godot/scene
Juan Linietsky 53e1694e1e New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
..
2d Add missing particles_2d macro bind 2015-03-14 10:40:58 +08:00
3d support for 2D shadow casters 2015-03-02 00:54:43 -03:00
animation Add call deferred support for Tween 2015-01-07 19:46:01 +08:00
audio -refresh play options in property when setting samplelibrary (#1016) 2015-01-02 14:32:05 -03:00
gui New option to send canvas to render buffer 2015-03-16 01:14:59 -03:00
io Bug Fixes 2014-11-02 11:31:01 -03:00
main added option to disable automatic clearing of viewport render buffer 2015-02-21 01:35:06 -08:00
resources New option to send canvas to render buffer 2015-03-16 01:14:59 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
register_scene_types.cpp back buffer copy node, to improve on texscreen() 2015-03-12 01:05:50 -03:00
register_scene_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.cpp support for 2D shadow casters 2015-03-02 00:54:43 -03:00
scene_string_names.h support for 2D shadow casters 2015-03-02 00:54:43 -03:00