godot/scene
2021-08-23 14:13:13 +03:00
..
2d moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
3d moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
animation Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Fix camera override not working 2021-08-21 21:24:09 +03:00
gui Fix label outline overlaps. 2021-08-23 14:13:13 +03:00
main Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
resources Merge pull request #51991 from requizm/fix/51990 2021-08-22 17:12:08 -07:00
register_scene_types.cpp Hide TextFile from the API 2021-08-18 17:56:23 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
scene_string_names.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00