godot/scene/animation
Jacob Millner 825cb3e6c5 fix the sorting of blend_times in animation player
Modify BlendKey's sort to use  AlphaCompare in order to create a deterministic sort

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-07-03 10:01:32 -04:00
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animation_blend_space_1d.cpp Add blend point check to AnimationNodeBlendSpace2D::_process() 2024-06-01 19:06:32 +09:00
animation_blend_space_1d.h
animation_blend_space_2d.cpp Merge pull request #92636 from TokageItLab/blend-point-check 2024-06-17 16:01:52 +02:00
animation_blend_space_2d.h
animation_blend_tree.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
animation_blend_tree.h
animation_mixer.compat.inc
animation_mixer.cpp Fix Bezier track init value on caching 2024-07-01 01:20:43 +09:00
animation_mixer.h Add samples playback support 2024-06-18 11:06:31 -04:00
animation_node_state_machine.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
animation_node_state_machine.h
animation_player.compat.inc
animation_player.cpp Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
animation_player.h fix the sorting of blend_times in animation player 2024-07-03 10:01:32 -04:00
animation_tree.compat.inc
animation_tree.cpp Fix wrong usage of parameters_base_path StringName 2024-05-30 12:03:43 +02:00
animation_tree.h Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
easing_equations.h
root_motion_view.cpp
root_motion_view.h
tween.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
tween.h