Godot Engine – Multi-platform 2D and 3D game engine
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Check for reference:
https://github.com/okamstudio/godot/wiki/shader
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platform -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 2015-01-11 11:43:31 -03:00
scene -Initial working(?) implementation of shaders for 2D. Lighting still not there though. 2015-01-12 10:19:09 -03:00
servers -Initial working(?) implementation of shaders for 2D. Lighting still not there though. 2015-01-12 10:19:09 -03:00
tools 2D shader progress 2015-01-11 20:52:42 -03:00
.gitignore fix saving texture flags to *.png.flags file, closes #399 2015-01-10 02:37:00 -05:00
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README.md

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced