godot/scene
Rémi Verschelde 706dc74e01
Merge pull request #61998 from groud/fix_terrain_constraints
Fixes terrains for isometric tilemaps
2022-06-13 21:08:41 +02:00
..
2d Fixes terrains for isometric tilemaps 2022-06-13 18:10:08 +02:00
3d Tweak Light3D property hints for greater flexibility 2022-06-13 14:31:46 +02:00
animation Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Add a new HashSet template 2022-05-20 22:40:38 +02:00
gui Merge pull request #61819 from bruvzg/button_overrun 2022-06-13 11:02:04 +02:00
main Merge pull request #61974 from Calinou/project-settings-mark-as-basic 2022-06-13 17:16:03 +02:00
multiplayer Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
resources Merge pull request #61974 from Calinou/project-settings-mark-as-basic 2022-06-13 17:16:03 +02:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00