godot/servers/rendering/renderer_rd
Hugo Locurcio 5370f4876e
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
The Optimized shadow depth range was removed in late 2020 in favor
of the Stable shadow depth range, but it still had a (broken) property
that allowed to enable it.
2021-07-02 20:32:43 +02:00
..
forward_clustered Fix non uniform scaling in 3D objects 2021-06-29 11:45:59 -03:00
forward_mobile Fix non uniform scaling in 3D objects 2021-06-29 11:45:59 -03:00
shaders Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
effects_rd.cpp Move render_sky logic from effects into our sky object, and some minor cleanup 2021-06-26 18:46:47 +10:00
effects_rd.h Move render_sky logic from effects into our sky object, and some minor cleanup 2021-06-26 18:46:47 +10:00
pipeline_cache_rd.cpp Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
pipeline_cache_rd.h Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
renderer_canvas_render_rd.cpp Keep the drawing transform when drawing meshing in CanvasItem 2021-06-22 11:41:28 +02:00
renderer_canvas_render_rd.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_compositor_rd.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
renderer_compositor_rd.h Implement shader caching 2021-05-31 10:13:09 +02:00
renderer_scene_environment_rd.cpp Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_gi_rd.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_render_rd.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
renderer_scene_render_rd.h Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets 2021-06-14 19:05:19 +02:00
renderer_scene_sky_rd.cpp Move render_sky logic from effects into our sky object, and some minor cleanup 2021-06-26 18:46:47 +10:00
renderer_scene_sky_rd.h Move render_sky logic from effects into our sky object, and some minor cleanup 2021-06-26 18:46:47 +10:00
renderer_storage_rd.cpp Remove leftovers from the DirectionalLight3D Optimized shadow depth range 2021-07-02 20:32:43 +02:00
renderer_storage_rd.h Remove leftovers from the DirectionalLight3D Optimized shadow depth range 2021-07-02 20:32:43 +02:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
shader_compiler_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_rd.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
shader_rd.h Implement shader caching 2021-05-31 10:13:09 +02:00