godot/scene/3d
Hugo Locurcio 0225c6d31a
Tweak Light3D property hints for greater flexibility
- Specular can now be set above 1.0.
- Blur can be set to 0 to disable shadow blurring entirely, which is useful
  on lights that have a non-zero size.
  - When shadow blurring is disabled, lights that have a non-zero size will
    not use PCSS-like soft shadows, speeding up shadow rendering
    considerably.
- Some property hints now allow more precise values.
2022-06-13 14:31:46 +02:00
..
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
area_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
area_3d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio_listener_3d.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
audio_listener_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream_player_3d.cpp Add a gizmo to visualize AudioStreamPlayer3D's audible radius 2022-05-26 20:53:07 +02:00
audio_stream_player_3d.h Only call _update_panning during _physics_process. 2022-05-25 14:14:22 -07:00
bone_attachment_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
bone_attachment_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
camera_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
camera_3d.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
collision_object_3d.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
collision_object_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
collision_polygon_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
collision_polygon_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_shape_3d.cpp Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
collision_shape_3d.h Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
cpu_particles_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
cpu_particles_3d.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
decal.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
decal.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
fog_volume.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
fog_volume.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
gpu_particles_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
gpu_particles_3d.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
gpu_particles_collision_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
gpu_particles_collision_3d.h Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` property 2022-05-13 04:19:28 +02:00
importer_mesh_instance_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh_instance_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
joint_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
joint_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
label_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
label_3d.h [Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid materials. 2022-05-23 18:15:34 +03:00
light_3d.cpp Tweak Light3D property hints for greater flexibility 2022-06-13 14:31:46 +02:00
light_3d.h Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
lightmap_gi.cpp Fix warnings found by Emscripten 3.1.10 2022-05-10 13:03:13 +02:00
lightmap_gi.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
lightmap_probe.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmap_probe.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
mesh_instance_3d.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
mesh_instance_3d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
multimesh_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh_instance_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
navigation_agent_3d.cpp Fix NavigationAgent reparent issues 2022-06-01 06:45:12 +02:00
navigation_agent_3d.h Fix NavigationAgent reparent issues 2022-06-01 06:45:12 +02:00
navigation_obstacle_3d.cpp Make Navigation Agents and Obstacles respect parent process mode 2022-05-17 20:08:39 +02:00
navigation_obstacle_3d.h Make Navigation Agents and Obstacles respect parent process mode 2022-05-17 20:08:39 +02:00
navigation_region_3d.cpp Add NavigationRegion costs for pathfinding 2022-06-06 15:25:06 +02:00
navigation_region_3d.h Add NavigationRegion costs for pathfinding 2022-06-06 15:25:06 +02:00
node_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
node_3d.h Object: Remove unused category boilerplate 2022-03-26 15:46:01 +01:00
occluder_instance_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
occluder_instance_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
path_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
path_3d.h Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
physics_body_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
physics_body_3d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
position_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
position_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ray_cast_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
ray_cast_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
reflection_probe.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
reflection_probe.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
remote_transform_3d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
remote_transform_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_3d.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
skeleton_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
skeleton_ik_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
skeleton_ik_3d.h Fix cppcheck const parameters 2022-04-28 11:35:39 +02:00
soft_dynamic_body_3d.cpp SoftBody: Fix attachments property names after #61180 2022-06-10 14:16:14 +02:00
soft_dynamic_body_3d.h Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
spring_arm_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
spring_arm_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
sprite_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
sprite_3d.h Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
vehicle_body_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
vehicle_body_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
velocity_tracker_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
velocity_tracker_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visible_on_screen_notifier_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
visible_on_screen_notifier_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
visual_instance_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
visual_instance_3d.h Fix errors when materials attached to 3d object are not freed 2022-05-26 09:42:59 +03:00
voxel_gi.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
voxel_gi.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
voxelizer.cpp Fix warnings found by Emscripten 3.1.10 2022-05-10 13:03:13 +02:00
voxelizer.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
world_environment.cpp Make `{call,set,notify}_group()` immediate by default 2022-05-05 16:59:37 +02:00
world_environment.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
xr_nodes.cpp Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
xr_nodes.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00