godot/scene
Rémi Verschelde 5371009d8e Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.

Until then, it's better to remove that boilerplate since it's not needed.

Closes #18711.
2022-03-26 15:46:01 +01:00
..
2d Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape 2022-03-18 08:21:59 +01:00
3d Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
animation Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
main Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
multiplayer Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
resources Rename "ss_reflections_" to "ssr_" in Environment 2022-03-25 14:37:01 -05:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Rename AStar to AStar3D 2022-03-20 17:34:40 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00