59:15 -03:00
rendering_device.cpp
Implement Framebuffer Subpass support
2021-06-24 15:59:15 -03:00
rendering_device.h
Implement Framebuffer Subpass support
2021-06-24 15:59:15 -03:00
rendering_server_default.cpp
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
rendering_server_default.h
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
2021-07-02 20:32:43 +02:00
rendering_server_globals.cpp
Refactor VisibilityNotifier
2021-06-16 10:48:57 -03:00
rendering_server_globals.h
Refactor VisibilityNotifier
2021-06-16 10:48:57 -03:00
SCsub
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_language.cpp
Rename is_valid_integer()
to is_valid_int()
2021-06-16 10:32:22 -06:00
shader_language.h
Fix length()
array function usage in shader
2021-06-10 10:04:28 +03:00
shader_types.cpp
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
shader_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
shader_warnings.cpp
Basic warning support implementation for the Godot Shading Language.
2021-05-22 19:24:31 +03:00
shader_warnings.h
Basic warning support implementation for the Godot Shading Language.
2021-05-22 19:24:31 +03:00