godot/scene
Emmanuel Barroga 53d6d37fcf Fixes spinbox not releasing focus on value change
Trying to release focus of the spinbox's lineedit would not work when done in the "value_changed" callback. The reason is because the "value_change" signal is called first, then the "get_focus" method is called next. This causes the spinbox to get_focus after you try to release focus within the "value_changed" callback.

To resolve this, spinbox should get focus first and then emit "value_changed".
2019-10-21 16:42:17 -07:00
..
2d Correct change made to joints_2d.cpp by 072e403. 2019-10-15 17:55:35 +02:00
3d Merge pull request #32865 from rodolforg/fix_32711-lookat-scaling-again 2019-10-21 16:05:21 +02:00
animation Add missing semicolons to BIND_ENUM_CONSTANT macro uses 2019-10-02 09:57:12 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Fixes spinbox not releasing focus on value change 2019-10-21 16:42:17 -07:00
main Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
resources Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
register_scene_types.cpp Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00