27226 lines
738 KiB
Plaintext
27226 lines
738 KiB
Plaintext
# Spanish translation of the Godot Engine editor
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# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
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# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
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# This file is distributed under the same license as the Godot source code.
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# Addiel Lucena Perez <addiell2017@gmail.com>, 2017.
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# Aleix Sanchis <aleixsanchis@hotmail.com>, 2017, 2018.
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# Alejandro Alvarez <eliluminado00@gmail.com>, 2017.
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# Avocado <avocadosan42@gmail.com>, 2018, 2019.
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# BLaDoM GUY <simplybladom@gmail.com>, 2017.
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# Carlos López <genetita@gmail.com>, 2016.
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# David Arranz <davarrcal@hotmail.com>, 2018.
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# David Couto <davidcouto@gmail.com>, 2017.
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# Dharkael <izhe@hotmail.es>, 2017, 2019.
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# Diego López <diegodario21@gmail.com>, 2017.
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# eon-s <emanuel.segretin@gmail.com>, 2018, 2019, 2020.
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# Gustavo Leon <gleondiaz@gmail.com>, 2017-2018.
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# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020, 2021, 2022.
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# Jose Maria Martinez <josemar1992@hotmail.com>, 2018.
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# Juan Quiroga <juanquiroga9@gmail.com>, 2017.
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# Kiji Pixel <raccoon.fella@gmail.com>, 2017.
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# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017, 2019, 2020, 2021, 2022.
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# Lonsfor <lotharw@protonmail.com>, 2017-2018.
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# Mario Nachbaur <manachbaur@gmail.com>, 2018.
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# Oscar Carballal <oscar.carballal@protonmail.com>, 2017-2018.
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# R. Joshua Seville <rjoshua@protonmail.com>, 2018.
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# Rabid Orange <theorangerabid@gmail.com>, 2017, 2018.
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# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
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# Sebastian Silva <sebastian@fuentelibre.org>, 2016.
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# Swyter <swyterzone@gmail.com>, 2016-2017.
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# Vazquinhos <vazquinhos@gmail.com>, 2018.
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# Yovani Damián <blackblex@gmail.com>, 2018.
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# Andrus Diaz German <andrusdiazaleman@gmail.com>, 2018.
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# Franklin David Macias Avellan <franklin.macias864@gmail.com>, 2018.
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# Dianiel García <jdangarr@gmail.com>, 2018.
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# ayahuasca1979 <ayahuasca1979@gmail.com>, 2018.
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# Elena G <elena.guzbla@gmail.com>, 2018.
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# willy zegarra <willyzegarra58@gmail.com>, 2018.
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# emma peel <emma.peel@riseup.net>, 2018.
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# Vicente Juárez <vijuarez@uc.cl>, 2019.
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# juan david julio <illus.kun@gmail.com>, 2019.
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# Patrick Zoch Alves <patrickzochalves@gmail.com>, 2019.
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# roger <616steam@gmail.com>, 2019.
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# Dario <darlex259@gmail.com>, 2019.
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# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2019.
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# Julián Luini <jluini@gmail.com>, 2020.
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# Victor S. <victorstancioiu@gmail.com>, 2020, 2021, 2022.
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# henry rujano herrera <rujhen@gmail.com>, 2020.
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# Megamega53 <Christopher.Morales21@myhunter.cuny.edu>, 2020.
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# Serk Lintur <serk.lintur@gmail.com>, 2020.
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# Pedro J. Estébanez <pedrojrulez@gmail.com>, 2020.
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# paco <pacosoftfree@protonmail.com>, 2020.
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# Jonatan <arandajonatan94@tuta.io>, 2020.
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# ACM <albertocm@tuta.io>, 2020.
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# José Manuel Jurado Bujalance <darkbird@vivaldi.net>, 2020.
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# Skarline <lihue-molina@hotmail.com>, 2020.
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# Oxixes <oxixes@protonmail.com>, 2020.
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# David Aroca Rojas <arocarojasdavid@gmail.com>, 2020.
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# Ricardo Pérez <ricpelo@gmail.com>, 2021.
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# A <kaieltroll@gmail.com>, 2021.
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# Lucasdelpiero <lucasdelpiero98@gmail.com>, 2021.
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# SteamGoblin <SteamGoblin860@gmail.com>, 2021.
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# Francisco C <pruebasfrancisco17@gmail.com>, 2021.
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# Cam <cameron.toms@gmail.com>, 2021, 2022.
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# Juan camilo <jugarciago01@gmail.com>, 2021.
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# Manuel González <mgoopazo@gmail.com>, 2021.
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# softonicblip <blazeawardspace@gmail.com>, 2021.
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# Ib Quezada <ib@ibquezada.com>, 2021.
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# hiking <joaquinfc@protonmail.com>, 2021.
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# pabloggomez <pgg2733@gmail.com>, 2021.
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# Erick Figueroa <querecuto@hotmail.com>, 2021.
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# jonagamerpro1234 ss <js398704@gmail.com>, 2021.
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# davidrogel <david.rogel.pernas@icloud.com>, 2021.
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# Anderson Guzman Abreu <chicobello1111@gmail.com>, 2021.
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# Manuel Cantón Guillén <manuelcanton8@gmail.com>, 2021.
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# Alfonso V <alfonsov96@gmail.com>, 2022.
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# Cristhian Pineda Castro <kurgancpc@hotmail.com>, 2022.
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# flamenco687 <flamenco687@protonmail.com>, 2022.
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# Luis Alberto Flores Baca <betofloresbaca@gmail.com>, 2022.
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# losfroger <emilioranita@gmail.com>, 2022.
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# Ventura Pérez García <vetu@protonmail.com>, 2022.
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# David Martínez <goddrinksjava@gmail.com>, 2022.
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# Nagamine-j <jimmy.kochi@unmsm.edu.pe>, 2022.
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# Esdras Caleb Oliveira Silva <acheicaleb@gmail.com>, 2022.
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# Luis Ortiz <luisortiz66@hotmail.com>, 2022.
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# Angel Andrade <aandradeb99@gmail.com>, 2022.
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# Juan Felipe Gómez López <juanfgomez0912@gmail.com>, 2022.
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# Pineappletooth <yochank003@gmail.com>, 2022.
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# David A. Rodas S. <woshianima@gmail.com>, 2022.
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# Fernando Joaquin Manzano Lopez <ticantin12@gmail.com>, 2022.
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# M3CG <cgmario1999@gmail.com>, 2022.
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# Chalan <Valentin06ch@outlook.com>, 2022.
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# Luis Miguel Soto Sánchez <luismiguelsoto@jerez.es>, 2022.
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# Victor Stancioiu <victorstancioiu@gmail.com>, 2022.
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2022-11-16 22:47+0000\n"
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"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
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"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
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"godot/es/>\n"
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"Language: es\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Weblate 4.15-dev\n"
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#: core/bind/core_bind.cpp main/main.cpp
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msgid "Tablet Driver"
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msgstr "Controlador de la Tableta"
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#: core/bind/core_bind.cpp
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msgid "Clipboard"
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msgstr "Portapapeles"
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#: core/bind/core_bind.cpp
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msgid "Current Screen"
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msgstr "Pantalla Actual"
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#: core/bind/core_bind.cpp
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msgid "Exit Code"
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msgstr "Código de Salida"
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#: core/bind/core_bind.cpp
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msgid "V-Sync Enabled"
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msgstr "V-Sync Activado"
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#: core/bind/core_bind.cpp main/main.cpp
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msgid "V-Sync Via Compositor"
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msgstr "V-Sync Vía Compositor"
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#: core/bind/core_bind.cpp main/main.cpp
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msgid "Delta Smoothing"
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msgstr "Suavizado Delta"
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#: core/bind/core_bind.cpp
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msgid "Low Processor Usage Mode"
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msgstr "Modo de Bajo Uso del Procesador"
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#: core/bind/core_bind.cpp
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msgid "Low Processor Usage Mode Sleep (µsec)"
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msgstr "Modo de Bajo Uso del Procesador en Reposo (µseg)"
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#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
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msgid "Keep Screen On"
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msgstr "Mantener la Pantalla Activa"
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#: core/bind/core_bind.cpp
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msgid "Min Window Size"
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msgstr "Tamaño Mínimo de la Ventana"
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#: core/bind/core_bind.cpp
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msgid "Max Window Size"
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msgstr "Tamaño Máximo de la Ventana"
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#: core/bind/core_bind.cpp
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msgid "Screen Orientation"
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msgstr "Orientación de la Pantalla"
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#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
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#: platform/uwp/os_uwp.cpp
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msgid "Window"
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msgstr "Ventana"
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#: core/bind/core_bind.cpp core/project_settings.cpp
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msgid "Borderless"
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msgstr "Sin bordes"
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#: core/bind/core_bind.cpp
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msgid "Per Pixel Transparency Enabled"
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msgstr "Transparencia Por Píxel Activada"
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#: core/bind/core_bind.cpp core/project_settings.cpp
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msgid "Fullscreen"
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msgstr "Pantalla Completa"
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#: core/bind/core_bind.cpp
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msgid "Maximized"
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msgstr "Maximizada"
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#: core/bind/core_bind.cpp
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msgid "Minimized"
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msgstr "Minimizada"
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#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
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#: scene/gui/graph_node.cpp
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msgid "Resizable"
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msgstr "Redimensionable"
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#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
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#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
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#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
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#: scene/gui/control.cpp scene/gui/line_edit.cpp
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#: scene/resources/default_theme/default_theme.cpp
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msgid "Position"
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msgstr "Posición"
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#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
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#: main/main.cpp modules/gridmap/grid_map.cpp
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#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
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#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
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#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
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#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
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#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
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#: scene/resources/style_box.cpp scene/resources/texture.cpp
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#: scene/resources/visual_shader.cpp servers/visual_server.cpp
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msgid "Size"
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msgstr "Tamaño"
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#: core/bind/core_bind.cpp
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msgid "Endian Swap"
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msgstr "Intercambio de Endian"
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#: core/bind/core_bind.cpp
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msgid "Editor Hint"
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msgstr "Sugerencia del Editor"
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#: core/bind/core_bind.cpp
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msgid "Print Error Messages"
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msgstr "Imprimir Mensajes de Error"
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#: core/bind/core_bind.cpp
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msgid "Iterations Per Second"
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msgstr "Iteraciones Por Segundo"
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#: core/bind/core_bind.cpp
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msgid "Target FPS"
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msgstr "Objetivo de FPS"
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#: core/bind/core_bind.cpp
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msgid "Time Scale"
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msgstr "Escala de Tiempo"
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#: core/bind/core_bind.cpp main/main.cpp
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msgid "Physics Jitter Fix"
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msgstr "Corrección de Fluctuaciones de Física"
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#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
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msgid "Error"
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msgstr "Error"
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#: core/bind/core_bind.cpp
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msgid "Error String"
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msgstr "Cadena de Error"
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#: core/bind/core_bind.cpp
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msgid "Error Line"
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msgstr "Línea de Error"
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#: core/bind/core_bind.cpp
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msgid "Result"
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msgstr "Resultado"
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#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
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msgid "Memory"
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msgstr "Memoria"
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#: core/command_queue_mt.cpp core/message_queue.cpp
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#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
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#: drivers/gles2/rasterizer_scene_gles2.cpp
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#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
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#: drivers/gles3/rasterizer_scene_gles3.cpp
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#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
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#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
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#: servers/visual_server.cpp
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msgid "Limits"
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msgstr "Límites"
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#: core/command_queue_mt.cpp
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msgid "Command Queue"
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msgstr "Cola de Comandos"
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#: core/command_queue_mt.cpp
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msgid "Multithreading Queue Size (KB)"
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msgstr "Tamaño de la Cola Multihilo (KB)"
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#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
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#: modules/visual_script/visual_script_func_nodes.cpp
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#: modules/visual_script/visual_script_nodes.cpp
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#: scene/resources/visual_shader_nodes.cpp
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msgid "Function"
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msgstr "Función"
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#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
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#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
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msgid "Data"
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msgstr "Datos"
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#: core/io/file_access_network.cpp core/register_core_types.cpp
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#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
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#: modules/gdscript/language_server/gdscript_language_server.cpp
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#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
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#: scene/gui/file_dialog.cpp
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msgid "Network"
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msgstr "Red"
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#: core/io/file_access_network.cpp
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msgid "Remote FS"
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msgstr "FS Remoto"
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#: core/io/file_access_network.cpp
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msgid "Page Size"
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msgstr "Tamaño de Página"
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#: core/io/file_access_network.cpp
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msgid "Page Read Ahead"
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msgstr "Página Leída por Adelantado"
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#: core/io/http_client.cpp
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msgid "Blocking Mode Enabled"
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msgstr "Modo de Bloqueo Activado"
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#: core/io/http_client.cpp
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msgid "Connection"
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msgstr "Conexión"
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#: core/io/http_client.cpp
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msgid "Read Chunk Size"
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msgstr "Leer Tamaño del Fragmento"
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#: core/io/marshalls.cpp
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msgid "Object ID"
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msgstr "ID del Objeto"
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#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
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msgid "Allow Object Decoding"
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msgstr "Permitir la Decodificación de Objetos"
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#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
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msgid "Refuse New Network Connections"
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msgstr "Rechazar Nuevas Conexiones de Red"
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#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
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msgid "Network Peer"
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msgstr "Red de Pares"
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#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
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msgid "Root Node"
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msgstr "Nodo Raíz"
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#: core/io/networked_multiplayer_peer.cpp
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msgid "Refuse New Connections"
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msgstr "Rechazar Nuevas Conexiones"
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#: core/io/networked_multiplayer_peer.cpp
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msgid "Transfer Mode"
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msgstr "Modo de Transferencia"
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#: core/io/packet_peer.cpp
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msgid "Encode Buffer Max Size"
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msgstr "Tamaño Máximo del Buffer de Codificación"
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#: core/io/packet_peer.cpp
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msgid "Input Buffer Max Size"
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msgstr "Tamaño Máximo del Buffer de Entrada"
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#: core/io/packet_peer.cpp
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msgid "Output Buffer Max Size"
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msgstr "Tamaño Máximo del Buffer de Salida"
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#: core/io/packet_peer.cpp
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msgid "Stream Peer"
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msgstr "Stream de Pares"
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#: core/io/stream_peer.cpp
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msgid "Big Endian"
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msgstr "Big Endian"
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#: core/io/stream_peer.cpp
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msgid "Data Array"
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msgstr "Array de Datos"
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#: core/io/stream_peer_ssl.cpp
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msgid "Blocking Handshake"
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msgstr "Bloquear Handshake"
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#: core/io/udp_server.cpp
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msgid "Max Pending Connections"
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msgstr "Máximo de Conexiones Pendientes"
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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msgid "Invalid type argument to convert(), use TYPE_* constants."
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msgstr ""
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"Tipo de argumento inválido para 'convert()', utiliza constantes TYPE_*."
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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msgid "Expected a string of length 1 (a character)."
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msgstr "Se esperaba un string de longitud 1 (un carácter)."
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/mono/glue/gd_glue.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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msgid "Not enough bytes for decoding bytes, or invalid format."
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msgstr ""
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"No hay suficientes bytes para decodificar los bytes, o el formato es "
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"inválido."
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#: core/math/expression.cpp
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msgid "Invalid input %d (not passed) in expression"
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msgstr "Entrada inválida %d (no aprobada) en la expresión"
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#: core/math/expression.cpp
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msgid "self can't be used because instance is null (not passed)"
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msgstr "\"self\" no puede ser usado porque la instancia es nula (detenido)"
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#: core/math/expression.cpp
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msgid "Invalid operands to operator %s, %s and %s."
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msgstr "Operandos inválidos para el operador %s, %s y %s."
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#: core/math/expression.cpp
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msgid "Invalid index of type %s for base type %s"
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msgstr "Índice inválido de tipo %s para el tipo base %s"
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#: core/math/expression.cpp
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msgid "Invalid named index '%s' for base type %s"
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msgstr "El índice de nombre '%s' no es válido para el tipo de base %s"
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#: core/math/expression.cpp
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msgid "Invalid arguments to construct '%s'"
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msgstr "Argumentos inválidos para construir '%s'"
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#: core/math/expression.cpp
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msgid "On call to '%s':"
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msgstr "En llamada a '%s':"
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#: core/math/random_number_generator.cpp
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|
#: modules/opensimplex/open_simplex_noise.cpp
|
|
msgid "Seed"
|
|
msgstr "Semilla"
|
|
|
|
#: core/math/random_number_generator.cpp
|
|
msgid "State"
|
|
msgstr "Estado"
|
|
|
|
#: core/message_queue.cpp
|
|
msgid "Message Queue"
|
|
msgstr "Cola de Mensajes"
|
|
|
|
#: core/message_queue.cpp
|
|
msgid "Max Size (KB)"
|
|
msgstr "Tamaño Máximo (KB)"
|
|
|
|
#: core/os/input.cpp
|
|
msgid "Mouse Mode"
|
|
msgstr "Modo de Mouse"
|
|
|
|
#: core/os/input.cpp
|
|
msgid "Use Accumulated Input"
|
|
msgstr "Usar entrada acumulada"
|
|
|
|
#: core/os/input_event.cpp editor/project_settings_editor.cpp
|
|
#: servers/audio_server.cpp
|
|
msgid "Device"
|
|
msgstr "Dispositivo"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Alt"
|
|
msgstr "Alt"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Shift"
|
|
msgstr "Shift"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Control"
|
|
msgstr "Control"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Meta"
|
|
msgstr "Meta"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Command"
|
|
msgstr "Command"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Physical"
|
|
msgstr "Física"
|
|
|
|
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
|
|
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Pressed"
|
|
msgstr "Presionado"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Scancode"
|
|
msgstr "Código de Escaneo"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Physical Scancode"
|
|
msgstr "Código de Escaneo Físico"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Unicode"
|
|
msgstr "Unicode"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Echo"
|
|
msgstr "Eco"
|
|
|
|
#: core/os/input_event.cpp scene/gui/base_button.cpp
|
|
msgid "Button Mask"
|
|
msgstr "Máscara de Botones"
|
|
|
|
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
|
|
msgid "Global Position"
|
|
msgstr "Posición Global"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Factor"
|
|
msgstr "Factor"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Button Index"
|
|
msgstr "Índice de Botones"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Doubleclick"
|
|
msgstr "Dobleclick"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Tilt"
|
|
msgstr "Inclinar"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Pressure"
|
|
msgstr "Presionado"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Pen Inverted"
|
|
msgstr "Pluma Invertida"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Relative"
|
|
msgstr "Relativo"
|
|
|
|
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
|
|
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Speed"
|
|
msgstr "Velocidad"
|
|
|
|
#: core/os/input_event.cpp editor/project_settings_editor.cpp
|
|
#: scene/3d/sprite_3d.cpp
|
|
msgid "Axis"
|
|
msgstr "Eje"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Axis Value"
|
|
msgstr "Valor de los Ejes"
|
|
|
|
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Index"
|
|
msgstr "Índice"
|
|
|
|
#: core/os/input_event.cpp editor/project_settings_editor.cpp
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
#: scene/2d/touch_screen_button.cpp
|
|
msgid "Action"
|
|
msgstr "Acción"
|
|
|
|
#: core/os/input_event.cpp scene/resources/environment.cpp
|
|
#: scene/resources/material.cpp
|
|
msgid "Strength"
|
|
msgstr "Fuerza"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Delta"
|
|
msgstr "Delta"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Channel"
|
|
msgstr "Canal"
|
|
|
|
#: core/os/input_event.cpp main/main.cpp
|
|
msgid "Message"
|
|
msgstr "Mensaje"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Pitch"
|
|
msgstr "Tono"
|
|
|
|
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
|
|
msgid "Velocity"
|
|
msgstr "Velocidad"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Instrument"
|
|
msgstr "Instrumento"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Controller Number"
|
|
msgstr "Número de Controlador"
|
|
|
|
#: core/os/input_event.cpp
|
|
msgid "Controller Value"
|
|
msgstr "Valor del Controlador"
|
|
|
|
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
|
|
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Application"
|
|
msgstr "Aplicación"
|
|
|
|
#: core/project_settings.cpp main/main.cpp
|
|
msgid "Config"
|
|
msgstr "Configuración"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Project Settings Override"
|
|
msgstr "Anulación de la Configuración del Proyecto"
|
|
|
|
#: core/project_settings.cpp core/resource.cpp
|
|
#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
|
|
#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
|
|
#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
|
|
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
|
|
#: modules/gdnative/nativescript/nativescript.cpp
|
|
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
|
|
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
|
|
#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
|
|
#: scene/resources/skin.cpp
|
|
msgid "Name"
|
|
msgstr "Nombre"
|
|
|
|
#: core/project_settings.cpp editor/editor_help.cpp
|
|
#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Description"
|
|
msgstr "Descripción"
|
|
|
|
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
|
#: main/main.cpp platform/android/export/export_plugin.cpp
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Run"
|
|
msgstr "Ejecutar"
|
|
|
|
#: core/project_settings.cpp editor/editor_node.cpp
|
|
#: editor/run_settings_dialog.cpp main/main.cpp
|
|
msgid "Main Scene"
|
|
msgstr "Escena Principal"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Disable stdout"
|
|
msgstr "Desactivar stdout"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Disable stderr"
|
|
msgstr "Desactivar stderr"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Use Hidden Project Data Directory"
|
|
msgstr "Usar Directorio de Datos Ocultos del Proyecto"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Use Custom User Dir"
|
|
msgstr "Usar Directorio de Usuario Personalizado"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Custom User Dir Name"
|
|
msgstr "Nombre de Directorio de Usuario Personalizado"
|
|
|
|
#: core/project_settings.cpp main/main.cpp
|
|
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
|
|
#: platform/uwp/os_uwp.cpp
|
|
msgid "Display"
|
|
msgstr "Monitor"
|
|
|
|
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
|
|
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
|
|
#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
|
|
msgid "Width"
|
|
msgstr "Anchura"
|
|
|
|
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
|
|
#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
|
|
#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
|
|
#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
|
|
#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
|
|
#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
|
|
msgid "Height"
|
|
msgstr "Altura"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Always On Top"
|
|
msgstr "Siempre Visible"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Test Width"
|
|
msgstr "Anchura de Prueba"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Test Height"
|
|
msgstr "Altura de Prueba"
|
|
|
|
#: core/project_settings.cpp editor/animation_track_editor.cpp
|
|
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
|
|
msgid "Audio"
|
|
msgstr "Audio"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Default Bus Layout"
|
|
msgstr "Layout de Bus Predeterminado"
|
|
|
|
#: core/project_settings.cpp editor/editor_export.cpp
|
|
#: editor/editor_file_system.cpp editor/editor_node.cpp
|
|
#: editor/editor_settings.cpp editor/script_create_dialog.cpp
|
|
#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
|
|
msgid "Editor"
|
|
msgstr "Editor"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Main Run Args"
|
|
msgstr "Argumentos de la Ejecución Principal"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Scene Naming"
|
|
msgstr "Nombres de Escenas"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Search In File Extensions"
|
|
msgstr "Buscar En Extensiones de Archivos"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Script Templates Search Path"
|
|
msgstr "Ruta de Búsqueda de Plantillas de Scripts"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Version Control Autoload On Startup"
|
|
msgstr "Carga Automática de Control de Versiones al Inicio"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Version Control Plugin Name"
|
|
msgstr "Nombre del Plugin de Control de Versiones"
|
|
|
|
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
|
|
#: scene/3d/collision_object.cpp scene/gui/control.cpp
|
|
msgid "Input"
|
|
msgstr "Entrada"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "UI Accept"
|
|
msgstr "Aceptar UI"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "UI Select"
|
|
msgstr "Seleccionar UI"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "UI Cancel"
|
|
msgstr "Cancelar UI"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "UI Focus Next"
|
|
msgstr "Foco en la UI Siguiente"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "UI Focus Prev"
|
|
msgstr "Foco en la UI Anterior"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "UI Left"
|
|
msgstr "UI Izquierda"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "UI Right"
|
|
msgstr "UI Derecha"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "UI Up"
|
|
msgstr "UI Superior"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "UI Down"
|
|
msgstr "UI Inferior"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "UI Page Up"
|
|
msgstr "UI Página Superior"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "UI Page Down"
|
|
msgstr "UI Página Inferior"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "UI Home"
|
|
msgstr "UI Inicio"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "UI End"
|
|
msgstr "UI Final"
|
|
|
|
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
|
|
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
|
|
#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
|
|
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
|
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
|
|
#: servers/physics_2d/physics_2d_server_wrap_mt.h
|
|
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
|
|
#: servers/physics_server.cpp
|
|
msgid "Physics"
|
|
msgstr "Física"
|
|
|
|
#: core/project_settings.cpp editor/editor_settings.cpp
|
|
#: editor/import/resource_importer_layered_texture.cpp
|
|
#: editor/import/resource_importer_texture.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
|
|
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
|
|
#: scene/3d/physics_body.cpp scene/resources/world.cpp
|
|
#: servers/physics/space_sw.cpp servers/physics_server.cpp
|
|
msgid "3D"
|
|
msgstr "3D"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Smooth Trimesh Collision"
|
|
msgstr "Colisión Suave de Trimesh"
|
|
|
|
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
|
|
#: drivers/gles2/rasterizer_scene_gles2.cpp
|
|
#: drivers/gles2/rasterizer_storage_gles2.cpp
|
|
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
|
|
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
|
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
|
|
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
|
|
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
|
|
#: servers/visual_server.cpp
|
|
msgid "Rendering"
|
|
msgstr "Renderización"
|
|
|
|
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
|
|
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
|
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
|
|
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
|
|
#: scene/main/scene_tree.cpp scene/resources/environment.cpp
|
|
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
|
|
#: servers/visual_server.cpp
|
|
msgid "Quality"
|
|
msgstr "Calidad"
|
|
|
|
#: core/project_settings.cpp scene/gui/file_dialog.cpp
|
|
#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
|
|
#: servers/visual_server.cpp
|
|
msgid "Filters"
|
|
msgstr "Filtros"
|
|
|
|
#: core/project_settings.cpp scene/main/viewport.cpp
|
|
msgid "Sharpen Intensity"
|
|
msgstr "Enfocar con Intensidad"
|
|
|
|
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
|
|
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
|
|
#: modules/visual_script/visual_script.cpp
|
|
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
|
|
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
|
|
#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
|
|
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
|
|
#: servers/visual_server.cpp
|
|
msgid "Debug"
|
|
msgstr "Depurar"
|
|
|
|
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
|
|
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
|
|
msgid "Settings"
|
|
msgstr "Configuración"
|
|
|
|
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
|
|
#: modules/mono/mono_gd/gd_mono.cpp
|
|
msgid "Profiler"
|
|
msgstr "Perfilador"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Max Functions"
|
|
msgstr "Funciones Máximas"
|
|
|
|
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
|
|
msgid "Compression"
|
|
msgstr "Compresión"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Formats"
|
|
msgstr "Formatos"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Zstd"
|
|
msgstr "Zstd"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Long Distance Matching"
|
|
msgstr "Coincidencia de larga distancia"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Compression Level"
|
|
msgstr "Nivel de compresión"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Window Log Size"
|
|
msgstr "Tamaño de la Ventana de Registro"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Zlib"
|
|
msgstr "Zlib"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Gzip"
|
|
msgstr "Gzip"
|
|
|
|
#: core/project_settings.cpp platform/android/export/export.cpp
|
|
msgid "Android"
|
|
msgstr "Android"
|
|
|
|
#: core/project_settings.cpp
|
|
msgid "Modules"
|
|
msgstr "Módulos"
|
|
|
|
#: core/register_core_types.cpp
|
|
msgid "TCP"
|
|
msgstr "TCP"
|
|
|
|
#: core/register_core_types.cpp
|
|
msgid "Connect Timeout Seconds"
|
|
msgstr "Tiempo de Espera de Conexión en Segundos"
|
|
|
|
#: core/register_core_types.cpp
|
|
msgid "Packet Peer Stream"
|
|
msgstr "Stream de Paquetes de Pares"
|
|
|
|
#: core/register_core_types.cpp
|
|
msgid "Max Buffer (Power of 2)"
|
|
msgstr "Búfer máximo (Potencia de 2)"
|
|
|
|
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
|
|
msgid "SSL"
|
|
msgstr "SSL"
|
|
|
|
#: core/register_core_types.cpp main/main.cpp
|
|
msgid "Certificates"
|
|
msgstr "Certificados"
|
|
|
|
#: core/resource.cpp editor/dependency_editor.cpp
|
|
#: editor/editor_resource_picker.cpp
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Resource"
|
|
msgstr "Recursos"
|
|
|
|
#: core/resource.cpp
|
|
msgid "Local To Scene"
|
|
msgstr "Local a la Escena"
|
|
|
|
#: core/resource.cpp editor/dependency_editor.cpp
|
|
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
|
|
#: editor/project_manager.cpp editor/project_settings_editor.cpp
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Path"
|
|
msgstr "Ruta"
|
|
|
|
#: core/script_language.cpp
|
|
msgid "Source Code"
|
|
msgstr "Código Fuente"
|
|
|
|
#: core/translation.cpp editor/project_settings_editor.cpp
|
|
msgid "Locale"
|
|
msgstr "Idioma"
|
|
|
|
#: core/translation.cpp
|
|
msgid "Test"
|
|
msgstr "Test"
|
|
|
|
#: core/translation.cpp scene/resources/font.cpp
|
|
msgid "Fallback"
|
|
msgstr "Respaldo"
|
|
|
|
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
|
|
msgid "B"
|
|
msgstr "B"
|
|
|
|
#: core/ustring.cpp
|
|
msgid "KiB"
|
|
msgstr "KiB"
|
|
|
|
#: core/ustring.cpp
|
|
msgid "MiB"
|
|
msgstr "MiB"
|
|
|
|
#: core/ustring.cpp
|
|
msgid "GiB"
|
|
msgstr "GiB"
|
|
|
|
#: core/ustring.cpp
|
|
msgid "TiB"
|
|
msgstr "TiB"
|
|
|
|
#: core/ustring.cpp
|
|
msgid "PiB"
|
|
msgstr "PiB"
|
|
|
|
#: core/ustring.cpp
|
|
msgid "EiB"
|
|
msgstr "EiB"
|
|
|
|
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
|
|
#: drivers/gles2/rasterizer_scene_gles2.cpp
|
|
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
|
|
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
|
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
|
|
msgid "Buffers"
|
|
msgstr "Búferes"
|
|
|
|
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
|
|
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
|
|
msgid "Canvas Polygon Buffer Size (KB)"
|
|
msgstr "Tamaño del búfer de polígonos del lienzo (KB)"
|
|
|
|
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
|
|
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
|
|
msgid "Canvas Polygon Index Buffer Size (KB)"
|
|
msgstr "Tamaño del buffer del índice del polígono del lienzo (KB)"
|
|
|
|
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
|
|
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
|
|
#: editor/import/resource_importer_layered_texture.cpp
|
|
#: editor/import/resource_importer_texture.cpp main/main.cpp
|
|
#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
|
|
#: servers/physics_2d/physics_2d_server_sw.cpp
|
|
#: servers/physics_2d/physics_2d_server_wrap_mt.h
|
|
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
|
|
#: servers/visual_server.cpp
|
|
msgid "2D"
|
|
msgstr "2D"
|
|
|
|
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
|
|
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
|
|
msgid "Snapping"
|
|
msgstr "Snapping"
|
|
|
|
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
|
|
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
|
|
msgid "Use GPU Pixel Snap"
|
|
msgstr "Usar GPU Pixel Snap"
|
|
|
|
#: drivers/gles2/rasterizer_scene_gles2.cpp
|
|
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
|
msgid "Immediate Buffer Size (KB)"
|
|
msgstr "Tamaño de búfer inmediato (KB)"
|
|
|
|
#: drivers/gles2/rasterizer_storage_gles2.cpp
|
|
#: drivers/gles3/rasterizer_storage_gles3.cpp
|
|
msgid "Lightmapping"
|
|
msgstr "Mapeo de Luz"
|
|
|
|
#: drivers/gles2/rasterizer_storage_gles2.cpp
|
|
#: drivers/gles3/rasterizer_storage_gles3.cpp
|
|
msgid "Use Bicubic Sampling"
|
|
msgstr "Usar muestreo bicúbico"
|
|
|
|
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
|
msgid "Max Renderable Elements"
|
|
msgstr "Máximo de elementos renderizables"
|
|
|
|
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
|
msgid "Max Renderable Lights"
|
|
msgstr "Luces renderizables máximas"
|
|
|
|
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
|
msgid "Max Renderable Reflections"
|
|
msgstr "Reflejos Renderizables Máximos"
|
|
|
|
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
|
msgid "Max Lights Per Object"
|
|
msgstr "Luces Máximas Por Objeto"
|
|
|
|
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
|
msgid "Subsurface Scattering"
|
|
msgstr "Dispersión Subsuperficial"
|
|
|
|
#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
|
|
#: editor/import/resource_importer_texture.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
|
|
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
|
|
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
|
|
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
|
|
#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
|
|
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
|
|
#: scene/resources/material.cpp scene/resources/particles_material.cpp
|
|
msgid "Scale"
|
|
msgstr "Escala"
|
|
|
|
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
|
msgid "Follow Surface"
|
|
msgstr "Seguir la Superficie"
|
|
|
|
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
|
msgid "Weight Samples"
|
|
msgstr "Ponderar Muestras"
|
|
|
|
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
|
msgid "Voxel Cone Tracing"
|
|
msgstr "Trazado de Conos de Vóxeles"
|
|
|
|
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
|
|
msgid "High Quality"
|
|
msgstr "Calidad Alta"
|
|
|
|
#: drivers/gles3/rasterizer_storage_gles3.cpp
|
|
msgid "Blend Shape Max Buffer Size (KB)"
|
|
msgstr "Tamaño Máximo del Búfer de Blend Shape"
|
|
|
|
#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
|
|
#: editor/animation_bezier_editor.cpp
|
|
msgid "Free"
|
|
msgstr "Libre"
|
|
|
|
#: editor/animation_bezier_editor.cpp
|
|
msgid "Balanced"
|
|
msgstr "Balanceado"
|
|
|
|
#: editor/animation_bezier_editor.cpp
|
|
msgid "Mirror"
|
|
msgstr "Reflejar"
|
|
|
|
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
|
|
msgid "Time:"
|
|
msgstr "Tiempo:"
|
|
|
|
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
|
|
msgid "Value:"
|
|
msgstr "Valor:"
|
|
|
|
#: editor/animation_bezier_editor.cpp
|
|
msgid "Insert Key Here"
|
|
msgstr "Insertar Clave Aquí"
|
|
|
|
#: editor/animation_bezier_editor.cpp
|
|
msgid "Duplicate Selected Key(s)"
|
|
msgstr "Duplicar Clave(s) Seleccionada(s)"
|
|
|
|
#: editor/animation_bezier_editor.cpp
|
|
msgid "Delete Selected Key(s)"
|
|
msgstr "Eliminar Clave(s) Seleccionada(s)"
|
|
|
|
#: editor/animation_bezier_editor.cpp
|
|
msgid "Add Bezier Point"
|
|
msgstr "Añadir Punto Bezier"
|
|
|
|
#: editor/animation_bezier_editor.cpp
|
|
msgid "Move Bezier Points"
|
|
msgstr "Mover Puntos Bezier"
|
|
|
|
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
|
|
msgid "Anim Duplicate Keys"
|
|
msgstr "Duplicar Claves de Animación"
|
|
|
|
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
|
|
msgid "Anim Delete Keys"
|
|
msgstr "Eliminar Claves de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Change Keyframe Time"
|
|
msgstr "Cambiar Tiempo del Fotograma Clave de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Change Transition"
|
|
msgstr "Cambiar Transición de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Change Transform"
|
|
msgstr "Cambiar Transformación de la Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Change Keyframe Value"
|
|
msgstr "Cambiar Valor de Fotogramas Clave de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Change Call"
|
|
msgstr "Cambiar Llamada de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
|
|
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Frame"
|
|
msgstr "Fotograma"
|
|
|
|
#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
|
|
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
|
#: scene/resources/particles_material.cpp servers/visual_server.cpp
|
|
msgid "Time"
|
|
msgstr "Tiempo"
|
|
|
|
#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Location"
|
|
msgstr "Ubicación"
|
|
|
|
#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
|
|
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
|
|
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
|
|
msgid "Rotation"
|
|
msgstr "Rotación"
|
|
|
|
#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
|
|
#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
|
|
msgid "Value"
|
|
msgstr "Valor"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Arg Count"
|
|
msgstr "Conteo de Argumentos"
|
|
|
|
#: editor/animation_track_editor.cpp main/main.cpp
|
|
#: modules/mono/mono_gd/gd_mono.cpp
|
|
msgid "Args"
|
|
msgstr "Argumentos"
|
|
|
|
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
|
|
#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
|
|
#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
|
|
#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
|
|
msgid "Type"
|
|
msgstr "Tipo"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "In Handle"
|
|
msgstr "En el Manipulador"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Out Handle"
|
|
msgstr "Fuera del Manipulador"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
#: editor/import/resource_importer_texture.cpp
|
|
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
|
|
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
|
|
msgid "Stream"
|
|
msgstr "Stream"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Start Offset"
|
|
msgstr "Offset de Inicio"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "End Offset"
|
|
msgstr "Offset Final"
|
|
|
|
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
|
|
#: editor/import/resource_importer_scene.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
|
|
#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Animation"
|
|
msgstr "Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Easing"
|
|
msgstr "Suavizar"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Multi Change Keyframe Time"
|
|
msgstr "Cambiar Tiempo de Múltiples Fotogramas Clave de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Multi Change Transition"
|
|
msgstr "Cambiar Múltiples Transiciones de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Multi Change Transform"
|
|
msgstr "Cambiar Múltiples Transforms de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Multi Change Keyframe Value"
|
|
msgstr "Cambiar Valor de Múltiples Fotogramas Clave de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Multi Change Call"
|
|
msgstr "Cambiar Múltiples Llamadas de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Change Animation Length"
|
|
msgstr "Cambiar Duración de la Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Change Animation Loop"
|
|
msgstr "Cambiar Loop de la Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Property Track"
|
|
msgstr "Pista de Propiedades"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "3D Transform Track"
|
|
msgstr "Pista de Transformación 3D"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Call Method Track"
|
|
msgstr "Pista de Llamada a Métodos"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Bezier Curve Track"
|
|
msgstr "Pista de Curva Bezier"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Audio Playback Track"
|
|
msgstr "Pista de Reproducción de Audio"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Animation Playback Track"
|
|
msgstr "Pista de Reproducción de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Animation length (frames)"
|
|
msgstr "Duración de la animación (fotogramas)"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Animation length (seconds)"
|
|
msgstr "Duración de la animación (segundos)"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Add Track"
|
|
msgstr "Agregar Pista"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Animation Looping"
|
|
msgstr "Loop de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Functions:"
|
|
msgstr "Funciones:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Audio Clips:"
|
|
msgstr "Clips de Audio:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Clips:"
|
|
msgstr "Clips de Animación:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Change Track Path"
|
|
msgstr "Cambiar Ruta de la Pista"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Toggle this track on/off."
|
|
msgstr "Act./Desact. esta pista."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Update Mode (How this property is set)"
|
|
msgstr "Modo de actualización (Cómo se establece)"
|
|
|
|
#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
|
|
msgid "Interpolation Mode"
|
|
msgstr "Modo de Interpolación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
|
|
msgstr "Modo Loop Envolvente (Interpolar el final con el comienzo del loop)"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Remove this track."
|
|
msgstr "Eliminar esta pista."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Time (s):"
|
|
msgstr "Tiempo (s):"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Position:"
|
|
msgstr "Posición:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Rotation:"
|
|
msgstr "Rotación:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Scale:"
|
|
msgstr "Escala:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
|
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Type:"
|
|
msgstr "Tipo:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "(Invalid, expected type: %s)"
|
|
msgstr "(Inválido, tipo esperado: %s)"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Easing:"
|
|
msgstr "Relajación:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "In-Handle:"
|
|
msgstr "In-Handle:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Out-Handle:"
|
|
msgstr "Out-Handle:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Stream:"
|
|
msgstr "Stream:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Start (s):"
|
|
msgstr "Inicio (s):"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "End (s):"
|
|
msgstr "Fin (s):"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Animation Clip:"
|
|
msgstr "Clip de Animación:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Toggle Track Enabled"
|
|
msgstr "Act./Desact. Pista"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Continuous"
|
|
msgstr "Continuo"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Discrete"
|
|
msgstr "Discreto"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Trigger"
|
|
msgstr "Trigger"
|
|
|
|
#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
|
|
msgid "Capture"
|
|
msgstr "Captura"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Nearest"
|
|
msgstr "Más Cercano"
|
|
|
|
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
|
|
#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Linear"
|
|
msgstr "Lineal"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Cubic"
|
|
msgstr "Cúbica"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Clamp Loop Interp"
|
|
msgstr "Interp de Loop Cortante"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Wrap Loop Interp"
|
|
msgstr "Interp de Loop Envolvente"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Insert Key"
|
|
msgstr "Insertar Clave"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Duplicate Key(s)"
|
|
msgstr "Duplicar Clave(s)"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Add RESET Value(s)"
|
|
msgstr "Añadir Valor(es) de RESET"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Delete Key(s)"
|
|
msgstr "Eliminar Clave(s)"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Change Animation Update Mode"
|
|
msgstr "Cambiar Modo de Actualización de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Change Animation Interpolation Mode"
|
|
msgstr "Cambiar Modo de Interpolación de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Change Animation Loop Mode"
|
|
msgstr "Cambiar Modo Loop de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Remove Anim Track"
|
|
msgstr "Eliminar Pista de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Editors"
|
|
msgstr "Editores"
|
|
|
|
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
|
|
msgid "Confirm Insert Track"
|
|
msgstr "Confirmar Pista de Inserción"
|
|
|
|
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Create NEW track for %s and insert key?"
|
|
msgstr "¿Crear nueva pista para %s e insertar clave?"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Create %d NEW tracks and insert keys?"
|
|
msgstr "¿Crear %d nuevas pistas e insertar claves?"
|
|
|
|
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
|
|
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
|
|
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Create"
|
|
msgstr "Crear"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Insert"
|
|
msgstr "Insertar Animación"
|
|
|
|
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "node '%s'"
|
|
msgstr "nodo '%s'"
|
|
|
|
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "animation"
|
|
msgstr "animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "AnimationPlayer can't animate itself, only other players."
|
|
msgstr "Un AnimationPlayer no puede animarse a sí mismo, solo a otros players."
|
|
|
|
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "property '%s'"
|
|
msgstr "propiedad '%s'"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Create & Insert"
|
|
msgstr "Crear e Insertar Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Insert Track & Key"
|
|
msgstr "Insertar Pista y Clave de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Insert Key"
|
|
msgstr "Insertar Clave de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Change Animation Step"
|
|
msgstr "Cambiar Step de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Rearrange Tracks"
|
|
msgstr "Reordenar Pistas"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Transform tracks only apply to Spatial-based nodes."
|
|
msgstr ""
|
|
"Las pistas de transformación sólo se aplican a los nodos basados en Spatial."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid ""
|
|
"Audio tracks can only point to nodes of type:\n"
|
|
"-AudioStreamPlayer\n"
|
|
"-AudioStreamPlayer2D\n"
|
|
"-AudioStreamPlayer3D"
|
|
msgstr ""
|
|
"Las pistas de audio pueden apuntar solo a nodos de tipo:\n"
|
|
"-AudioStreamPlayer\n"
|
|
"-AudioStreamPlayer2D\n"
|
|
"-AudioStreamPlayer3D"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Animation tracks can only point to AnimationPlayer nodes."
|
|
msgstr "Las pistas de Animación solo pueden apuntar a nodos AnimationPlayer."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Not possible to add a new track without a root"
|
|
msgstr "No es posible agregar una nueva pista sin una raíz"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Invalid track for Bezier (no suitable sub-properties)"
|
|
msgstr "Pista inválida para Bezier (no hay sub-propiedades adecuadas)"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Add Bezier Track"
|
|
msgstr "Añadir Pista Bezier"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Track path is invalid, so can't add a key."
|
|
msgstr ""
|
|
"La ruta de la pista es inválida, por lo tanto no se pueden agregar claves."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Track is not of type Spatial, can't insert key"
|
|
msgstr "La pista no es de tipo Spatial, no se puede insertar la clave"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Add Transform Track Key"
|
|
msgstr "Añadir Clave de Pista de Transformación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Add Track Key"
|
|
msgstr "Añadir Clave de Pista"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Track path is invalid, so can't add a method key."
|
|
msgstr ""
|
|
"La ruta de la pista es inválida, por lo que no se puede añadir una clave de "
|
|
"método."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Add Method Track Key"
|
|
msgstr "Añadir Clave de Pista de Método"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Method not found in object:"
|
|
msgstr "Método no encontrado en el objeto:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Move Keys"
|
|
msgstr "Mover Claves de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
|
|
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
|
|
#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
|
|
#: servers/physics_server.cpp
|
|
msgid "Transform"
|
|
msgstr "Transformar"
|
|
|
|
#: editor/animation_track_editor.cpp editor/editor_help.cpp
|
|
msgid "Methods"
|
|
msgstr "Métodos"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Bezier"
|
|
msgstr "Bezier"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Clipboard is empty!"
|
|
msgstr "¡El portapapeles está vacío!"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Paste Tracks"
|
|
msgstr "Pegar Pistas"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Scale Keys"
|
|
msgstr "Escalar Claves de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid ""
|
|
"This option does not work for Bezier editing, as it's only a single track."
|
|
msgstr ""
|
|
"Esta opción no funciona con la edición Bezier, ya que es solo una pista "
|
|
"única."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim Add RESET Keys"
|
|
msgstr "Añadir Claves de Animación de RESET"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid ""
|
|
"This animation belongs to an imported scene, so changes to imported tracks "
|
|
"will not be saved.\n"
|
|
"\n"
|
|
"To enable the ability to add custom tracks, navigate to the scene's import "
|
|
"settings and set\n"
|
|
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
|
|
"Tracks\", then re-import.\n"
|
|
"Alternatively, use an import preset that imports animations to separate "
|
|
"files."
|
|
msgstr ""
|
|
"Esta animación pertenece a una escena importada, por lo que los cambios en "
|
|
"las pistas importadas no se guardarán.\n"
|
|
"\n"
|
|
"Para habilitar la posibilidad de añadir pistas personalizadas, ve a la "
|
|
"configuración de importación de la escena y establece\n"
|
|
"\"Animación > Almacenamiento\" a \"Archivos\", active \"Animación > Mantener "
|
|
"Pistas Personalizadas\", y vuelve a importar.\n"
|
|
"Como alternativa, utiliza un preset de importación que importe las "
|
|
"animaciones a archivos separados."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Warning: Editing imported animation"
|
|
msgstr "Advertencia: Edición de animación importada"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Select an AnimationPlayer node to create and edit animations."
|
|
msgstr "Selecciona un nodo AnimationPlayer para crear y editar animaciones."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Only show tracks from nodes selected in tree."
|
|
msgstr "Mostrar solo las pistas de los nodos seleccionados en el árbol."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Group tracks by node or display them as plain list."
|
|
msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Snap:"
|
|
msgstr "Snap:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Animation step value."
|
|
msgstr "Valor de step de animación."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Seconds"
|
|
msgstr "Segundos"
|
|
|
|
#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
|
|
#: scene/resources/texture.cpp
|
|
msgid "FPS"
|
|
msgstr "FPS"
|
|
|
|
#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
|
|
#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
|
|
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Edit"
|
|
msgstr "Editar"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Animation properties."
|
|
msgstr "Propiedades de animación."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Copy Tracks"
|
|
msgstr "Copiar Pistas"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Scale Selection"
|
|
msgstr "Escalar Selección"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Scale From Cursor"
|
|
msgstr "Escalar Desde Cursor"
|
|
|
|
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Duplicate Selection"
|
|
msgstr "Duplicar Selección"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Duplicate Transposed"
|
|
msgstr "Duplicar Transpuesto"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Delete Selection"
|
|
msgstr "Eliminar Selección"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Go to Next Step"
|
|
msgstr "Ir al Siguiente Paso"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Go to Previous Step"
|
|
msgstr "Ir al Paso Anterior"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Apply Reset"
|
|
msgstr "Aplicar Reset"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Optimize Animation"
|
|
msgstr "Optimizar Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Clean-Up Animation"
|
|
msgstr "Limpiar Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Pick the node that will be animated:"
|
|
msgstr "Selecciona el nodo que será animado:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Use Bezier Curves"
|
|
msgstr "Usar Curvas Bezier"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Create RESET Track(s)"
|
|
msgstr "Crear pista(s) RESET"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim. Optimizer"
|
|
msgstr "Optimizar Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Max. Linear Error:"
|
|
msgstr "Error Lineal Máximo:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Max. Angular Error:"
|
|
msgstr "Error Angular Máximo:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Max Optimizable Angle:"
|
|
msgstr "Ángulo Optimizable Máximo:"
|
|
|
|
#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
|
|
#: servers/visual_server.cpp
|
|
msgid "Optimize"
|
|
msgstr "Optimizar"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Remove invalid keys"
|
|
msgstr "Eliminar claves incorrectas"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Remove unresolved and empty tracks"
|
|
msgstr "Eliminar pistas vacías y sin resolver"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Clean-up all animations"
|
|
msgstr "Limpiar todas las animaciones"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Clean-Up Animation(s) (NO UNDO!)"
|
|
msgstr "Limpiar Animación(es) (¡NO SE PUEDE DESHACER!)"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Clean-Up"
|
|
msgstr "Limpiar"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Scale Ratio:"
|
|
msgstr "Relación de Escala:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Select Tracks to Copy"
|
|
msgstr "Selecciona las Pistas a Copiar"
|
|
|
|
#: editor/animation_track_editor.cpp editor/editor_log.cpp
|
|
#: editor/editor_resource_picker.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
|
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Copy"
|
|
msgstr "Copiar"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Select All/None"
|
|
msgstr "Seleccionar Todo/Ninguno"
|
|
|
|
#: editor/animation_track_editor_plugins.cpp
|
|
msgid "Add Audio Track Clip"
|
|
msgstr "Añadir Clip de Pista de Audio"
|
|
|
|
#: editor/animation_track_editor_plugins.cpp
|
|
msgid "Change Audio Track Clip Start Offset"
|
|
msgstr "Cambiar Offset de Inicio de Clip de Pista de Audio"
|
|
|
|
#: editor/animation_track_editor_plugins.cpp
|
|
msgid "Change Audio Track Clip End Offset"
|
|
msgstr "Cambiar Offset Final del Clip de Pista de Audio"
|
|
|
|
#: editor/array_property_edit.cpp
|
|
msgid "Resize Array"
|
|
msgstr "Redimensionar Array"
|
|
|
|
#: editor/array_property_edit.cpp
|
|
msgid "Change Array Value Type"
|
|
msgstr "Cambiar Tipo de Valor del Array"
|
|
|
|
#: editor/array_property_edit.cpp
|
|
msgid "Change Array Value"
|
|
msgstr "Cambiar Valor del Array"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Go to Line"
|
|
msgstr "Ir a Línea"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Line Number:"
|
|
msgstr "Número de Línea:"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "%d replaced."
|
|
msgstr "%d reemplazado."
|
|
|
|
#: editor/code_editor.cpp editor/editor_help.cpp
|
|
msgid "%d match."
|
|
msgstr "%d coincidencia."
|
|
|
|
#: editor/code_editor.cpp editor/editor_help.cpp
|
|
msgid "%d matches."
|
|
msgstr "%d coincidencias."
|
|
|
|
#: editor/code_editor.cpp editor/find_in_files.cpp
|
|
msgid "Match Case"
|
|
msgstr "Coincidir Mayúsculas/Minúsculas"
|
|
|
|
#: editor/code_editor.cpp editor/find_in_files.cpp
|
|
msgid "Whole Words"
|
|
msgstr "Palabras Completas"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Replace"
|
|
msgstr "Reemplazar"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Replace All"
|
|
msgstr "Reemplazar Todo"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Selection Only"
|
|
msgstr "Sólo selección"
|
|
|
|
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/text_editor.cpp
|
|
msgid "Standard"
|
|
msgstr "Estándar"
|
|
|
|
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Toggle Scripts Panel"
|
|
msgstr "Act./Desact. Panel de Scripts"
|
|
|
|
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
|
msgid "Zoom In"
|
|
msgstr "Acercar Zoom"
|
|
|
|
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
|
msgid "Zoom Out"
|
|
msgstr "Alejar Zoom"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Reset Zoom"
|
|
msgstr "Restablecer Zoom"
|
|
|
|
#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
|
|
msgid "Warnings"
|
|
msgstr "Advertencias"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Line and column numbers."
|
|
msgstr "Números de línea y columna."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Method in target node must be specified."
|
|
msgstr "Se debe establecer un método en el nodo destino."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Method name must be a valid identifier."
|
|
msgstr "El nombre del método debe ser un identificador válido."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid ""
|
|
"Target method not found. Specify a valid method or attach a script to the "
|
|
"target node."
|
|
msgstr ""
|
|
"Método objetivo no encontrado. Especifica un método válido o añade un script "
|
|
"al nodo de destino."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect to Node:"
|
|
msgstr "Conectar al Nodo:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect to Script:"
|
|
msgstr "Conectar al Script:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "From Signal:"
|
|
msgstr "Desde la Señal:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Scene does not contain any script."
|
|
msgstr "La escena no contiene ningún script."
|
|
|
|
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
|
|
#: editor/groups_editor.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
|
msgid "Add"
|
|
msgstr "Añadir"
|
|
|
|
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
|
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remove"
|
|
msgstr "Eliminar"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Add Extra Call Argument:"
|
|
msgstr "Añadir Argumento Extra de Llamada:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Extra Call Arguments:"
|
|
msgstr "Argumentos extras de llamada:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Receiver Method:"
|
|
msgstr "Método Receptor:"
|
|
|
|
#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
|
|
#: servers/visual_server.cpp
|
|
msgid "Advanced"
|
|
msgstr "Avanzado"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Deferred"
|
|
msgstr "Diferido"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid ""
|
|
"Defers the signal, storing it in a queue and only firing it at idle time."
|
|
msgstr ""
|
|
"Difiere la señal, la almacena en una cola y sólo la ejecuta en tiempo de "
|
|
"inactividad."
|
|
|
|
#: editor/connections_dialog.cpp scene/resources/texture.cpp
|
|
msgid "Oneshot"
|
|
msgstr "OneShot"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Disconnects the signal after its first emission."
|
|
msgstr "Desconecta la señal después de su primera emisión."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Cannot connect signal"
|
|
msgstr "No se puede conectar la señal"
|
|
|
|
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
|
#: editor/export_template_manager.cpp editor/groups_editor.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
|
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
|
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Close"
|
|
msgstr "Cerrar"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect"
|
|
msgstr "Conectar"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Signal:"
|
|
msgstr "Señal:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect '%s' to '%s'"
|
|
msgstr "Conectar «%s» a «%s»"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Disconnect '%s' from '%s'"
|
|
msgstr "Desconectar '%s' de '%s'"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Disconnect all from signal: '%s'"
|
|
msgstr "Desconectar todos de la señal: '%s'"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect..."
|
|
msgstr "Conectar..."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Disconnect"
|
|
msgstr "Desconectar"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect a Signal to a Method"
|
|
msgstr "Conectar una Señal a un Método"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Edit Connection:"
|
|
msgstr "Editar Conexión:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
|
|
msgstr ""
|
|
"¿Estás seguro/a que quieres eliminar todas las conexiones de la señal \"%s\"?"
|
|
|
|
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
|
|
msgid "Signals"
|
|
msgstr "Señales"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Filter signals"
|
|
msgstr "Filtrar señales"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Are you sure you want to remove all connections from this signal?"
|
|
msgstr ""
|
|
"¿Estás seguro/a que quieres eliminar todas las conexiones de esta señal?"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Disconnect All"
|
|
msgstr "Desconectar Todo"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Edit..."
|
|
msgstr "Editar..."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Go to Method"
|
|
msgstr "Ir al Método"
|
|
|
|
#: editor/create_dialog.cpp
|
|
msgid "Change %s Type"
|
|
msgstr "Cambiar el tipo de %s"
|
|
|
|
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
|
|
msgid "Change"
|
|
msgstr "Cambiar"
|
|
|
|
#: editor/create_dialog.cpp
|
|
msgid "Create New %s"
|
|
msgstr "Crear Nuevo %s"
|
|
|
|
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "No results for \"%s\"."
|
|
msgstr "No hay resultados para \"%s\"."
|
|
|
|
#: editor/create_dialog.cpp editor/property_selector.cpp
|
|
msgid "No description available for %s."
|
|
msgstr "No hay descripción disponible para %s."
|
|
|
|
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Favorites:"
|
|
msgstr "Favoritos:"
|
|
|
|
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
|
msgid "Recent:"
|
|
msgstr "Recientes:"
|
|
|
|
#: editor/create_dialog.cpp editor/editor_quick_open.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
|
|
#: editor/rename_dialog.cpp
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Search:"
|
|
msgstr "Buscar:"
|
|
|
|
#: editor/create_dialog.cpp editor/editor_quick_open.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Matches:"
|
|
msgstr "Coincidencias:"
|
|
|
|
#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
|
|
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Description:"
|
|
msgstr "Descripción:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Search Replacement For:"
|
|
msgstr "Buscar Reemplazo Para:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependencies For:"
|
|
msgstr "Dependencias Para:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"Scene '%s' is currently being edited.\n"
|
|
"Changes will only take effect when reloaded."
|
|
msgstr ""
|
|
"La escena '%s' está siendo editada.\n"
|
|
"Los cambios no tendrán efecto hasta que recargues."
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"Resource '%s' is in use.\n"
|
|
"Changes will only take effect when reloaded."
|
|
msgstr ""
|
|
"El recurso '%s' está en uso.\n"
|
|
"Los cambios no tendrán efecto hasta que recargues."
|
|
|
|
#: editor/dependency_editor.cpp
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Dependencies"
|
|
msgstr "Dependencias"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependencies:"
|
|
msgstr "Dependencias:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Fix Broken"
|
|
msgstr "Corregir Errores"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependency Editor"
|
|
msgstr "Editor de Dependencias"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Search Replacement Resource:"
|
|
msgstr "Buscar Recurso de Reemplazo:"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
|
|
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
|
#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Open"
|
|
msgstr "Abrir"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Owners of: %s (Total: %d)"
|
|
msgstr "Propietarios de: %s (Total: %d)"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"Remove the selected files from the project? (Cannot be undone.)\n"
|
|
"Depending on your filesystem configuration, the files will either be moved "
|
|
"to the system trash or deleted permanently."
|
|
msgstr ""
|
|
"¿Eliminar los archivos seleccionados del proyecto? (No se puede deshacer).\n"
|
|
"Dependiendo de la configuración de su sistema de archivos, los archivos se "
|
|
"moverán a la papelera del sistema o se eliminarán permanentemente."
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"The files being removed are required by other resources in order for them to "
|
|
"work.\n"
|
|
"Remove them anyway? (Cannot be undone.)\n"
|
|
"Depending on your filesystem configuration, the files will either be moved "
|
|
"to the system trash or deleted permanently."
|
|
msgstr ""
|
|
"Otros recursos requieren los archivos que se eliminan para que funcionen.\n"
|
|
"¿Eliminarlos de todos modos? (No se puede deshacer).\n"
|
|
"Dependiendo de la configuración de su sistema de archivos, los archivos se "
|
|
"moverán a la papelera del sistema o se eliminarán permanentemente."
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Cannot remove:"
|
|
msgstr "No se puede eliminar:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Error loading:"
|
|
msgstr "Error al cargar:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Load failed due to missing dependencies:"
|
|
msgstr "Falló la carga debido a dependencias faltantes:"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
|
msgid "Open Anyway"
|
|
msgstr "Abrir Igualmente"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Which action should be taken?"
|
|
msgstr "¿Qué acciones se deberían tomar?"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Fix Dependencies"
|
|
msgstr "Corregir Dependencias"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Errors loading!"
|
|
msgstr "¡Errores al cargar!"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Permanently delete %d item(s)? (No undo!)"
|
|
msgstr "¿Eliminar permanentemente %d elemento(s)? (¡No se puede deshacer!)"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Show Dependencies"
|
|
msgstr "Mostrar Dependencias"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Orphan Resource Explorer"
|
|
msgstr "Explorador de Recursos Huérfanos"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
|
|
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
|
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
|
|
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
|
|
msgid "Delete"
|
|
msgstr "Eliminar"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Owns"
|
|
msgstr "Propietario"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Resources Without Explicit Ownership:"
|
|
msgstr "Recursos Sin Propietario Explícito:"
|
|
|
|
#: editor/dictionary_property_edit.cpp
|
|
msgid "Change Dictionary Key"
|
|
msgstr "Cambiar Clave del Diccionario"
|
|
|
|
#: editor/dictionary_property_edit.cpp
|
|
msgid "Change Dictionary Value"
|
|
msgstr "Cambiar Valor del Diccionario"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Thanks from the Godot community!"
|
|
msgstr "¡Muchas gracias de parte de la comunidad de Godot!"
|
|
|
|
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
|
|
msgid "Click to copy."
|
|
msgstr "Clic para copiar."
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Godot Engine contributors"
|
|
msgstr "Contribuidores de Godot"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Project Founders"
|
|
msgstr "Fundadores del Proyecto"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Lead Developer"
|
|
msgstr "Desarrollador Principal"
|
|
|
|
#. TRANSLATORS: This refers to a job title.
|
|
#: editor/editor_about.cpp
|
|
msgctxt "Job Title"
|
|
msgid "Project Manager"
|
|
msgstr "Administrador de Proyectos"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Developers"
|
|
msgstr "Desarrolladores"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Authors"
|
|
msgstr "Autores"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Platinum Sponsors"
|
|
msgstr "Patrocinadores Platino"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Gold Sponsors"
|
|
msgstr "Patrocinadores Oro"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Silver Sponsors"
|
|
msgstr "Patrocinadores Plata"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Bronze Sponsors"
|
|
msgstr "Patrocinadores Bronce"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Mini Sponsors"
|
|
msgstr "Mini Patrocinadores"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Gold Donors"
|
|
msgstr "Donantes Oro"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Silver Donors"
|
|
msgstr "Donantes Plata"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Bronze Donors"
|
|
msgstr "Donantes Bronce"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Donors"
|
|
msgstr "Donantes"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "License"
|
|
msgstr "Licencia"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Third-party Licenses"
|
|
msgstr "Licencia de Terceros"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid ""
|
|
"Godot Engine relies on a number of third-party free and open source "
|
|
"libraries, all compatible with the terms of its MIT license. The following "
|
|
"is an exhaustive list of all such third-party components with their "
|
|
"respective copyright statements and license terms."
|
|
msgstr ""
|
|
"Godot Engine se basa en una serie de librerías libres y de código abierto de "
|
|
"terceros, todas ellas compatibles con los términos de su licencia MIT. La "
|
|
"siguiente es una lista exhaustiva de todos estos componentes de terceros con "
|
|
"sus respectivas declaraciones de derechos de autor y términos de licencia."
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "All Components"
|
|
msgstr "Todos los Componentes"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Components"
|
|
msgstr "Componentes"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Licenses"
|
|
msgstr "Licencias"
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
|
|
msgstr ""
|
|
"Error al abrir el archivo de assets para \"%s\" (no se encuentra en formato "
|
|
"ZIP)."
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
msgid "%s (already exists)"
|
|
msgstr "%s (ya existe)"
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
|
|
msgstr "El contenido del asset \"%s\" - %d entra en conflicto con el proyecto:"
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
msgid "Contents of asset \"%s\" - No files conflict with your project:"
|
|
msgstr ""
|
|
"Contenido del asset \"%s\" - No hay archivos en conflicto con el proyecto:"
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
msgid "Uncompressing Assets"
|
|
msgstr "Descomprimir Assets"
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
msgid "The following files failed extraction from asset \"%s\":"
|
|
msgstr "Ha fallado la extracción de los siguientes archivos del asset \"%s\":"
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
msgid "(and %s more files)"
|
|
msgstr "(y %s archivos más)"
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
msgid "Asset \"%s\" installed successfully!"
|
|
msgstr "¡El asset \"%s\" ha sido instalado con éxito!"
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Success!"
|
|
msgstr "¡Éxito!"
|
|
|
|
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
|
|
msgid "Install"
|
|
msgstr "Instalar"
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
msgid "Asset Installer"
|
|
msgstr "Instalador de Assets"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Speakers"
|
|
msgstr "Altavoces"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Add Effect"
|
|
msgstr "Añadir Efecto"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Rename Audio Bus"
|
|
msgstr "Renombrar Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Change Audio Bus Volume"
|
|
msgstr "Cambiar Volumen de Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Toggle Audio Bus Solo"
|
|
msgstr "Act./Desact. Solo de Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Toggle Audio Bus Mute"
|
|
msgstr "Act./Desact. Silencio de Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Toggle Audio Bus Bypass Effects"
|
|
msgstr "Act./Desact. Bypass de Efectos de Audio Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Select Audio Bus Send"
|
|
msgstr "Seleccionar Envío de Audio Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Add Audio Bus Effect"
|
|
msgstr "Añadir Efecto de Audio Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Move Bus Effect"
|
|
msgstr "Mover Efecto de Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Delete Bus Effect"
|
|
msgstr "Eliminar Efecto de Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Drag & drop to rearrange."
|
|
msgstr "Arrastrar y soltar para reordenar."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Solo"
|
|
msgstr "Solo"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Mute"
|
|
msgstr "Silenciar"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Bypass"
|
|
msgstr "Omitir"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Bus Options"
|
|
msgstr "Opciones de Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
|
|
#: editor/project_export.cpp editor/scene_tree_dock.cpp
|
|
msgid "Duplicate"
|
|
msgstr "Duplicar"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Reset Volume"
|
|
msgstr "Restablecer Volumen"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Delete Effect"
|
|
msgstr "Eliminar Efecto"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Add Audio Bus"
|
|
msgstr "Añadir Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Master bus can't be deleted!"
|
|
msgstr "¡No se puede borrar el bus maestro!"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Delete Audio Bus"
|
|
msgstr "Eliminar Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Duplicate Audio Bus"
|
|
msgstr "Duplicar Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Reset Bus Volume"
|
|
msgstr "Restablecer Volumen de Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Move Audio Bus"
|
|
msgstr "Mover Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Save Audio Bus Layout As..."
|
|
msgstr "Guardar Layout de Bus de Audio Como..."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Location for New Layout..."
|
|
msgstr "Ubicación para el Nuevo Layout..."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Open Audio Bus Layout"
|
|
msgstr "Abrir Layout de Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "There is no '%s' file."
|
|
msgstr "No hay ningún archivo `%s'."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Layout:"
|
|
msgstr "Layout:"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Invalid file, not an audio bus layout."
|
|
msgstr "Archivo inválido. No es un layout de bus de audio."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Error saving file: %s"
|
|
msgstr "Error guardando el archivo: %s"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Add Bus"
|
|
msgstr "Añadir Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Add a new Audio Bus to this layout."
|
|
msgstr "Añade un nuevo Bus de Audio a este layout."
|
|
|
|
#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Load"
|
|
msgstr "Cargar"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Load an existing Bus Layout."
|
|
msgstr "Cargar un Bus Layout existente."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Save As"
|
|
msgstr "Guardar Como"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Save this Bus Layout to a file."
|
|
msgstr "Guardar este Bus Layout a un archivo."
|
|
|
|
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
|
|
msgid "Load Default"
|
|
msgstr "Cargar Valores Predeterminados"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Load the default Bus Layout."
|
|
msgstr "Cargue el Layout del Bus predeterminado."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Create a new Bus Layout."
|
|
msgstr "Crear un nuevo Bus Layout."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Audio Bus Layout"
|
|
msgstr "Layout del Bus de Audio"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Invalid name."
|
|
msgstr "Nombre inválido."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Cannot begin with a digit."
|
|
msgstr "No puede comenzar con un dígito."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Valid characters:"
|
|
msgstr "Caracteres válidos:"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Must not collide with an existing engine class name."
|
|
msgstr "No debe coincidir con el nombre de una clase ya existente del motor."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Must not collide with an existing built-in type name."
|
|
msgstr "No debe coincidir con un nombre de tipo built-in existente."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Must not collide with an existing global constant name."
|
|
msgstr "No debe coincidir con una constante global existente."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Keyword cannot be used as an autoload name."
|
|
msgstr "La palabra clave no se puede usar como nombre de autoload."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Autoload '%s' already exists!"
|
|
msgstr "¡Autoload «%s» ya existe!"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Rename Autoload"
|
|
msgstr "Renombrar Autoload"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Toggle AutoLoad Globals"
|
|
msgstr "Act./Desact. Globales de AutoLoad"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Move Autoload"
|
|
msgstr "Mover Autoload"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Remove Autoload"
|
|
msgstr "Eliminar Autoload"
|
|
|
|
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
|
|
#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
|
|
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
|
|
#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
|
|
#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
|
|
#: scene/resources/material.cpp servers/visual_server.cpp
|
|
msgid "Enable"
|
|
msgstr "Activar"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Rearrange Autoloads"
|
|
msgstr "Reordenar Autoloads"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Can't add autoload:"
|
|
msgstr "No se puede añadir un autoload:"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "%s is an invalid path. File does not exist."
|
|
msgstr "El archivo no existe."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "%s is an invalid path. Not in resource path (res://)."
|
|
msgstr "%s es una ruta inválida. No está en la ruta del recurso (res://)."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Add AutoLoad"
|
|
msgstr "Añadir AutoLoad"
|
|
|
|
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
|
|
#: editor/editor_plugin_settings.cpp
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Path:"
|
|
msgstr "Ruta:"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Node Name:"
|
|
msgstr "Nombre del Nodo:"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Global Variable"
|
|
msgstr "Variable global"
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "Paste Params"
|
|
msgstr "Pegar Parámetros"
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "Updating Scene"
|
|
msgstr "Actualizando Escena"
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "Storing local changes..."
|
|
msgstr "Guardando cambios locales..."
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "Updating scene..."
|
|
msgstr "Actualizando escena..."
|
|
|
|
#: editor/editor_data.cpp editor/editor_resource_picker.cpp
|
|
msgid "[empty]"
|
|
msgstr "[vacío]"
|
|
|
|
#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/text_editor.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "[unsaved]"
|
|
msgstr "[sin guardar]"
|
|
|
|
#: editor/editor_dir_dialog.cpp
|
|
msgid "Please select a base directory first."
|
|
msgstr "Por favor, selecciona primero un directorio base."
|
|
|
|
#: editor/editor_dir_dialog.cpp
|
|
msgid "Choose a Directory"
|
|
msgstr "Selecciona un directorio"
|
|
|
|
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Create Folder"
|
|
msgstr "Crear Carpeta"
|
|
|
|
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
|
|
msgid "Name:"
|
|
msgstr "Nombre:"
|
|
|
|
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
|
|
msgid "Could not create folder."
|
|
msgstr "No se pudo crear la carpeta."
|
|
|
|
#: editor/editor_dir_dialog.cpp
|
|
msgid "Choose"
|
|
msgstr "Elegir"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Project export for platform:"
|
|
msgstr "Exportar proyecto para la plataforma:"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Completed with warnings."
|
|
msgstr "Completado con advertencias."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Completed successfully."
|
|
msgstr "Completado exitosamente."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Failed."
|
|
msgstr "Falló."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Storing File:"
|
|
msgstr "Archivo de Almacenamiento:"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "No export template found at the expected path:"
|
|
msgstr ""
|
|
"No se ha encontrado ninguna plantilla de exportación en la ruta esperada:"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Packing"
|
|
msgstr "Empaquetando"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Save PCK"
|
|
msgstr "Guardar como PCK"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Cannot create file \"%s\"."
|
|
msgstr "No se pudo crear el archivo \"%s\"."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Failed to export project files."
|
|
msgstr "Fallo en la exportación de los archivos del proyecto."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Can't open file to read from path \"%s\"."
|
|
msgstr "No se puede abrir el archivo a leer de la ruta \"%s\"."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Save ZIP"
|
|
msgstr "Guardar como ZIP"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid ""
|
|
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
|
|
"Etc' in Project Settings."
|
|
msgstr ""
|
|
"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
|
|
"Activa 'Import Etc' en Configuración del Proyecto."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid ""
|
|
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
|
|
"'Import Etc 2' in Project Settings."
|
|
msgstr ""
|
|
"La plataforma de destino requiere compresión de texturas 'ETC2' para GLES3. "
|
|
"Activa 'Import Etc 2' en Configuración del Proyecto."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid ""
|
|
"Target platform requires 'ETC' texture compression for the driver fallback "
|
|
"to GLES2.\n"
|
|
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
|
|
"Enabled'."
|
|
msgstr ""
|
|
"La plataforma de destino requiere compresión de texturas 'ETC' para usar "
|
|
"GLES2 como controlador de respaldo.\n"
|
|
"Activa 'Import Etc' en Configuración del Proyecto, o desactiva 'Driver "
|
|
"Fallback Enabled'."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid ""
|
|
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
|
|
"'Import Pvrtc' in Project Settings."
|
|
msgstr ""
|
|
"La plataforma de destino requiere compresión de texturas 'PVRTC' para GLES2. "
|
|
"Activa 'Import Pvrtc' en Configuración del Proyecto."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid ""
|
|
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
|
|
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
|
|
msgstr ""
|
|
"La plataforma de destino requiere compresión de texturas 'ETC2' o 'PVRTC' "
|
|
"para GLES3. Activa 'Import Etc 2' o 'Import Pvrtc' en Configuración del "
|
|
"Proyecto."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid ""
|
|
"Target platform requires 'PVRTC' texture compression for the driver fallback "
|
|
"to GLES2.\n"
|
|
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
|
|
"Enabled'."
|
|
msgstr ""
|
|
"La plataforma del objetivo requiere compresión de texturas 'PVRTC' para el "
|
|
"driver fallback de GLES2.\n"
|
|
"Activa Import Pvrtc' en Configuración del Proyecto, o desactiva 'Driver "
|
|
"Fallback Enabled'."
|
|
|
|
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
|
|
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
|
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
|
msgid "Custom Template"
|
|
msgstr "Plantilla Personalizada"
|
|
|
|
#: editor/editor_export.cpp editor/project_export.cpp
|
|
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
|
|
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Release"
|
|
msgstr "Release"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Binary Format"
|
|
msgstr "Formato Binario"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "64 Bits"
|
|
msgstr "64 Bits"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Embed PCK"
|
|
msgstr "PCK Embebido"
|
|
|
|
#: editor/editor_export.cpp platform/osx/export/export.cpp
|
|
msgid "Texture Format"
|
|
msgstr "Formato de Textura"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "BPTC"
|
|
msgstr "BPTC"
|
|
|
|
#: editor/editor_export.cpp platform/osx/export/export.cpp
|
|
msgid "S3TC"
|
|
msgstr "S3TC"
|
|
|
|
#: editor/editor_export.cpp platform/osx/export/export.cpp
|
|
msgid "ETC"
|
|
msgstr "ETC"
|
|
|
|
#: editor/editor_export.cpp platform/osx/export/export.cpp
|
|
msgid "ETC2"
|
|
msgstr "ETC2"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "No BPTC Fallbacks"
|
|
msgstr "No hay retroceso de BPTC"
|
|
|
|
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
|
|
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
|
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
|
msgid "Custom debug template not found."
|
|
msgstr "No se encontró la plantilla de depuración personalizada."
|
|
|
|
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
|
|
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
|
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
|
msgid "Custom release template not found."
|
|
msgstr "Plantilla release personalizada no encontrada."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Prepare Template"
|
|
msgstr "Preparar Plantilla"
|
|
|
|
#: editor/editor_export.cpp platform/osx/export/export.cpp
|
|
msgid "The given export path doesn't exist."
|
|
msgstr "La ruta de exportación proporcionada no existe."
|
|
|
|
#: editor/editor_export.cpp platform/javascript/export/export.cpp
|
|
msgid "Template file not found: \"%s\"."
|
|
msgstr "Archivo de plantilla no encontrado: \"%s\"."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Failed to copy export template."
|
|
msgstr "Fallo al copiar la plantilla de exportación."
|
|
|
|
#: editor/editor_export.cpp platform/windows/export/export.cpp
|
|
#: platform/x11/export/export.cpp
|
|
msgid "PCK Embedding"
|
|
msgstr "Integrar PCK"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
|
|
msgstr ""
|
|
"En la exportación de 32 bits el PCK embebido no puede ser mayor de 4 GiB."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Convert Text Resources To Binary On Export"
|
|
msgstr "Convertir Recursos De Texto En Binarios Al Exportar"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "3D Editor"
|
|
msgstr "3D Editor"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Script Editor"
|
|
msgstr "Editor de Script"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
|
|
msgid "Asset Library"
|
|
msgstr "Librería de Assets"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Scene Tree Editing"
|
|
msgstr "Editor del Árbol de Escenas"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Node Dock"
|
|
msgstr "Nodos"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "FileSystem Dock"
|
|
msgstr "Sistema de Archivos"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Import Dock"
|
|
msgstr "Importación"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Allows to view and edit 3D scenes."
|
|
msgstr "Permite ver y editar escenas 3D."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Allows to edit scripts using the integrated script editor."
|
|
msgstr "Permite editar scripts utilizando el editor de scripts integrado."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Provides built-in access to the Asset Library."
|
|
msgstr "Proporciona acceso integrado a la Librería de Assets."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Allows editing the node hierarchy in the Scene dock."
|
|
msgstr "Permite editar la jerarquía de nodos en el dock de Escena."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid ""
|
|
"Allows to work with signals and groups of the node selected in the Scene "
|
|
"dock."
|
|
msgstr ""
|
|
"Permite trabajar con señales y grupos del nodo seleccionado en el dock de "
|
|
"Escena."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Allows to browse the local file system via a dedicated dock."
|
|
msgstr ""
|
|
"Permite navegar por el sistema de archivos local a través de un dock "
|
|
"dedicado."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid ""
|
|
"Allows to configure import settings for individual assets. Requires the "
|
|
"FileSystem dock to function."
|
|
msgstr ""
|
|
"Permite configurar los ajustes de importación para assets individuales. "
|
|
"Requiere el dock FileSystem para funcionar."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "(current)"
|
|
msgstr "(actual)"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "(none)"
|
|
msgstr "(ninguno)"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Remove currently selected profile, '%s'? Cannot be undone."
|
|
msgstr ""
|
|
"¿Eliminar el perfil seleccionado en este momento, '%s'? No se puede deshacer."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Profile must be a valid filename and must not contain '.'"
|
|
msgstr ""
|
|
"El perfil debe tener un nombre de archivo válido y no debe contener '.'"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Profile with this name already exists."
|
|
msgstr "Ya existe un perfil con este nombre."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "(Editor Disabled, Properties Disabled)"
|
|
msgstr "(Editor Desactivado, Propiedades Desactivadas)"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "(Properties Disabled)"
|
|
msgstr "(Propiedades Desactivadas)"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "(Editor Disabled)"
|
|
msgstr "(Editor Desactivado)"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Class Options:"
|
|
msgstr "Opciones de Clase:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Enable Contextual Editor"
|
|
msgstr "Activar el Editor Contextual"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Class Properties:"
|
|
msgstr "Propiedades de Clase:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Main Features:"
|
|
msgstr "Características principales:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Nodes and Classes:"
|
|
msgstr "Clases y Nodos:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "File '%s' format is invalid, import aborted."
|
|
msgstr ""
|
|
"El formato '%s' del archivo no es válido, la importación ha sido cancelada."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid ""
|
|
"Profile '%s' already exists. Remove it first before importing, import "
|
|
"aborted."
|
|
msgstr ""
|
|
"El perfil '%s' ya existe. Elimínalo primero antes de importar, importación "
|
|
"abortada."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Error saving profile to path: '%s'."
|
|
msgstr "Error al guardar el perfil en la ruta: '%s'."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Reset to Default"
|
|
msgstr "Restablecer Valores Predeterminados"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Current Profile:"
|
|
msgstr "Perfil Actual:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Create Profile"
|
|
msgstr "Crear perfil"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Remove Profile"
|
|
msgstr "Eliminar perfil"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Available Profiles:"
|
|
msgstr "Perfiles Disponibles:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Make Current"
|
|
msgstr "Hacer Actual"
|
|
|
|
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
|
|
#: editor/import/resource_importer_scene.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
|
|
#: modules/fbx/editor_scene_importer_fbx.cpp
|
|
msgid "Import"
|
|
msgstr "Importar"
|
|
|
|
#: editor/editor_feature_profile.cpp editor/project_export.cpp
|
|
#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
|
|
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
|
|
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
|
|
msgid "Export"
|
|
msgstr "Exportar"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Configure Selected Profile:"
|
|
msgstr "Configurar el perfil seleccionado:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Extra Options:"
|
|
msgstr "Opciones adicionales:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Create or import a profile to edit available classes and properties."
|
|
msgstr ""
|
|
"Crea o importa un perfil para editar las clases y propiedades disponibles."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "New profile name:"
|
|
msgstr "Nuevo nombre de perfil:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Godot Feature Profile"
|
|
msgstr "Perfil de Características de Godot"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Import Profile(s)"
|
|
msgstr "Importar Perfil(es)"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Export Profile"
|
|
msgstr "Exportar Perfil"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Manage Editor Feature Profiles"
|
|
msgstr "Administrar Perfiles de Características del Editor"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Default Feature Profile"
|
|
msgstr "Perfil de Características Predeterminado"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Select Current Folder"
|
|
msgstr "Seleccionar Carpeta Actual"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "File exists, overwrite?"
|
|
msgstr "El archivo existe, ¿sobrescribirlo?"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Select This Folder"
|
|
msgstr "Seleccionar Esta Carpeta"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
|
msgid "Copy Path"
|
|
msgstr "Copiar Ruta"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
|
msgid "Open in File Manager"
|
|
msgstr "Abrir en el Explorador de Archivos"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
|
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
|
msgid "Show in File Manager"
|
|
msgstr "Mostrar en Explorador de Archivos"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
|
msgid "New Folder..."
|
|
msgstr "Nueva Carpeta..."
|
|
|
|
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
|
|
msgid "Refresh"
|
|
msgstr "Recargar"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "All Recognized"
|
|
msgstr "Todos Reconocidos"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "All Files (*)"
|
|
msgstr "Todos los Archivos (*)"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Open a File"
|
|
msgstr "Abrir un Archivo"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Open File(s)"
|
|
msgstr "Abrir Archivo(s)"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Open a Directory"
|
|
msgstr "Abrir un Directorio"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Open a File or Directory"
|
|
msgstr "Abrir un archivo o directorio"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
|
#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
|
|
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
|
|
msgid "Save"
|
|
msgstr "Guardar"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Save a File"
|
|
msgstr "Guardar un Archivo"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Access"
|
|
msgstr "Acceso"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
|
|
msgid "Display Mode"
|
|
msgstr "Modo de Visualización"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
#: editor/import/resource_importer_layered_texture.cpp
|
|
#: editor/import/resource_importer_texture.cpp
|
|
#: editor/import/resource_importer_wav.cpp main/main.cpp
|
|
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
|
|
#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
|
|
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
|
|
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
|
|
#: scene/resources/environment.cpp scene/resources/material.cpp
|
|
#: scene/resources/visual_shader.cpp
|
|
#: servers/audio/effects/audio_effect_distortion.cpp
|
|
msgid "Mode"
|
|
msgstr "Modo"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Current Dir"
|
|
msgstr "Dirección Actual"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Current File"
|
|
msgstr "Archivo Actual"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Current Path"
|
|
msgstr "Ruta Actual"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Show Hidden Files"
|
|
msgstr "Mostrar Archivos Ocultos"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Disable Overwrite Warning"
|
|
msgstr "Deshabilitar La Advertencia De Sobrescritura"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go Back"
|
|
msgstr "Retroceder"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go Forward"
|
|
msgstr "Avanzar"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go Up"
|
|
msgstr "Subir"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Toggle Hidden Files"
|
|
msgstr "Act./Desact. Archivos Ocultos"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Toggle Favorite"
|
|
msgstr "Act./Desact. Favorito"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
|
|
#: scene/gui/base_button.cpp
|
|
msgid "Toggle Mode"
|
|
msgstr "Cambiar Modo"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Focus Path"
|
|
msgstr "Foco en Ruta"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Move Favorite Up"
|
|
msgstr "Subir Favorito"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Move Favorite Down"
|
|
msgstr "Bajar Favorito"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go to previous folder."
|
|
msgstr "Ir a la carpeta anterior."
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go to next folder."
|
|
msgstr "Ir a la carpeta siguiente."
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Go to parent folder."
|
|
msgstr "Ir a la carpeta padre."
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Refresh files."
|
|
msgstr "Refrescar archivos."
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "(Un)favorite current folder."
|
|
msgstr "Eliminar carpeta actual de favoritos."
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Toggle the visibility of hidden files."
|
|
msgstr "Mostrar/Ocultar archivos ocultos."
|
|
|
|
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
|
msgid "View items as a grid of thumbnails."
|
|
msgstr "Sesgo del nivel de división de la cuadrícula."
|
|
|
|
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
|
msgid "View items as a list."
|
|
msgstr "Ver elementos como una lista."
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Directories & Files:"
|
|
msgstr "Directorios y Archivos:"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
|
|
#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
|
|
msgid "Preview:"
|
|
msgstr "Vista Previa:"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
|
|
msgid "File:"
|
|
msgstr "Archivo:"
|
|
|
|
#: editor/editor_file_system.cpp
|
|
msgid "ScanSources"
|
|
msgstr "Escanear Fuentes"
|
|
|
|
#: editor/editor_file_system.cpp
|
|
msgid ""
|
|
"There are multiple importers for different types pointing to file %s, import "
|
|
"aborted"
|
|
msgstr ""
|
|
"Hay varios importadores para diferentes tipos que apuntan al archivo %s, "
|
|
"importación abortada"
|
|
|
|
#: editor/editor_file_system.cpp
|
|
msgid "(Re)Importing Assets"
|
|
msgstr "(Re)Importación de Assets"
|
|
|
|
#: editor/editor_file_system.cpp
|
|
msgid "Reimport Missing Imported Files"
|
|
msgstr "Reimportar Archivos Importados Faltantes"
|
|
|
|
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
|
|
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
|
|
#: scene/resources/style_box.cpp scene/resources/texture.cpp
|
|
msgid "Top"
|
|
msgstr "Superior"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Class:"
|
|
msgstr "Clase:"
|
|
|
|
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Inherits:"
|
|
msgstr "Herencia:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Inherited by:"
|
|
msgstr "Heredado de:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Online Tutorials"
|
|
msgstr "Tutoriales en línea"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Properties"
|
|
msgstr "Propiedades"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "overrides %s:"
|
|
msgstr "anula %s:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "default:"
|
|
msgstr "predeterminado:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Theme Properties"
|
|
msgstr "Propiedades del Theme"
|
|
|
|
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/gradient.cpp
|
|
msgid "Colors"
|
|
msgstr "Colores"
|
|
|
|
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Constants"
|
|
msgstr "Constantes"
|
|
|
|
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Fonts"
|
|
msgstr "Fuentes"
|
|
|
|
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Icons"
|
|
msgstr "Iconos"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Styles"
|
|
msgstr "Estilos"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Enumerations"
|
|
msgstr "Enumeraciones"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Property Descriptions"
|
|
msgstr "Descripciones de Propiedades"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "(value)"
|
|
msgstr "(valor)"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid ""
|
|
"There is currently no description for this property. Please help us by "
|
|
"[color=$color][url=$url]contributing one[/url][/color]!"
|
|
msgstr ""
|
|
"Actualmente no existe descripción para esta propiedad. Por favor ¡ayúdanos "
|
|
"[color=$color][url=$url]contribuyendo una[/url][/color]!"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Method Descriptions"
|
|
msgstr "Descripciones de Métodos"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid ""
|
|
"There is currently no description for this method. Please help us by "
|
|
"[color=$color][url=$url]contributing one[/url][/color]!"
|
|
msgstr ""
|
|
"Actualmente no existe descripción para este método. Por favor ¡ayúdanos con "
|
|
"[color=$color][url=$url] contribuyendo con una[ /url][/color]!"
|
|
|
|
#: editor/editor_help.cpp editor/editor_settings.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: modules/gdscript/editor/gdscript_highlighter.cpp
|
|
#: modules/gdscript/gdscript_editor.cpp
|
|
msgid "Text Editor"
|
|
msgstr "Editor de Textos"
|
|
|
|
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Help"
|
|
msgstr "Ayuda"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Sort Functions Alphabetically"
|
|
msgstr "Ordenar Funciones Alfabéticamente"
|
|
|
|
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search Help"
|
|
msgstr "Buscar en la Ayuda"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Case Sensitive"
|
|
msgstr "Respetar Mayúsculas/Minúsculas"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Show Hierarchy"
|
|
msgstr "Mostrar Jerarquía"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Display All"
|
|
msgstr "Mostrar Todos"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Classes Only"
|
|
msgstr "Solo Clases"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Methods Only"
|
|
msgstr "Solo Métodos"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Signals Only"
|
|
msgstr "Solo Señales"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Constants Only"
|
|
msgstr "Solo Constantes"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Properties Only"
|
|
msgstr "Solo Propiedades"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Theme Properties Only"
|
|
msgstr "Solo Propiedades del Theme"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Member Type"
|
|
msgstr "Tipo de Miembro"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Class"
|
|
msgstr "Clase"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Method"
|
|
msgstr "Método"
|
|
|
|
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
#: modules/visual_script/visual_script_yield_nodes.cpp
|
|
msgid "Signal"
|
|
msgstr "Señal"
|
|
|
|
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Constant"
|
|
msgstr "Constante"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Property"
|
|
msgstr "Propiedad"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Theme Property"
|
|
msgstr "Propiedades del Theme"
|
|
|
|
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
|
|
msgid "Property:"
|
|
msgstr "Propiedad:"
|
|
|
|
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
|
|
msgid "Label"
|
|
msgstr "Etiqueta"
|
|
|
|
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Read Only"
|
|
msgstr "Sólo Lectura"
|
|
|
|
#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Checkable"
|
|
msgstr "Chequeable"
|
|
|
|
#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Checked"
|
|
msgstr "Chequeado"
|
|
|
|
#: editor/editor_inspector.cpp
|
|
msgid "Draw Red"
|
|
msgstr "Dibujar en Rojo"
|
|
|
|
#: editor/editor_inspector.cpp
|
|
msgid "Keying"
|
|
msgstr "Teclear"
|
|
|
|
#: editor/editor_inspector.cpp
|
|
msgid "Pin value"
|
|
msgstr "Fijar Valor"
|
|
|
|
#: editor/editor_inspector.cpp
|
|
msgid ""
|
|
"Pinning a value forces it to be saved even if it's equal to the default."
|
|
msgstr "Fijar un valor obliga a guardarlo aunque sea igual al predeterminado."
|
|
|
|
#: editor/editor_inspector.cpp
|
|
msgid "Pin value [Disabled because '%s' is editor-only]"
|
|
msgstr "Fijar Valor [Desactivado porque '%s' es solo para el editor]"
|
|
|
|
#: editor/editor_inspector.cpp
|
|
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
|
|
#: editor/scene_tree_dock.cpp
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Set %s"
|
|
msgstr "Establecer %s"
|
|
|
|
#: editor/editor_inspector.cpp
|
|
msgid "Set Multiple:"
|
|
msgstr "Asignar Múltiples:"
|
|
|
|
#: editor/editor_inspector.cpp
|
|
msgid "Pinned %s"
|
|
msgstr "Fijado %s"
|
|
|
|
#: editor/editor_inspector.cpp
|
|
msgid "Unpinned %s"
|
|
msgstr "Desfijado %s"
|
|
|
|
#: editor/editor_inspector.cpp
|
|
msgid "Copy Property"
|
|
msgstr "Copiar Propiedad"
|
|
|
|
#: editor/editor_inspector.cpp
|
|
msgid "Paste Property"
|
|
msgstr "Pegar Propiedad"
|
|
|
|
#: editor/editor_inspector.cpp
|
|
msgid "Copy Property Path"
|
|
msgstr "Copiar Ruta de Propiedad"
|
|
|
|
#: editor/editor_log.cpp
|
|
msgid "Output:"
|
|
msgstr "Salida:"
|
|
|
|
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Copy Selection"
|
|
msgstr "Copiar Selección"
|
|
|
|
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
|
|
#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
|
|
#: editor/script_editor_debugger.cpp
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
|
|
#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Clear"
|
|
msgstr "Limpiar"
|
|
|
|
#: editor/editor_log.cpp
|
|
msgid "Clear Output"
|
|
msgstr "Limpiar Salida"
|
|
|
|
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Stop"
|
|
msgstr "Detener"
|
|
|
|
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
|
|
msgid "Start"
|
|
msgstr "Iniciar"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "%s/s"
|
|
msgstr "%s/s"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Down"
|
|
msgstr "Abajo"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Up"
|
|
msgstr "Arriba"
|
|
|
|
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
|
#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Node"
|
|
msgstr "Nodos"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Incoming RPC"
|
|
msgstr "RPC Entrante"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Incoming RSET"
|
|
msgstr "RSET Entrante"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Outgoing RPC"
|
|
msgstr "RPC Saliente"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Outgoing RSET"
|
|
msgstr "RSET Saliente"
|
|
|
|
#: editor/editor_node.cpp editor/project_manager.cpp
|
|
msgid "New Window"
|
|
msgstr "Nueva Ventana"
|
|
|
|
#: editor/editor_node.cpp editor/project_manager.cpp
|
|
msgid "Unnamed Project"
|
|
msgstr "Proyecto Sin Nombre"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Spins when the editor window redraws.\n"
|
|
"Update Continuously is enabled, which can increase power usage. Click to "
|
|
"disable it."
|
|
msgstr ""
|
|
"Gira cuando la ventana del editor se vuelve a dibujar.\n"
|
|
"Si Update Continuously está activado, puede incrementarse el consumo de "
|
|
"energía. Haz clic para desactivarlo."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Spins when the editor window redraws."
|
|
msgstr "Gira cuando la ventana del editor se redibuja."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Imported resources can't be saved."
|
|
msgstr "Los recursos importados no se pueden guardar."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
|
|
msgid "OK"
|
|
msgstr "Aceptar"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Error saving resource!"
|
|
msgstr "¡Error al guardar el recurso!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This resource can't be saved because it does not belong to the edited scene. "
|
|
"Make it unique first."
|
|
msgstr ""
|
|
"Este recurso no se puede guardar porque no pertenece a la escena editada. "
|
|
"Hazlo único primero."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Save Resource As..."
|
|
msgstr "Guardar Recurso Como..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't open file for writing:"
|
|
msgstr "No se puede abrir el archivo para escribir:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Requested file format unknown:"
|
|
msgstr "Formato de archivo requerido desconocido:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error while saving."
|
|
msgstr "Error al guardar."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Can't open '%s'. The file could have been moved or deleted."
|
|
msgstr ""
|
|
"No se puede abrir '%s'. El archivo puede haber sido movido o eliminado."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error while parsing '%s'."
|
|
msgstr "Error al analizar '%s'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Unexpected end of file '%s'."
|
|
msgstr "Fin de archivo '%s' inesperado."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Missing '%s' or its dependencies."
|
|
msgstr "No se encuentra '%s' o sus dependencias."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error while loading '%s'."
|
|
msgstr "Error al cargar '%s'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Saving Scene"
|
|
msgstr "Guardar Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Analyzing"
|
|
msgstr "Analizando"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Creating Thumbnail"
|
|
msgstr "Creando Miniatura"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "This operation can't be done without a tree root."
|
|
msgstr "Esta operación no puede realizarse sin una escena raíz."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
|
|
"Please resolve it and then attempt to save again."
|
|
msgstr ""
|
|
"Esta escena no puede ser guardada porque hay una inclusión cíclica de "
|
|
"instanciado.\n"
|
|
"Por favor resuélvela y prueba de nuevo."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
|
|
"be satisfied."
|
|
msgstr ""
|
|
"No se pudo guardar la escena. Las posibles dependencias (instancias o "
|
|
"herencias) no se pudieron resolver."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Could not save one or more scenes!"
|
|
msgstr "¡No se ha podido guardar una o varias escenas!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save All Scenes"
|
|
msgstr "Guardar Todas las Escenas"
|
|
|
|
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
|
msgid "Can't overwrite scene that is still open!"
|
|
msgstr "¡No se puede sobrescribir una escena que todavía está abierta!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't load MeshLibrary for merging!"
|
|
msgstr "¡No se puede cargar MeshLibrary para poder unir los datos!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error saving MeshLibrary!"
|
|
msgstr "¡Error al guardar la MeshLibrary!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't load TileSet for merging!"
|
|
msgstr "¡No se puede cargar TileSet para la combinación!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error saving TileSet!"
|
|
msgstr "¡Error al guardar el TileSet!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"An error occurred while trying to save the editor layout.\n"
|
|
"Make sure the editor's user data path is writable."
|
|
msgstr ""
|
|
"Un error ha ocurrido mientras se intentaba guardar el diseño del editor.\n"
|
|
"Asegurate de que se puede escribir en la ubicación de datos del editor del "
|
|
"usuario."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Default editor layout overridden.\n"
|
|
"To restore the Default layout to its base settings, use the Delete Layout "
|
|
"option and delete the Default layout."
|
|
msgstr ""
|
|
"Layout por defecto del editor anulado.\n"
|
|
"Para recuperar el layout predeterminado, utiliza la opción Eliminar Layout y "
|
|
"borra el layout Predeterminado."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Layout name not found!"
|
|
msgstr "¡Nombre de layout no encontrado!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Restored the Default layout to its base settings."
|
|
msgstr "Se restauró el diseño predeterminado a su configuración básica."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This resource belongs to a scene that was imported, so it's not editable.\n"
|
|
"Please read the documentation relevant to importing scenes to better "
|
|
"understand this workflow."
|
|
msgstr ""
|
|
"Este recurso pertenece a una escena importada, por tanto, no es editable.\n"
|
|
"Por favor, lee la documentación referente a la importación de escenas para "
|
|
"entender mejor el flujo de trabajo."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This resource belongs to a scene that was instanced or inherited.\n"
|
|
"Changes to it won't be kept when saving the current scene."
|
|
msgstr ""
|
|
"Este recurso pertenece a una escena instanciada o heredada.\n"
|
|
"Los cambios realizados sobre éste no se mantendrán al guardar la escena "
|
|
"actual."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This resource was imported, so it's not editable. Change its settings in the "
|
|
"import panel and then re-import."
|
|
msgstr ""
|
|
"Este recurso fue importado, por lo tanto, no es modificable. Cambia sus "
|
|
"ajustes en el panel de importación e impórtalo de nuevo."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This scene was imported, so changes to it won't be kept.\n"
|
|
"Instancing it or inheriting will allow making changes to it.\n"
|
|
"Please read the documentation relevant to importing scenes to better "
|
|
"understand this workflow."
|
|
msgstr ""
|
|
"Esta escena fue importada, por lo que los cambios no se mantendrán.\n"
|
|
"Instanciarla o heredarla permitirá realizar cambios en esta.\n"
|
|
"Por favor, lee la documentación relevante para importar escenas para "
|
|
"entender mejor este flujo de trabajo."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This is a remote object, so changes to it won't be kept.\n"
|
|
"Please read the documentation relevant to debugging to better understand "
|
|
"this workflow."
|
|
msgstr ""
|
|
"Este es un objeto remoto, por lo que los cambios en él no se mantendrán.\n"
|
|
"Por favor, lee la documentación relativa a la depuración para entender mejor "
|
|
"el flujo de trabajo."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "There is no defined scene to run."
|
|
msgstr "No hay escena definida para ejecutar."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save scene before running..."
|
|
msgstr "Guarda escena antes de ejecutar..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Could not start subprocess!"
|
|
msgstr "¡No se pudo comenzar el subproceso!"
|
|
|
|
#: editor/editor_node.cpp editor/filesystem_dock.cpp
|
|
msgid "Open Scene"
|
|
msgstr "Abrir Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Base Scene"
|
|
msgstr "Abrir Escena Base"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Open..."
|
|
msgstr "Apertura Rápida..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Open Scene..."
|
|
msgstr "Apertura Rápida de Escena..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Open Script..."
|
|
msgstr "Apertura Rápida de Script..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save & Reload"
|
|
msgstr "Guardar y Recargar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save changes to '%s' before reloading?"
|
|
msgstr "¿Guardar cambios de '%s' antes de recargar?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save & Close"
|
|
msgstr "Guardar y Cerrar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save changes to '%s' before closing?"
|
|
msgstr "¿Guardar cambios de '%s' antes de cerrar?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "%s no longer exists! Please specify a new save location."
|
|
msgstr ""
|
|
"¡%s ya no existe! Por favor, especifica una nueva ubicación de guardado."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"The current scene has no root node, but %d modified external resource(s) "
|
|
"were saved anyway."
|
|
msgstr ""
|
|
"La escena actual no tiene un nodo raíz, pero %d recurso(s) externo(s) "
|
|
"modificado(s) fueron guardados igualmente."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"A root node is required to save the scene. You can add a root node using the "
|
|
"Scene tree dock."
|
|
msgstr ""
|
|
"Se requiere un nodo raíz para guardar la escena. Puede agregar un nodo raíz "
|
|
"utilizando el muelle de árbol de escenas."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save Scene As..."
|
|
msgstr "Guardar Escena Como..."
|
|
|
|
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
|
|
msgid "This operation can't be done without a scene."
|
|
msgstr "Esta operación no puede realizarse sin una escena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export Mesh Library"
|
|
msgstr "Exportar Librería de Mallas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "This operation can't be done without a root node."
|
|
msgstr "Esta operación no puede realizarse sin un nodo raíz."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export Tile Set"
|
|
msgstr "Exportar Tile Set"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "This operation can't be done without a selected node."
|
|
msgstr "Esta operación no puede realizarse sin un nodo seleccionado."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Current scene not saved. Open anyway?"
|
|
msgstr "Escena actual no guardada ¿Abrir de todos modos?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't undo while mouse buttons are pressed."
|
|
msgstr "No se puede deshacer mientras se pulsan los botones del mouse."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Nothing to undo."
|
|
msgstr "No hay nada que deshacer."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Undo: %s"
|
|
msgstr "Deshacer: %s"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't redo while mouse buttons are pressed."
|
|
msgstr "No se puede rehacer mientras los botones del mouse están presionados."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Nothing to redo."
|
|
msgstr "No hay nada que rehacer."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Redo: %s"
|
|
msgstr "Rehacer: %s"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't reload a scene that was never saved."
|
|
msgstr "No se puede volver a cargar una escena que nunca se guardó."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Reload Saved Scene"
|
|
msgstr "Recargar Escena Guardada"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"The current scene has unsaved changes.\n"
|
|
"Reload the saved scene anyway? This action cannot be undone."
|
|
msgstr ""
|
|
"La escena actual tiene cambios sin guardar.\n"
|
|
"¿Quieres recargar la escena guardada igualmente? Esta acción no puede "
|
|
"deshacerse."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Run Scene..."
|
|
msgstr "Ejecución Rápida de Escena..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quit"
|
|
msgstr "Salir"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Yes"
|
|
msgstr "Sí"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Exit the editor?"
|
|
msgstr "¿Salir del editor?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Project Manager?"
|
|
msgstr "¿Abrir el Administrador de Proyectos?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save changes to the following scene(s) before reloading?"
|
|
msgstr "¿Guardar los cambios en las siguientes escenas antes de recargar?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save & Quit"
|
|
msgstr "Guardar y salir"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save changes to the following scene(s) before quitting?"
|
|
msgstr "¿Guardar los cambios en las siguientes escenas antes de salir?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save changes to the following scene(s) before opening Project Manager?"
|
|
msgstr ""
|
|
"¿Guardar los cambios en las siguientes escenas antes de abrir el "
|
|
"Administrador de Proyectos?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This option is deprecated. Situations where refresh must be forced are now "
|
|
"considered a bug. Please report."
|
|
msgstr ""
|
|
"Esta opción está obsoleta. Las situaciones en las que el refresco debe ser "
|
|
"forzado se consideran ahora un error. Por favor, repórtalo."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Pick a Main Scene"
|
|
msgstr "Selecciona una Escena Principal"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close Scene"
|
|
msgstr "Cerrar Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Reopen Closed Scene"
|
|
msgstr "Reabrir Escena Cerrada"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
|
|
msgstr ""
|
|
"No se pudo activar el plugin addon: Ha fallado el análisis de la "
|
|
"configuración de '%s'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Unable to find script field for addon plugin at: '%s'."
|
|
msgstr "No se pudo encontrar el campo script para el plugin de addon en: '%s'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Unable to load addon script from path: '%s'."
|
|
msgstr "No se pudo cargar el script addon desde la ruta: '%s'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Unable to load addon script from path: '%s'. This might be due to a code "
|
|
"error in that script.\n"
|
|
"Disabling the addon at '%s' to prevent further errors."
|
|
msgstr ""
|
|
"No se puede cargar el script de addon desde la ruta: '%s' Parece que hay un "
|
|
"error en el código, por favor compruebe la sintaxis.\n"
|
|
"Desactivar el addon en '%s' para prevenir mas errores."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
|
|
msgstr ""
|
|
"No se pudo cargar el script addon desde la ruta: '%s' El tipo de base no es "
|
|
"un EditorPlugin."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
|
|
msgstr ""
|
|
"No se pudo cargar el script addon desde la ruta: '%s' El script no está en "
|
|
"modo tool."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Scene '%s' was automatically imported, so it can't be modified.\n"
|
|
"To make changes to it, a new inherited scene can be created."
|
|
msgstr ""
|
|
"La escena '%s' fue importada automáticamente, por lo tanto no puede ser "
|
|
"modificada.\n"
|
|
"Para poder modificarla, se tiene que crear una nueva escena heredada."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Error loading scene, it must be inside the project path. Use 'Import' to "
|
|
"open the scene, then save it inside the project path."
|
|
msgstr ""
|
|
"Hubo un error al cargar la escena, debe estar dentro de la ruta del "
|
|
"proyecto. Utiliza «Importar» para abrir la escena, luego guárdala dentro de "
|
|
"la ruta del proyecto."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Scene '%s' has broken dependencies:"
|
|
msgstr "La escena «%s» tiene dependencias rotas:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Clear Recent Scenes"
|
|
msgstr "Limpiar escenas recientes"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"No main scene has ever been defined, select one?\n"
|
|
"You can change it later in \"Project Settings\" under the 'application' "
|
|
"category."
|
|
msgstr ""
|
|
"No se ha definido ninguna escena principal, ¿seleccionar una?\n"
|
|
"Es posible cambiarla más tarde en \"Configuración del Proyecto\" bajo la "
|
|
"categoría 'application'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Selected scene '%s' does not exist, select a valid one?\n"
|
|
"You can change it later in \"Project Settings\" under the 'application' "
|
|
"category."
|
|
msgstr ""
|
|
"La escena seleccionada '%s' no existe, ¿seleccionar una válida?\n"
|
|
"Es posible cambiarla más tarde en \"Configuración del Proyecto\" bajo la "
|
|
"categoría 'application'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Selected scene '%s' is not a scene file, select a valid one?\n"
|
|
"You can change it later in \"Project Settings\" under the 'application' "
|
|
"category."
|
|
msgstr ""
|
|
"La escena '%s' seleccionada no es un archivo de escena, ¿seleccionar uno "
|
|
"válido?\n"
|
|
"Es posible cambiarla más tarde en \"Configuración del Proyecto\" bajo la "
|
|
"categoría 'application'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save Layout"
|
|
msgstr "Guardar Layout"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Delete Layout"
|
|
msgstr "Eliminar Layout"
|
|
|
|
#: editor/editor_node.cpp editor/import_dock.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Default"
|
|
msgstr "Predeterminado"
|
|
|
|
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
|
|
msgid "Show in FileSystem"
|
|
msgstr "Mostrar en Sistema de Archivos"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play This Scene"
|
|
msgstr "Reproducir Esta Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close Tab"
|
|
msgstr "Cerrar Pestaña"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Undo Close Tab"
|
|
msgstr "Deshacer Cerrar Pestaña"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Close Other Tabs"
|
|
msgstr "Cerrar Otras Pestañas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close Tabs to the Right"
|
|
msgstr "Cerrar Pestañas a la Derecha"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close All Tabs"
|
|
msgstr "Cerrar Todas las Pestañas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Switch Scene Tab"
|
|
msgstr "Cambiar Pestaña de Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "%d more files or folders"
|
|
msgstr "%d más archivos o carpetas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "%d more folders"
|
|
msgstr "%d más carpetas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "%d more files"
|
|
msgstr "%d más archivos"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Unable to write to file '%s', file in use, locked or lacking permissions."
|
|
msgstr ""
|
|
"No se puede escribir en el archivo '%s', archivo en uso, bloqueado o sin "
|
|
"permisos."
|
|
|
|
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
|
|
#: servers/arvr/arvr_interface.cpp
|
|
msgid "Interface"
|
|
msgstr "Interfaz"
|
|
|
|
#: editor/editor_node.cpp editor/editor_settings.cpp
|
|
msgid "Scene Tabs"
|
|
msgstr "Pestaña de Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Always Show Close Button"
|
|
msgstr "Mostrar Siempre el Botón de Cierre"
|
|
|
|
#: editor/editor_node.cpp editor/editor_settings.cpp
|
|
msgid "Resize If Many Tabs"
|
|
msgstr "Redimensionar Si Hay Muchas Pestañas"
|
|
|
|
#: editor/editor_node.cpp editor/editor_settings.cpp
|
|
msgid "Minimum Width"
|
|
msgstr "Ancho Mínimo"
|
|
|
|
#: editor/editor_node.cpp editor/editor_settings.cpp
|
|
msgid "Output"
|
|
msgstr "Salida"
|
|
|
|
#: editor/editor_node.cpp editor/editor_settings.cpp
|
|
msgid "Always Clear Output On Play"
|
|
msgstr "Limpiar Siempre la Salida en la Reproducción"
|
|
|
|
#: editor/editor_node.cpp editor/editor_settings.cpp
|
|
msgid "Always Open Output On Play"
|
|
msgstr "Siempre Abrir la Salida en la Reproducción"
|
|
|
|
#: editor/editor_node.cpp editor/editor_settings.cpp
|
|
msgid "Always Close Output On Stop"
|
|
msgstr "Siempre Cerrar la Salida al Detener"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save On Focus Loss"
|
|
msgstr "Guardar Al Perder El Foco"
|
|
|
|
#: editor/editor_node.cpp editor/editor_settings.cpp
|
|
msgid "Save Each Scene On Quit"
|
|
msgstr "Guardar Cada Escena Al Salir"
|
|
|
|
#: editor/editor_node.cpp editor/editor_settings.cpp
|
|
msgid "Quit Confirmation"
|
|
msgstr "Confirmación de Salida"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Show Update Spinner"
|
|
msgstr "Mostrar Spinner de Actualización"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Update Continuously"
|
|
msgstr "Actualizar Continuamente"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Update Vital Only"
|
|
msgstr "Actualizar Solo lo Vital"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Localize Settings"
|
|
msgstr "Ajustes de Localización"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Restore Scenes On Load"
|
|
msgstr "Restaurar Escenas al Cargar"
|
|
|
|
#: editor/editor_node.cpp editor/editor_settings.cpp
|
|
msgid "Show Thumbnail On Hover"
|
|
msgstr "Mostrar Miniatura Al Pasar El Ratón Por Encima"
|
|
|
|
#: editor/editor_node.cpp editor/editor_settings.cpp
|
|
msgid "Inspector"
|
|
msgstr "Inspector"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Default Property Name Style"
|
|
msgstr "Estilo del nombre de la Propiedad Predeterminada"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Default Float Step"
|
|
msgstr "Escalonado de Flotantes Predeterminado"
|
|
|
|
#: editor/editor_node.cpp scene/gui/tree.cpp
|
|
msgid "Disable Folding"
|
|
msgstr "Desactivar Plegado"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Auto Unfold Foreign Scenes"
|
|
msgstr "Despliegue Automático de Escenas Externas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Horizontal Vector2 Editing"
|
|
msgstr "Edición Horizontal De Vector2"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Horizontal Vector Types Editing"
|
|
msgstr "Edición de Tipos de Vectores Horizontales"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Resources In Current Inspector"
|
|
msgstr "Recursos Abiertos en el Inspector Actual"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Resources To Open In New Inspector"
|
|
msgstr "Recursos Para Abrir En Nuevo Inspector"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Default Color Picker Mode"
|
|
msgstr "Modo de Selección de Color Predeterminado"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Version Control"
|
|
msgstr "Control de Versiones"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Username"
|
|
msgstr "Nombre de usuario"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "SSH Public Key Path"
|
|
msgstr "Ruta de la clave pública SSH"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "SSH Private Key Path"
|
|
msgstr "Ruta de la Clave Privada SSH"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Dock Position"
|
|
msgstr "Posición del Dock"
|
|
|
|
#: editor/editor_node.cpp editor/editor_plugin.cpp
|
|
msgid "Distraction Free Mode"
|
|
msgstr "Modo Sin Distracciones"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Toggle distraction-free mode."
|
|
msgstr "Act./Desact. modo sin distracciones."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Add a new scene."
|
|
msgstr "Añadir nueva escena."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Scene"
|
|
msgstr "Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Go to previously opened scene."
|
|
msgstr "Ir a la escena abierta previamente."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Copy Text"
|
|
msgstr "Copiar Texto"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Next tab"
|
|
msgstr "Siguiente pestaña"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Previous tab"
|
|
msgstr "Anterior pestaña"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Filter Files..."
|
|
msgstr "Filtrar Archivos..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Operations with scene files."
|
|
msgstr "Operaciones con archivos de escena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "New Scene"
|
|
msgstr "Nueva Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "New Inherited Scene..."
|
|
msgstr "Nueva Escena Heredada..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Scene..."
|
|
msgstr "Abrir Escena..."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Open Recent"
|
|
msgstr "Abrir Reciente"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save Scene"
|
|
msgstr "Guardar Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Convert To..."
|
|
msgstr "Convertir a..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "MeshLibrary..."
|
|
msgstr "Biblioteca de malla..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "TileSet..."
|
|
msgstr "TileSet..."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Undo"
|
|
msgstr "Deshacer"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Redo"
|
|
msgstr "Rehacer"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Miscellaneous project or scene-wide tools."
|
|
msgstr "Herramientas variadas de proyecto o escena."
|
|
|
|
#: editor/editor_node.cpp editor/project_manager.cpp
|
|
#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
|
|
#: modules/mono/godotsharp_dirs.cpp
|
|
msgid "Project"
|
|
msgstr "Proyecto"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Project Settings..."
|
|
msgstr "Configuración del Proyecto..."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Set Up Version Control"
|
|
msgstr "Configurar Control de Versiones"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Shut Down Version Control"
|
|
msgstr "Desactivar Control de Versiones"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export..."
|
|
msgstr "Exportar…"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Install Android Build Template..."
|
|
msgstr "Instalar Plantilla de Compilación de Android..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open User Data Folder"
|
|
msgstr "Abrir Carpeta de Datos del Usuario"
|
|
|
|
#: editor/editor_node.cpp editor/editor_settings.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Tools"
|
|
msgstr "Herramientas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Orphan Resource Explorer..."
|
|
msgstr "Explorador de Recursos Huérfanos..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Reload Current Project"
|
|
msgstr "Recargar proyecto actual"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quit to Project List"
|
|
msgstr "Salir al Listado de Proyectos"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Deploy with Remote Debug"
|
|
msgstr "Exportar con Depuración Remota"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, using one-click deploy will make the executable "
|
|
"attempt to connect to this computer's IP so the running project can be "
|
|
"debugged.\n"
|
|
"This option is intended to be used for remote debugging (typically with a "
|
|
"mobile device).\n"
|
|
"You don't need to enable it to use the GDScript debugger locally."
|
|
msgstr ""
|
|
"Cuando esta opción está activada, al utilizar el despliegue con un clic, el "
|
|
"ejecutable intentará conectarse a la IP de este equipo para que el proyecto "
|
|
"en ejecución pueda ser depurado.\n"
|
|
"Esta opción está pensada para ser usada en la depuración remota (normalmente "
|
|
"con un dispositivo móvil).\n"
|
|
"No es necesario habilitarla para usar el depurador GDScript localmente."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Small Deploy with Network Filesystem"
|
|
msgstr "Despliegue Reducido con el Sistema de Archivos en Red"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, using one-click deploy for Android will only "
|
|
"export an executable without the project data.\n"
|
|
"The filesystem will be provided from the project by the editor over the "
|
|
"network.\n"
|
|
"On Android, deploying will use the USB cable for faster performance. This "
|
|
"option speeds up testing for projects with large assets."
|
|
msgstr ""
|
|
"Cuando esta opción está activada, al usar el despliegue con un clic para "
|
|
"Android sólo se exportará un ejecutable sin los datos del proyecto.\n"
|
|
"El sistema de archivos será proporcionado desde el proyecto por el editor a "
|
|
"través de la red.\n"
|
|
"En Android, el despliegue usará el cable USB para un rendimiento más rápido. "
|
|
"Esta opción acelera las pruebas de los proyectos con recursos grandes."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Visible Collision Shapes"
|
|
msgstr "Ver Formas de Colisión"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
|
|
"3D) will be visible in the running project."
|
|
msgstr ""
|
|
"Cuando esta opción está activada, las formas de colisión y los nodos de "
|
|
"raycast (para 2D y 3D) serán visibles en el proyecto en ejecución."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Visible Navigation"
|
|
msgstr "Navegación Visible"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, navigation meshes and polygons will be visible "
|
|
"in the running project."
|
|
msgstr ""
|
|
"Cuando esta opción está activada, las mallas de navegación y los polígonos "
|
|
"serán visibles en el proyecto en ejecución."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Force Shader Fallbacks"
|
|
msgstr "Forzar Shader Fallbacks"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, shaders will be used in their fallback form "
|
|
"(either visible via an ubershader or hidden) during all the run time.\n"
|
|
"This is useful for verifying the look and performance of fallbacks, which "
|
|
"are normally displayed briefly.\n"
|
|
"Asynchronous shader compilation must be enabled in the project settings for "
|
|
"this option to make a difference."
|
|
msgstr ""
|
|
"Cuando esta opción está activada, los shaders se utilizarán en su forma de "
|
|
"fallback (ya sea visible a través de un ubershader u oculto) durante todo el "
|
|
"tiempo de ejecución.\n"
|
|
"Esto es útil para verificar el aspecto y el rendimiento de los fallbacks, "
|
|
"que normalmente se muestran brevemente.\n"
|
|
"La compilación asíncrona de los shaders debe estar activada en la "
|
|
"configuración del proyecto para que esta opción suponga una diferencia."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Synchronize Scene Changes"
|
|
msgstr "Sincronizar Cambios de Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, any changes made to the scene in the editor "
|
|
"will be replicated in the running project.\n"
|
|
"When used remotely on a device, this is more efficient when the network "
|
|
"filesystem option is enabled."
|
|
msgstr ""
|
|
"Cuando esta opción está activada, cualquier cambio hecho a la escena en el "
|
|
"editor será replicado en el proyecto en ejecución.\n"
|
|
"Cuando se utiliza de forma remota en un dispositivo, esto es más eficiente "
|
|
"cuando la opción de sistema de archivos en red está activada."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Synchronize Script Changes"
|
|
msgstr "Sincronizar Cambios de Scripts"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, any script that is saved will be reloaded in "
|
|
"the running project.\n"
|
|
"When used remotely on a device, this is more efficient when the network "
|
|
"filesystem option is enabled."
|
|
msgstr ""
|
|
"Cuando esta opción está activada, cualquier script que se guarde se "
|
|
"recargará en el proyecto en ejecución.\n"
|
|
"Cuando se utiliza de forma remota en un dispositivo, esto es más eficiente "
|
|
"cuando la opción de sistema de archivos en red está activada."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Editor Settings..."
|
|
msgstr "Configuración del Editor..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Editor Layout"
|
|
msgstr "Layout del Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Take Screenshot"
|
|
msgstr "Realizar Captura de Pantalla"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Screenshots are stored in the Editor Data/Settings Folder."
|
|
msgstr ""
|
|
"Las capturas de pantalla se almacenan en la carpeta Editor de Datos / "
|
|
"Configuración."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Toggle Fullscreen"
|
|
msgstr "Cambiar a Pantalla Completa"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Editor Data/Settings Folder"
|
|
msgstr "Abrir Editor de Datos/Carpeta de Configuración"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Editor Data Folder"
|
|
msgstr "Abrir Carpeta de Editor de Datos"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Editor Settings Folder"
|
|
msgstr "Abrir Carpeta de Configuración del Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Manage Editor Features..."
|
|
msgstr "Administrar Características del Editor..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Manage Export Templates..."
|
|
msgstr "Administrar Plantillas de Exportación..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Online Documentation"
|
|
msgstr "Documentación en línea"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Questions & Answers"
|
|
msgstr "Preguntas & Respuestas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Report a Bug"
|
|
msgstr "Reportar un Bug"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Suggest a Feature"
|
|
msgstr "Sugerir una característica"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Send Docs Feedback"
|
|
msgstr "Enviar Feedback de la Documentación"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Community"
|
|
msgstr "Comunidad"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "About Godot"
|
|
msgstr "Sobre Godot"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Support Godot Development"
|
|
msgstr "Apoyar el desarrollo de Godot"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play the project."
|
|
msgstr "Reproducir el proyecto."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play"
|
|
msgstr "Reproducir"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Pause the scene execution for debugging."
|
|
msgstr "Pausar la ejecución de la escena para depurarla."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Pause Scene"
|
|
msgstr "Pausar Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Stop the scene."
|
|
msgstr "Detener la escena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play the edited scene."
|
|
msgstr "Reproducir la escena editada."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play Scene"
|
|
msgstr "Reproducir Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play custom scene"
|
|
msgstr "Reproducir escena personalizada"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play Custom Scene"
|
|
msgstr "Reproducir Escena Personalizada"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Changing the video driver requires restarting the editor."
|
|
msgstr "Cambiar el driver de vídeo requiere reiniciar el editor."
|
|
|
|
#: editor/editor_node.cpp editor/project_settings_editor.cpp
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Save & Restart"
|
|
msgstr "Guardar y Reiniciar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Update All Changes"
|
|
msgstr "Actualizar todos los cambios"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Update Vital Changes"
|
|
msgstr "Actualizar cambios vitales"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Hide Update Spinner"
|
|
msgstr "Ocultar Spinner de Actualización"
|
|
|
|
#: editor/editor_node.cpp editor/editor_settings.cpp
|
|
#: editor/fileserver/editor_file_server.cpp
|
|
#: modules/fbx/editor_scene_importer_fbx.cpp
|
|
msgid "FileSystem"
|
|
msgstr "Sistema de Archivos"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Expand Bottom Panel"
|
|
msgstr "Expandir Panel Inferior"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Don't Save"
|
|
msgstr "No Guardar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Android build template is missing, please install relevant templates."
|
|
msgstr ""
|
|
"Falta la plantilla de compilación de Android, por favor, instala las "
|
|
"plantillas correspondientes."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Manage Templates"
|
|
msgstr "Administrar Plantillas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Install from file"
|
|
msgstr "Instalar desde archivo"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Select android sources file"
|
|
msgstr "Seleccionar el archivo fuente de Android"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This will set up your project for custom Android builds by installing the "
|
|
"source template to \"res://android/build\".\n"
|
|
"You can then apply modifications and build your own custom APK on export "
|
|
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
|
|
"Note that in order to make custom builds instead of using pre-built APKs, "
|
|
"the \"Use Custom Build\" option should be enabled in the Android export "
|
|
"preset."
|
|
msgstr ""
|
|
"Esto configurará tu proyecto para las compilaciones personalizadas de "
|
|
"Android instalando la plantilla base en \"res://android/build\".\n"
|
|
"Luego podrás aplicar las modificaciones y compilar tu propio APK "
|
|
"personalizado al exportarlo (agregando módulos, cambiando el AndroidManifest."
|
|
"xml, etc.).\n"
|
|
"Ten en cuenta que para realizar compilaciones personalizadas en lugar de "
|
|
"usar APKs predefinidos, la opción \"Usar Compilación Personalizada\" debería "
|
|
"estar habilitada en la configuración de exportación de Android."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"The Android build template is already installed in this project and it won't "
|
|
"be overwritten.\n"
|
|
"Remove the \"res://android/build\" directory manually before attempting this "
|
|
"operation again."
|
|
msgstr ""
|
|
"La plantilla de compilación de Android ya está instalada y no se "
|
|
"sobrescribirá.\n"
|
|
"Elimina el directorio \"res://android/build\" manualmente antes de intentar "
|
|
"esta operación nuevamente."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Import Templates From ZIP File"
|
|
msgstr "Importar plantillas desde un archivo ZIP"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Template Package"
|
|
msgstr "Paquete de Plantillas"
|
|
|
|
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
|
|
msgid "Export Library"
|
|
msgstr "Exportar Librería"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Merge With Existing"
|
|
msgstr "Combinar Con Existentes"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Apply MeshInstance Transforms"
|
|
msgstr "Aplicar Transformaciones al MeshInstance"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open & Run a Script"
|
|
msgstr "Abrir y Ejecutar un Script"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"The following files are newer on disk.\n"
|
|
"What action should be taken?"
|
|
msgstr ""
|
|
"Los siguientes archivos son nuevos en disco.\n"
|
|
"¿Qué acción se debería tomar?"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Reload"
|
|
msgstr "Recargar"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Resave"
|
|
msgstr "Volver a Guardar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "New Inherited"
|
|
msgstr "Nueva Escena Heredada"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Load Errors"
|
|
msgstr "Errores de carga"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Select"
|
|
msgstr "Seleccionar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Select Current"
|
|
msgstr "Seleccionar actual"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open 2D Editor"
|
|
msgstr "Abrir Editor 2D"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open 3D Editor"
|
|
msgstr "Abrir Editor 3D"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Script Editor"
|
|
msgstr "Abrir Editor de Script"
|
|
|
|
#: editor/editor_node.cpp editor/project_manager.cpp
|
|
msgid "Open Asset Library"
|
|
msgstr "Abrir Librería de Assets"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open the next Editor"
|
|
msgstr "Abrir Editor siguiente"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open the previous Editor"
|
|
msgstr "Abrir Editor anterior"
|
|
|
|
#: editor/editor_node.h
|
|
msgid "Warning!"
|
|
msgstr "¡Advertencia!"
|
|
|
|
#: editor/editor_path.cpp
|
|
msgid "No sub-resources found."
|
|
msgstr "No se encontró ningún sub-recurso."
|
|
|
|
#: editor/editor_path.cpp
|
|
msgid "Open a list of sub-resources."
|
|
msgstr "Abra una lista de sub-recursos."
|
|
|
|
#: editor/editor_plugin.cpp
|
|
msgid "Creating Mesh Previews"
|
|
msgstr "Creando Previsualización de Mallas"
|
|
|
|
#: editor/editor_plugin.cpp
|
|
msgid "Thumbnail..."
|
|
msgstr "Miniatura..."
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Main Script:"
|
|
msgstr "Script Principal:"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Edit Plugin"
|
|
msgstr "Editar Plugin"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Installed Plugins:"
|
|
msgstr "Plugins Instalados:"
|
|
|
|
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
|
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
|
|
msgid "Update"
|
|
msgstr "Actualizar"
|
|
|
|
#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
|
|
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Version"
|
|
msgstr "Versión"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Author"
|
|
msgstr "Autor"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
|
msgid "Status"
|
|
msgstr "Estado"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Measure:"
|
|
msgstr "Medida:"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Frame Time (ms)"
|
|
msgstr "Duración de Fotogramas (ms)"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Average Time (ms)"
|
|
msgstr "Tiempo Promedio (ms)"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Frame %"
|
|
msgstr "Fotograma %"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Physics Frame %"
|
|
msgstr "Fotogramas de Física %"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Inclusive"
|
|
msgstr "Inclusivo"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Self"
|
|
msgstr "Propio"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid ""
|
|
"Inclusive: Includes time from other functions called by this function.\n"
|
|
"Use this to spot bottlenecks.\n"
|
|
"\n"
|
|
"Self: Only count the time spent in the function itself, not in other "
|
|
"functions called by that function.\n"
|
|
"Use this to find individual functions to optimize."
|
|
msgstr ""
|
|
"Inclusivo: Incluye el tiempo de otras funciones llamadas por esta función.\n"
|
|
"Utilízalo para detectar cuellos de botella.\n"
|
|
"\n"
|
|
"Propio: Sólo contabiliza el tiempo empleado en la propia función, no en "
|
|
"otras funciones llamadas por esa función.\n"
|
|
"Utilízalo para buscar funciones individuales que optimizar."
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Frame #:"
|
|
msgstr "Fotograma #:"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Calls"
|
|
msgstr "Llamadas"
|
|
|
|
#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Debugger"
|
|
msgstr "Depurador"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Profiler Frame History Size"
|
|
msgstr "Tamaño del Historial del Perfilador de Fotogramas"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Profiler Frame Max Functions"
|
|
msgstr "Máximo de Funciones del Cuadro del Profiler"
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid "Edit Text:"
|
|
msgstr "Editar Texto:"
|
|
|
|
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "On"
|
|
msgstr "Activado"
|
|
|
|
#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
|
|
#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
|
|
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
|
|
#: scene/main/canvas_layer.cpp
|
|
msgid "Layer"
|
|
msgstr "Capa"
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid "Bit %d, value %d"
|
|
msgstr "Bit %d, valor %d"
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid "[Empty]"
|
|
msgstr "[Vacío]"
|
|
|
|
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
|
|
msgid "Assign..."
|
|
msgstr "Asignar..."
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid "Invalid RID"
|
|
msgstr "RID inválido"
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid ""
|
|
"Can't create a ViewportTexture on resources saved as a file.\n"
|
|
"Resource needs to belong to a scene."
|
|
msgstr ""
|
|
"No se puede crear un ViewportTexture en un recurso guardado como un "
|
|
"archivo.\n"
|
|
"El recurso necesita pertenecer a una escena."
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid ""
|
|
"Can't create a ViewportTexture on this resource because it's not set as "
|
|
"local to scene.\n"
|
|
"Please switch on the 'local to scene' property on it (and all resources "
|
|
"containing it up to a node)."
|
|
msgstr ""
|
|
"No se puede crear una ViewportTexture en este recurso porque no esta "
|
|
"asignado como local a la escena.\n"
|
|
"Por favor activa la propiedad 'local a escena' en él (y en todos los "
|
|
"recursos que lo contienen hasta un nodo)."
|
|
|
|
#: editor/editor_properties.cpp editor/property_editor.cpp
|
|
msgid "Pick a Viewport"
|
|
msgstr "Selecciona un Viewport"
|
|
|
|
#: editor/editor_properties.cpp editor/property_editor.cpp
|
|
msgid "Selected node is not a Viewport!"
|
|
msgstr "¡El nodo seleccionado no es un Viewport!"
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Size:"
|
|
msgstr "Tamaño:"
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
msgid "Page:"
|
|
msgstr "Página:"
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove Item"
|
|
msgstr "Eliminar Elemento"
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
msgid "New Key:"
|
|
msgstr "Nueva Clave:"
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
msgid "New Value:"
|
|
msgstr "Nuevo Valor:"
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
msgid "Add Key/Value Pair"
|
|
msgstr "Agregar Par Clave/Valor"
|
|
|
|
#: editor/editor_resource_picker.cpp
|
|
msgid ""
|
|
"The selected resource (%s) does not match any type expected for this "
|
|
"property (%s)."
|
|
msgstr ""
|
|
"El recurso seleccionado (%s) no coincide con ningún tipo esperado para esta "
|
|
"propiedad (%s)."
|
|
|
|
#: editor/editor_resource_picker.cpp
|
|
msgid "Quick Load"
|
|
msgstr "Carga Rápida"
|
|
|
|
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
|
|
msgid "Make Unique"
|
|
msgstr "Hacer Único"
|
|
|
|
#: editor/editor_resource_picker.cpp
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
|
|
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Paste"
|
|
msgstr "Pegar"
|
|
|
|
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
|
|
msgid "Convert to %s"
|
|
msgstr "Convertir a %s"
|
|
|
|
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
|
|
msgid "New %s"
|
|
msgstr "Nuevo %s"
|
|
|
|
#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
#: modules/visual_script/visual_script_yield_nodes.cpp
|
|
msgid "Base Type"
|
|
msgstr "Tipo Base"
|
|
|
|
#: editor/editor_resource_picker.cpp
|
|
msgid "Edited Resource"
|
|
msgstr "Recurso Editado"
|
|
|
|
#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
|
|
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
|
|
msgid "Editable"
|
|
msgstr "Editable"
|
|
|
|
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
|
|
msgid "New Script"
|
|
msgstr "Nuevo Script"
|
|
|
|
#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
|
|
msgid "Extend Script"
|
|
msgstr "Extender Script"
|
|
|
|
#: editor/editor_resource_picker.cpp
|
|
msgid "Script Owner"
|
|
msgstr "Propietario del Script"
|
|
|
|
#: editor/editor_run_native.cpp
|
|
msgid ""
|
|
"No runnable export preset found for this platform.\n"
|
|
"Please add a runnable preset in the Export menu or define an existing preset "
|
|
"as runnable."
|
|
msgstr ""
|
|
"No se ha encontrado ningún preset de exportación ejecutable para esta "
|
|
"plataforma.\n"
|
|
"Por favor, añade un preset ejecutable en el menú de exportación o define un "
|
|
"preset existente como ejecutable."
|
|
|
|
#: editor/editor_run_native.cpp
|
|
msgid "Project Run"
|
|
msgstr "Ejecutar Proyecto"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Write your logic in the _run() method."
|
|
msgstr "Escribe tu lógica en el método _run()."
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "There is an edited scene already."
|
|
msgstr "Ya hay una escena editada."
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Couldn't instance script:"
|
|
msgstr "No se pudo instanciar el script:"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Did you forget the 'tool' keyword?"
|
|
msgstr "¿Olvidaste la palabra clave 'tool'?"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Couldn't run script:"
|
|
msgstr "No se pudo ejecutar el script:"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Did you forget the '_run' method?"
|
|
msgstr "Te olvidaste del método '_run'?"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Editor Language"
|
|
msgstr "Idioma del Editor"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Display Scale"
|
|
msgstr "Escala de Visualización"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Custom Display Scale"
|
|
msgstr "Escala De Visualización Personalizada"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Main Font Size"
|
|
msgstr "Tamaño De La Fuente Principal"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Code Font Size"
|
|
msgstr "Tamaño De La Fuente Del Código"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Font Antialiased"
|
|
msgstr "Fuente Suavizada"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Font Hinting"
|
|
msgstr "Alinear Fuente"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Main Font"
|
|
msgstr "Fuente Principal"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Main Font Bold"
|
|
msgstr "Fuente Principal En Negrita"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Code Font"
|
|
msgstr "Código Fuente"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Dim Editor On Dialog Popup"
|
|
msgstr "Atenuar Editor en Diálogo de Popup"
|
|
|
|
#: editor/editor_settings.cpp main/main.cpp
|
|
msgid "Low Processor Mode Sleep (µsec)"
|
|
msgstr "Modo de Reposo en Consumo Bajo del Procesador (µsec)"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Unfocused Low Processor Mode Sleep (µsec)"
|
|
msgstr "Modo de Bajo Uso del Procesador Desconectado (µseg)"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Separate Distraction Mode"
|
|
msgstr "Modo de Distracción Separado"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Automatically Open Screenshots"
|
|
msgstr "Abrir Capturas De Pantalla Automáticamente"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Max Array Dictionary Items Per Page"
|
|
msgstr "Cantidad Máxima de Elementos del Diccionario por Página"
|
|
|
|
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
|
|
#: scene/register_scene_types.cpp
|
|
msgid "Theme"
|
|
msgstr "Theme"
|
|
|
|
#: editor/editor_settings.cpp editor/import_dock.cpp
|
|
msgid "Preset"
|
|
msgstr "Preajuste"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Icon And Font Color"
|
|
msgstr "Color De Ícono Y Fuente"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Base Color"
|
|
msgstr "Color Base"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Accent Color"
|
|
msgstr "Color de Acento"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/environment.cpp
|
|
msgid "Contrast"
|
|
msgstr "Contraste"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Relationship Line Opacity"
|
|
msgstr "Opacidad De Línea De Relación"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Highlight Tabs"
|
|
msgstr "Pestañas Destacadas"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Border Size"
|
|
msgstr "Tamaño del Borde"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Use Graph Node Headers"
|
|
msgstr "Usar Cabeceras De Nodos Gráficos"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Additional Spacing"
|
|
msgstr "Espacio Adicional"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Custom Theme"
|
|
msgstr "Tema Personalizado"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Show Script Button"
|
|
msgstr "Mostrar Botón de Script"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Directories"
|
|
msgstr "Directorios"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Autoscan Project Path"
|
|
msgstr "Autoescaneo de la Ruta del Proyecto"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Default Project Path"
|
|
msgstr "Ruta del Proyecto Predeterminada"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "On Save"
|
|
msgstr "Al Guardar"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Compress Binary Resources"
|
|
msgstr "Comprimir Recursos Binarios"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Safe Save On Backup Then Rename"
|
|
msgstr "Guardar de Forma Segura en el Backup y luego Renombrar"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "File Dialog"
|
|
msgstr "Diálogo de Archivo"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Thumbnail Size"
|
|
msgstr "Tamaño de las Miniaturas"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Docks"
|
|
msgstr "Paneles"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Scene Tree"
|
|
msgstr "Árbol de Escenas"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Start Create Dialog Fully Expanded"
|
|
msgstr "Comenzar Diálogo de Creación Expandido"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Always Show Folders"
|
|
msgstr "Siempre Mostrar Carpetas"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Property Editor"
|
|
msgstr "Editor de Propiedades"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Auto Refresh Interval"
|
|
msgstr "Intervalo de Auto Refrescar"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Subresource Hue Tint"
|
|
msgstr "Subrecurso Tinte del Tono"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Color Theme"
|
|
msgstr "Tema de Color"
|
|
|
|
#: editor/editor_settings.cpp scene/3d/label_3d.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Line Spacing"
|
|
msgstr "Espaciado de Línea"
|
|
|
|
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
|
|
#: modules/gdscript/editor/gdscript_highlighter.cpp
|
|
msgid "Highlighting"
|
|
msgstr "Resaltado"
|
|
|
|
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
|
|
msgid "Syntax Highlighting"
|
|
msgstr "Resaltador de Sintaxis"
|
|
|
|
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
|
|
msgid "Highlight All Occurrences"
|
|
msgstr "Resaltar Todas las Ocurrencias"
|
|
|
|
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
|
|
msgid "Highlight Current Line"
|
|
msgstr "Resaltar la Línea Actual"
|
|
|
|
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
|
|
msgid "Highlight Type Safe Lines"
|
|
msgstr "Resaltar Líneas con Tipado Seguro"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Indent"
|
|
msgstr "Indentar"
|
|
|
|
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
|
|
msgid "Auto Indent"
|
|
msgstr "Auto Sangría"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Convert Indent On Save"
|
|
msgstr "Convertir Sangría al Guardar"
|
|
|
|
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
|
|
msgid "Draw Tabs"
|
|
msgstr "Dibujar Pestañas"
|
|
|
|
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
|
|
msgid "Draw Spaces"
|
|
msgstr "Dibujar Espacios"
|
|
|
|
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
|
|
#: scene/main/scene_tree.cpp scene/resources/world.cpp
|
|
#: scene/resources/world_2d.cpp
|
|
msgid "Navigation"
|
|
msgstr "Navegación"
|
|
|
|
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
|
|
msgid "Smooth Scrolling"
|
|
msgstr "Desplazamiento Suave"
|
|
|
|
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
|
|
msgid "V Scroll Speed"
|
|
msgstr "Velocidad Desplazamiento V"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Show Minimap"
|
|
msgstr "Mostrar Minimapa"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Minimap Width"
|
|
msgstr "Ancho del Minimapa"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Mouse Extra Buttons Navigate History"
|
|
msgstr "Botones Extra del Mouse para Navegar por el Historial"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Drag And Drop Selection"
|
|
msgstr "Arrastrar y Soltar la Selección"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Stay In Script Editor On Node Selected"
|
|
msgstr "Permanecer En Editor de Scripts En Nodo Seleccionado"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Appearance"
|
|
msgstr "Apariencia"
|
|
|
|
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
|
|
msgid "Show Line Numbers"
|
|
msgstr "Mostrar Números de Línea"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Line Numbers Zero Padded"
|
|
msgstr "Números de Línea con Cero Relleno"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Show Bookmark Gutter"
|
|
msgstr "Mostrar Margen de Marcador"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Show Breakpoint Gutter"
|
|
msgstr "Mostrar Margen de Puntos de Interrupción"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Show Info Gutter"
|
|
msgstr "Mostrar Margen de Información"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Code Folding"
|
|
msgstr "Plegado de Código"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Word Wrap"
|
|
msgstr "Ajuste de Palabras"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Show Line Length Guidelines"
|
|
msgstr "Mostrar Guías de Longitud de Línea"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Line Length Guideline Soft Column"
|
|
msgstr "Directriz de longitud de Línea de Columna Flexible"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Line Length Guideline Hard Column"
|
|
msgstr "Longitud de Línea de la Guía de la Columna Rígida"
|
|
|
|
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Script List"
|
|
msgstr "Lista de Scripts"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Show Members Overview"
|
|
msgstr "Mostrar Vista General de Miembros"
|
|
|
|
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Files"
|
|
msgstr "Archivos"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Trim Trailing Whitespace On Save"
|
|
msgstr "Eliminar Espacios Sobrantes al Guardar"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Autosave Interval Secs"
|
|
msgstr "Segundos de Intervalo de Autoguardado"
|
|
|
|
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Restore Scripts On Load"
|
|
msgstr "Restablecer Scripts al Cargar"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Auto Reload And Parse Scripts On Save"
|
|
msgstr "Recarga Automática y Análisis de Scripts al Guardar"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Auto Reload Scripts On External Change"
|
|
msgstr "Recarga Automática de Scripts en Caso de Cambio Externo"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Create Signal Callbacks"
|
|
msgstr "Crear Llamadas de la Señal"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Sort Members Outline Alphabetically"
|
|
msgstr "Ordenar el Esquema de Miembros Alfabéticamente"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Cursor"
|
|
msgstr "Cursor"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Scroll Past End Of File"
|
|
msgstr "Desplazarse Más Allá del Final del Archivo"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Block Caret"
|
|
msgstr "Caret de Bloque"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Caret Blink"
|
|
msgstr "Parpadeo de Caret"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Caret Blink Speed"
|
|
msgstr "Velocidad de Parpadeo de Caret"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Right Click Moves Caret"
|
|
msgstr "Clic Derecho Mueve el Carrete"
|
|
|
|
#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
|
|
#: modules/gdscript/gdscript_editor.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Completion"
|
|
msgstr "Completar"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Idle Parse Delay"
|
|
msgstr "Espera de Análisis Después de Inactividad"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Auto Brace Complete"
|
|
msgstr "Autocompletar Paréntesis"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Code Complete Delay"
|
|
msgstr "Espera de Completado de Código"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Put Callhint Tooltip Below Current Line"
|
|
msgstr "Colocar Tooltip de Llamada Debajo de la Línea Actual"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Callhint Tooltip Offset"
|
|
msgstr "Offset del Tooltip de Llamada"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Complete File Paths"
|
|
msgstr "Completar Rutas de Archivos"
|
|
|
|
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
|
|
msgid "Add Type Hints"
|
|
msgstr "Añadir Sugerencias de Tipo"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Use Single Quotes"
|
|
msgstr "Usar Comillas Simples"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Show Help Index"
|
|
msgstr "Mostrar Índice de Ayuda"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Help Font Size"
|
|
msgstr "Tamaño de Fuente de Ayuda"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Help Source Font Size"
|
|
msgstr "Tamaño de Fuente de Código de Ayuda"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Help Title Font Size"
|
|
msgstr "Tamaño de Fuente del Título de Ayuda"
|
|
|
|
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Grid Map"
|
|
msgstr "Mapeo de Cuadrícula"
|
|
|
|
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Pick Distance"
|
|
msgstr "Distancia de Selección"
|
|
|
|
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Preview Size"
|
|
msgstr "Tamaño de Vista Previa"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Primary Grid Color"
|
|
msgstr "Color Primario de Cuadrícula"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Secondary Grid Color"
|
|
msgstr "Color Secundario de Cuadrícula"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Selection Box Color"
|
|
msgstr "Color de Caja de Selección"
|
|
|
|
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
|
|
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
|
msgid "3D Gizmos"
|
|
msgstr "Gizmos 3D"
|
|
|
|
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
|
|
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
|
msgid "Gizmo Colors"
|
|
msgstr "Colores de Gizmo"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Instanced"
|
|
msgstr "Instanciado"
|
|
|
|
#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Joint"
|
|
msgstr "Articulación"
|
|
|
|
#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
|
|
#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
|
|
#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
|
|
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
|
|
#: servers/physics_server.cpp
|
|
msgid "Shape"
|
|
msgstr "Forma"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Primary Grid Steps"
|
|
msgstr "Pasos de la Cuadrícula Primaria"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Grid Size"
|
|
msgstr "Tamaño de la Cuadrícula"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Grid Division Level Max"
|
|
msgstr "Nivel Máximo de División de Cuadrícula"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Grid Division Level Min"
|
|
msgstr "Nivel Mínimo de División de Cuadrícula"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Grid Division Level Bias"
|
|
msgstr "Sesgo del Nivel de División de la Cuadrícula"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Grid XZ Plane"
|
|
msgstr "Cuadrícula Plano XZ"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Grid XY Plane"
|
|
msgstr "Cuadrícula Plano XY"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Grid YZ Plane"
|
|
msgstr "Cuadrícula Plano YZ"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Default FOV"
|
|
msgstr "FOV Predeterminado"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Default Z Near"
|
|
msgstr "Z Cercano Predeterminado"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Default Z Far"
|
|
msgstr "Z Lejano Predeterminado"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Lightmap Baking Number Of CPU Threads"
|
|
msgstr "Número de Hilos de la CPU para el Lightmap Baking"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Navigation Scheme"
|
|
msgstr "Esquema de Navegación"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Invert Y Axis"
|
|
msgstr "Invertir Eje Y"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Invert X Axis"
|
|
msgstr "Invertir Eje X"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Zoom Style"
|
|
msgstr "Estilo de Zoom"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Emulate Numpad"
|
|
msgstr "Emular Teclado Numérico"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Emulate 3 Button Mouse"
|
|
msgstr "Emular Mouse de 3 Botones"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Orbit Modifier"
|
|
msgstr "Modificador de Órbita"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Pan Modifier"
|
|
msgstr "Modificador Panorámico"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Zoom Modifier"
|
|
msgstr "Modificador de Zoom"
|
|
|
|
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Warped Mouse Panning"
|
|
msgstr "Paneo del Mouse Deformado"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Navigation Feel"
|
|
msgstr "Sensación de Navegación"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Orbit Sensitivity"
|
|
msgstr "Sensibilidad de Órbita"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Orbit Inertia"
|
|
msgstr "Inercia de Órbita"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Translation Inertia"
|
|
msgstr "Inercia de Traslación"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Zoom Inertia"
|
|
msgstr "Inercia de Zoom"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Freelook"
|
|
msgstr "Vista Libre"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Freelook Navigation Scheme"
|
|
msgstr "Esquema de Navegación de Vista Libre"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Freelook Sensitivity"
|
|
msgstr "Sensibilidad de Vista Libre"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Freelook Inertia"
|
|
msgstr "Inercia de Vista Libre"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Freelook Base Speed"
|
|
msgstr "Velocidad Base de Vista Libre"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Freelook Activation Modifier"
|
|
msgstr "Modificador de Activación de Vista Libre"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Freelook Speed Zoom Link"
|
|
msgstr "Velocidad de Zoom de Vista Libre"
|
|
|
|
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Grid Color"
|
|
msgstr "Color de Cuadrícula"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Guides Color"
|
|
msgstr "Color de Guías"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Smart Snapping Line Color"
|
|
msgstr "Color de Línea de Snapping Inteligente"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Bone Width"
|
|
msgstr "Anchura de Hueso"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Bone Color 1"
|
|
msgstr "Color Hueso 1"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Bone Color 2"
|
|
msgstr "Color Hueso 2"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Bone Selected Color"
|
|
msgstr "Selección del Color de los Huesos"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Bone IK Color"
|
|
msgstr "Color del hueso IK"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Bone Outline Color"
|
|
msgstr "Color del Contorno del Hueso"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Bone Outline Size"
|
|
msgstr "Tamaño de Contorno de Hueso"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Viewport Border Color"
|
|
msgstr "Color del Borde del Viewport"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Constrain Editor View"
|
|
msgstr "Vista del Editor de Restricciones"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Simple Panning"
|
|
msgstr "Paneo Simple"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Scroll To Pan"
|
|
msgstr "Desplazar Para Arrastrar"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Pan Speed"
|
|
msgstr "Velocidad de Desplazamiento"
|
|
|
|
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Poly Editor"
|
|
msgstr "Editor de Polígonos"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Point Grab Radius"
|
|
msgstr "Radio del Punto de Agarre"
|
|
|
|
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Show Previous Outline"
|
|
msgstr "Mostrar Contorno Anterior"
|
|
|
|
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
|
|
msgid "Autorename Animation Tracks"
|
|
msgstr "Autorrenombrar Pistas de Animación"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Default Create Bezier Tracks"
|
|
msgstr "Crear Pistas Bézier Predeterminadas"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Default Create Reset Tracks"
|
|
msgstr "Crear Pistas de Reinicio Predeterminado"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Onion Layers Past Color"
|
|
msgstr "Color de Capas de Cebolla Pasadas"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Onion Layers Future Color"
|
|
msgstr "Color de Capas de Cebolla Futuras"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Visual Editors"
|
|
msgstr "Editores Visuales"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Minimap Opacity"
|
|
msgstr "Opacidad del Minimapa"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Window Placement"
|
|
msgstr "Ubicación de la Ventana"
|
|
|
|
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
|
|
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
|
|
#: scene/gui/control.cpp
|
|
msgid "Rect"
|
|
msgstr "Rect"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Rect Custom Position"
|
|
msgstr "Posición Personalizada de Rect"
|
|
|
|
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
|
|
msgid "Screen"
|
|
msgstr "Pantalla"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Auto Save"
|
|
msgstr "Guardado Automático"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Save Before Running"
|
|
msgstr "Guardar Antes de Ejecutar"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Font Size"
|
|
msgstr "Tamaño de Fuente"
|
|
|
|
#: editor/editor_settings.cpp
|
|
#: modules/gdscript/language_server/gdscript_language_server.cpp
|
|
msgid "Remote Host"
|
|
msgstr "Host Remoto"
|
|
|
|
#: editor/editor_settings.cpp
|
|
#: modules/gdscript/language_server/gdscript_language_server.cpp
|
|
msgid "Remote Port"
|
|
msgstr "Puerto Remoto"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Editor SSL Certificates"
|
|
msgstr "Editor de Certificados SSL"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "HTTP Proxy"
|
|
msgstr "Proxy HTTP"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Host"
|
|
msgstr "Host"
|
|
|
|
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
|
|
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Port"
|
|
msgstr "Puerto"
|
|
|
|
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
|
|
#: editor/editor_settings.cpp
|
|
msgid "Project Manager"
|
|
msgstr "Administrador de Proyectos"
|
|
|
|
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
|
|
#: editor/editor_settings.cpp
|
|
msgid "Sorting Order"
|
|
msgstr "Orden de Ordenamiento"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Symbol Color"
|
|
msgstr "Color del Símbolo"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Keyword Color"
|
|
msgstr "Color de Palabra Clave"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Control Flow Keyword Color"
|
|
msgstr "Control de Flujo Color de Palabra Clave"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Base Type Color"
|
|
msgstr "Tipo de Color Base"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Engine Type Color"
|
|
msgstr "Tipo de Color del Engine"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "User Type Color"
|
|
msgstr "Tipo de Color del Usuario"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Comment Color"
|
|
msgstr "Color de los Comentarios"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "String Color"
|
|
msgstr "Color del String"
|
|
|
|
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
|
|
#: platform/uwp/export/export.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Background Color"
|
|
msgstr "Color de Fondo"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Completion Background Color"
|
|
msgstr "Completar Color de Fondo"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Completion Selected Color"
|
|
msgstr "Completar Color Seleccionado"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Completion Existing Color"
|
|
msgstr "Completar Color Existente"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Completion Scroll Color"
|
|
msgstr "Completar Color de Scroll"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Completion Font Color"
|
|
msgstr "Completar Color de la Fuente"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Text Color"
|
|
msgstr "Color del Texto"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Line Number Color"
|
|
msgstr "Color de Número de Línea"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Safe Line Number Color"
|
|
msgstr "Color de Número de Línea Seguro"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Caret Color"
|
|
msgstr "Color del Caret"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Caret Background Color"
|
|
msgstr "Color de Fondo del Caret"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Text Selected Color"
|
|
msgstr "Color de Texto Seleccionado"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Selection Color"
|
|
msgstr "Color de Selección"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Brace Mismatch Color"
|
|
msgstr "Color de Corchetes Incompletos"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Current Line Color"
|
|
msgstr "Color de Línea Actual"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Line Length Guideline Color"
|
|
msgstr "Color de Guía de la Línea de Longitud"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Word Highlighted Color"
|
|
msgstr "Color de la Palabra Resaltada"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Number Color"
|
|
msgstr "Color del Número"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Function Color"
|
|
msgstr "Color de la Función"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Member Variable Color"
|
|
msgstr "Color de la Variable Miembro"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Mark Color"
|
|
msgstr "Marcar Color"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Bookmark Color"
|
|
msgstr "Color del Marcador"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Breakpoint Color"
|
|
msgstr "Color de Puntos de Interrupción"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Executing Line Color"
|
|
msgstr "Color de la línea en ejecución"
|
|
|
|
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Code Folding Color"
|
|
msgstr "Color del Código Plegado"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Search Result Color"
|
|
msgstr "Color del Resultado de Búsqueda"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Search Result Border Color"
|
|
msgstr "Color de los Bordes del Resultado de Búsqueda"
|
|
|
|
#: editor/editor_spin_slider.cpp
|
|
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
|
|
msgstr ""
|
|
"Mantenga presionado %s para redondear a números enteros. Mantenga presionada "
|
|
"la tecla Mayús para cambios más precisos."
|
|
|
|
#: editor/editor_spin_slider.cpp scene/gui/button.cpp
|
|
msgid "Flat"
|
|
msgstr "Plano"
|
|
|
|
#: editor/editor_spin_slider.cpp
|
|
msgid "Hide Slider"
|
|
msgstr "Ocultar Deslizador"
|
|
|
|
#: editor/editor_sub_scene.cpp
|
|
msgid "Select Node(s) to Import"
|
|
msgstr "Seleccione nodo(s) a importar"
|
|
|
|
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
|
|
msgid "Browse"
|
|
msgstr "Examinar"
|
|
|
|
#: editor/editor_sub_scene.cpp
|
|
msgid "Scene Path:"
|
|
msgstr "Ruta de la Escena:"
|
|
|
|
#: editor/editor_sub_scene.cpp
|
|
msgid "Import From Node:"
|
|
msgstr "Importar Desde Nodo:"
|
|
|
|
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
|
|
#: editor/editor_vcs_interface.cpp
|
|
msgid "%s Error"
|
|
msgstr "Error %s"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Open the folder containing these templates."
|
|
msgstr "Abra la carpeta que contiene estas plantillas."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Uninstall these templates."
|
|
msgstr "Desinstalar estas plantillas."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "There are no mirrors available."
|
|
msgstr "No hay espejos disponibles."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Retrieving the mirror list..."
|
|
msgstr "Recuperar el listado de mirrors..."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Starting the download..."
|
|
msgstr "Comenzando la descarga..."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Error requesting URL:"
|
|
msgstr "Error al solicitar la URL:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Connecting to the mirror..."
|
|
msgstr "Conectando con el mirror..."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Can't resolve the requested address."
|
|
msgstr "No se puede resolver la dirección solicitada."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Can't connect to the mirror."
|
|
msgstr "No se puede conectar con el mirror."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "No response from the mirror."
|
|
msgstr "No hay respuesta del mirror."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Request failed."
|
|
msgstr "Petición fallida."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Request ended up in a redirect loop."
|
|
msgstr "La solicitud terminó en un bucle de redirección."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Request failed:"
|
|
msgstr "Petición fallida:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Download complete; extracting templates..."
|
|
msgstr "Descarga completa; extrayendo plantillas..."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Cannot remove temporary file:"
|
|
msgstr "No se puede eliminar el archivo temporal:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid ""
|
|
"Templates installation failed.\n"
|
|
"The problematic templates archives can be found at '%s'."
|
|
msgstr ""
|
|
"Falló la instalación de plantillas.\n"
|
|
"Las plantillas problemáticas se pueden encontrar en '%s'."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Error getting the list of mirrors."
|
|
msgstr "Error al obtener el listado de mirrors."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
|
|
msgstr ""
|
|
"Error al leer el JSON con la lista de mirrors ¡Por favor, informa de este "
|
|
"problema!"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Best available mirror"
|
|
msgstr "Mejor mirror disponible"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid ""
|
|
"No download links found for this version. Direct download is only available "
|
|
"for official releases."
|
|
msgstr ""
|
|
"No se han encontrado enlaces de descarga para esta versión. La descarga "
|
|
"directa solo está disponible para las versiones oficiales."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Disconnected"
|
|
msgstr "Desconectado"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Resolving"
|
|
msgstr "Resolviendo"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Can't Resolve"
|
|
msgstr "No se puede resolver"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Connecting..."
|
|
msgstr "Conectando..."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Can't Connect"
|
|
msgstr "No se puede conectar"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Connected"
|
|
msgstr "Conectado"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Requesting..."
|
|
msgstr "Solicitando..."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Downloading"
|
|
msgstr "Descargando"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Connection Error"
|
|
msgstr "Error de Conexión"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "SSL Handshake Error"
|
|
msgstr "Error de Negociación SSL"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Can't open the export templates file."
|
|
msgstr "No se puede abrir el archivo de plantillas de exportación."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Invalid version.txt format inside the export templates file: %s."
|
|
msgstr "Formato de version.txt inválido dentro de plantillas: %s."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "No version.txt found inside the export templates file."
|
|
msgstr "No se ha encontrado el archivo version.txt dentro de las plantillas."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Error creating path for extracting templates:"
|
|
msgstr "Error al crear ruta para las plantillas:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Extracting Export Templates"
|
|
msgstr "Extrayendo Plantillas de Exportación"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Importing:"
|
|
msgstr "Importando:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Remove templates for the version '%s'?"
|
|
msgstr "¿Eliminar plantilla de la versión '%s'?"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Uncompressing Android Build Sources"
|
|
msgstr "Descomprimir los Recursos de la Compilación de Android"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Export Template Manager"
|
|
msgstr "Gestor de Plantillas de Exportación"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Current Version:"
|
|
msgstr "Versión Actual:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Export templates are missing. Download them or install from a file."
|
|
msgstr ""
|
|
"Faltan las plantillas de exportación. Puede descargarlas o instalarlas desde "
|
|
"un archivo."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Export templates are installed and ready to be used."
|
|
msgstr ""
|
|
"Las plantillas de exportación están instaladas y listas para ser utilizadas."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Open Folder"
|
|
msgstr "Abrir carpeta"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Open the folder containing installed templates for the current version."
|
|
msgstr ""
|
|
"Abre la carpeta que contiene las plantillas instaladas para la versión "
|
|
"actual."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Uninstall"
|
|
msgstr "Desinstalar"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Uninstall templates for the current version."
|
|
msgstr "Desinstalar las plantillas de la versión actual."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Download from:"
|
|
msgstr "Descargar desde:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Open in Web Browser"
|
|
msgstr "Abrir en el Navegador Web"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Copy Mirror URL"
|
|
msgstr "Copiar Mirror URL"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Download and Install"
|
|
msgstr "Descargar e instalar"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid ""
|
|
"Download and install templates for the current version from the best "
|
|
"possible mirror."
|
|
msgstr ""
|
|
"Descarga e instala las plantillas de la versión actual desde el mejor espejo "
|
|
"posible."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Official export templates aren't available for development builds."
|
|
msgstr ""
|
|
"Las plantillas de exportación oficiales no están disponibles para las "
|
|
"versiones de desarrollo."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Install from File"
|
|
msgstr "Instalar desde un archivo"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Install templates from a local file."
|
|
msgstr "Instalar plantillas desde un archivo local."
|
|
|
|
#: editor/export_template_manager.cpp editor/find_in_files.cpp
|
|
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
|
|
msgid "Cancel"
|
|
msgstr "Cancelar"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Cancel the download of the templates."
|
|
msgstr "Cancele la descarga de las plantillas."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Other Installed Versions:"
|
|
msgstr "Otras versiones instaladas:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Uninstall Template"
|
|
msgstr "Desinstalar plantilla"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Select Template File"
|
|
msgstr "Seleccionar el archivo de la plantilla"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Godot Export Templates"
|
|
msgstr "Plantillas de Exportación de Godot"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid ""
|
|
"The templates will continue to download.\n"
|
|
"You may experience a short editor freeze when they finish."
|
|
msgstr ""
|
|
"Las plantillas seguirán descargándose.\n"
|
|
"Es posible que experimente una breve congelación del editor cuando terminen."
|
|
|
|
#: editor/fileserver/editor_file_server.cpp
|
|
msgid "File Server"
|
|
msgstr "Servidor de Archivos"
|
|
|
|
#: editor/fileserver/editor_file_server.cpp
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
|
|
msgid "Password"
|
|
msgstr "Contraseña"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Favorites"
|
|
msgstr "Favoritos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Status: Import of file failed. Please fix file and reimport manually."
|
|
msgstr ""
|
|
"Estado: No se pudo importar el archivo. Por favor, arregla el archivo y "
|
|
"reimpórtalo manualmente."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid ""
|
|
"Importing has been disabled for this file, so it can't be opened for editing."
|
|
msgstr ""
|
|
"Se ha desactivado la importación de este archivo, por lo que no se puede "
|
|
"abrir para editarlo."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Cannot move/rename resources root."
|
|
msgstr "No se puede mover/renombrar la raíz de los recursos."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Cannot move a folder into itself."
|
|
msgstr "No se puede mover una carpeta a dentro de sí misma."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Error moving:"
|
|
msgstr "Error al mover:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Error duplicating:"
|
|
msgstr "Error al duplicar:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Unable to update dependencies:"
|
|
msgstr "No se han podido actualizar las dependencias:"
|
|
|
|
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
|
|
msgid "No name provided."
|
|
msgstr "Nombre no proporcionado."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Provided name contains invalid characters."
|
|
msgstr "El nombre contiene caracteres inválidos."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "A file or folder with this name already exists."
|
|
msgstr "Ya existe un archivo o carpeta con este nombre."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Name contains invalid characters."
|
|
msgstr "El nombre contiene caracteres inválidos."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid ""
|
|
"This file extension is not recognized by the editor.\n"
|
|
"If you want to rename it anyway, use your operating system's file manager.\n"
|
|
"After renaming to an unknown extension, the file won't be shown in the "
|
|
"editor anymore."
|
|
msgstr ""
|
|
"Esta extensión de archivo no es reconocida por el editor.\n"
|
|
"Si desea cambiarle el nombre de todos modos, use el administrador de "
|
|
"archivos de su sistema operativo.\n"
|
|
"Después de cambiar el nombre a una extensión desconocida, el archivo ya no "
|
|
"se mostrará en el editor."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid ""
|
|
"The following files or folders conflict with items in the target location "
|
|
"'%s':\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"Do you wish to overwrite them?"
|
|
msgstr ""
|
|
"Los siguientes archivos o carpetas entran en conflicto con los elementos de "
|
|
"la ubicación del objetivo '%s':\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"¿Deseas sobrescribirlos?"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Renaming file:"
|
|
msgstr "Renombrar archivo:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Renaming folder:"
|
|
msgstr "Renombrar carpeta:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Duplicating file:"
|
|
msgstr "Duplicando archivo:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Duplicating folder:"
|
|
msgstr "Duplicando carpeta:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "New Inherited Scene"
|
|
msgstr "Nueva Escena Heredada"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Set As Main Scene"
|
|
msgstr "Establecer Como Escena Principal"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Open Scenes"
|
|
msgstr "Abrir Escenas"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Instance"
|
|
msgstr "Instanciar"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Add to Favorites"
|
|
msgstr "Agregar a Favoritos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Remove from Favorites"
|
|
msgstr "Eliminar de Favoritos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Edit Dependencies..."
|
|
msgstr "Editar Dependencias..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "View Owners..."
|
|
msgstr "Ver Propietarios..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Move To..."
|
|
msgstr "Mover a..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "New Scene..."
|
|
msgstr "Nueva Escena..."
|
|
|
|
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "New Script..."
|
|
msgstr "Nuevo Script..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "New Resource..."
|
|
msgstr "Nuevo Recurso..."
|
|
|
|
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Expand All"
|
|
msgstr "Expandir Todo"
|
|
|
|
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Collapse All"
|
|
msgstr "Colapsar Todo"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Sort files"
|
|
msgstr "Ordenar archivos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Sort by Name (Ascending)"
|
|
msgstr "Ordenar por Nombre (Ascendente)"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Sort by Name (Descending)"
|
|
msgstr "Ordenar por Nombre (Descendente)"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Sort by Type (Ascending)"
|
|
msgstr "Ordenar por Tipo (Ascendente)"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Sort by Type (Descending)"
|
|
msgstr "Ordenar por Tipo (Descendente)"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Sort by Last Modified"
|
|
msgstr "Ordenar por Última Modificación"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Sort by First Modified"
|
|
msgstr "Ordenar por Primera Modificación"
|
|
|
|
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Duplicate..."
|
|
msgstr "Duplicar..."
|
|
|
|
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Rename..."
|
|
msgstr "Renombrar..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Focus the search box"
|
|
msgstr "Enfocar el cuadro de búsqueda"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Previous Folder/File"
|
|
msgstr "Carpeta/Archivo Anterior"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Next Folder/File"
|
|
msgstr "Carpeta/Archivo Siguiente"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Re-Scan Filesystem"
|
|
msgstr "Re-escanear Sistema de Archivos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Toggle Split Mode"
|
|
msgstr "Act./Desact. Modo Dividido"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Search files"
|
|
msgstr "Buscar archivos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid ""
|
|
"Scanning Files,\n"
|
|
"Please Wait..."
|
|
msgstr ""
|
|
"Escaneando archivos,\n"
|
|
"Por favor, espere..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Move"
|
|
msgstr "Mover"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/project_manager.cpp editor/rename_dialog.cpp
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Rename"
|
|
msgstr "Renombrar"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Overwrite"
|
|
msgstr "Sobreescribir"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Create Scene"
|
|
msgstr "Crear Escena"
|
|
|
|
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Create Script"
|
|
msgstr "Crear Script"
|
|
|
|
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Find in Files"
|
|
msgstr "Buscar en Archivos"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Find:"
|
|
msgstr "Buscar:"
|
|
|
|
#: editor/find_in_files.cpp editor/rename_dialog.cpp
|
|
msgid "Replace:"
|
|
msgstr "Reemplazar:"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Folder:"
|
|
msgstr "Carpeta:"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Filters:"
|
|
msgstr "Filtros:"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid ""
|
|
"Include the files with the following extensions. Add or remove them in "
|
|
"ProjectSettings."
|
|
msgstr ""
|
|
"Incluye los archivos con las siguientes extensiones. Añádelos o elimínalos "
|
|
"en Configuración del Proyecto."
|
|
|
|
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Find..."
|
|
msgstr "Buscar..."
|
|
|
|
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
|
|
msgid "Replace..."
|
|
msgstr "Reemplazar..."
|
|
|
|
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Replace in Files"
|
|
msgstr "Reemplazar en Archivos"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Replace All (NO UNDO)"
|
|
msgstr "Reemplazar Todo (NO SE PUEDE DESHACER)"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Searching..."
|
|
msgstr "Buscando..."
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "%d match in %d file."
|
|
msgstr "%d coincidencias en el archivo %d."
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "%d matches in %d file."
|
|
msgstr "%d coincidencias en el archivo %d."
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "%d matches in %d files."
|
|
msgstr "%d coincidencias en %d archivos."
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Add to Group"
|
|
msgstr "Añadir al Grupo"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Remove from Group"
|
|
msgstr "Eliminar del Grupo"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Group name already exists."
|
|
msgstr "El nombre del grupo ya existe."
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Invalid group name."
|
|
msgstr "Nombre de grupo inválido."
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Rename Group"
|
|
msgstr "Renombrar Grupo"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Delete Group"
|
|
msgstr "Eliminar Grupo"
|
|
|
|
#: editor/groups_editor.cpp editor/node_dock.cpp
|
|
msgid "Groups"
|
|
msgstr "Grupos"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Nodes Not in Group"
|
|
msgstr "Nodos Fuera del Grupo"
|
|
|
|
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Filter nodes"
|
|
msgstr "Filtrar nodos"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Nodes in Group"
|
|
msgstr "Nodos dentro del Grupo"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Empty groups will be automatically removed."
|
|
msgstr "Los grupos vacíos se eliminarán automáticamente."
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Group Editor"
|
|
msgstr "Editor de Grupos"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Manage Groups"
|
|
msgstr "Administrar Grupos"
|
|
|
|
#: editor/import/editor_import_collada.cpp
|
|
msgid "Collada"
|
|
msgstr "Collada"
|
|
|
|
#: editor/import/editor_import_collada.cpp
|
|
msgid "Use Ambient"
|
|
msgstr "Usar Ambiente"
|
|
|
|
#: editor/import/resource_importer_bitmask.cpp
|
|
msgid "Create From"
|
|
msgstr "Crear Desde"
|
|
|
|
#: editor/import/resource_importer_bitmask.cpp
|
|
#: servers/audio/effects/audio_effect_compressor.cpp
|
|
msgid "Threshold"
|
|
msgstr "Umbral"
|
|
|
|
#: editor/import/resource_importer_csv_translation.cpp
|
|
#: editor/import/resource_importer_layered_texture.cpp
|
|
#: editor/import/resource_importer_scene.cpp
|
|
#: editor/import/resource_importer_texture.cpp
|
|
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
|
|
msgid "Compress"
|
|
msgstr "Comprimir"
|
|
|
|
#: editor/import/resource_importer_csv_translation.cpp
|
|
msgid "Delimiter"
|
|
msgstr "Delimitador"
|
|
|
|
#: editor/import/resource_importer_layered_texture.cpp
|
|
msgid "ColorCorrect"
|
|
msgstr "Corrección de Color"
|
|
|
|
#: editor/import/resource_importer_layered_texture.cpp
|
|
msgid "No BPTC If RGB"
|
|
msgstr "No BPTC Si RGB"
|
|
|
|
#: editor/import/resource_importer_layered_texture.cpp
|
|
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
|
|
#: scene/resources/material.cpp scene/resources/particles_material.cpp
|
|
#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
|
|
msgid "Flags"
|
|
msgstr "Flags"
|
|
|
|
#: editor/import/resource_importer_layered_texture.cpp
|
|
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
|
|
#: scene/resources/texture.cpp
|
|
msgid "Repeat"
|
|
msgstr "Repetir"
|
|
|
|
#: editor/import/resource_importer_layered_texture.cpp
|
|
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
|
|
#: scene/gui/control.cpp
|
|
msgid "Filter"
|
|
msgstr "Filtro"
|
|
|
|
#: editor/import/resource_importer_layered_texture.cpp
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid "Mipmaps"
|
|
msgstr "Mipmaps"
|
|
|
|
#: editor/import/resource_importer_layered_texture.cpp
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid "Anisotropic"
|
|
msgstr "Anisotrópico"
|
|
|
|
#: editor/import/resource_importer_layered_texture.cpp
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid "sRGB"
|
|
msgstr "sRGB"
|
|
|
|
#: editor/import/resource_importer_layered_texture.cpp
|
|
msgid "Slices"
|
|
msgstr "Trozos"
|
|
|
|
#: editor/import/resource_importer_layered_texture.cpp
|
|
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
|
|
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
|
|
#: scene/resources/style_box.cpp
|
|
msgid "Horizontal"
|
|
msgstr "Horizontal"
|
|
|
|
#: editor/import/resource_importer_layered_texture.cpp
|
|
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
|
|
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
|
|
#: scene/resources/style_box.cpp
|
|
msgid "Vertical"
|
|
msgstr "Vertical"
|
|
|
|
#: editor/import/resource_importer_obj.cpp
|
|
msgid "Generate Tangents"
|
|
msgstr "Generar Tangentes"
|
|
|
|
#: editor/import/resource_importer_obj.cpp
|
|
msgid "Scale Mesh"
|
|
msgstr "Escalar Mesh"
|
|
|
|
#: editor/import/resource_importer_obj.cpp
|
|
msgid "Offset Mesh"
|
|
msgstr "Offset de Mesh"
|
|
|
|
#: editor/import/resource_importer_obj.cpp
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Octahedral Compression"
|
|
msgstr "Compresión Octaédrica"
|
|
|
|
#: editor/import/resource_importer_obj.cpp
|
|
msgid "Optimize Mesh Flags"
|
|
msgstr "Optimizar Marcadores de Malla"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import as Single Scene"
|
|
msgstr "Importar como Escena Individual"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Animations"
|
|
msgstr "Importar con Animaciones Separadas"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Materials"
|
|
msgstr "Importar con Materiales Separados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Objects"
|
|
msgstr "Importar con Objetos Separados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Objects+Materials"
|
|
msgstr "Importar con Objetos y Materiales Separados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Objects+Animations"
|
|
msgstr "Importar con Objetos y Animaciones Separados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Materials+Animations"
|
|
msgstr "Importar con Materiales y Animaciones Separados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Objects+Materials+Animations"
|
|
msgstr "Importar con Objetos, Materiales y Animaciones Separados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import as Multiple Scenes"
|
|
msgstr "Importar como Múltiples Escenas"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import as Multiple Scenes+Materials"
|
|
msgstr "Importar como Escenas y Materiales Múltiples"
|
|
|
|
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Nodes"
|
|
msgstr "Nodos"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Root Type"
|
|
msgstr "Tipo de Raíz"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Root Name"
|
|
msgstr "Nombre de Raíz"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Root Scale"
|
|
msgstr "Escala de Raíz"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Custom Script"
|
|
msgstr "Script Personalizado"
|
|
|
|
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
|
|
msgid "Storage"
|
|
msgstr "Almacenamiento"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Use Legacy Names"
|
|
msgstr "Usar Nombres Heredados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
|
|
msgid "Materials"
|
|
msgstr "Materiales"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Keep On Reimport"
|
|
msgstr "Seguir Reimportando"
|
|
|
|
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
|
|
msgid "Meshes"
|
|
msgstr "Meshes"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Ensure Tangents"
|
|
msgstr "Asegurar Tangentes"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Light Baking"
|
|
msgstr "Bake de Luces"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Lightmap Texel Size"
|
|
msgstr "Tamaño Lightmap Texel"
|
|
|
|
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
|
|
msgid "Skins"
|
|
msgstr "Skins"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Use Named Skins"
|
|
msgstr "Usar Skins con Nombre"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "External Files"
|
|
msgstr "Archivos Externos"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Store In Subdir"
|
|
msgstr "Guardar en el Subdirectorio"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Filter Script"
|
|
msgstr "Filtrar Script"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Keep Custom Tracks"
|
|
msgstr "Mantener Pistas Personalizadas"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Optimizer"
|
|
msgstr "Optimizador"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
|
|
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
|
|
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
|
|
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
|
|
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
|
|
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
|
|
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
|
|
#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
|
|
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
|
|
#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
|
|
#: scene/resources/environment.cpp scene/resources/material.cpp
|
|
msgid "Enabled"
|
|
msgstr "Activado"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Max Linear Error"
|
|
msgstr "Error Lineal Máximo"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Max Angular Error"
|
|
msgstr "Error Angular Máximo"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Max Angle"
|
|
msgstr "Ángulo Máximo"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Remove Unused Tracks"
|
|
msgstr "Eliminar Pistas Sin Usar"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Clips"
|
|
msgstr "Clips"
|
|
|
|
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
|
|
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/3d/particles.cpp scene/resources/environment.cpp
|
|
msgid "Amount"
|
|
msgstr "Cantidad"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Import Scene"
|
|
msgstr "Importar Escena"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Importing Scene..."
|
|
msgstr "Importando Escena..."
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Generating Lightmaps"
|
|
msgstr "Generando Lightmaps"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Generating for Mesh:"
|
|
msgstr "Generar para el Mesh:"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Running Custom Script..."
|
|
msgstr "Ejecutando Script Personalizado..."
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Couldn't load post-import script:"
|
|
msgstr "No se pudo cargar el script posimportación:"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Invalid/broken script for post-import (check console):"
|
|
msgstr ""
|
|
"El script de posimportación no es correcto o está roto. (revisa la consola):"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Error running post-import script:"
|
|
msgstr "Error ejecutando el script de posimportacion:"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Did you return a Node-derived object in the `post_import()` method?"
|
|
msgstr "¿Devolviste un objeto derivado de Node en el método `post_import()`?"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Saving..."
|
|
msgstr "Guardando..."
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid ""
|
|
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
|
|
"texture compression to reduce memory usage (blue channel is discarded)."
|
|
msgstr ""
|
|
"%s: Textura detectada siendo usada como mapa de normales en 3D. Activando la "
|
|
"compresión de la textura rojo-verde para reducir el uso de memoria (el canal "
|
|
"azul se descarta)."
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid ""
|
|
"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
|
|
"generation and VRAM texture compression."
|
|
msgstr ""
|
|
"%s: Textura detectada siendo usada en 3D. Activando el filtro, la "
|
|
"repetición, la generación de mipmaps y la compresión de textura VRAM."
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid "2D, Detect 3D"
|
|
msgstr "2D, Detectar 3D"
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid "2D Pixel"
|
|
msgstr "Pixel 2D"
|
|
|
|
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
|
|
msgid "Lossy Quality"
|
|
msgstr "Con Pérdidas de Calidad"
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid "HDR Mode"
|
|
msgstr "Modo HDR"
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid "BPTC LDR"
|
|
msgstr "BPTC LDR"
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
|
|
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
|
|
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
|
|
msgid "Normal Map"
|
|
msgstr "Mapa de Normales"
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid "Process"
|
|
msgstr "Proceso"
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid "Fix Alpha Border"
|
|
msgstr "Corregir Borde Alfa"
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid "Premult Alpha"
|
|
msgstr "Premult Alpha"
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid "Hdr As Srgb"
|
|
msgstr "Hdr como Srgb"
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid "Invert Color"
|
|
msgstr "Invertir Color"
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid "Normal Map Invert Y"
|
|
msgstr "Invertir Y en Mapa Normal"
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid "Size Limit"
|
|
msgstr "Tamaño Límite"
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid "Detect 3D"
|
|
msgstr "Detectar 3D"
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid "SVG"
|
|
msgstr "SVG"
|
|
|
|
#: editor/import/resource_importer_texture.cpp
|
|
msgid ""
|
|
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
|
|
"texture will not display correctly on PC."
|
|
msgstr ""
|
|
"Advertencia, no se ha activado la compresión VRAM para PC en la "
|
|
"configuración del proyecto. Esta textura no se mostrará correctamente en el "
|
|
"PC."
|
|
|
|
#: editor/import/resource_importer_texture_atlas.cpp
|
|
msgid "Atlas File"
|
|
msgstr "Archivo de Atlas"
|
|
|
|
#: editor/import/resource_importer_texture_atlas.cpp
|
|
msgid "Import Mode"
|
|
msgstr "Modo de Importación"
|
|
|
|
#: editor/import/resource_importer_texture_atlas.cpp
|
|
msgid "Crop To Region"
|
|
msgstr "Recortar la Región"
|
|
|
|
#: editor/import/resource_importer_texture_atlas.cpp
|
|
msgid "Trim Alpha Border From Region"
|
|
msgstr "Recortar Borde Alfa de la Región"
|
|
|
|
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
|
|
msgid "Force"
|
|
msgstr "Fuerza"
|
|
|
|
#: editor/import/resource_importer_wav.cpp
|
|
msgid "8 Bit"
|
|
msgstr "8 Bit"
|
|
|
|
#: editor/import/resource_importer_wav.cpp main/main.cpp
|
|
#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
|
|
#: modules/mono/mono_gd/gd_mono.cpp
|
|
msgid "Mono"
|
|
msgstr "Mono"
|
|
|
|
#: editor/import/resource_importer_wav.cpp
|
|
msgid "Max Rate"
|
|
msgstr "Tasa Máxima"
|
|
|
|
#: editor/import/resource_importer_wav.cpp
|
|
msgid "Max Rate Hz"
|
|
msgstr "Tasa Máxima Hz"
|
|
|
|
#: editor/import/resource_importer_wav.cpp
|
|
msgid "Trim"
|
|
msgstr "Recorte"
|
|
|
|
#: editor/import/resource_importer_wav.cpp
|
|
msgid "Normalize"
|
|
msgstr "Normalizar"
|
|
|
|
#: editor/import/resource_importer_wav.cpp
|
|
#: scene/resources/audio_stream_sample.cpp
|
|
msgid "Loop Mode"
|
|
msgstr "Modo Bucle"
|
|
|
|
#: editor/import/resource_importer_wav.cpp
|
|
#: scene/resources/audio_stream_sample.cpp
|
|
msgid "Loop Begin"
|
|
msgstr "Inicio del Bucle"
|
|
|
|
#: editor/import/resource_importer_wav.cpp
|
|
#: scene/resources/audio_stream_sample.cpp
|
|
msgid "Loop End"
|
|
msgstr "Fin del Bucle"
|
|
|
|
#: editor/import_defaults_editor.cpp
|
|
msgid "Select Importer"
|
|
msgstr "Seleccionar Importador"
|
|
|
|
#: editor/import_defaults_editor.cpp
|
|
msgid "Importer:"
|
|
msgstr "Importador:"
|
|
|
|
#: editor/import_defaults_editor.cpp
|
|
msgid "Reset to Defaults"
|
|
msgstr "Restablecer Valores Predeterminados"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Keep File (No Import)"
|
|
msgstr "Mantener Archivo (No Importar)"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "%d Files"
|
|
msgstr "%d archivos"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Set as Default for '%s'"
|
|
msgstr "Establecer como predeterminado para '%s'"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Clear Default for '%s'"
|
|
msgstr "Eliminar los Valores Predeterminados para '%s'"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Reimport"
|
|
msgstr "Reimportar"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid ""
|
|
"You have pending changes that haven't been applied yet. Click Reimport to "
|
|
"apply changes made to the import options.\n"
|
|
"Selecting another resource in the FileSystem dock without clicking Reimport "
|
|
"first will discard changes made in the Import dock."
|
|
msgstr ""
|
|
"Tienes cambios pendientes que aún no se han aplicado. Haz clic en Reimportar "
|
|
"para aplicar los cambios realizados en las opciones de importación.\n"
|
|
"Si seleccionas otro recurso en el dock Sistema de Archivos sin hacer clic en "
|
|
"Reimportar primero, se descartarán los cambios realizados en el dock "
|
|
"Importar."
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Import As:"
|
|
msgstr "Importar como:"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Save Scenes, Re-Import, and Restart"
|
|
msgstr "Guardar Escenas, Reimportar y Reiniciar"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Changing the type of an imported file requires editor restart."
|
|
msgstr "Cambiar el tipo de un archivo importado requiere reiniciar el editor."
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid ""
|
|
"WARNING: Assets exist that use this resource, they may stop loading properly."
|
|
msgstr ""
|
|
"ADVERTENCIA: Existen assets que utilizan este recurso, pueden dejar de "
|
|
"cargarse correctamente."
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid ""
|
|
"Select a resource file in the filesystem or in the inspector to adjust "
|
|
"import settings."
|
|
msgstr ""
|
|
"Selecciona un archivo de recursos en el sistema de archivos o en el "
|
|
"inspector para ajustar la configuración de importación."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Failed to load resource."
|
|
msgstr "Error al cargar el recurso."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Property Name Style"
|
|
msgstr "Estilo de Nombre de Propiedad"
|
|
|
|
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
|
|
msgid "Raw"
|
|
msgstr "Raw"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Capitalized"
|
|
msgstr "Capitalización"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Localized"
|
|
msgstr "Localizado"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Localization not available for current language."
|
|
msgstr "La traducción no está disponible para el idioma actual."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Copy Properties"
|
|
msgstr "Copiar Propiedades"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Paste Properties"
|
|
msgstr "Pegar Propiedades"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Make Sub-Resources Unique"
|
|
msgstr "Creación de subrecursos únicos"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Create a new resource in memory and edit it."
|
|
msgstr "Crear un nuevo recurso en memoria y editarlo."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Load an existing resource from disk and edit it."
|
|
msgstr "Cargar un recurso existente desde disco y editarlo."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Save the currently edited resource."
|
|
msgstr "Guardar el recurso editado actualmente."
|
|
|
|
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Save As..."
|
|
msgstr "Guardar como..."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Extra resource options."
|
|
msgstr "Opciones de recursos extra."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Edit Resource from Clipboard"
|
|
msgstr "Editar Recurso desde el Portapapeles"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Copy Resource"
|
|
msgstr "Copiar Recurso"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Make Resource Built-In"
|
|
msgstr "Crear Recursos Integrados"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Go to the previous edited object in history."
|
|
msgstr "Ir al objeto editado previo en el historial."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Go to the next edited object in history."
|
|
msgstr "Ir al siguiente objeto editado en el historial."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "History of recently edited objects."
|
|
msgstr "Historial de objetos recientemente editados."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Open documentation for this object."
|
|
msgstr "Abrir la documentación de este objeto."
|
|
|
|
#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
|
|
msgid "Open Documentation"
|
|
msgstr "Abrir Documentación"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Filter properties"
|
|
msgstr "Filtrar propiedades"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Manage object properties."
|
|
msgstr "Administrar propiedades de los objetos."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Changes may be lost!"
|
|
msgstr "¡Se perderán los cambios realizados!"
|
|
|
|
#: editor/multi_node_edit.cpp
|
|
msgid "MultiNode Set"
|
|
msgstr "Establecer multinodo"
|
|
|
|
#: editor/node_dock.cpp
|
|
msgid "Select a single node to edit its signals and groups."
|
|
msgstr "Selecciona un único nodo para editar sus señales y grupos."
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Edit a Plugin"
|
|
msgstr "Editar Plugin"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Create a Plugin"
|
|
msgstr "Crear un Plugin"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Plugin Name:"
|
|
msgstr "Nombre del Plugin:"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Subfolder:"
|
|
msgstr "Subcarpeta:"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Author:"
|
|
msgstr "Autor:"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Version:"
|
|
msgstr "Versión:"
|
|
|
|
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
|
|
msgid "Language:"
|
|
msgstr "Lenguaje:"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Script Name:"
|
|
msgstr "Nombre del Script:"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Activate now?"
|
|
msgstr "¿Activar ahora?"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create Polygon"
|
|
msgstr "Crear Polígono"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Create points."
|
|
msgstr "Crear puntos."
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
msgid ""
|
|
"Edit points.\n"
|
|
"LMB: Move Point\n"
|
|
"RMB: Erase Point"
|
|
msgstr ""
|
|
"Editar puntos.\n"
|
|
"Clic izq: Mover Punto\n"
|
|
"Clic der: Eliminar Punto"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
msgid "Erase points."
|
|
msgstr "Borrar puntos."
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
msgid "Edit Polygon"
|
|
msgstr "Editar Polígono"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
msgid "Insert Point"
|
|
msgstr "Insertar Punto"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
msgid "Edit Polygon (Remove Point)"
|
|
msgstr "Editar Polígono (Remover Punto)"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
msgid "Remove Polygon And Point"
|
|
msgstr "Remover Polígono y Punto"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Animation"
|
|
msgstr "Añadir Animación"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Add %s"
|
|
msgstr "Añadir %s"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Load..."
|
|
msgstr "Cargar..."
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Move Node Point"
|
|
msgstr "Mover Punto de Nodo"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
msgid "Change BlendSpace1D Limits"
|
|
msgstr "Cambiar Límites de BlendSpace1D"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
msgid "Change BlendSpace1D Labels"
|
|
msgstr "Cambiar Etiquetas de BlendSpace1D"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "This type of node can't be used. Only root nodes are allowed."
|
|
msgstr ""
|
|
"Este tipo de nodo no puede ser usado. Solo los nodos raíz están permitidos."
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Add Node Point"
|
|
msgstr "Añadir Punto de Nodo"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Add Animation Point"
|
|
msgstr "Añadir Punto de Animación"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
msgid "Remove BlendSpace1D Point"
|
|
msgstr "Eliminar Punto BlendSpace1D"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
msgid "Move BlendSpace1D Node Point"
|
|
msgstr "Mover Punto de Nodo de BlendSpace1D"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid ""
|
|
"AnimationTree is inactive.\n"
|
|
"Activate to enable playback, check node warnings if activation fails."
|
|
msgstr ""
|
|
"El AnimationTree esta inactivo.\n"
|
|
"Actívalo para habilitar la reproducción, revisa las advertencias de nodo si "
|
|
"la activación falla."
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Set the blending position within the space"
|
|
msgstr "Asignar la posición de blending dentro del espacio"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Select and move points, create points with RMB."
|
|
msgstr "Seleccionar y mover puntos, crear puntos con clic derecho."
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
|
|
msgid "Enable snap and show grid."
|
|
msgstr "Activar snap y mostrar cuadrícula."
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Point"
|
|
msgstr "Punto"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Open Editor"
|
|
msgstr "Abrir Editor"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Open Animation Node"
|
|
msgstr "Abrir Nodo de Animación"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Triangle already exists."
|
|
msgstr "El triángulo ya existe."
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Add Triangle"
|
|
msgstr "Añadir Triángulo"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Change BlendSpace2D Limits"
|
|
msgstr "Cambiar Límites de BlendSpace2D"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Change BlendSpace2D Labels"
|
|
msgstr "Cambiar Etiquetas de BlendSpace2D"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Remove BlendSpace2D Point"
|
|
msgstr "Eliminar Punto BlendSpace2D"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Remove BlendSpace2D Triangle"
|
|
msgstr "Eliminar Triángulo BlendSpace2D"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "BlendSpace2D does not belong to an AnimationTree node."
|
|
msgstr "BlendSpace2D no pertenece a un nodo AnimationTree."
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "No triangles exist, so no blending can take place."
|
|
msgstr "No hay ningún triángulo, así que no se puede hacer blending."
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Toggle Auto Triangles"
|
|
msgstr "Act./Desact. Triángulos Automáticos"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Create triangles by connecting points."
|
|
msgstr "Crear triángulos conectando puntos."
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Erase points and triangles."
|
|
msgstr "Borrar puntos y triángulos."
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Generate blend triangles automatically (instead of manually)"
|
|
msgstr ""
|
|
"Generar triángulos combinados automáticamente (en lugar de manualmente)"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend:"
|
|
msgstr "Mezcla:"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Parameter Changed:"
|
|
msgstr "Parámetro Modificado:"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Edit Filters"
|
|
msgstr "Editar Filtros"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Output node can't be added to the blend tree."
|
|
msgstr "El nodo de salida no puede ser agregado al blend tree."
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Add Node to BlendTree"
|
|
msgstr "Añadir Nodo a BlendTree"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Node Moved"
|
|
msgstr "Nodo Movido"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Unable to connect, port may be in use or connection may be invalid."
|
|
msgstr ""
|
|
"No se pudo conectar, el puerto podría estar en uso o la conexión ser "
|
|
"inválida."
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Nodes Connected"
|
|
msgstr "Nodos Conectados"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Nodes Disconnected"
|
|
msgstr "Nodos Desconectados"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Set Animation"
|
|
msgstr "Establecer Animación"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Delete Node"
|
|
msgstr "Eliminar Nodo"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete Node(s)"
|
|
msgstr "Eliminar Nodo(s)"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Toggle Filter On/Off"
|
|
msgstr "Act./Desact. Filtro On/Off"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Change Filter"
|
|
msgstr "Cambiar Filtro"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "No animation player set, so unable to retrieve track names."
|
|
msgstr ""
|
|
"No se asigno ningún reproductor de animación, así que no se pudieron obtener "
|
|
"los nombres de las pistas."
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Player path set is invalid, so unable to retrieve track names."
|
|
msgstr ""
|
|
"La ruta de reproductor asignada es inválida, así que no se pudieron obtener "
|
|
"los nombres de las pistas."
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/root_motion_editor_plugin.cpp
|
|
msgid ""
|
|
"Animation player has no valid root node path, so unable to retrieve track "
|
|
"names."
|
|
msgstr ""
|
|
"El reproductor de animación no tiene una ruta válida a un nodo raíz, así que "
|
|
"no se pudieron obtener los nombres de las pistas."
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Anim Clips"
|
|
msgstr "Clips de Animación"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Audio Clips"
|
|
msgstr "Clips de Audio"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Functions"
|
|
msgstr "Funciones"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Node Renamed"
|
|
msgstr "Nodo Renombrado"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Add Node..."
|
|
msgstr "Agregar Nodo..."
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/root_motion_editor_plugin.cpp
|
|
msgid "Edit Filtered Tracks:"
|
|
msgstr "Editar Pistas Filtradas:"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Enable Filtering"
|
|
msgstr "Habilitar Filtrado"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Toggle Autoplay"
|
|
msgstr "Act./Desact. Reproducción Automática"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "New Animation Name:"
|
|
msgstr "Nombre de Animación Nueva:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "New Anim"
|
|
msgstr "Nueva Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Create New Animation"
|
|
msgstr "Crear Animación Nueva"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Change Animation Name:"
|
|
msgstr "Cambiar nombre de animación:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Rename Animation"
|
|
msgstr "Renombrar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Delete Animation?"
|
|
msgstr "¿Eliminar Animación?"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Remove Animation"
|
|
msgstr "Eliminar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Invalid animation name!"
|
|
msgstr "¡Nombre de animación inválido!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation name already exists!"
|
|
msgstr "¡El nombre de animación ya existe!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Duplicate Animation"
|
|
msgstr "Duplicar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Blend Next Changed"
|
|
msgstr "Mezclar el Siguiente Cambio"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Change Blend Time"
|
|
msgstr "Cambiar Tiempo de Mezcla"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Load Animation"
|
|
msgstr "Cargar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "No animation resource on clipboard!"
|
|
msgstr "¡No hay recursos de animación en el portapapeles!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Pasted Animation"
|
|
msgstr "Animación Pegada"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Paste Animation"
|
|
msgstr "Pegar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation backwards from current pos. (A)"
|
|
msgstr ""
|
|
"Reproducir hacia atrás la animación seleccionada desde la posición actual (A)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation backwards from end. (Shift+A)"
|
|
msgstr ""
|
|
"Reproducir hacia atrás la animación seleccionada desde el final. (Shift + A)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Stop animation playback. (S)"
|
|
msgstr "Detener la reproducción de la animación. (S)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation from start. (Shift+D)"
|
|
msgstr "Reproducir animación seleccionada desde el principio. (Shift + D)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation from current pos. (D)"
|
|
msgstr "Reproducir animación seleccionada desde la posición actual. (D)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation position (in seconds)."
|
|
msgstr "Posición de animación (en segundos)."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Scale animation playback globally for the node."
|
|
msgstr "Escalar globalmente la reproducción de la animación para el nodo."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation Tools"
|
|
msgstr "Herramientas de Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "New"
|
|
msgstr "Nuevo"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Paste As Reference"
|
|
msgstr "Pegar Como Referencia"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Edit Transitions..."
|
|
msgstr "Editar Transiciones..."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Open in Inspector"
|
|
msgstr "Abrir en el Inspector"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Display list of animations in player."
|
|
msgstr "Mostrar la lista de animaciones en el reproductor."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Autoplay on Load"
|
|
msgstr "Reproducción Automática al Cargar"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Enable Onion Skinning"
|
|
msgstr "Activar Papel Cebolla"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Onion Skinning Options"
|
|
msgstr "Opciones de Papel Cebolla"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Directions"
|
|
msgstr "Direcciones"
|
|
|
|
#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Past"
|
|
msgstr "Anterior"
|
|
|
|
#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Future"
|
|
msgstr "Posterior"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
|
|
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
|
|
#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
|
|
#: servers/audio/effects/audio_effect_phaser.cpp
|
|
msgid "Depth"
|
|
msgstr "Profundidad"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "1 step"
|
|
msgstr "1 paso"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "2 steps"
|
|
msgstr "2 pasos"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "3 steps"
|
|
msgstr "3 pasos"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Differences Only"
|
|
msgstr "Solo las Diferencias"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Force White Modulate"
|
|
msgstr "Forzar Modulación en Blanco"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Include Gizmos (3D)"
|
|
msgstr "Incluir Gizmos (3D)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Pin AnimationPlayer"
|
|
msgstr "Fijar AnimationPlayer"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation Name:"
|
|
msgstr "Nombre de Animación:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
|
msgid "Error!"
|
|
msgstr "¡Error!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Blend Times:"
|
|
msgstr "Tiempos de Mezcla:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Next (Auto Queue):"
|
|
msgstr "Siguiente (Cola Automática):"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Cross-Animation Blend Times"
|
|
msgstr "Tiempos de Blending entre Animaciones"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Move Node"
|
|
msgstr "Mover Nodo"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Transition exists!"
|
|
msgstr "¡La transición existe!"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Add Transition"
|
|
msgstr "Añadir Transición"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Node"
|
|
msgstr "Añadir Nodo"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "End"
|
|
msgstr "Fin"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Immediate"
|
|
msgstr "Inmediata"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "Sync"
|
|
msgstr "Sincronizar"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "At End"
|
|
msgstr "Al Final"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid "Travel"
|
|
msgstr "Viaje"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Start and end nodes are needed for a sub-transition."
|
|
msgstr "El comienzo y fin de los nodos son necesarios para una sub-transición."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "No playback resource set at path: %s."
|
|
msgstr "Ningún recurso de reproducción asignado en la ruta: %s."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Node Removed"
|
|
msgstr "Nodo Eliminado"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Transition Removed"
|
|
msgstr "Transición Eliminada"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Set Start Node (Autoplay)"
|
|
msgstr "Establecer Nodo de Inicio (Reproducción Automática)"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid ""
|
|
"Select and move nodes.\n"
|
|
"RMB to add new nodes.\n"
|
|
"Shift+LMB to create connections."
|
|
msgstr ""
|
|
"Seleccionar y mover nodos.\n"
|
|
"Clic der. para agregar nuevos nodos.\n"
|
|
"Shift + Clic Izq. para crear conexiones."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Create new nodes."
|
|
msgstr "Crear nuevos nodos."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Connect nodes."
|
|
msgstr "Conectar nodos."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Remove selected node or transition."
|
|
msgstr "Eliminar el nodo o transición seleccionado/a."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Toggle autoplay this animation on start, restart or seek to zero."
|
|
msgstr ""
|
|
"Alternar reproducción automática de esta animación al comenzar, reiniciar o "
|
|
"poner a cero."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Set the end animation. This is useful for sub-transitions."
|
|
msgstr "Asignar la animación de fin. Esto es útil para sub-transiciones."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Transition:"
|
|
msgstr "Transición:"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Play Mode:"
|
|
msgstr "Modo de Reproducción:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "AnimationTree"
|
|
msgstr "AnimationTree"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "New name:"
|
|
msgstr "Nuevo nombre:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Fade In (s):"
|
|
msgstr "Fundido de entrada (s):"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Fade Out (s):"
|
|
msgstr "Fundido de salida (s):"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
|
|
msgid "Blend"
|
|
msgstr "Mezcla"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Auto Restart:"
|
|
msgstr "Reinicio automático:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Restart (s):"
|
|
msgstr "Reiniciar (s):"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Random Restart (s):"
|
|
msgstr "Reiniciar al azar (s):"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Start!"
|
|
msgstr "¡Iniciar!"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Amount:"
|
|
msgstr "Cantidad:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend 0:"
|
|
msgstr "Mezcla 0:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend 1:"
|
|
msgstr "Mezcla 1:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "X-Fade Time (s):"
|
|
msgstr "Tiempo de Crossfade (s):"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Input"
|
|
msgstr "Añadir Entrada"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Clear Auto-Advance"
|
|
msgstr "Borrar avance automático"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Set Auto-Advance"
|
|
msgstr "Establecer avance automático"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Delete Input"
|
|
msgstr "Eliminar entrada"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Animation tree is valid."
|
|
msgstr "El árbol de animación es correcto."
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Animation tree is invalid."
|
|
msgstr "El árbol de animación no es correcto."
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Animation Node"
|
|
msgstr "Nodo de Animación"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "OneShot Node"
|
|
msgstr "Nodo OneShot"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Mix Node"
|
|
msgstr "Nodo Mix"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend2 Node"
|
|
msgstr "Nodo Blend2"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend3 Node"
|
|
msgstr "Nodo Blend3"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend4 Node"
|
|
msgstr "Nodo Blend4"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "TimeScale Node"
|
|
msgstr "Nodo TimeScale"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "TimeSeek Node"
|
|
msgstr "Nodo TimeSeek"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Transition Node"
|
|
msgstr "Nodo Transition"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Import Animations..."
|
|
msgstr "Importar Animaciones..."
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Edit Node Filters"
|
|
msgstr "Editar Filtros de Nodo"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Filters..."
|
|
msgstr "Filtros..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
|
|
msgid "Use Threads"
|
|
msgstr "Usar Hilos"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Contents:"
|
|
msgstr "Contenido:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "View Files"
|
|
msgstr "Ver Archivos"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Download"
|
|
msgstr "Descargar"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Connection error, please try again."
|
|
msgstr "Error de conexión, por favor inténtelo otra vez."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Can't connect."
|
|
msgstr "No se puede conectar."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Can't connect to host:"
|
|
msgstr "No se puede conectar al host:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "No response from host:"
|
|
msgstr "No hay respuesta desde el host:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "No response."
|
|
msgstr "No responde."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Can't resolve hostname:"
|
|
msgstr "No se ha podido resolver el nombre de dominio:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Can't resolve."
|
|
msgstr "No se ha podido resolver."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Request failed, return code:"
|
|
msgstr "Petición fallida, código:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Cannot save response to:"
|
|
msgstr "No se pudo guardar la respuesta a:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Write error."
|
|
msgstr "Error de escritura."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Request failed, too many redirects"
|
|
msgstr "Petición fallida, demasiadas redirecciones"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Redirect loop."
|
|
msgstr "Redireccionar loop."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Request failed, timeout"
|
|
msgstr "Petición fallida, expiración del tiempo de espera"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Timeout."
|
|
msgstr "Tiempo de espera."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Failed:"
|
|
msgstr "Fallido:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Bad download hash, assuming file has been tampered with."
|
|
msgstr "Error de descarga, al parecer el archivo ha sido manipulado."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Expected:"
|
|
msgstr "Esperado:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Got:"
|
|
msgstr "Tiene:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Failed SHA-256 hash check"
|
|
msgstr "Fallo en la comprobación del hash SHA-256"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Asset Download Error:"
|
|
msgstr "Error de Descarga de Assets:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Downloading (%s / %s)..."
|
|
msgstr "Descargando (%s / %s)..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Downloading..."
|
|
msgstr "Descargando..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Resolving..."
|
|
msgstr "Resolviendo..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Error making request"
|
|
msgstr "Error al realizar la solicitud"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Idle"
|
|
msgstr "Inactivo"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Install..."
|
|
msgstr "Instalar..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Retry"
|
|
msgstr "Reintentar"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Download Error"
|
|
msgstr "Error de descarga"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Available URLs"
|
|
msgstr "URLs Disponibles"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Download for this asset is already in progress!"
|
|
msgstr "¡La descarga de este asset ya está en proceso!"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Recently Updated"
|
|
msgstr "Actualizados Recientemente"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Least Recently Updated"
|
|
msgstr "Actualizados con Antigüedad"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Name (A-Z)"
|
|
msgstr "Nombre (A-Z)"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Name (Z-A)"
|
|
msgstr "Nombre (Z-A)"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "License (A-Z)"
|
|
msgstr "Licencia (A-Z)"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "License (Z-A)"
|
|
msgstr "Licencia (Z-A)"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Loading..."
|
|
msgstr "Cargar..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgctxt "Pagination"
|
|
msgid "First"
|
|
msgstr "Primero"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgctxt "Pagination"
|
|
msgid "Previous"
|
|
msgstr "Anterior"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgctxt "Pagination"
|
|
msgid "Next"
|
|
msgstr "Siguiente"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgctxt "Pagination"
|
|
msgid "Last"
|
|
msgstr "Último"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "All"
|
|
msgstr "Todos"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Search templates, projects, and demos"
|
|
msgstr "Buscar plantillas, proyectos y demostraciones"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Search assets (excluding templates, projects, and demos)"
|
|
msgstr "Buscar assets (excluyendo plantillas, proyectos y demos)"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Import..."
|
|
msgstr "Importar..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Plugins..."
|
|
msgstr "Plugins..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
|
|
msgid "Sort:"
|
|
msgstr "Ordenar:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Category:"
|
|
msgstr "Categoría:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Site:"
|
|
msgstr "Sitio:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Support"
|
|
msgstr "Soporte"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Official"
|
|
msgstr "Oficial"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Testing"
|
|
msgstr "Prueba"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Failed to get repository configuration."
|
|
msgstr "Fallo en la obtención de la configuración del repositorio."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Assets ZIP File"
|
|
msgstr "Archivo ZIP de assets"
|
|
|
|
#: editor/plugins/audio_stream_editor_plugin.cpp
|
|
msgid "Audio Preview Play/Pause"
|
|
msgstr "Previsualización de Audio Reproducir/Pausar"
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid ""
|
|
"Can't determine a save path for lightmap images.\n"
|
|
"Save your scene and try again."
|
|
msgstr ""
|
|
"No se puede determinar una ruta de guardado para las imágenes de los "
|
|
"lightmaps.\n"
|
|
"Guarda tu escena e inténtalo de nuevo."
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid ""
|
|
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
|
|
"In Baked Light' and 'Generate Lightmap' flags are on."
|
|
msgstr ""
|
|
"No hay mallas para bakear. Asegúrate que contienen un canal UV2 y que los "
|
|
"flags 'Use In Baked Light' y 'Generate Lightmap' están activados."
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid "Failed creating lightmap images, make sure path is writable."
|
|
msgstr ""
|
|
"Error al crear las imágenes del lightmap, asegúrate de que se puede escribir "
|
|
"en la ruta."
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
|
|
msgstr ""
|
|
"Falló al determinar el tamaño del lightmap ¿El tamaño máximo del lightmap es "
|
|
"demasiado pequeño?"
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid ""
|
|
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
|
|
"the [0.0,1.0] square region."
|
|
msgstr ""
|
|
"Alguna malla es inválida. Asegúrate de que los valores del canal de UV2 "
|
|
"están contenidos dentro de la región cuadrangular [0,0,1,0]."
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid ""
|
|
"Godot editor was built without ray tracing support, lightmaps can't be baked."
|
|
msgstr ""
|
|
"El editor de Godot se construyó sin soporte para trazado de rayos, los "
|
|
"lightmaps no pueden ser bakeados."
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid "Bake Lightmaps"
|
|
msgstr "Bakear Lightmaps"
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid "LightMap Bake"
|
|
msgstr "Bake de LightMap"
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid "Select lightmap bake file:"
|
|
msgstr "Selecciona un archivo lightmap bakeado:"
|
|
|
|
#: editor/plugins/camera_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
|
|
msgid "Preview"
|
|
msgstr "Vista Previa"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Configure Snap"
|
|
msgstr "Configurar Snap"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Grid Offset:"
|
|
msgstr "Offset de Cuadrícula:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Grid Step:"
|
|
msgstr "Paso de Cuadrícula:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Primary Line Every:"
|
|
msgstr "Línea Principal Cada:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "steps"
|
|
msgstr "pasos"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotation Offset:"
|
|
msgstr "Offset de Rotación:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotation Step:"
|
|
msgstr "Step de Rotación:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Scale Step:"
|
|
msgstr "Pasos de Escalado:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move Vertical Guide"
|
|
msgstr "Mover Guía Vertical"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Create Vertical Guide"
|
|
msgstr "Crear Guía Vertical"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Remove Vertical Guide"
|
|
msgstr "Eliminar Guía Vertical"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move Horizontal Guide"
|
|
msgstr "Mover Guía Horizontal"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Create Horizontal Guide"
|
|
msgstr "Crear Guía Horizontal"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Remove Horizontal Guide"
|
|
msgstr "Eliminar Guía Horizontal"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Create Horizontal and Vertical Guides"
|
|
msgstr "Crear Guías Horizontales y Verticales"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
|
|
msgstr "Fija el Offset del pivote del CanvasItem \"%s\" a (%d, %d)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotate %d CanvasItems"
|
|
msgstr "Rotar %d CanvasItems"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotate CanvasItem \"%s\" to %d degrees"
|
|
msgstr "Rotar CanvasItem \"%s\" a %d grados"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move CanvasItem \"%s\" Anchor"
|
|
msgstr "Mover Ancla del CanvasItem \"%s\""
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Scale Node2D \"%s\" to (%s, %s)"
|
|
msgstr "Escalar Node2D \"%s\" a (%s, %s)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Resize Control \"%s\" to (%d, %d)"
|
|
msgstr "Redimensionar Control \"%s\" a (%d, %d)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Scale %d CanvasItems"
|
|
msgstr "Escalar %d CanvasItems"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
|
|
msgstr "Escalar CanvasItem \"%s\" a (%s, %s)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move %d CanvasItems"
|
|
msgstr "Mover %d CanvasItems"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move CanvasItem \"%s\" to (%d, %d)"
|
|
msgstr "Mover CanvasItem \"%s\" a (%d, %d)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Locked"
|
|
msgstr "Bloqueado"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Grouped"
|
|
msgstr "Agrupado"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"Children of containers have their anchors and margins values overridden by "
|
|
"their parent."
|
|
msgstr ""
|
|
"Los hijos de los contenedores tienen sus anclas y valores de márgenes "
|
|
"anulados por sus padres."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Presets for the anchors and margins values of a Control node."
|
|
msgstr "Presets para los valores de anclajes y márgenes de un nodo Control."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"When active, moving Control nodes changes their anchors instead of their "
|
|
"margins."
|
|
msgstr ""
|
|
"Cuando está activo, al mover los nodos de Control se cambian sus anclajes en "
|
|
"lugar de sus márgenes."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
|
|
msgid "Top Left"
|
|
msgstr "Superior Izquierda"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
|
|
msgid "Top Right"
|
|
msgstr "Superior Derecha"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
|
|
msgid "Bottom Right"
|
|
msgstr "Inferior Derecha"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
|
|
msgid "Bottom Left"
|
|
msgstr "Inferior Izquierda"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Left"
|
|
msgstr "Centro Izquierda"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Top"
|
|
msgstr "Centro Superior"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Right"
|
|
msgstr "Centro Derecha"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Bottom"
|
|
msgstr "Centro Inferior"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center"
|
|
msgstr "Centro"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Left Wide"
|
|
msgstr "Ancho Izquierda"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Top Wide"
|
|
msgstr "Ancho Superior"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Right Wide"
|
|
msgstr "Ancho Derecha"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Bottom Wide"
|
|
msgstr "Ancho Inferior"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "VCenter Wide"
|
|
msgstr "Centro Vert. Ancho"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "HCenter Wide"
|
|
msgstr "Centro Horiz. Ancho"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Full Rect"
|
|
msgstr "Completo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Keep Ratio"
|
|
msgstr "Mantener Proporciones"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Anchors only"
|
|
msgstr "Sólo anclado"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Change Anchors and Margins"
|
|
msgstr "Cambiar Anclas y Márgenes"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Change Anchors"
|
|
msgstr "Cambiar Anclas"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Project Camera Override\n"
|
|
"Overrides the running project's camera with the editor viewport camera."
|
|
msgstr ""
|
|
"Anulación de la Cámara del Proyecto\n"
|
|
"Anula la cámara del proyecto en ejecución por la cámara del viewport del "
|
|
"editor."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Project Camera Override\n"
|
|
"No project instance running. Run the project from the editor to use this "
|
|
"feature."
|
|
msgstr ""
|
|
"Anulación de la Cámara del Proyecto\n"
|
|
"No se está ejecutando ninguna instancia del proyecto. Ejecuta el proyecto "
|
|
"desde el editor para utilizar esta función."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Lock Selected"
|
|
msgstr "Bloqueo Seleccionado"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Unlock Selected"
|
|
msgstr "Desbloquear Seleccionado"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Group Selected"
|
|
msgstr "Agrupar Seleccionados"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Ungroup Selected"
|
|
msgstr "Desagrupar Seleccionados"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Paste Pose"
|
|
msgstr "Pegar Pose"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Guides"
|
|
msgstr "Limpiar Guías"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Create Custom Bone(s) from Node(s)"
|
|
msgstr "Crear Hueso(s) Personalizado(s) a partir de Nodo(s)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Bones"
|
|
msgstr "Limpiar Huesos"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Make IK Chain"
|
|
msgstr "Crear Cadena IK"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear IK Chain"
|
|
msgstr "Reestrablecer cadena IK"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"Warning: Children of a container get their position and size determined only "
|
|
"by their parent."
|
|
msgstr ""
|
|
"Advertencia: El tamaño y posición de los hijos de un contenedor es "
|
|
"determinado solo por su padre."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
|
msgid "Zoom Reset"
|
|
msgstr "Resetear Zoom"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
|
|
#: scene/gui/tree.cpp
|
|
msgid "Select Mode"
|
|
msgstr "Modo de Selección"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Drag: Rotate selected node around pivot."
|
|
msgstr "Arrastrar: Girar el nodo seleccionado alrededor del pivote."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Alt+Drag: Move selected node."
|
|
msgstr "Alt+Arrastrar: Mover el nodo seleccionado."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Alt+Drag: Scale selected node."
|
|
msgstr "Alt+Arrastrar: Escala el nodo seleccionado."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "V: Set selected node's pivot position."
|
|
msgstr "V: Establecer la posición de pivote del nodo seleccionado."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
|
|
msgstr ""
|
|
"Alt + RMB: Muestra la lista de todos los nodos en la posición en la que se "
|
|
"hizo clic, incluido el bloqueado."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "RMB: Add node at position clicked."
|
|
msgstr "RMB: Añade un nodo en la posición seleccionada."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Move Mode"
|
|
msgstr "Modo de Movimiento"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate Mode"
|
|
msgstr "Modo de Rotación"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale Mode"
|
|
msgstr "Modo de Escalado"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Shift: Scale proportionally."
|
|
msgstr "Shift: Escala proporcional."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Show a list of all objects at the position clicked\n"
|
|
"(same as Alt+RMB in select mode)."
|
|
msgstr ""
|
|
"Mostrar una lista de todos los objetos en la posición en la que se ha hecho "
|
|
"clic\n"
|
|
"(igual que Alt + Clic Derecho en modo selección)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Click to change object's rotation pivot."
|
|
msgstr "Haz clic para cambiar el pivote de rotación de un objeto."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Pan Mode"
|
|
msgstr "Modo desplazamiento lateral"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Ruler Mode"
|
|
msgstr "Modo de Regla"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Toggle smart snapping."
|
|
msgstr "Act./Desact. snap inteligente."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Smart Snap"
|
|
msgstr "Usar Snap Inteligente"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Toggle grid snapping."
|
|
msgstr "Act./Desact. snapping de cuadrícula."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Grid Snap"
|
|
msgstr "Usar Snap de Cuadrícula"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snapping Options"
|
|
msgstr "Opciones de Snapping"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Rotation Snap"
|
|
msgstr "Usar Snap de Rotación"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Scale Snap"
|
|
msgstr "Usar Snap de Escala"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap Relative"
|
|
msgstr "Snap Relativo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Pixel Snap"
|
|
msgstr "Usar Snap de Píxeles"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Smart Snapping"
|
|
msgstr "Snapping Inteligente"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Configure Snap..."
|
|
msgstr "Configurar Snap..."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Parent"
|
|
msgstr "Ajustar al Padre"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Node Anchor"
|
|
msgstr "Ajustar al Ancla de Nodo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Node Sides"
|
|
msgstr "Ajustar a los Lados del Nodo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Node Center"
|
|
msgstr "Ajustar al Centro del Nodo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Other Nodes"
|
|
msgstr "Ajustar a Otros Nodos"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Guides"
|
|
msgstr "Ajustar a las Guías"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Lock the selected object in place (can't be moved)."
|
|
msgstr "Bloquear el objeto seleccionado en su sitio (no se puede mover)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Lock Selected Node(s)"
|
|
msgstr "Bloquear Nodo(s) Seleccionado(s)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Unlock the selected object (can be moved)."
|
|
msgstr "Desbloquear el objeto seleccionado (puede ser movido)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Unlock Selected Node(s)"
|
|
msgstr "Desbloquear Nodo(s) Seleccionado(s)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Makes sure the object's children are not selectable."
|
|
msgstr "Asegura que los hijos del objeto no sean seleccionables."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Group Selected Node(s)"
|
|
msgstr "Agrupar Nodo(s) Seleccionado(s)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Restores the object's children's ability to be selected."
|
|
msgstr "Restaura la capacidad de selección de los hijos del objeto."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Ungroup Selected Node(s)"
|
|
msgstr "Desagrupar Nodo(s) Seleccionado(s)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Skeleton Options"
|
|
msgstr "Opciones de Esqueleto"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Bones"
|
|
msgstr "Mostrar Huesos"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Make Custom Bone(s) from Node(s)"
|
|
msgstr "Crear Hueso(s) Personalizados a partir de Nodo(s)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Custom Bones"
|
|
msgstr "Borrar Huesos Personalizados"
|
|
|
|
#. TRANSLATORS: Noun, name of the 2D/3D View menus.
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View"
|
|
msgstr "Ver"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show"
|
|
msgstr "Mostrar"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show When Snapping"
|
|
msgstr "Mostrar Al Ajustar"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Hide"
|
|
msgstr "Ocultar"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Toggle Grid"
|
|
msgstr "Cambiar Cuadrícula"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid"
|
|
msgstr "Cuadrícula"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Helpers"
|
|
msgstr "Mostrar Ayudantes"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Rulers"
|
|
msgstr "Mostrar Reglas"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Guides"
|
|
msgstr "Mostrar Guías"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Origin"
|
|
msgstr "Mostrar Origen"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Viewport"
|
|
msgstr "Mostrar Viewport"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Group And Lock Icons"
|
|
msgstr "Mostrar Grupo y Bloquear Iconos"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Selection"
|
|
msgstr "Centrar Selección"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Frame Selection"
|
|
msgstr "Seleccionar Fotogramas"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Preview Canvas Scale"
|
|
msgstr "Previsualizar Escala de Canvas"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Layout"
|
|
msgstr "Layout"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Translation mask for inserting keys."
|
|
msgstr "Máscara de desplazamiento para insertar claves."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotation mask for inserting keys."
|
|
msgstr "Máscara de rotación para insertar claves."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Scale mask for inserting keys."
|
|
msgstr "Máscara de escala para insertar claves."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Insert keys (based on mask)."
|
|
msgstr "Insertar claves (basadas en máscara)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"Auto insert keys when objects are translated, rotated or scaled (based on "
|
|
"mask).\n"
|
|
"Keys are only added to existing tracks, no new tracks will be created.\n"
|
|
"Keys must be inserted manually for the first time."
|
|
msgstr ""
|
|
"Inserción automática de claves cuando los objetos son desplazados, rotados o "
|
|
"escalados (basado en máscara).\n"
|
|
"Las claves sólo se añaden a las pistas existentes, no se crearán nuevas "
|
|
"pistas.\n"
|
|
"Las llaves deben insertarse manualmente por primera vez."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Auto Insert Key"
|
|
msgstr "Auto Insertar Clave"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Animation Key and Pose Options"
|
|
msgstr "Clave de animación y Opciones de Pose"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Insert Key (Existing Tracks)"
|
|
msgstr "Insertar Clave (Pistas Existentes)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Copy Pose"
|
|
msgstr "Copiar Pose"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Pose"
|
|
msgstr "Limpiar Pose"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Add Node Here"
|
|
msgstr "Añadir Nodo Aquí"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Instance Scene Here"
|
|
msgstr "Instanciar Escena Aquí"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Multiply grid step by 2"
|
|
msgstr "Multiplicar paso de cuadrícula por 2"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Divide grid step by 2"
|
|
msgstr "Dividir paso de cuadrícula por 2"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Pan View"
|
|
msgstr "Vista Panorámica"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom to 3.125%"
|
|
msgstr "Zoom al 3,125%"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom to 6.25%"
|
|
msgstr "Zoom al 6.25%"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom to 12.5%"
|
|
msgstr "Zoom al 12.5%"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom to 25%"
|
|
msgstr "Zoom al 25%"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom to 50%"
|
|
msgstr "Zoom al 50%"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom to 100%"
|
|
msgstr "Zoom al 100%"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom to 200%"
|
|
msgstr "Zoom al 200%"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom to 400%"
|
|
msgstr "Zoom al 400%"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom to 800%"
|
|
msgstr "Zoom al 800%"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom to 1600%"
|
|
msgstr "Zoom al 1600%"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Adding %s..."
|
|
msgstr "Añadiendo %s..."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Cannot instantiate multiple nodes without root."
|
|
msgstr "No se pueden instanciar varios nodos sin un nodo raíz."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "Create Node"
|
|
msgstr "Crear Nodo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "Error instancing scene from %s"
|
|
msgstr "Error al instanciar escena desde %s"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Change Default Type"
|
|
msgstr "Cambiar Tipo Predeterminado"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"Drag & drop + Shift : Add node as sibling\n"
|
|
"Drag & drop + Alt : Change node type"
|
|
msgstr ""
|
|
"Arrastrar y Soltar + Shift : Añadir nodo como hermano\n"
|
|
"Arrastrar y Soltar + Alt : Cambiar tipo de nodo"
|
|
|
|
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
|
msgid "Create Polygon3D"
|
|
msgstr "Crear Polygon3D"
|
|
|
|
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
|
msgid "Edit Poly"
|
|
msgstr "Editar Polígono"
|
|
|
|
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
|
msgid "Edit Poly (Remove Point)"
|
|
msgstr "Editar Polígono (Eliminar Punto)"
|
|
|
|
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
|
|
msgid "Set Handle"
|
|
msgstr "Establecer Manipulador"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Load Emission Mask"
|
|
msgstr "Cargar Máscara de Emisión"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Restart"
|
|
msgstr "Reiniciar"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Clear Emission Mask"
|
|
msgstr "Borrar máscara de emisión"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
|
|
msgid "Particles"
|
|
msgstr "Partículas"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Generated Point Count:"
|
|
msgstr "Conteo de Puntos Generados:"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Emission Mask"
|
|
msgstr "Máscara de Emisión"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Solid Pixels"
|
|
msgstr "Pixeles Sólidos"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Border Pixels"
|
|
msgstr "Píxeles del Borde"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Directed Border Pixels"
|
|
msgstr "Píxeles del Borde Directos"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Capture from Pixel"
|
|
msgstr "Capturar desde píxel"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Emission Colors"
|
|
msgstr "Colores de Emisión"
|
|
|
|
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
|
msgid "CPUParticles"
|
|
msgstr "CPUParticles"
|
|
|
|
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Create Emission Points From Mesh"
|
|
msgstr "Crear Puntos de Emisión desde la Malla"
|
|
|
|
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Create Emission Points From Node"
|
|
msgstr "Crear Puntos de Emisión Desde el Nodo"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Flat 0"
|
|
msgstr "Plano 0"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Flat 1"
|
|
msgstr "Plano 1"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
|
msgid "Ease In"
|
|
msgstr "Entrada Suave"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
|
msgid "Ease Out"
|
|
msgstr "Salida Suave"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Smoothstep"
|
|
msgstr "Suavizado"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Modify Curve Point"
|
|
msgstr "Modificar Punto de Curva"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Modify Curve Tangent"
|
|
msgstr "Modificar Tangente de Curva"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Load Curve Preset"
|
|
msgstr "Cargar Preset de Curva"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Add Point"
|
|
msgstr "Añadir Punto"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Remove Point"
|
|
msgstr "Eliminar Punto"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Left Linear"
|
|
msgstr "Izquierda Lineal"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Right Linear"
|
|
msgstr "Derecha Lineal"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Load Preset"
|
|
msgstr "Cargar Ajuste Predeterminado"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Remove Curve Point"
|
|
msgstr "Eliminar Punto de Curva"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Toggle Curve Linear Tangent"
|
|
msgstr "Act./Desact. Curva de Tangente Lineal"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Hold Shift to edit tangents individually"
|
|
msgstr "Mantén Shift para editar las tangentes individualmente"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Right click to add point"
|
|
msgstr "Clic derecho para añadir punto"
|
|
|
|
#: editor/plugins/gi_probe_editor_plugin.cpp
|
|
msgid "Bake GI Probe"
|
|
msgstr "Bakear GI Probe"
|
|
|
|
#: editor/plugins/gradient_editor_plugin.cpp
|
|
msgid "Gradient Edited"
|
|
msgstr "Degradado Editado"
|
|
|
|
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
|
|
msgid "Swap GradientTexture2D Fill Points"
|
|
msgstr "Intercambiar Puntos de Relleno de GradientTexture2D"
|
|
|
|
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
|
|
msgid "Swap Gradient Fill Points"
|
|
msgstr "Intercambiar Puntos de Relleno de Degradado"
|
|
|
|
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
|
|
msgid "Toggle Grid Snap"
|
|
msgstr "Cambiar Snap de Cuadrícula"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
|
|
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
|
|
#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
|
|
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
|
|
#: scene/resources/primitive_meshes.cpp
|
|
msgid "Text"
|
|
msgstr "Texto"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
|
|
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
|
|
#: scene/gui/button.cpp scene/gui/item_list.cpp
|
|
msgid "Icon"
|
|
msgstr "Icono"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "ID"
|
|
msgstr "ID"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Separator"
|
|
msgstr "Separador"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Item %d"
|
|
msgstr "Elemento %d"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Items"
|
|
msgstr "Elementos"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Item List Editor"
|
|
msgstr "Editor de Lista de Elementos"
|
|
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
msgid "Create Occluder Polygon"
|
|
msgstr "Crear Polígono Oclusor"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh is empty!"
|
|
msgstr "¡La malla está vacía!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Couldn't create a Trimesh collision shape."
|
|
msgstr "No se pudo crear una forma de colisión Triangular."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Static Trimesh Body"
|
|
msgstr "Crear StaticBody Triangular"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "This doesn't work on scene root!"
|
|
msgstr "¡No puedes hacer esto en una escena raíz!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Static Shape"
|
|
msgstr "Crear Forma Estática Triangular"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Can't create a single convex collision shape for the scene root."
|
|
msgstr ""
|
|
"No se pudo crear una única forma de colisión convexa para la raíz de la "
|
|
"escena."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Couldn't create a single convex collision shape."
|
|
msgstr "No pudo crear una única forma de colisión convexa."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Simplified Convex Shape"
|
|
msgstr "Crear Forma Convexa Simplificada"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Single Convex Shape"
|
|
msgstr "Crear una Única Forma Convexa"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Can't create multiple convex collision shapes for the scene root."
|
|
msgstr ""
|
|
"No se pudieron crear múltiples formas de colisión convexas para la raíz de "
|
|
"la escena."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Couldn't create any collision shapes."
|
|
msgstr "No pudo crear ninguna forma de colisión."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Multiple Convex Shapes"
|
|
msgstr "Crear Múltiples Formas Convexas"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Navigation Mesh"
|
|
msgstr "Crear Malla de Navegación"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Contained Mesh is not of type ArrayMesh."
|
|
msgstr "La Malla contenedora no es del tipo ArrayMesh."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "UV Unwrap failed, mesh may not be manifold?"
|
|
msgstr "Fallo del UV Unwrap ¿la malla podría no ser múltiple?"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "No mesh to debug."
|
|
msgstr "No hay mallas para depurar."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh has no UV in layer %d."
|
|
msgstr "La malla no tiene UV en la capa %d."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "MeshInstance lacks a Mesh!"
|
|
msgstr "¡MeshInstance carece de una Malla!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh has not surface to create outlines from!"
|
|
msgstr "¡La malla no tiene una superficie para crear contornos!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
|
|
msgstr "¡El tipo primitivo de malla no es PRIMITIVE_TRIANGLES!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Could not create outline!"
|
|
msgstr "¡No se pudo crear el outline!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline"
|
|
msgstr "Crear Outline"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
|
|
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
|
|
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
|
|
#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
|
|
#: scene/resources/texture.cpp
|
|
msgid "Mesh"
|
|
msgstr "Malla"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Static Body"
|
|
msgstr "Crear StaticBody Triangular"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid ""
|
|
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
|
"automatically.\n"
|
|
"This is the most accurate (but slowest) option for collision detection."
|
|
msgstr ""
|
|
"Crea un StaticBody y le asigna automáticamente una forma de colisión basada "
|
|
"en polígonos.\n"
|
|
"Es la opción más precisa (pero la más lenta) para la detección de colisiones."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Collision Sibling"
|
|
msgstr "Crear Collider Triangular Hermano"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid ""
|
|
"Creates a polygon-based collision shape.\n"
|
|
"This is the most accurate (but slowest) option for collision detection."
|
|
msgstr ""
|
|
"Crea una forma de colisión basada en polígonos.\n"
|
|
"Es la opción más precisa (pero la más lenta) para la detección de colisiones."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Single Convex Collision Sibling"
|
|
msgstr "Crear Collider Convexo Único Hermano"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid ""
|
|
"Creates a single convex collision shape.\n"
|
|
"This is the fastest (but least accurate) option for collision detection."
|
|
msgstr ""
|
|
"Crea una única forma de colisión convexa.\n"
|
|
"Es la opción más rápida (pero menos precisa) para la detección de colisiones."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Simplified Convex Collision Sibling"
|
|
msgstr "Crear Collider Conexo Hermano"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid ""
|
|
"Creates a simplified convex collision shape.\n"
|
|
"This is similar to single collision shape, but can result in a simpler "
|
|
"geometry in some cases, at the cost of accuracy."
|
|
msgstr ""
|
|
"Crea una forma de colisión convexa simplificada.\n"
|
|
"Esto es similar a la forma de colisión simple, pero puede resultar en una "
|
|
"geometría más simple en algunos casos, a costa de la precisión."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Multiple Convex Collision Siblings"
|
|
msgstr "Crear Múltiples Collider Convexos Hermanos"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid ""
|
|
"Creates a polygon-based collision shape.\n"
|
|
"This is a performance middle-ground between a single convex collision and a "
|
|
"polygon-based collision."
|
|
msgstr ""
|
|
"Crea una forma de colisión basada en polígonos.\n"
|
|
"Se trata de un punto intermedio de rendimiento entre una colisión convexa "
|
|
"única y una colisión basada en polígonos."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline Mesh..."
|
|
msgstr "Crear Malla de Contorno..."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid ""
|
|
"Creates a static outline mesh. The outline mesh will have its normals "
|
|
"flipped automatically.\n"
|
|
"This can be used instead of the SpatialMaterial Grow property when using "
|
|
"that property isn't possible."
|
|
msgstr ""
|
|
"Crea una malla de contorno estático. La malla de contorno tendrá sus "
|
|
"normales invertidas automáticamente.\n"
|
|
"Esto puede ser usado en lugar de la propiedad Grow de SpatialMaterial cuando "
|
|
"el uso de esa propiedad no sea posible."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "View UV1"
|
|
msgstr "Ver UV1"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "View UV2"
|
|
msgstr "Ver UV2"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Unwrap UV2 for Lightmap/AO"
|
|
msgstr "Desenvuelva UV2 para Lightmap/AO"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline Mesh"
|
|
msgstr "Crear Malla de Contorno"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Outline Size:"
|
|
msgstr "Tamaño del Outline:"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "UV Channel Debug"
|
|
msgstr "Depuración del Canal UV"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Remove item %d?"
|
|
msgstr "¿Eliminar el elemento %d?"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid ""
|
|
"Update from existing scene?:\n"
|
|
"%s"
|
|
msgstr ""
|
|
"¿Actualizar desde la escena existente?\n"
|
|
"%s"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "MeshLibrary"
|
|
msgstr "Librería de Mallas"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Add Item"
|
|
msgstr "Añadir Elemento"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Remove Selected Item"
|
|
msgstr "Eliminar Elemento Seleccionado"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Import from Scene (Ignore Transforms)"
|
|
msgstr "Importar desde Escena (Ignorar Transformaciones)"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Import from Scene (Apply Transforms)"
|
|
msgstr "Importar desde Escena (Aplicar Transformaciones)"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Update from Scene"
|
|
msgstr "Actualizar desde escena"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Apply without Transforms"
|
|
msgstr "Aplicar sin Transformaciones"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Apply with Transforms"
|
|
msgstr "Aplicar con Transformaciones"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No mesh source specified (and no MultiMesh set in node)."
|
|
msgstr ""
|
|
"No se ha especificado una malla de origen (y no se ha establecido un "
|
|
"MultiMesh en el nodo)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
|
msgstr ""
|
|
"No se ha especificado una malla de origen (y MultiMesh no contiene ninguna "
|
|
"Malla)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (invalid path)."
|
|
msgstr "El origen de la malla es inválido (ruta inválida)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (not a MeshInstance)."
|
|
msgstr "El origen de la malla es inválido (no es un MeshInstance)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (contains no Mesh resource)."
|
|
msgstr ""
|
|
"El origen de la malla es inválido (no contiene ningún recurso de Malla)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No surface source specified."
|
|
msgstr "Ningún origen para la superficie especificado."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (invalid path)."
|
|
msgstr "El origen de la superficie es incorrecto (ruta inválida)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (no geometry)."
|
|
msgstr "El origen de la superficie no es correcto (sin geometría)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (no faces)."
|
|
msgstr "El origen de la superficie no es correcto (sin caras)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Select a Source Mesh:"
|
|
msgstr "Seleccionar una Malla de Origen:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Select a Target Surface:"
|
|
msgstr "Selecciona una superficie objetivo:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate Surface"
|
|
msgstr "Llenar superficie"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate MultiMesh"
|
|
msgstr "Rellenar MultiMesh"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Target Surface:"
|
|
msgstr "Superficie objetivo:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Source Mesh:"
|
|
msgstr "Malla de Origen:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "X-Axis"
|
|
msgstr "Eje-X"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Y-Axis"
|
|
msgstr "Eje-Y"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Z-Axis"
|
|
msgstr "Eje-Z"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh Up Axis:"
|
|
msgstr "Eje Superior de la Malla:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Rotation:"
|
|
msgstr "Rotación al azar:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Tilt:"
|
|
msgstr "Inclinación al azar:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Scale:"
|
|
msgstr "Escala al azar:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate"
|
|
msgstr "Rellenar"
|
|
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create Navigation Polygon"
|
|
msgstr "Crear polígono de navegación"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Convert to CPUParticles"
|
|
msgstr "Convertir a CPUParticles"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Generating Visibility Rect"
|
|
msgstr "Generando Rect. de Visibilidad"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Generate Visibility Rect"
|
|
msgstr "Generar Rect. de Visibilidad"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Can only set point into a ParticlesMaterial process material"
|
|
msgstr ""
|
|
"Solo se puede asignar un punto a un material de procesado ParticlesMaterial"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Convert to CPUParticles2D"
|
|
msgstr "Convertir a CPUParticles2D"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Generation Time (sec):"
|
|
msgstr "Tiempo de Generación (seg):"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "The geometry's faces don't contain any area."
|
|
msgstr "Las caras de la geometría no contienen ningún área."
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "The geometry doesn't contain any faces."
|
|
msgstr "La geometría no contiene ninguna cara."
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "\"%s\" doesn't inherit from Spatial."
|
|
msgstr "\"%s\" no hereda de Spatial."
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "\"%s\" doesn't contain geometry."
|
|
msgstr "\"%s\" no tiene geometría."
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "\"%s\" doesn't contain face geometry."
|
|
msgstr "\"%s\" no tiene geometría de caras."
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Create Emitter"
|
|
msgstr "Crear Emisor"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Emission Points:"
|
|
msgstr "Puntos de Emisión:"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Surface Points"
|
|
msgstr "Puntos de Superficie"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Surface Points+Normal (Directed)"
|
|
msgstr "Puntos de la superficie + Normal (Dirección)"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
|
|
msgid "Volume"
|
|
msgstr "Volumen"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Emission Source:"
|
|
msgstr "Fuente de Emisión:"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "A processor material of type 'ParticlesMaterial' is required."
|
|
msgstr "Se requiere un material procesador del tipo 'ParticlesMaterial'."
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Generating AABB"
|
|
msgstr "Generando AABB"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Generate Visibility AABB"
|
|
msgstr "Generar AABB de visibilidad"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Remove Point from Curve"
|
|
msgstr "Borrar Punto de la Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Remove Out-Control from Curve"
|
|
msgstr "Eliminar \"Out-Control\" de la curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Remove In-Control from Curve"
|
|
msgstr "Eliminar \"In-Control\" de la curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Add Point to Curve"
|
|
msgstr "Añadir Punto a Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Split Curve"
|
|
msgstr "Partir Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move Point in Curve"
|
|
msgstr "Mover Punto en Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move In-Control in Curve"
|
|
msgstr "Mover In-Control en curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move Out-Control in Curve"
|
|
msgstr "Mover Out-Control en curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Select Points"
|
|
msgstr "Seleccionar Puntos"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Shift+Drag: Select Control Points"
|
|
msgstr "Shift + Arrastrar: Seleccionar puntos de control"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Click: Add Point"
|
|
msgstr "Clic: Añadir Punto"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Left Click: Split Segment (in curve)"
|
|
msgstr "Clic Izquierdo: Partir Segmento (en curva)"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Right Click: Delete Point"
|
|
msgstr "Clic derecho: Eliminar Punto"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Select Control Points (Shift+Drag)"
|
|
msgstr "Seleccionar puntos de control (Shift + Arrastrar)"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Add Point (in empty space)"
|
|
msgstr "Añadir punto (en espacio vacío)"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Delete Point"
|
|
msgstr "Eliminar Punto"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Close Curve"
|
|
msgstr "Cerrar Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
|
|
#: main/main.cpp servers/visual_server.cpp
|
|
msgid "Options"
|
|
msgstr "Opciones"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Mirror Handle Angles"
|
|
msgstr "Manipulador de Ángulos de Espejo"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Mirror Handle Lengths"
|
|
msgstr "Manipulador de Tamaño de Espejo"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Curve Point #"
|
|
msgstr "Punto de Curva #"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve Point Position"
|
|
msgstr "Establecer Posición de Punto de Curva"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve In Position"
|
|
msgstr "Establecer Posición de Entrada de Curva"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve Out Position"
|
|
msgstr "Establecer Posición de Salida de Curva"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Split Path"
|
|
msgstr "Dividir Ruta"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Remove Path Point"
|
|
msgstr "Eliminar Punto de Ruta"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Remove Out-Control Point"
|
|
msgstr "Eliminar Punto Out-Control"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Remove In-Control Point"
|
|
msgstr "Eliminar Punto In-Control"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Split Segment (in curve)"
|
|
msgstr "Dividir Segmento (en curva)"
|
|
|
|
#: editor/plugins/physical_bone_plugin.cpp
|
|
msgid "Move Joint"
|
|
msgstr "Mover Unión"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid ""
|
|
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
|
|
msgstr "La propiedad esqueleto del Polygon2D no apunta a un nodo Skeleton2D"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Sync Bones"
|
|
msgstr "Sincronizar Huesos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid ""
|
|
"No texture in this polygon.\n"
|
|
"Set a texture to be able to edit UV."
|
|
msgstr ""
|
|
"Sin textura en este nodo.\n"
|
|
"Asigna una textura para poder editar el UV."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create UV Map"
|
|
msgstr "Crear Mapa UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid ""
|
|
"Polygon 2D has internal vertices, so it can no longer be edited in the "
|
|
"viewport."
|
|
msgstr ""
|
|
"El polígono 2D tiene vértices internos, por lo que ya no se puede editar en "
|
|
"el viewport."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create Polygon & UV"
|
|
msgstr "Crear Polígono y UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create Internal Vertex"
|
|
msgstr "Crear Vértice Interno"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Remove Internal Vertex"
|
|
msgstr "Eliminar Vértice Interno"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Invalid Polygon (need 3 different vertices)"
|
|
msgstr "Polígono no válido (necesita 3 vértices diferentes)"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Add Custom Polygon"
|
|
msgstr "Añadir Polígono Personalizado"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Remove Custom Polygon"
|
|
msgstr "Eliminar Polígono Personalizado"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Transform UV Map"
|
|
msgstr "Transformar Mapa UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Transform Polygon"
|
|
msgstr "Transformar Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Paint Bone Weights"
|
|
msgstr "Pintar Peso de Huesos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Open Polygon 2D UV editor."
|
|
msgstr "Abrir editor UV de Polígonos 2D."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Polygon 2D UV Editor"
|
|
msgstr "Editor UV de polígonos en 2D"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
|
|
msgid "UV"
|
|
msgstr "UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
|
|
#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
|
|
#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
|
|
#: scene/resources/convex_polygon_shape_2d.cpp
|
|
msgid "Points"
|
|
msgstr "Puntos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Polygons"
|
|
msgstr "Polígonos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
|
|
msgid "Bones"
|
|
msgstr "Huesos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Move Points"
|
|
msgstr "Mover Puntos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Command: Rotate"
|
|
msgstr "Command: Rotar"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Shift: Move All"
|
|
msgstr "Shift: Mover todos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Shift+Command: Scale"
|
|
msgstr "Shift+Command: Escalar"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Ctrl: Rotate"
|
|
msgstr "Ctrl: Rotar"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Shift+Ctrl: Scale"
|
|
msgstr "Shift + Ctrl: Escalar"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Move Polygon"
|
|
msgstr "Mover Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Rotate Polygon"
|
|
msgstr "Rotar Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Scale Polygon"
|
|
msgstr "Escalar Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create a custom polygon. Enables custom polygon rendering."
|
|
msgstr ""
|
|
"Crea un polígono personalizado. Se habilita la renderización del polígono "
|
|
"personalizado."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid ""
|
|
"Remove a custom polygon. If none remain, custom polygon rendering is "
|
|
"disabled."
|
|
msgstr ""
|
|
"Eliminar un polígono personalizado. Si no queda ninguno, desactivar la "
|
|
"renderización del polígono personalizado."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Paint weights with specified intensity."
|
|
msgstr "Pintar pesos con la intensidad especificada."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Unpaint weights with specified intensity."
|
|
msgstr "Despintar pesos con la intensidad especificada."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Radius:"
|
|
msgstr "Radio:"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Copy Polygon to UV"
|
|
msgstr "Copiar Polígono a UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Copy UV to Polygon"
|
|
msgstr "Copiar UV al Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Clear UV"
|
|
msgstr "Limpiar UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Settings"
|
|
msgstr "Configuración de la Cuadrícula"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Snap"
|
|
msgstr "Snap"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Enable Snap"
|
|
msgstr "Activar Snap"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Show Grid"
|
|
msgstr "Ver Cuadrícula"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Configure Grid:"
|
|
msgstr "Configurar Cuadrícula:"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Offset X:"
|
|
msgstr "Offset de Cuadrícula en X:"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Offset Y:"
|
|
msgstr "Offset de Cuadrícula en Y:"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Step X:"
|
|
msgstr "Paso de Cuadrícula en X:"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Step Y:"
|
|
msgstr "Paso de Cuadrícula en Y:"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Sync Bones to Polygon"
|
|
msgstr "Sincronizar Huesos con el Polígono"
|
|
|
|
#: editor/plugins/ray_cast_2d_editor_plugin.cpp
|
|
msgid "Set cast_to"
|
|
msgstr "Establecer cast_to"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "ERROR: Couldn't load resource!"
|
|
msgstr "¡ERROR: No se pudo cargar el recurso!"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Add Resource"
|
|
msgstr "Añadir Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Rename Resource"
|
|
msgstr "Renombrar Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Delete Resource"
|
|
msgstr "Eliminar Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Resource clipboard is empty!"
|
|
msgstr "¡El portapapeles de recursos está vacío!"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Paste Resource"
|
|
msgstr "Pegar Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Instance:"
|
|
msgstr "Instancia:"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
|
|
msgid "Open in Editor"
|
|
msgstr "Abrir en el Editor"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Load Resource"
|
|
msgstr "Cargar Recurso"
|
|
|
|
#: editor/plugins/room_manager_editor_plugin.cpp
|
|
msgid "Flip Portals"
|
|
msgstr "Voltear Portales"
|
|
|
|
#: editor/plugins/room_manager_editor_plugin.cpp
|
|
msgid "Room Generate Points"
|
|
msgstr "Generar Puntos en la Room"
|
|
|
|
#: editor/plugins/room_manager_editor_plugin.cpp
|
|
msgid "Generate Points"
|
|
msgstr "Generar puntos"
|
|
|
|
#: editor/plugins/room_manager_editor_plugin.cpp
|
|
msgid "Flip Portal"
|
|
msgstr "Voltear Portal"
|
|
|
|
#: editor/plugins/room_manager_editor_plugin.cpp
|
|
msgid "Occluder Set Transform"
|
|
msgstr "Ocluir Conjunto de Transformación"
|
|
|
|
#: editor/plugins/room_manager_editor_plugin.cpp
|
|
msgid "Center Node"
|
|
msgstr "Centrar Nodo"
|
|
|
|
#: editor/plugins/root_motion_editor_plugin.cpp
|
|
msgid "AnimationTree has no path set to an AnimationPlayer"
|
|
msgstr "El AnimationTree no tiene una ruta asignada a un AnimationPlayer"
|
|
|
|
#: editor/plugins/root_motion_editor_plugin.cpp
|
|
msgid "Path to AnimationPlayer is invalid"
|
|
msgstr "La ruta al AnimationPlayer es inválida"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Clear Recent Files"
|
|
msgstr "Limpiar Archivos Recientes"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Close and save changes?"
|
|
msgstr "¿Cerrar y guardar cambios?"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error writing TextFile:"
|
|
msgstr "Error al escribir el TextFile:"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Could not load file at:"
|
|
msgstr "No se pudo cargar el archivo en:"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error saving file!"
|
|
msgstr "¡Error guardando archivo!"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error while saving theme."
|
|
msgstr "Error al guardar el theme."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error Saving"
|
|
msgstr "Error al Guardar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error importing theme."
|
|
msgstr "Error al importar el theme."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error Importing"
|
|
msgstr "Error al Importar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "New Text File..."
|
|
msgstr "Nuevo Archivo de Texto..."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Open File"
|
|
msgstr "Abrir Archivo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save File As..."
|
|
msgstr "Guardar Archivo Como..."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Can't obtain the script for running."
|
|
msgstr "No se puede obtener el script para ejecutarlo."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Script failed reloading, check console for errors."
|
|
msgstr "El script falló al recargar, comprueba si hay errores en la consola."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Script is not in tool mode, will not be able to run."
|
|
msgstr "El Script no está en modo tool, no podrá ejecutarse."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid ""
|
|
"To run this script, it must inherit EditorScript and be set to tool mode."
|
|
msgstr ""
|
|
"Para ejecutar este script, debe heredar de EditorScript y estar configurado "
|
|
"en modo tool."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Import Theme"
|
|
msgstr "Importar Theme"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error while saving theme"
|
|
msgstr "Error al guardar el theme"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error saving"
|
|
msgstr "Error al guardar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save Theme As..."
|
|
msgstr "Guardar Theme Como..."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "%s Class Reference"
|
|
msgstr "%s Referencia de Clase"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Find Next"
|
|
msgstr "Buscar Siguiente"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Find Previous"
|
|
msgstr "Buscar Anterior"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Filter scripts"
|
|
msgstr "Filtrar scripts"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Toggle alphabetical sorting of the method list."
|
|
msgstr "Alternar la ordenación alfabética de la lista de métodos."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Filter methods"
|
|
msgstr "Filtrar métodos"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
|
|
msgid "Sort"
|
|
msgstr "Ordenar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Move Up"
|
|
msgstr "Subir"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Move Down"
|
|
msgstr "Bajar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Next Script"
|
|
msgstr "Siguiente Script"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Previous Script"
|
|
msgstr "Script Anterior"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "File"
|
|
msgstr "Archivo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Open..."
|
|
msgstr "Abrir..."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Reopen Closed Script"
|
|
msgstr "Reabrir Script Cerrado"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save All"
|
|
msgstr "Guardar Todo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Soft Reload Script"
|
|
msgstr "Recargar Parcialmente el Script"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Copy Script Path"
|
|
msgstr "Copiar Ruta del Script"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "History Previous"
|
|
msgstr "Previo en el Historial"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "History Next"
|
|
msgstr "Siguiente en el Historial"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Import Theme..."
|
|
msgstr "Importar Theme..."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Reload Theme"
|
|
msgstr "Recargar Theme"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save Theme"
|
|
msgstr "Guardar Theme"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Close All"
|
|
msgstr "Cerrar Todo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Close Docs"
|
|
msgstr "Cerrar Documentación"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
|
msgid "Search"
|
|
msgstr "Buscar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Step Into"
|
|
msgstr "Entrar En"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Step Over"
|
|
msgstr "Salir de Aquí"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Break"
|
|
msgstr "Detener"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Continue"
|
|
msgstr "Continuar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Keep Debugger Open"
|
|
msgstr "Mantener el Depurador Abierto"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Debug with External Editor"
|
|
msgstr "Depurar con Editor Externo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Online Docs"
|
|
msgstr "Documentación Online"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Open Godot online documentation."
|
|
msgstr "Abrir la documentación en línea de Godot."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search the reference documentation."
|
|
msgstr "Buscar en la documentación de referencia."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Go to previous edited document."
|
|
msgstr "Ir a anterior documento editado."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Go to next edited document."
|
|
msgstr "Ir a siguiente documento editado."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Discard"
|
|
msgstr "Descartar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid ""
|
|
"The following files are newer on disk.\n"
|
|
"What action should be taken?:"
|
|
msgstr ""
|
|
"Los siguientes archivos son nuevos en disco.\n"
|
|
"¿Qué es lo que quieres hacer?:"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search Results"
|
|
msgstr "Resultados de la Búsqueda"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Open Dominant Script On Scene Change"
|
|
msgstr "Abrir el Script Principal en el Cambio de Escena"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "External"
|
|
msgstr "Externo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Use External Editor"
|
|
msgstr "Usar un Editor Externo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Exec Path"
|
|
msgstr "Ruta de Ejecución"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Script Temperature Enabled"
|
|
msgstr "Temperatura del Script Activada"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Highlight Current Script"
|
|
msgstr "Resaltar Script Actual"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Script Temperature History Size"
|
|
msgstr "Tamaño de Historial de Temperatura del Script"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Current Script Background Color"
|
|
msgstr "Color de Fondo del Script Actual"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Group Help Pages"
|
|
msgstr "Páginas de Ayuda para Grupos"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Sort Scripts By"
|
|
msgstr "Ordenar Scripts por"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "List Script Names As"
|
|
msgstr "Lista de Nombres de Script Como"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Exec Flags"
|
|
msgstr "Indicadores de Ejecución"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Clear Recent Scripts"
|
|
msgstr "Limpiar Scripts Recientes"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Connections to method:"
|
|
msgstr "Conexiones al método:"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Source"
|
|
msgstr "Fuente"
|
|
|
|
#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
|
|
#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
|
|
msgid "Target"
|
|
msgstr "Objetivo"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid ""
|
|
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
|
|
msgstr ""
|
|
"Falta el método de conexión '%s' para la señal '%s' del nodo '%s' al nodo "
|
|
"'%s'."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "[Ignore]"
|
|
msgstr "[Ignorar]"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Line"
|
|
msgstr "Línea"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Function"
|
|
msgstr "Ir a Función"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Only resources from filesystem can be dropped."
|
|
msgstr "Sólo se pueden arrastrar/soltar recursos del sistema de archivos."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Can't drop nodes because script '%s' is not used in this scene."
|
|
msgstr ""
|
|
"No se pueden soltar nodos porque el script '%s' no es usado en esta escena."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Lookup Symbol"
|
|
msgstr "Buscar Símbolo"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Pick Color"
|
|
msgstr "Seleccionar Color"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
|
msgid "Convert Case"
|
|
msgstr "Convertir Mayúsculas/Minúsculas"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
|
#: scene/3d/label_3d.cpp scene/gui/label.cpp
|
|
#: scene/resources/primitive_meshes.cpp
|
|
msgid "Uppercase"
|
|
msgstr "Mayúsculas"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
|
msgid "Lowercase"
|
|
msgstr "Minúsculas"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
|
msgid "Capitalize"
|
|
msgstr "Capitalizar"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
|
msgid "Syntax Highlighter"
|
|
msgstr "Resaltador de Sintaxis"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
|
msgid "Bookmarks"
|
|
msgstr "Marcadores"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Breakpoints"
|
|
msgstr "Puntos de Interrupción"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
|
msgid "Go To"
|
|
msgstr "Ir A"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Cut"
|
|
msgstr "Cortar"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Select All"
|
|
msgstr "Seleccionar Todo"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Delete Line"
|
|
msgstr "Eliminar Línea"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Indent Left"
|
|
msgstr "Indentar a la Izquierda"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Indent Right"
|
|
msgstr "Indentar a la Derecha"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Toggle Comment"
|
|
msgstr "Act./Desact. Comentario"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Fold/Unfold Line"
|
|
msgstr "Plegar/Desplegar Línea"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Fold All Lines"
|
|
msgstr "Plegar Todas las Líneas"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Unfold All Lines"
|
|
msgstr "Desplegar Todas las Líneas"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Complete Symbol"
|
|
msgstr "Completar Símbolo"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Evaluate Selection"
|
|
msgstr "Evaluar Selección"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Trim Trailing Whitespace"
|
|
msgstr "Eliminar Espacios Sobrantes al Final"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Convert Indent to Spaces"
|
|
msgstr "Convertir Sangría en Espacios"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Convert Indent to Tabs"
|
|
msgstr "Convertir Sangría en Tabulaciones"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Find in Files..."
|
|
msgstr "Buscar en Archivos..."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Replace in Files..."
|
|
msgstr "Reemplazar en Archivos..."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Contextual Help"
|
|
msgstr "Ayuda Contextual"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Toggle Bookmark"
|
|
msgstr "Act./Desact. Marcador"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Next Bookmark"
|
|
msgstr "Ir al Siguiente Marcador"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Previous Bookmark"
|
|
msgstr "Ir al Anterior Marcador"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Remove All Bookmarks"
|
|
msgstr "Eliminar Todos los Marcadores"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Function..."
|
|
msgstr "Ir a Función..."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Line..."
|
|
msgstr "Ir a Línea..."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Toggle Breakpoint"
|
|
msgstr "Cambiar Punto de Ruptura"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Remove All Breakpoints"
|
|
msgstr "Eliminar Todos los Puntos de Ruptura"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Next Breakpoint"
|
|
msgstr "Ir al Siguiente Punto de Ruptura"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Previous Breakpoint"
|
|
msgstr "Ir al Anterior Punto de Ruptura"
|
|
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid ""
|
|
"This shader has been modified on on disk.\n"
|
|
"What action should be taken?"
|
|
msgstr ""
|
|
"Este shader ha sido modificado en el disco.\n"
|
|
"¿Qué acción debe tomarse?"
|
|
|
|
#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
|
|
msgid "Shader"
|
|
msgstr "Shader"
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "This skeleton has no bones, create some children Bone2D nodes."
|
|
msgstr "Este esqueleto no tiene huesos, crea algunos nodos Bone2D hijos."
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "Set Rest Pose to Bones"
|
|
msgstr "Establecer Pose de Descanso en los Huesos"
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "Create Rest Pose from Bones"
|
|
msgstr "Crear Pose de Reposo a partir de los Huesos"
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "Skeleton2D"
|
|
msgstr "Esqueleto 2D"
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "Reset to Rest Pose"
|
|
msgstr "Reiniciar a la Pose de Reposo"
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "Overwrite Rest Pose"
|
|
msgstr "Sobrescribir la Pose de Reposo"
|
|
|
|
#: editor/plugins/skeleton_editor_plugin.cpp
|
|
msgid "Create physical bones"
|
|
msgstr "Crear huesos físicos"
|
|
|
|
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
|
|
#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
|
|
#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
|
|
msgid "Skeleton"
|
|
msgstr "Esqueleto"
|
|
|
|
#: editor/plugins/skeleton_editor_plugin.cpp
|
|
msgid "Create physical skeleton"
|
|
msgstr "Crear esqueleto físico"
|
|
|
|
#: editor/plugins/skeleton_ik_editor_plugin.cpp
|
|
msgid "Play IK"
|
|
msgstr "Reproducir IK"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Orthogonal"
|
|
msgstr "Ortogonal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
|
|
msgid "Perspective"
|
|
msgstr "Perspectiva"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top Orthogonal"
|
|
msgstr "Ortogonal Superior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top Perspective"
|
|
msgstr "Perspectiva Superior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom Orthogonal"
|
|
msgstr "Ortogonal Inferior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom Perspective"
|
|
msgstr "Perspectiva Inferior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left Orthogonal"
|
|
msgstr "Ortogonal Izquierda"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left Perspective"
|
|
msgstr "Perspectiva Izquierda"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right Orthogonal"
|
|
msgstr "Ortogonal Derecha"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right Perspective"
|
|
msgstr "Perspectiva Derecha"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front Orthogonal"
|
|
msgstr "Ortogonal Frontal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front Perspective"
|
|
msgstr "Perspectiva Frontal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear Orthogonal"
|
|
msgstr "Ortogonal Trasera"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear Perspective"
|
|
msgstr "Perspectiva Trasera"
|
|
|
|
#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid " [auto]"
|
|
msgstr " [auto]"
|
|
|
|
#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid " [portals active]"
|
|
msgstr " [portales activos]"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Aborted."
|
|
msgstr "Transformación Abortada."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "X-Axis Transform."
|
|
msgstr "Transformación en Eje-X."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Y-Axis Transform."
|
|
msgstr "Transformación en Eje-Y."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Z-Axis Transform."
|
|
msgstr "Transformación en Eje-Z."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Plane Transform."
|
|
msgstr "Ver Transformación en Plano."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
|
|
msgid "None"
|
|
msgstr "Ninguno"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
|
|
msgid "Rotate"
|
|
msgstr "Rotar"
|
|
|
|
#. TRANSLATORS: This refers to the movement that changes the position of an object.
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Translate"
|
|
msgstr "Mover"
|
|
|
|
#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scaling:"
|
|
msgstr "Escala:"
|
|
|
|
#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Translating:"
|
|
msgstr "Trasladar:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotating %s degrees."
|
|
msgstr "Rotando %s grados."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Keying is disabled (no key inserted)."
|
|
msgstr "Insertar claves está desactivado (no se insertaron claves)."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Animation Key Inserted."
|
|
msgstr "Clave de animación insertada."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Pitch:"
|
|
msgstr "Eje de paso:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Yaw:"
|
|
msgstr "Eje de guiñada:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Objects Drawn:"
|
|
msgstr "Objetos Dibujados:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Material Changes:"
|
|
msgstr "Cambios del Material:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Shader Changes:"
|
|
msgstr "Cambios de sombreado:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Surface Changes:"
|
|
msgstr "Cambios de superficie:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Draw Calls:"
|
|
msgstr "Llamadas de Dibujado:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Vertices:"
|
|
msgstr "Vértices:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "FPS: %d (%s ms)"
|
|
msgstr "FPS: %d (%s ms)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top View."
|
|
msgstr "Vista Superior."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom View."
|
|
msgstr "Vista Inferior."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left View."
|
|
msgstr "Vista Izquierda."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right View."
|
|
msgstr "Vista Derecha."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front View."
|
|
msgstr "Vista Frontal."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear View."
|
|
msgstr "Vista Posterior."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Align Transform with View"
|
|
msgstr "Alinear la Transformación con la Vista"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Align Rotation with View"
|
|
msgstr "Alinear la Rotación con la Vista"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "No parent to instance a child at."
|
|
msgstr "No hay padre al que instanciarle un hijo."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "This operation requires a single selected node."
|
|
msgstr "Esta operación requiere un solo nodo seleccionado."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Auto Orthogonal Enabled"
|
|
msgstr "Auto Ortogonal Activado"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Lock View Rotation"
|
|
msgstr "Bloquear Rotación de Vista"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Normal"
|
|
msgstr "Mostrar Normal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Wireframe"
|
|
msgstr "Mostrar Wireframe"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Overdraw"
|
|
msgstr "Mostrar Overdraw"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Unshaded"
|
|
msgstr "Mostrar Sin Sombreado"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Environment"
|
|
msgstr "Ver Entorno"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Gizmos"
|
|
msgstr "Ver Gizmos"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Information"
|
|
msgstr "Ver Información"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View FPS"
|
|
msgstr "Ver FPS"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Half Resolution"
|
|
msgstr "Media Resolución"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
|
|
msgid "Audio Listener"
|
|
msgstr "Oyente de Audio"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Enable Doppler"
|
|
msgstr "Activar Doppler"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Cinematic Preview"
|
|
msgstr "Vista Previa Cinemática"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "(Not in GLES2)"
|
|
msgstr "(No en GLES2)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
|
|
msgstr ""
|
|
"Los modos de dibujo de depurado sólo están disponibles cuando se utiliza la "
|
|
"API de renderización GLES3, no GLES2."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Left"
|
|
msgstr "Vista Libre Izquierda"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Right"
|
|
msgstr "Vista Libre Derecha"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Forward"
|
|
msgstr "Vista Libre Frontal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Backwards"
|
|
msgstr "Vista Libre Trasera"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Up"
|
|
msgstr "Vista Libre Arriba"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Down"
|
|
msgstr "Vista Libre Abajo"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Speed Modifier"
|
|
msgstr "Modificador de Velocidad de Vista Libre"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Slow Modifier"
|
|
msgstr "Modificador de Velocidad de Vista Libre"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Toggle Camera Preview"
|
|
msgstr "Alternar Vista Previa de la Cámara"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Rotation Locked"
|
|
msgstr "Bloquear Rotación de Vista"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"To zoom further, change the camera's clipping planes (View -> Settings...)"
|
|
msgstr ""
|
|
"Para alejar más, cambia los planos de corte de la cámara (Vista -> "
|
|
"Configuración...)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Note: The FPS value displayed is the editor's framerate.\n"
|
|
"It cannot be used as a reliable indication of in-game performance."
|
|
msgstr ""
|
|
"Nota: El valor FPS que se muestra es la velocidad de fotogramas del editor.\n"
|
|
"No se puede usar como un indicador fiable del rendimiento en el juego."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Convert Rooms"
|
|
msgstr "Convertir Rooms"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "XForm Dialog"
|
|
msgstr "Diálogo XForm"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Click to toggle between visibility states.\n"
|
|
"\n"
|
|
"Open eye: Gizmo is visible.\n"
|
|
"Closed eye: Gizmo is hidden.\n"
|
|
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
|
|
msgstr ""
|
|
"Haz clic para alternar entre los estados de visibilidad.\n"
|
|
"\n"
|
|
"Ojo abierto: El gizmo es visible.\n"
|
|
"Ojo cerrado: El gizmo está oculto.\n"
|
|
"Ojo medio abierto: El gizmo también es visible a través de superficies "
|
|
"opacas (\"x-ray\")."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Snap Nodes to Floor"
|
|
msgstr "Ajustar Nodos al Suelo"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Couldn't find a solid floor to snap the selection to."
|
|
msgstr "No se pudo encontrar un suelo sólido para ajustar la selección."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Use Local Space"
|
|
msgstr "Usar Espacio Local"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
|
|
msgid "Use Snap"
|
|
msgstr "Usar Snap"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Converts rooms for portal culling."
|
|
msgstr "Convertir rooms para eliminar portales."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom View"
|
|
msgstr "Vista Inferior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top View"
|
|
msgstr "Vista Superior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear View"
|
|
msgstr "Vista Trasera"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front View"
|
|
msgstr "Vista Frontal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left View"
|
|
msgstr "Vista Izquierda"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right View"
|
|
msgstr "Vista Derecha"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Orbit View Down"
|
|
msgstr "Vista de Órbita Inferior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Orbit View Left"
|
|
msgstr "Vista de Órbita Izquierda"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Orbit View Right"
|
|
msgstr "Vista de Órbita Derecha"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Orbit View Up"
|
|
msgstr "Vista de Órbita Superior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Orbit View 180"
|
|
msgstr "Vista de Órbita 180"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Switch Perspective/Orthogonal View"
|
|
msgstr "Cambiar Vista Perspectiva/Ortogonal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Insert Animation Key"
|
|
msgstr "Insertar Clave de Animación"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Focus Origin"
|
|
msgstr "Foco en Origen"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Focus Selection"
|
|
msgstr "Foco en Selección"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Toggle Freelook"
|
|
msgstr "Act./Desact. Vista Libre"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Decrease Field of View"
|
|
msgstr "Disminuir el Campo de Visión"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Increase Field of View"
|
|
msgstr "Incrementar el Campo de Visión"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Reset Field of View to Default"
|
|
msgstr "Restablecer el Campo de Visión Predeterminado"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Snap Object to Floor"
|
|
msgstr "Ajustar Objeto al Suelo"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Dialog..."
|
|
msgstr "Dialogo de Transformación..."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "1 Viewport"
|
|
msgstr "1 Viewport"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "2 Viewports"
|
|
msgstr "2 Viewports"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "2 Viewports (Alt)"
|
|
msgstr "2 Viewports (Alt)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "3 Viewports"
|
|
msgstr "3 Viewports"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "3 Viewports (Alt)"
|
|
msgstr "3 Viewports (Alt)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "4 Viewports"
|
|
msgstr "4 Viewports"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Gizmos"
|
|
msgstr "Gizmos"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Origin"
|
|
msgstr "Ver Origen"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Grid"
|
|
msgstr "Ver Cuadrícula"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Portal Culling"
|
|
msgstr "Ver Eliminación de Portales"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Occlusion Culling"
|
|
msgstr "Ver Eliminación de Oclusión"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Settings..."
|
|
msgstr "Configuración..."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Snap Settings"
|
|
msgstr "Configuración de Ajuste"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Translate Snap:"
|
|
msgstr "Ajuste de Traslación:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate Snap (deg.):"
|
|
msgstr "Ajuste de Rotación (grados):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale Snap (%):"
|
|
msgstr "Ajuste de Escala (%):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Viewport Settings"
|
|
msgstr "Configuración del Viewport"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Perspective FOV (deg.):"
|
|
msgstr "FOV de Perspectiva (grados.):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Z-Near:"
|
|
msgstr "Profundidad Mínima de Vista:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Z-Far:"
|
|
msgstr "Profundidad Máxima de Vista:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Change"
|
|
msgstr "Cambio de Transformación"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Translate:"
|
|
msgstr "Trasladar:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate (deg.):"
|
|
msgstr "Rotar (grados.):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale (ratio):"
|
|
msgstr "Escalar (ratio):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Type"
|
|
msgstr "Tipo de Transformación"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Pre"
|
|
msgstr "Anterior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Post"
|
|
msgstr "Posterior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Manipulator Gizmo Size"
|
|
msgstr "Tamaño del Gizmo Manipulador"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Manipulator Gizmo Opacity"
|
|
msgstr "Opacidad del Gizmo Manipulador"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Show Viewport Rotation Gizmo"
|
|
msgstr "Mostrar Gizmo de Rotación del Viewport"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Unnamed Gizmo"
|
|
msgstr "Gizmo Sin Nombre"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create Mesh2D"
|
|
msgstr "Crear Mesh2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Mesh2D Preview"
|
|
msgstr "Vista Previa de Mesh2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create Polygon2D"
|
|
msgstr "Crear Polygon2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Polygon2D Preview"
|
|
msgstr "Vista Previa de Polygon2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create CollisionPolygon2D"
|
|
msgstr "Crear CollisionPolygon2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "CollisionPolygon2D Preview"
|
|
msgstr "Vista Previa de CollisionPolygon2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create LightOccluder2D"
|
|
msgstr "Crear LightOccluder2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "LightOccluder2D Preview"
|
|
msgstr "Vista Previa de LightOccluder2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Sprite is empty!"
|
|
msgstr "¡El sprite esta vacío!"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Can't convert a sprite using animation frames to mesh."
|
|
msgstr ""
|
|
"No se puede convertir en malla un sprite usando fotogramas de animación."
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Invalid geometry, can't replace by mesh."
|
|
msgstr "Geometría inválida, no puede ser reemplazada por una malla."
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Convert to MeshInstance2D"
|
|
msgstr "Convertir a MeshInstance2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Invalid geometry, can't create polygon."
|
|
msgstr "Geometría inválida, no es posible crear un polígono."
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Convert to Polygon2D"
|
|
msgstr "Convertir a Polygon2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Invalid geometry, can't create collision polygon."
|
|
msgstr "Geometría inválida, no es posible crear un polígono de colisión."
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create CollisionPolygon2D Sibling"
|
|
msgstr "Crear CollisionPolygon2D hermano"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Invalid geometry, can't create light occluder."
|
|
msgstr "Geometría inválida, no es posible crear un oclusor de luz."
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create LightOccluder2D Sibling"
|
|
msgstr "Crear hermano de LightOccluder2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Sprite"
|
|
msgstr "Sprite"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Simplification:"
|
|
msgstr "Simplificación:"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Shrink (Pixels):"
|
|
msgstr "Reducción (Píxeles):"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Grow (Pixels):"
|
|
msgstr "Crecimiento (Píxeles):"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Update Preview"
|
|
msgstr "Actualizar Vista Previa"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Settings:"
|
|
msgstr "Configuración:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "No Frames Selected"
|
|
msgstr "No hay Fotogramas Seleccionados"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add %d Frame(s)"
|
|
msgstr "Añadir %d Fotograma(s)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Frame"
|
|
msgstr "Añadir Fotograma"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Unable to load images"
|
|
msgstr "No se pueden cargar las imágenes"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "ERROR: Couldn't load frame resource!"
|
|
msgstr "ERROR: ¡No se pudo cargar el recurso de fotogramas!"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Resource clipboard is empty or not a texture!"
|
|
msgstr "¡El portapapeles de recursos esta vacío o no es una textura!"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Paste Frame"
|
|
msgstr "Pegar Fotograma"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Empty"
|
|
msgstr "Añadir Vacío"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Change Animation FPS"
|
|
msgstr "Cambiar FPS de Animación"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "(empty)"
|
|
msgstr "(vacío)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Move Frame"
|
|
msgstr "Mover Fotograma"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Animations:"
|
|
msgstr "Animaciones:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "New Animation"
|
|
msgstr "Nueva Animación"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Filter animations"
|
|
msgstr "Filtrar animaciones"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Speed:"
|
|
msgstr "Velocidad:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
|
|
#: modules/minimp3/resource_importer_mp3.cpp
|
|
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
|
|
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
|
|
#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
|
|
msgid "Loop"
|
|
msgstr "Bucle"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Animation Frames:"
|
|
msgstr "Fotogramas de Animación:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add a Texture from File"
|
|
msgstr "Añadir Textura desde Archivo"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Frames from a Sprite Sheet"
|
|
msgstr "Añadir Fotogramas desde un Sprite Sheet"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Insert Empty (Before)"
|
|
msgstr "Insertar Vacío (Antes)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Insert Empty (After)"
|
|
msgstr "Insertar Vacío (Después)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Move (Before)"
|
|
msgstr "Mover (Antes)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Move (After)"
|
|
msgstr "Mover (Después)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Select Frames"
|
|
msgstr "Seleccionar Fotogramas"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Horizontal:"
|
|
msgstr "Horizontal:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Vertical:"
|
|
msgstr "Vertical:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Separation:"
|
|
msgstr "Separación:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Offset:"
|
|
msgstr "Offset:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Select/Clear All Frames"
|
|
msgstr "Seleccionar/Limpiar Todos los Fotogramas"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Create Frames from Sprite Sheet"
|
|
msgstr "Crear Fotogramas a partir de un Sprite Sheet"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "SpriteFrames"
|
|
msgstr "SpriteFrames"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Set Region Rect"
|
|
msgstr "Establecer Region Rect"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Set Margin"
|
|
msgstr "Asignar Margen"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Snap Mode:"
|
|
msgstr "Modo de Ajuste:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Pixel Snap"
|
|
msgstr "Ajuste de Píxeles"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Grid Snap"
|
|
msgstr "Ajuste de Cuadrícula"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Auto Slice"
|
|
msgstr "Corte Automático"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Step:"
|
|
msgstr "Paso:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "TextureRegion"
|
|
msgstr "Región de Textura"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Styleboxes"
|
|
msgstr "Cajas de estilo"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "{num} color(s)"
|
|
msgstr "{num} color(es)"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "No colors found."
|
|
msgstr "No se encontraron colores."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "{num} constant(s)"
|
|
msgstr "{num} constante(s)"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "No constants found."
|
|
msgstr "No se encontraron constants."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "{num} font(s)"
|
|
msgstr "{num} font(s)"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "No fonts found."
|
|
msgstr "No se han encontrado fonts."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "{num} icon(s)"
|
|
msgstr "{num} icon(s)"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "No icons found."
|
|
msgstr "No se han encontrado icons."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "{num} stylebox(es)"
|
|
msgstr "{num} stylebox(es)"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "No styleboxes found."
|
|
msgstr "No se encontraron styleboxes."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "{num} currently selected"
|
|
msgstr "{num} seleccionado actualmente"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Nothing was selected for the import."
|
|
msgstr "No se ha seleccionado nada para la importación."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Importing Theme Items"
|
|
msgstr "Importar Elementos del Theme"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Importing items {n}/{n}"
|
|
msgstr "Importación de elementos {n}/{n}"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Updating the editor"
|
|
msgstr "Actualización del editor"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Finalizing"
|
|
msgstr "Finalizando"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Filter:"
|
|
msgstr "Filtro:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "With Data"
|
|
msgstr "Con Datos"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select by data type:"
|
|
msgstr "Seleccionar por tipo de datos:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select all visible color items."
|
|
msgstr "Seleccionar todos los elementos color visibles."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select all visible color items and their data."
|
|
msgstr "Seleccionar todos los elementos color visibles y sus datos."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Deselect all visible color items."
|
|
msgstr "Deseleccionar todos los elementos color visibles."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select all visible constant items."
|
|
msgstr "Seleccionar todos elementos constant visibles."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select all visible constant items and their data."
|
|
msgstr "Seleccionar todos los elementos constant visibles y sus datos."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Deselect all visible constant items."
|
|
msgstr "Deseleccionar todos los elementos constant visibles."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select all visible font items."
|
|
msgstr "Seleccionar todos los elementos font visibles."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select all visible font items and their data."
|
|
msgstr "Seleccionar todos los elementos font visibles y sus datos."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Deselect all visible font items."
|
|
msgstr "Deseleccionar todos los elementos font visibles."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select all visible icon items."
|
|
msgstr "Seleccionar todos los elementos icon visibles."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select all visible icon items and their data."
|
|
msgstr "Seleccionar todos los elementos icon visibles y sus datos."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Deselect all visible icon items."
|
|
msgstr "Deseleccionar todos los elementos icon visibles."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select all visible stylebox items."
|
|
msgstr "Seleccionar todos los elementos stylebox visibles."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select all visible stylebox items and their data."
|
|
msgstr "Seleccionar todos los elementos stylebox visibles y sus datos."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Deselect all visible stylebox items."
|
|
msgstr "Deseleccionar todos los elementos stylebox visibles."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid ""
|
|
"Caution: Adding icon data may considerably increase the size of your Theme "
|
|
"resource."
|
|
msgstr ""
|
|
"Precaución: Añadir datos de iconos puede aumentar considerablemente el "
|
|
"tamaño de su recurso Theme."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Collapse types."
|
|
msgstr "Tipos de colapso."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Expand types."
|
|
msgstr "Expandir tipos."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select all Theme items."
|
|
msgstr "Seleccionar todos los elementos del Theme."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select With Data"
|
|
msgstr "Seleccionar Con Datos"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select all Theme items with item data."
|
|
msgstr "Seleccionar todos los elementos del Theme con los datos del elemento."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Deselect All"
|
|
msgstr "Deseleccionar Todo"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Deselect all Theme items."
|
|
msgstr "Deseleccionar todos los elementos del Theme."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Import Selected"
|
|
msgstr "Importar Seleccionado"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid ""
|
|
"Import Items tab has some items selected. Selection will be lost upon "
|
|
"closing this window.\n"
|
|
"Close anyway?"
|
|
msgstr ""
|
|
"En la pestaña de Elementos de Importación se han seleccionado algunos "
|
|
"elementos. La selección se perderá al cerrar esta ventana.\n"
|
|
"¿Cerrar de todos modos?"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove Type"
|
|
msgstr "Eliminar Tipo"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid ""
|
|
"Select a theme type from the list to edit its items.\n"
|
|
"You can add a custom type or import a type with its items from another theme."
|
|
msgstr ""
|
|
"Selecciona un Theme de la lista para editar sus propiedades.\n"
|
|
"Puedes añadir un Theme personalizado o importar un Theme con sus propiedades "
|
|
"desde otro Theme."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove All Color Items"
|
|
msgstr "Eliminar Todos los Elementos de Color"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Rename Item"
|
|
msgstr "Cambiar Nombre de Elemento"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove All Constant Items"
|
|
msgstr "Eliminar Todos los Elementos Constant"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove All Font Items"
|
|
msgstr "Eliminar Todos los Elementos Font"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove All Icon Items"
|
|
msgstr "Eliminar Todos los Elementos de Iconos"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove All StyleBox Items"
|
|
msgstr "Eliminar Todos los Elementos de StyleBox"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid ""
|
|
"This theme type is empty.\n"
|
|
"Add more items to it manually or by importing from another theme."
|
|
msgstr ""
|
|
"Este Theme está vacío.\n"
|
|
"Añade más propiedades manualmente o impórtalas desde otro Theme."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Theme Type"
|
|
msgstr "Añadir Tipo de Theme"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove Theme Type"
|
|
msgstr "Eliminar Tipo de Theme"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Color Item"
|
|
msgstr "Añadir Elemento Color"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Constant Item"
|
|
msgstr "Añadir Elemento Constant"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Font Item"
|
|
msgstr "Añadir Elemento Font"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Icon Item"
|
|
msgstr "Añadir Elemento Icono"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Stylebox Item"
|
|
msgstr "Añadir Elemento Stylebox"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Rename Color Item"
|
|
msgstr "Cambiar Nombre del Elemento Color"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Rename Constant Item"
|
|
msgstr "Cambiar Nombre del Elemento Constant"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Rename Font Item"
|
|
msgstr "Renombrar Elemento Font"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Rename Icon Item"
|
|
msgstr "Renombrar Elemento Icon"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Rename Stylebox Item"
|
|
msgstr "Renombrar Elemento Stylebox"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Invalid file, not a Theme resource."
|
|
msgstr "Archivo inválido, no es un recurso del Theme."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Invalid file, same as the edited Theme resource."
|
|
msgstr "Archivo inválido, igual que el recurso del Theme editado."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Manage Theme Items"
|
|
msgstr "Administrar Elementos del Theme"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Edit Items"
|
|
msgstr "Editar Elementos"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Types:"
|
|
msgstr "Tipos:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Type:"
|
|
msgstr "Añadir Tipo:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Item:"
|
|
msgstr "Añadir Elemento:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add StyleBox Item"
|
|
msgstr "Añadir Elemento StyleBox"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove Items:"
|
|
msgstr "Eliminar Elemento:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove Class Items"
|
|
msgstr "Eliminar Clases de Elementos"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove Custom Items"
|
|
msgstr "Eliminar Elementos Personalizados"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove All Items"
|
|
msgstr "Eliminar Todos los Elementos"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Theme Item"
|
|
msgstr "Añadir Elemento del Theme"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Old Name:"
|
|
msgstr "Nombre Antiguo:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Import Items"
|
|
msgstr "Importar Elementos"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Default Theme"
|
|
msgstr "Theme Predeterminado"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Editor Theme"
|
|
msgstr "Editor de Themes"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select Another Theme Resource:"
|
|
msgstr "Seleccionar Otro Recurso del Theme:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Theme Resource"
|
|
msgstr "Recurso temático"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Another Theme"
|
|
msgstr "Otro Theme"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Type"
|
|
msgstr "Añadir Tipo"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Filter the list of types or create a new custom type:"
|
|
msgstr "Filtra la lista de tipos o crea un nuevo tipo personalizado:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Available Node-based types:"
|
|
msgstr "Tipos disponibles basados en nodos:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Type name is empty!"
|
|
msgstr "¡El nombre del tipo está vacío!"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Are you sure you want to create an empty type?"
|
|
msgstr "¿Estás seguro de que quieres crear un tipo vacío?"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Confirm Item Rename"
|
|
msgstr "Confirmar Cambio de Nombre del Elemento"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Cancel Item Rename"
|
|
msgstr "Cancelar Cambio de Nombre del Elemento"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Override Item"
|
|
msgstr "Elemento de Anulación"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Unpin this StyleBox as a main style."
|
|
msgstr "Quitar este StyleBox como estilo principal."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid ""
|
|
"Pin this StyleBox as a main style. Editing its properties will update the "
|
|
"same properties in all other StyleBoxes of this type."
|
|
msgstr ""
|
|
"Establecer este StyleBox como un estilo principal. La edición de sus "
|
|
"propiedades actualizará las mismas propiedades en todos los demás StyleBoxes "
|
|
"de este tipo."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Item Type"
|
|
msgstr "Añadir Tipo de Elemento"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Set Variation Base Type"
|
|
msgstr "Establecer tipo de base de variación"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Set Base Type"
|
|
msgstr "Establer tipo de base"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Show Default"
|
|
msgstr "Mostrar por Defecto"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Show default type items alongside items that have been overridden."
|
|
msgstr ""
|
|
"Mostrar los elementos de tipo predeterminado junto a los elementos que han "
|
|
"sido anulados."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Override All"
|
|
msgstr "Anular Todo"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Override all default type items."
|
|
msgstr "Anular todos los elementos de tipo predeterminado."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select the variation base type from a list of available types."
|
|
msgstr ""
|
|
"Selecciona el tipo de base de variación de una lista con los tipos "
|
|
"disponibles."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid ""
|
|
"A type associated with a built-in class cannot be marked as a variation of "
|
|
"another type."
|
|
msgstr ""
|
|
"Un tipo asociado a una clase integrada no puede ser marcado como una "
|
|
"variación de otro tipo."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Theme:"
|
|
msgstr "Theme:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Manage Items..."
|
|
msgstr "Administrar Elementos..."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add, remove, organize and import Theme items."
|
|
msgstr "Añadir, eliminar, organizar e importar elementos del Theme."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Preview"
|
|
msgstr "Añadir Vista Previa"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Default Preview"
|
|
msgstr "Vista Previa Predeterminada"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Select UI Scene:"
|
|
msgstr "Seleccionar Escena UI:"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid ""
|
|
"Toggle the control picker, allowing to visually select control types for "
|
|
"edit."
|
|
msgstr ""
|
|
"Activar el selector de controles, lo que permite seleccionar visualmente los "
|
|
"tipos de control para su edición."
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Toggle Button"
|
|
msgstr "Botón de Conmutación"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Disabled Button"
|
|
msgstr "Botón Desactivado"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
|
|
msgid "Item"
|
|
msgstr "Elemento"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Disabled Item"
|
|
msgstr "Desactivar Elemento"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Check Item"
|
|
msgstr "Activar Elemento"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Checked Item"
|
|
msgstr "Elemento Activado"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Radio Item"
|
|
msgstr "Radio Elemento"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Checked Radio Item"
|
|
msgstr "Radio Elemento Activo"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Named Separator"
|
|
msgstr "Separador con nombre"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Submenu"
|
|
msgstr "Submenú"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Subitem 1"
|
|
msgstr "Subelemento 1"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Subitem 2"
|
|
msgstr "Subelemento 2"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Has"
|
|
msgstr "Tiene"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Many"
|
|
msgstr "Muchas"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Disabled LineEdit"
|
|
msgstr "Desactivar LineEdit"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Tab 1"
|
|
msgstr "Tab 1"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Tab 2"
|
|
msgstr "Tab 2"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Tab 3"
|
|
msgstr "Tab 3"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Editable Item"
|
|
msgstr "Elemento Editable"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Subtree"
|
|
msgstr "Subárbol"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Has,Many,Options"
|
|
msgstr "Tienes, muchas, opciones"
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Invalid path, the PackedScene resource was probably moved or removed."
|
|
msgstr ""
|
|
"Ruta inválida, el recurso PackedScene probablemente fue movido o eliminado."
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Invalid PackedScene resource, must have a Control node at its root."
|
|
msgstr "Recurso PackedScene inválido, debe tener un nodo Control en raíz."
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Invalid file, not a PackedScene resource."
|
|
msgstr "Archivo inválido, no es un recurso PackedScene."
|
|
|
|
#: editor/plugins/theme_editor_preview.cpp
|
|
msgid "Reload the scene to reflect its most actual state."
|
|
msgstr "Recargar la escena para reflejar su estado actual."
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Erase Selection"
|
|
msgstr "Borrar Selección"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Fix Invalid Tiles"
|
|
msgstr "Corregir Tiles inválidos"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cut Selection"
|
|
msgstr "Cortar Selección"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Paint TileMap"
|
|
msgstr "Dibujar TileMap"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Line Draw"
|
|
msgstr "Dibujar Línea"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rectangle Paint"
|
|
msgstr "Dibujar Rectángulo"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Bucket Fill"
|
|
msgstr "Bote de Relleno"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Erase TileMap"
|
|
msgstr "Borrar TileMap"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Find Tile"
|
|
msgstr "Encontrar Tile"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Transpose"
|
|
msgstr "Transponer"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Disable Autotile"
|
|
msgstr "Desactivar Autotile"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Enable Priority"
|
|
msgstr "Activar Prioridad"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Filter tiles"
|
|
msgstr "Filtrar tiles"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Give a TileSet resource to this TileMap to use its tiles."
|
|
msgstr "Asignar un recurso TileSet a este TileMap para usas sus tiles."
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Paint Tile"
|
|
msgstr "Dibujar Tile"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid ""
|
|
"Shift+LMB: Line Draw\n"
|
|
"Shift+Command+LMB: Rectangle Paint"
|
|
msgstr ""
|
|
"Shift+Clic izq: Dibujar línea\n"
|
|
"Shift+Command+Clic der: Pintar Rectángulo"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid ""
|
|
"Shift+LMB: Line Draw\n"
|
|
"Shift+Ctrl+LMB: Rectangle Paint"
|
|
msgstr ""
|
|
"Shift + Clic izq: Dibujar línea\n"
|
|
"Shift + Ctrl + Clic izq: Pintar Rectángulo"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Pick Tile"
|
|
msgstr "Elegir Tile"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate Left"
|
|
msgstr "Rotar a la Izquierda"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate Right"
|
|
msgstr "Rotar a la Derecha"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Flip Horizontally"
|
|
msgstr "Voltear Horizontalmente"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Flip Vertically"
|
|
msgstr "Voltear Verticalmente"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Clear Transform"
|
|
msgstr "Reestablecer Transformación"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Tile Map"
|
|
msgstr "Mapa de Tiles"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Palette Min Width"
|
|
msgstr "Ancho Mínimo de la Paleta"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Palette Item H Separation"
|
|
msgstr "Separación del Elemento H de la Paleta"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Show Tile Names"
|
|
msgstr "Mostrar Nombres de Tiles"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Show Tile Ids"
|
|
msgstr "Mostrar ID de los Tiles"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Sort Tiles By Name"
|
|
msgstr "Ordenar Tiles por Nombre"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Bucket Fill Preview"
|
|
msgstr "Vista previa del Bote de Relleno"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Editor Side"
|
|
msgstr "Lado del Editor"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Display Grid"
|
|
msgstr "Mostrar Cuadrícula"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Axis Color"
|
|
msgstr "Color de los Ejes"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Add Texture(s) to TileSet."
|
|
msgstr "Agregar Textura(s) al TileSet."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove selected Texture from TileSet."
|
|
msgstr "Eliminar Textura seleccionada del TileSet."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create from Scene"
|
|
msgstr "Crear desde escena"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Merge from Scene"
|
|
msgstr "Unir desde escena"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "New Single Tile"
|
|
msgstr "Nuevo Tile Individual"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "New Autotile"
|
|
msgstr "Nuevo Autotile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "New Atlas"
|
|
msgstr "Nuevo Atlas"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Next Coordinate"
|
|
msgstr "Siguiente Coordenada"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Select the next shape, subtile, or Tile."
|
|
msgstr "Seleccionar la próxima forma, subtile o Tile."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Previous Coordinate"
|
|
msgstr "Anterior Coordenada"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Select the previous shape, subtile, or Tile."
|
|
msgstr "Seleccionar la anterior forma, subtile, o Tile."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
|
|
#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
|
|
msgid "Region"
|
|
msgstr "Región"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
|
|
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
|
|
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
|
|
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
|
|
#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
|
|
#: scene/resources/shape_2d.cpp
|
|
msgid "Collision"
|
|
msgstr "Colisión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Occlusion"
|
|
msgstr "Oclusión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
|
|
msgid "Bitmask"
|
|
msgstr "Máscara de bits"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
|
|
#: scene/3d/area.cpp scene/3d/physics_joint.cpp
|
|
#: scene/animation/animation_node_state_machine.cpp
|
|
msgid "Priority"
|
|
msgstr "Prioridad"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
|
|
msgid "Z Index"
|
|
msgstr "Índice Z"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Region Mode"
|
|
msgstr "Modo de Región"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Collision Mode"
|
|
msgstr "Modo de Colisión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Occlusion Mode"
|
|
msgstr "Modo de Oclusión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Navigation Mode"
|
|
msgstr "Modo de Navegación"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Bitmask Mode"
|
|
msgstr "Modo de Bitmask"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Priority Mode"
|
|
msgstr "Modo de Prioridad"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
|
|
msgid "Icon Mode"
|
|
msgstr "Modo de Icono"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Z Index Mode"
|
|
msgstr "Modo de Índice Z"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Copy bitmask."
|
|
msgstr "Copiar bitmask."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Paste bitmask."
|
|
msgstr "Pegar bitmask."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Erase bitmask."
|
|
msgstr "Borrar bitmask."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create a new rectangle."
|
|
msgstr "Cree un nuevo rectángulo."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "New Rectangle"
|
|
msgstr "Nuevo Rectángulo"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create a new polygon."
|
|
msgstr "Crear un nuevo polígono."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "New Polygon"
|
|
msgstr "Nuevo Polígono"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Delete Selected Shape"
|
|
msgstr "Eliminar Formas Seleccionadas"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Keep polygon inside region Rect."
|
|
msgstr "Mantener el polígono dentro del region Rect."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Enable snap and show grid (configurable via the Inspector)."
|
|
msgstr ""
|
|
"Activar ajuste y mostrar cuadrícula (configurable a través del Inspector)."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Display Tile Names (Hold Alt Key)"
|
|
msgstr "Mostrar Nombres de Tiles (mantener Tecla Alt)"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Add or select a texture on the left panel to edit the tiles bound to it."
|
|
msgstr ""
|
|
"Agrega o selecciona una textura en el panel izquierdo para editar los tiles "
|
|
"asignados a él."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove selected texture? This will remove all tiles which use it."
|
|
msgstr ""
|
|
"¿Eliminar la textura seleccionada? Esto eliminará todas las tiles que lo "
|
|
"utilizan."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "You haven't selected a texture to remove."
|
|
msgstr "No elegiste una textura para eliminar."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create from scene? This will overwrite all current tiles."
|
|
msgstr "¿Crear desde escena? Esto sobrescribirá todos los tiles actuales."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Merge from scene?"
|
|
msgstr "¿Unir desde escena?"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Texture"
|
|
msgstr "Eliminar Textura"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "%s file(s) were not added because was already on the list."
|
|
msgstr "%s archivo(s) no fueron agregados porque ya estaban en la lista."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Drag handles to edit Rect.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
"Arrastra los controles para editar el Rect.\n"
|
|
"Haz clic en otro Tile para editarlo."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Delete selected Rect."
|
|
msgstr "Eliminar el Rect seleccionado."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Select current edited sub-tile.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
"Seleccionar sub-tile editado actualmente.\n"
|
|
"Clic en otro Tile para editarlo."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Delete polygon."
|
|
msgstr "Eliminar polígono."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"LMB: Set bit on.\n"
|
|
"RMB: Set bit off.\n"
|
|
"Shift+LMB: Set wildcard bit.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
"Clic izq: Activar bit.\n"
|
|
"Clic der: Desactivar bit.\n"
|
|
"Shift + Clic izq: Establecer valor de bit comodín.\n"
|
|
"Haz clic en otro Tile para editarlo."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Select sub-tile to use as icon, this will be also used on invalid autotile "
|
|
"bindings.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
"Selectionar sub-tile para usar como ícono, este también sera usado en "
|
|
"bindings inválidos de autotile.\n"
|
|
"Clic en otro Tile para editarlo."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Select sub-tile to change its priority.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
"Seleccionar sub-tile para cambiar su prioridad.\n"
|
|
"Clic en otro Tile para editarlo."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Select sub-tile to change its z index.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
"Selecciona sub-tile para cambiar su índice z.\n"
|
|
"Haz clic en otro Tile para editarlo."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Set Tile Region"
|
|
msgstr "Establecer Región de Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create Tile"
|
|
msgstr "Crear Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Set Tile Icon"
|
|
msgstr "Establecer Icono de Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Tile Bitmask"
|
|
msgstr "Editar Máscara de Bits de Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Collision Polygon"
|
|
msgstr "Editar Polígono de Colisión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Occlusion Polygon"
|
|
msgstr "Editar Polígono de Oclusión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Navigation Polygon"
|
|
msgstr "Editar Polígono de Navegación"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Paste Tile Bitmask"
|
|
msgstr "Pegar Máscara de Bits de Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Clear Tile Bitmask"
|
|
msgstr "Reestablecer Máscara de Bits de Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Make Polygon Concave"
|
|
msgstr "Crear Polígono Cóncavo"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Make Polygon Convex"
|
|
msgstr "Crear Póligono Convexo"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Tile"
|
|
msgstr "Eliminar Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Collision Polygon"
|
|
msgstr "Eliminar Polígono de Colisión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Occlusion Polygon"
|
|
msgstr "Eliminar Polígono de Oclusión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Navigation Polygon"
|
|
msgstr "Eliminar Polígono de Navegación"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Tile Priority"
|
|
msgstr "Editar Prioridad del Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Tile Z Index"
|
|
msgstr "Editar Índice Z de Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Make Convex"
|
|
msgstr "Hacerlo Convexo"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Make Concave"
|
|
msgstr "Hacerlo Cóncavo"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create Collision Polygon"
|
|
msgstr "Crear Polígono de Colisión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create Occlusion Polygon"
|
|
msgstr "Crear Polígono de Oclusión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "This property can't be changed."
|
|
msgstr "Esta propiedad no se puede cambiar."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Snap Options"
|
|
msgstr "Opciones de Ajuste"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
|
|
#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
|
|
#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
|
|
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
|
|
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
|
|
#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
|
|
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
|
|
#: scene/resources/material.cpp scene/resources/particles_material.cpp
|
|
#: scene/resources/style_box.cpp
|
|
msgid "Offset"
|
|
msgstr "Offset"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
|
|
#: scene/gui/range.cpp scene/resources/animation.cpp
|
|
#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
|
|
#: servers/physics_server.cpp
|
|
msgid "Step"
|
|
msgstr "Paso"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Separation"
|
|
msgstr "Separación"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Selected Tile"
|
|
msgstr "Tiles Seleccionados"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
|
|
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
|
|
#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
|
|
#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
|
|
#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
|
|
#: scene/resources/material.cpp scene/resources/sky.cpp
|
|
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
|
|
msgid "Texture"
|
|
msgstr "Textura"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Tex Offset"
|
|
msgstr "Offset de Textura"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
|
|
#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
|
|
#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
|
|
msgid "Material"
|
|
msgstr "Material"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
|
|
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
|
|
msgid "Modulate"
|
|
msgstr "Modular"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Tile Mode"
|
|
msgstr "Modo Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Autotile Bitmask Mode"
|
|
msgstr "Modo Bitmask Automático"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Subtile Size"
|
|
msgstr "Tamaño de Subtile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Subtile Spacing"
|
|
msgstr "Espaciado de Subtile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Occluder Offset"
|
|
msgstr "Offset del Oclusor"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Navigation Offset"
|
|
msgstr "Offset de Navegación"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Shape Offset"
|
|
msgstr "Offset del Shape"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Shape Transform"
|
|
msgstr "Transformar Shape"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Selected Collision"
|
|
msgstr "Colisión Seleccionada"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Selected Collision One Way"
|
|
msgstr "Colisión Seleccionada en Una Dirección"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Selected Collision One Way Margin"
|
|
msgstr "Margen Seleccionado de Colisión en Una Dirección"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Selected Navigation"
|
|
msgstr "Navegación Seleccionada"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Selected Occlusion"
|
|
msgstr "Oclusión Seleccionada"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Tileset Script"
|
|
msgstr "Script de Tileset"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "TileSet"
|
|
msgstr "TileSet"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "No VCS plugins are available."
|
|
msgstr "No hay plugins VCS disponibles."
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid ""
|
|
"Remote settings are empty. VCS features that use the network may not work."
|
|
msgstr ""
|
|
"La configuración remota está vacía. Las funciones de VCS que utilizan la red "
|
|
"pueden no funcionar."
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "No commit message was provided."
|
|
msgstr "No se proporcionó ningún mensaje de confirmación."
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Commit"
|
|
msgstr "Confirmar"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Staged Changes"
|
|
msgstr "Cambios Progresivos"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Unstaged Changes"
|
|
msgstr "Cambios Indeterminados"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Commit:"
|
|
msgstr "Commit:"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Date:"
|
|
msgstr "Fecha:"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Subtitle:"
|
|
msgstr "Subtítulo:"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Do you want to remove the %s branch?"
|
|
msgstr "¿Quieres eliminar la rama %s?"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Do you want to remove the %s remote?"
|
|
msgstr "¿Quieres eliminar el %s remoto?"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Apply"
|
|
msgstr "Aplicar"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Version Control System"
|
|
msgstr "Sistema de Control de Versiones"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Initialize"
|
|
msgstr "Inicializar"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Remote Login"
|
|
msgstr "Inicio de Sesión Remoto"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Select SSH public key path"
|
|
msgstr "Selecciona la ruta de la clave pública SSH"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Select SSH private key path"
|
|
msgstr "Selecciona la ruta de la clave privada SSH"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "SSH Passphrase"
|
|
msgstr "Contraseña SSH"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Detect new changes"
|
|
msgstr "Detectar nuevos cambios"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Discard all changes"
|
|
msgstr "Descartar todos los cambios"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Stage all changes"
|
|
msgstr "Realizar todos los cambios"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Unstage all changes"
|
|
msgstr "Anular todos los cambios"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Commit Message"
|
|
msgstr "Mensaje de Confirmación"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Commit Changes"
|
|
msgstr "Confirmar Cambios"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Commit List"
|
|
msgstr "Lista de Confirmación"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Commit list size"
|
|
msgstr "Tamaño de la lista de confirmación"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Branches"
|
|
msgstr "Ramas"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Create New Branch"
|
|
msgstr "Crear Nueva Rama"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Remove Branch"
|
|
msgstr "Eliminar Rama"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Branch Name"
|
|
msgstr "Nombre de la Rama"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Remotes"
|
|
msgstr "Remotos"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Create New Remote"
|
|
msgstr "Crear un Nuevo Remoto"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Remove Remote"
|
|
msgstr "Eliminar Remoto"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Remote Name"
|
|
msgstr "Nombre Remoto"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Remote URL"
|
|
msgstr "URL Remota"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Fetch"
|
|
msgstr "Buscar"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Pull"
|
|
msgstr "Pull"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Push"
|
|
msgstr "Push"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Force Push"
|
|
msgstr "Forzar Push"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Modified"
|
|
msgstr "Modificado/s"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Renamed"
|
|
msgstr "Renombrado/s"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Deleted"
|
|
msgstr "Eliminado/s"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Typechange"
|
|
msgstr "Cambio de Tipo"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Unmerged"
|
|
msgstr "Sin fusionar"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "View:"
|
|
msgstr "Ver:"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Split"
|
|
msgstr "Dividir"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Unified"
|
|
msgstr "Unificado"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "(GLES3 only)"
|
|
msgstr "(Sólo GLES3)"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Add Output"
|
|
msgstr "Añadir Salida"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Scalar"
|
|
msgstr "Escalar"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vector"
|
|
msgstr "Vector"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Boolean"
|
|
msgstr "Booleano"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Sampler"
|
|
msgstr "Sampler"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Add input port"
|
|
msgstr "Agregar puerto de entrada"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Add output port"
|
|
msgstr "Añadir puerto de salida"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Change input port type"
|
|
msgstr "Cambiar tipo de puerto de entrada"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Change output port type"
|
|
msgstr "Cambiar tipo de puerto de salida"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Change input port name"
|
|
msgstr "Cambiar nombre del puerto de entrada"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Change output port name"
|
|
msgstr "Cambiar nombre del puerto de salida"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Remove input port"
|
|
msgstr "Eliminar puerto de entrada"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Remove output port"
|
|
msgstr "Eliminar puerto de salida"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Set expression"
|
|
msgstr "Establecer expresión"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Resize VisualShader node"
|
|
msgstr "Redimensionar nodo VisualShader"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Set Uniform Name"
|
|
msgstr "Establecer Nombre de Uniform"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Set Input Default Port"
|
|
msgstr "Establecer Puerto Predeterminado de Entrada"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Add Node to Visual Shader"
|
|
msgstr "Añadir Nodo al Visual Shader"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Node(s) Moved"
|
|
msgstr "Nodo(s) Movido(s)"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Duplicate Nodes"
|
|
msgstr "Duplicar Nodos"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Paste Nodes"
|
|
msgstr "Pegar Nodos"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Delete Nodes"
|
|
msgstr "Eliminar Nodos"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Visual Shader Input Type Changed"
|
|
msgstr "Cambiar Tipo de Entrada del Visual Shader"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "UniformRef Name Changed"
|
|
msgstr "Cambio de Nombre de UniformRef"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vertex"
|
|
msgstr "Vértice"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Fragment"
|
|
msgstr "Fragmento"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
|
|
#: scene/3d/light.cpp
|
|
msgid "Light"
|
|
msgstr "Luz"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Show resulted shader code."
|
|
msgstr "Mostrar el código del shader resultante."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Create Shader Node"
|
|
msgstr "Crear Nodo Shader"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Color function."
|
|
msgstr "Función Color."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Color operator."
|
|
msgstr "Operador Color."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Grayscale function."
|
|
msgstr "Función Grayscale."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Converts HSV vector to RGB equivalent."
|
|
msgstr "Convierte el vector HSV a su equivalente RGB."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Converts RGB vector to HSV equivalent."
|
|
msgstr "Convierte el vector RGB en el equivalente del HSV."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Sepia function."
|
|
msgstr "Función Sepia."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Burn operator."
|
|
msgstr "Operador Burn."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Darken operator."
|
|
msgstr "Operador Darken."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Difference operator."
|
|
msgstr "Operador diferencial."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Dodge operator."
|
|
msgstr "Operador Dodge."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "HardLight operator."
|
|
msgstr "Operador HardLight."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Lighten operator."
|
|
msgstr "Operador Lighten."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Overlay operator."
|
|
msgstr "Operador Overlay."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Screen operator."
|
|
msgstr "Operador Screen."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "SoftLight operator."
|
|
msgstr "Operador SoftLight."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Color constant."
|
|
msgstr "Constante de color."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Color uniform."
|
|
msgstr "Color uniforme."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the boolean result of the %s comparison between two parameters."
|
|
msgstr ""
|
|
"Devuelve el resultado booleano de la comparación de %s entre dos parámetros."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Equal (==)"
|
|
msgstr "Igual (==)"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Greater Than (>)"
|
|
msgstr "Mayor Que (>)"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Greater Than or Equal (>=)"
|
|
msgstr "Mayor o Igual Que (>=)"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns an associated vector if the provided scalars are equal, greater or "
|
|
"less."
|
|
msgstr ""
|
|
"Devuelve un vector asociado si los escalares proporcionados son iguales, "
|
|
"mayores o menores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the boolean result of the comparison between INF and a scalar "
|
|
"parameter."
|
|
msgstr ""
|
|
"Devuelve el resultado booleano de la comparación entre INF y un parámetro "
|
|
"escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the boolean result of the comparison between NaN and a scalar "
|
|
"parameter."
|
|
msgstr ""
|
|
"Devuelve el resultado booleano de la comparación entre NaN y un parámetro "
|
|
"escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Less Than (<)"
|
|
msgstr "Menor Que (<)"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Less Than or Equal (<=)"
|
|
msgstr "Menor o Igual Que (<=)"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Not Equal (!=)"
|
|
msgstr "Diferente (!=)"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns an associated vector if the provided boolean value is true or false."
|
|
msgstr ""
|
|
"Devuelve un vector asociado si el valor booleano proporcionado es verdadero "
|
|
"o falso."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns an associated scalar if the provided boolean value is true or false."
|
|
msgstr ""
|
|
"Devuelve un escalar asociado si el valor booleano proporcionado es verdadero "
|
|
"o falso."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the boolean result of the comparison between two parameters."
|
|
msgstr "Devuelve el resultado booleano de la comparación entre dos parámetros."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the boolean result of the comparison between INF (or NaN) and a "
|
|
"scalar parameter."
|
|
msgstr ""
|
|
"Devuelve el resultado booleano de la comparación entre INF (o NaN) y un "
|
|
"parámetro escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Boolean constant."
|
|
msgstr "Constante booleana."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Boolean uniform."
|
|
msgstr "Boolean uniforme."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for all shader modes."
|
|
msgstr "Parámetro de entrada %s' para todos los modos de shader."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Input parameter."
|
|
msgstr "Parámetro de entrada."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for vertex and fragment shader modes."
|
|
msgstr "Parámetro de entrada '%s' para vértices y fragmentos en modo shader."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for fragment and light shader modes."
|
|
msgstr "Parámetro de entrada '%s' para fragmentos y luces en modo shader."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for fragment shader mode."
|
|
msgstr "Parámetro de entrada '%s' para fragmentos en modo de shader."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for light shader mode."
|
|
msgstr "Parámetro de entrada '%s' para luces en modo shader."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for vertex shader mode."
|
|
msgstr "Parámetro de entrada '%s' para vértices en modo shader."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for vertex and fragment shader mode."
|
|
msgstr "Parámetro de entrada '%s' para vértices y fragmentos en modo shader."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Scalar function."
|
|
msgstr "Función Scalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Scalar operator."
|
|
msgstr "Operador de Scalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "E constant (2.718282). Represents the base of the natural logarithm."
|
|
msgstr "Constante E (2.718282). Representa la base del logaritmo natural."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
|
|
msgstr "Constante de Épsilon (0.00001). El número escalar más pequeño posible."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Phi constant (1.618034). Golden ratio."
|
|
msgstr "Constante Phi (1.618034). Ratio de oro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Pi/4 constant (0.785398) or 45 degrees."
|
|
msgstr "Constante Pi/4 (0.785398) o 45 grados."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Pi/2 constant (1.570796) or 90 degrees."
|
|
msgstr "Constante Pi/2 (1.570796) o 90 grados."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Pi constant (3.141593) or 180 degrees."
|
|
msgstr "Constante Pi (3.141593) o 180 grados."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Tau constant (6.283185) or 360 degrees."
|
|
msgstr "Constante Tau (6.283185) o 360 grados."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Sqrt2 constant (1.414214). Square root of 2."
|
|
msgstr "Constante Sqrt2 (1.414214). Raíz cuadrada de 2."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the absolute value of the parameter."
|
|
msgstr "Devuelve el valor absoluto del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the arc-cosine of the parameter."
|
|
msgstr "Devuelve el arco-coseno del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the inverse hyperbolic cosine of the parameter."
|
|
msgstr "Devuelve el coseno hiperbólico inverso del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the arc-sine of the parameter."
|
|
msgstr "Devuelve el arco-seno del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the inverse hyperbolic sine of the parameter."
|
|
msgstr "Devuelve el seno hiperbólico inverso del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the arc-tangent of the parameter."
|
|
msgstr "Devuelve el arco-tangente del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the arc-tangent of the parameters."
|
|
msgstr "Devuelve la arcotangente de los parámetros."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the inverse hyperbolic tangent of the parameter."
|
|
msgstr "Devuelve la tangente hiperbólica inversa del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Finds the nearest integer that is greater than or equal to the parameter."
|
|
msgstr "Encuentra el entero más cercano que es mayor o igual al parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Constrains a value to lie between two further values."
|
|
msgstr "Limita un valor a estar entre dos valores más."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the cosine of the parameter."
|
|
msgstr "Devuelve el coseno del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the hyperbolic cosine of the parameter."
|
|
msgstr "Devuelve el coseno hiperbólico del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Converts a quantity in radians to degrees."
|
|
msgstr "Convierte una cantidad en radianes a grados."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Base-e Exponential."
|
|
msgstr "Exponencial con base e."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Base-2 Exponential."
|
|
msgstr "Exponencial en base 2."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Finds the nearest integer less than or equal to the parameter."
|
|
msgstr "Encuentra el entero más cercano menor o igual al parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Computes the fractional part of the argument."
|
|
msgstr "Calcula la parte fraccionaria del argumento."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the inverse of the square root of the parameter."
|
|
msgstr "Devuelve el inverso de la raíz cuadrada del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Natural logarithm."
|
|
msgstr "Logaritmo natural."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Base-2 logarithm."
|
|
msgstr "Logarítmo en base 2."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the greater of two values."
|
|
msgstr "Devuelve el mayor de dos valores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the lesser of two values."
|
|
msgstr "Devuelve el menor de dos valores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Linear interpolation between two scalars."
|
|
msgstr "Interpolación lineal entre dos escalares."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the opposite value of the parameter."
|
|
msgstr "Devuelve el valor opuesto del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "1.0 - scalar"
|
|
msgstr "1.0 - escalar"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the value of the first parameter raised to the power of the second."
|
|
msgstr ""
|
|
"Devuelve el valor del primer parámetro elevado a la potencia del segundo."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Converts a quantity in degrees to radians."
|
|
msgstr "Convierte un valor de grados a radianes."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "1.0 / scalar"
|
|
msgstr "1.0 / escalar"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Finds the nearest integer to the parameter."
|
|
msgstr "Encuentra el entero más cercano al parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Finds the nearest even integer to the parameter."
|
|
msgstr "Encuentra el entero par más cercano al parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Clamps the value between 0.0 and 1.0."
|
|
msgstr "Ajusta el valor entre 0.0 y 1.0."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Extracts the sign of the parameter."
|
|
msgstr "Extrae el signo del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the sine of the parameter."
|
|
msgstr "Devuelve el seno del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the hyperbolic sine of the parameter."
|
|
msgstr "Devuelve el seno hiperbólico del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the square root of the parameter."
|
|
msgstr "Devuelve la raíz cuadrada del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
|
|
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
|
"using Hermite polynomials."
|
|
msgstr ""
|
|
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
|
|
"\n"
|
|
"Devuelve 0.0 si 'x' es menor que 'edge0' y 1.0 si x es mayor que 'edge1'. De "
|
|
"lo contrario, el valor de retorno se interpola entre 0.0 y 1.0 utilizando "
|
|
"polinomios de Hermite."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Step function( scalar(edge), scalar(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
|
msgstr ""
|
|
"Step function( scalar(edge), scalar(x) ).\n"
|
|
"\n"
|
|
"Devuelve 0.0 si 'x' es menor que 'edge' y en caso contrario devuelve 1.0."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the tangent of the parameter."
|
|
msgstr "Devuelve la tangente del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the hyperbolic tangent of the parameter."
|
|
msgstr "Devuelve la tangente hiperbólica del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Finds the truncated value of the parameter."
|
|
msgstr "Encuentra el valor truncado del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Adds scalar to scalar."
|
|
msgstr "Añade escalar a escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Divides scalar by scalar."
|
|
msgstr "Divide escalar por escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Multiplies scalar by scalar."
|
|
msgstr "Multiplica escalar por escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the remainder of the two scalars."
|
|
msgstr "Devuelve el resto de dos escalares."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Subtracts scalar from scalar."
|
|
msgstr "Resta escalar de escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Scalar constant."
|
|
msgstr "Constante de escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Scalar uniform."
|
|
msgstr "Escalar uniforme."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Perform the cubic texture lookup."
|
|
msgstr "Realiza una búsqueda de texturas cúbicas."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Perform the texture lookup."
|
|
msgstr "Realiza una búsqueda de texturas."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Cubic texture uniform lookup."
|
|
msgstr "Búsqueda de textura cúbica uniforme."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "2D texture uniform lookup."
|
|
msgstr "Búsqueda de textura uniforme 2D."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "2D texture uniform lookup with triplanar."
|
|
msgstr "Búsqueda de textura uniforme 2D con triplanar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Transform function."
|
|
msgstr "Función Transform."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Calculate the outer product of a pair of vectors.\n"
|
|
"\n"
|
|
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
|
|
"one column) and the second parameter 'r' as a row vector (matrix with one "
|
|
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
|
|
"whose number of rows is the number of components in 'c' and whose number of "
|
|
"columns is the number of components in 'r'."
|
|
msgstr ""
|
|
"Calcular el producto exterior de un par de vectores.\n"
|
|
"\n"
|
|
"OuterProduct trata el primer parámetro 'c' como un vector de columna (matriz "
|
|
"con una columna) y el segundo parámetro 'r' como un vector de fila (matriz "
|
|
"con una fila) y multiplica una matriz algebraica lineal 'c * r', dando como "
|
|
"resultado una matriz cuyo número de filas es el número de componentes en 'c' "
|
|
"y cuyo número de columnas es el número de componentes en 'r'."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Composes transform from four vectors."
|
|
msgstr "Compone una transformación a partir de cuatro vectores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Decomposes transform to four vectors."
|
|
msgstr "Se descompone y transforma en cuatro vectores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the determinant of a transform."
|
|
msgstr "Calcula el determinante de una transformación."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the inverse of a transform."
|
|
msgstr "Calcula el inverso de una transformación."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the transpose of a transform."
|
|
msgstr "Calcula la transposición de una transformación."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Multiplies transform by transform."
|
|
msgstr "Multiplica transformación por transformación."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Multiplies vector by transform."
|
|
msgstr "Multiplica vector por transformación."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Transform constant."
|
|
msgstr "Constante Transform."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Transform uniform."
|
|
msgstr "Transform uniforme."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vector function."
|
|
msgstr "Función Vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vector operator."
|
|
msgstr "Operador de Vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Composes vector from three scalars."
|
|
msgstr "Compone vector a partir de tres escalares."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Decomposes vector to three scalars."
|
|
msgstr "Descompone vector a tres escalares."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the cross product of two vectors."
|
|
msgstr "Calcula el producto vectorial de dos vectores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the distance between two points."
|
|
msgstr "Devuelve la distancia entre dos puntos."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the dot product of two vectors."
|
|
msgstr "Calcula el producto punto de dos vectores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the vector that points in the same direction as a reference vector. "
|
|
"The function has three vector parameters : N, the vector to orient, I, the "
|
|
"incident vector, and Nref, the reference vector. If the dot product of I and "
|
|
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
|
|
msgstr ""
|
|
"Devuelve el vector que apunta en la misma dirección que un vector de "
|
|
"referencia. La función tiene tres parámetros vectoriales: N, el vector a "
|
|
"orientar, I, el vector incidente, y Nref, el vector de referencia. Si el "
|
|
"producto de punto de I y Nref es menor que cero, el valor de retorno es N. "
|
|
"De lo contrario, se devuelve -N."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the length of a vector."
|
|
msgstr "Calcula la longitud de un vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Linear interpolation between two vectors."
|
|
msgstr "Interpolación lineal entre dos vectores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Linear interpolation between two vectors using scalar."
|
|
msgstr "Interpolación lineal entre dos vectores usando escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the normalize product of vector."
|
|
msgstr "Calcula el producto normalizado del vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "1.0 - vector"
|
|
msgstr "1.0 - vector"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "1.0 / vector"
|
|
msgstr "1.0 / vector"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the vector that points in the direction of reflection ( a : incident "
|
|
"vector, b : normal vector )."
|
|
msgstr ""
|
|
"Devuelve el vector que apunta en la dirección de reflexión ( a : vector "
|
|
"incidente, b : vector normal)."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the vector that points in the direction of refraction."
|
|
msgstr "Devuelve el vector que apunta en la dirección de refracción."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
|
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
|
"using Hermite polynomials."
|
|
msgstr ""
|
|
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
|
|
"\n"
|
|
"Devuelve 0.0 si 'x' es menor que 'edge0' y 1.0 si 'x' es mayor que 'edge1'. "
|
|
"De lo contrario, el valor de retorno se interpola entre 0.0 y 1.0 utilizando "
|
|
"polinomios de Hermite."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
|
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
|
"using Hermite polynomials."
|
|
msgstr ""
|
|
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
|
|
"\n"
|
|
"Devuelve 0.0 si 'x' es menor que 'edge0' y 1.0 si 'x' es mayor que 'edge1'. "
|
|
"De lo contrario, el valor de retorno se interpola entre 0.0 y 1.0 utilizando "
|
|
"polinomios de Hermite."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Step function( vector(edge), vector(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
|
msgstr ""
|
|
"Step function( vector(edge), vector(x) ).\n"
|
|
"\n"
|
|
"Devuelve 0.0 si 'x' es menor que 'edge' y 1.0 en caso contrario."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Step function( scalar(edge), vector(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
|
msgstr ""
|
|
"Step function( scalar(edge), vector(x) ).\n"
|
|
"\n"
|
|
"Devuelve 0.0 si 'x' es menor que 'edge' y 1.0 en caso contrario."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Adds vector to vector."
|
|
msgstr "Añade vector a vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Divides vector by vector."
|
|
msgstr "Divide vector por vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Multiplies vector by vector."
|
|
msgstr "Multiplica vector por vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the remainder of the two vectors."
|
|
msgstr "Devuelve el resto de los dos vectores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Subtracts vector from vector."
|
|
msgstr "Sustrae vector de vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vector constant."
|
|
msgstr "Constante Vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vector uniform."
|
|
msgstr "Vector uniforme."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Custom Godot Shader Language expression, with custom amount of input and "
|
|
"output ports. This is a direct injection of code into the vertex/fragment/"
|
|
"light function, do not use it to write the function declarations inside."
|
|
msgstr ""
|
|
"Expresión personalizada del lenguaje de shaders de Godot, con una cantidad "
|
|
"determinada de puertos de entrada y salida. Esta es una inyección directa de "
|
|
"código en la función vertex/fragment/light, no la uses para escribir "
|
|
"declaraciones de funciones en su interior."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns falloff based on the dot product of surface normal and view "
|
|
"direction of camera (pass associated inputs to it)."
|
|
msgstr ""
|
|
"Los retornos decrecen en función del producto punto de la superficie normal "
|
|
"y de la dirección de visión de la cámara (pasando las entradas asociadas a "
|
|
"este)."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Custom Godot Shader Language expression, which is placed on top of the "
|
|
"resulted shader. You can place various function definitions inside and call "
|
|
"it later in the Expressions. You can also declare varyings, uniforms and "
|
|
"constants."
|
|
msgstr ""
|
|
"Expresión personalizada del lenguaje de shaders de Godot, que se coloca "
|
|
"encima del shader resultante. Puedes colocar varias definiciones de "
|
|
"funciones dentro y llamarlas más tarde en las Expresiones. También puedes "
|
|
"declarar variaciones, uniformes y constantes."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "A reference to an existing uniform."
|
|
msgstr "Una referencia a un uniform existente."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "(Fragment/Light mode only) Scalar derivative function."
|
|
msgstr "(Sólo modo Fragmento/Luz) Función de derivación escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "(Fragment/Light mode only) Vector derivative function."
|
|
msgstr "(Sólo modo Fragmento/Luz) Función de derivación vectorial."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
|
|
"differencing."
|
|
msgstr ""
|
|
"(Sólo modo Fragmento/Luz) (Vector) Derivado en 'x' utilizando diferenciación "
|
|
"local."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
|
|
"differencing."
|
|
msgstr ""
|
|
"(Sólo modo Fragmento/Luz) (Escalar) Derivado en 'x' utilizando "
|
|
"diferenciación local."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
|
|
"differencing."
|
|
msgstr ""
|
|
"(Sólo modo Fragmento/Luz) (Vector) Derivado en 'y' utilizando diferenciación "
|
|
"local."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
|
|
"differencing."
|
|
msgstr ""
|
|
"(Sólo modo Fragmento/Luz) (Escalar) Derivado en 'y' utilizando "
|
|
"diferenciación local."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
|
|
"'y'."
|
|
msgstr ""
|
|
"(Sólo modo Fragmento/Luz) (Vector) Suma de la derivada absoluta en 'x' e 'y'."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
|
|
"'y'."
|
|
msgstr ""
|
|
"(Sólo modo Fragmento/Luz) (Escalar) Suma del derivado absoluto en 'x' e 'y'."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "VisualShader"
|
|
msgstr "VisualShader"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Edit Visual Property:"
|
|
msgstr "Editar Propiedad Visual:"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Visual Shader Mode Changed"
|
|
msgstr "El Modo de Visual Shader ha cambiado"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Runnable"
|
|
msgstr "Ejecutable"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export the project for all the presets defined."
|
|
msgstr "Exportar el proyecto para todos los presets definidos."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "All presets must have an export path defined for Export All to work."
|
|
msgstr ""
|
|
"Todos los presets deben tener una ruta de exportación definida para que "
|
|
"Exportar Todo funcione."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Delete preset '%s'?"
|
|
msgstr "¿Eliminar preajuste '%s'?"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Exporting All"
|
|
msgstr "Exportar Todo"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export Path"
|
|
msgstr "Ruta de Exportación"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Presets"
|
|
msgstr "Ajustes preestablecidos"
|
|
|
|
#: editor/project_export.cpp editor/project_settings_editor.cpp
|
|
msgid "Add..."
|
|
msgstr "Añadir..."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid ""
|
|
"If checked, the preset will be available for use in one-click deploy.\n"
|
|
"Only one preset per platform may be marked as runnable."
|
|
msgstr ""
|
|
"Si está activado, el preset estará disponible para su uso en el despliegue "
|
|
"con un clic.\n"
|
|
"Sólo se puede marcar un preset por plataforma como ejecutable."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Resources"
|
|
msgstr "Recursos"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export all resources in the project"
|
|
msgstr "Exportar todos los recursos del proyecto"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export selected scenes (and dependencies)"
|
|
msgstr "Exportar escenas seleccionadas (y dependencias)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export selected resources (and dependencies)"
|
|
msgstr "Exportar los recursos seleccionados (y dependencias)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export Mode:"
|
|
msgstr "Modo de Exportación:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Resources to export:"
|
|
msgstr "Recursos a exportar:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid ""
|
|
"Filters to export non-resource files/folders\n"
|
|
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
|
msgstr ""
|
|
"Filtros para exportar archivos/carpetas que no son recursos\n"
|
|
"(separado por comas, por ejemplo: *.json, *.txt, docs/*)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid ""
|
|
"Filters to exclude files/folders from project\n"
|
|
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
|
msgstr ""
|
|
"Filtros para excluir archivos/carpetas del proyecto\n"
|
|
"(separados por comas, por ejemplo: *.json, *.txt, docs/*)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Features"
|
|
msgstr "Características"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Custom (comma-separated):"
|
|
msgstr "Personalizado (separado por comas):"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Feature List:"
|
|
msgstr "Lista de Características:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Script"
|
|
msgstr "Script"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "GDScript Export Mode:"
|
|
msgstr "Modo de Exportación GDScript:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Compiled Bytecode (Faster Loading)"
|
|
msgstr "Bytecode Compilado (Carga Más Rápida)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Encrypted (Provide Key Below)"
|
|
msgstr "Encriptado (Proveer la Clave Debajo)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
|
|
msgstr ""
|
|
"Llave de Encriptación Inválida (debe tener 64 caracteres hexadecimales)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "GDScript Encryption Key (256-bits as hexadecimal):"
|
|
msgstr "Llave de Encriptación GDScript (256-bits en hexadecimal):"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid ""
|
|
"Note: Encryption key needs to be stored in the binary,\n"
|
|
"you need to build the export templates from source."
|
|
msgstr ""
|
|
"Nota: La clave de encriptación debe ser almacenada en el binario,\n"
|
|
"es necesario construir las plantillas de exportación desde el código fuente."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "More Info..."
|
|
msgstr "Más información..."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export PCK/Zip..."
|
|
msgstr "Exportar PCK/Zip..."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export Project..."
|
|
msgstr "Exportar Proyecto..."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export All"
|
|
msgstr "Exportar Todo"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Choose an export mode:"
|
|
msgstr "Elige un modo de exportación:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export All..."
|
|
msgstr "Exportar Todo..."
|
|
|
|
#: editor/project_export.cpp editor/project_manager.cpp
|
|
msgid "ZIP File"
|
|
msgstr "Archivo ZIP"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Godot Project Pack"
|
|
msgstr "Paquete de Proyectos de Godot"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export templates for this platform are missing:"
|
|
msgstr "Faltan plantillas de exportación para esta plataforma:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Project Export"
|
|
msgstr "Exportación del Proyecto"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Manage Export Templates"
|
|
msgstr "Administrar Plantillas de Exportación"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export With Debug"
|
|
msgstr "Exportar Con Depuración"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "The path specified doesn't exist."
|
|
msgstr "La ruta especificada no existe."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Error opening package file (it's not in ZIP format)."
|
|
msgstr "Error al abrir el archivo del paquete (no está en formato ZIP)."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
|
msgstr ""
|
|
"Archivo de proyecto \".zip\" inválido; no contiene un archivo \"project."
|
|
"godot\"."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Please choose an empty folder."
|
|
msgstr "Por favor elija una carpeta vacía."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
|
msgstr "Por favor, elige un archivo \"project.godot\" o \".zip\"."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "This directory already contains a Godot project."
|
|
msgstr "El directorio ya contiene un proyecto de Godot."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "New Game Project"
|
|
msgstr "Nuevo Proyecto de Juego"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Imported Project"
|
|
msgstr "Proyecto Importado"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Invalid project name."
|
|
msgstr "Nombre de Proyecto Inválido."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Couldn't create folder."
|
|
msgstr "No se pudo crear la carpeta."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "There is already a folder in this path with the specified name."
|
|
msgstr "Ya hay una carpeta en esta ruta con ese nombre."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "It would be a good idea to name your project."
|
|
msgstr "Sería una buena idea nombrar tu proyecto."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Invalid project path (changed anything?)."
|
|
msgstr "La ruta del proyecto no es correcta (¿has cambiado algo?)."
|
|
|
|
#: editor/project_manager.cpp
|
|
#, fuzzy
|
|
msgid ""
|
|
"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
|
|
msgstr ""
|
|
"No se pudo cargar project.godot desde la ruta de proyecto (error %d). La "
|
|
"ruta no existe o está corrupta."
|
|
|
|
#: editor/project_manager.cpp
|
|
#, fuzzy
|
|
msgid "Couldn't save project at '%s' (error %d)."
|
|
msgstr "No se puede abrir el proyecto en '%s'."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Couldn't create project.godot in project path."
|
|
msgstr "No se pudo crear project.godot en la ruta del proyecto."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Error opening package file, not in ZIP format."
|
|
msgstr "Error al abrir el archivo comprimido, no está en formato ZIP."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "The following files failed extraction from package:"
|
|
msgstr "Los siguientes archivos no se pudieron extraer del paquete:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Package installed successfully!"
|
|
msgstr "¡Paquete instalado con éxito!"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Rename Project"
|
|
msgstr "Renombrar Proyecto"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Import Existing Project"
|
|
msgstr "Importar Proyecto Existente"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Import & Edit"
|
|
msgstr "Importar y Editar"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Create New Project"
|
|
msgstr "Crear Nuevo Proyecto"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Create & Edit"
|
|
msgstr "Crear y editar"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Install Project:"
|
|
msgstr "Instalar Proyecto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Install & Edit"
|
|
msgstr "Instalar y Editar"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Name:"
|
|
msgstr "Nombre del Proyecto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Path:"
|
|
msgstr "Ruta del Proyecto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Installation Path:"
|
|
msgstr "Ruta de Instalación del Proyecto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Renderer:"
|
|
msgstr "Renderizador:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "OpenGL ES 3.0"
|
|
msgstr "OpenGL ES 3.0"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Not supported by your GPU drivers."
|
|
msgstr "No es soportado por los controladores de tu GPU."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Higher visual quality\n"
|
|
"All features available\n"
|
|
"Incompatible with older hardware\n"
|
|
"Not recommended for web games"
|
|
msgstr ""
|
|
"Mayor calidad visual\n"
|
|
"Todas las características disponibles\n"
|
|
"Incompatible con hardware antiguo\n"
|
|
"No recomendado para juegos web"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "OpenGL ES 2.0"
|
|
msgstr "OpenGL ES 2.0"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Lower visual quality\n"
|
|
"Some features not available\n"
|
|
"Works on most hardware\n"
|
|
"Recommended for web games"
|
|
msgstr ""
|
|
"Baja calidad visual\n"
|
|
"Algunas características no disponibles\n"
|
|
"Funciona en la mayoría de hardware\n"
|
|
"Recomendado para juegos web"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Renderer can be changed later, but scenes may need to be adjusted."
|
|
msgstr ""
|
|
"El renderizador se puede cambiar más tarde, pero es posible que las escenas "
|
|
"deban ajustarse."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Missing Project"
|
|
msgstr "Proyecto Faltante"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Error: Project is missing on the filesystem."
|
|
msgstr "Error: Proyecto faltante en el sistema de archivos."
|
|
|
|
#: editor/project_manager.cpp editor/scene_tree_dock.cpp
|
|
msgid "Local"
|
|
msgstr "Local"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Local Projects"
|
|
msgstr "Proyectos Locales"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Asset Library Projects"
|
|
msgstr "Proyectos de la Librería de Assets"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Can't open project at '%s'."
|
|
msgstr "No se puede abrir el proyecto en '%s'."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Are you sure to open more than one project?"
|
|
msgstr "¿Seguro que quieres abrir más de un proyecto?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"The following project settings file does not specify the version of Godot "
|
|
"through which it was created.\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"If you proceed with opening it, it will be converted to Godot's current "
|
|
"configuration file format.\n"
|
|
"Warning: You won't be able to open the project with previous versions of the "
|
|
"engine anymore."
|
|
msgstr ""
|
|
"El archivo de configuración del proyecto no especifica la versión de Godot "
|
|
"con la que fue creado.\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"Si procedes a abrirlo, se convertirá al formato de archivo de configuración "
|
|
"actual de Godot.\n"
|
|
"Advertencia: Ya no podrá abrir el proyecto con versiones anteriores del "
|
|
"motor."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"The following project settings file was generated by an older engine "
|
|
"version, and needs to be converted for this version:\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"Do you want to convert it?\n"
|
|
"Warning: You won't be able to open the project with previous versions of the "
|
|
"engine anymore."
|
|
msgstr ""
|
|
"El archivo de configuración del proyecto fue generado en una versión "
|
|
"anterior del motor, por lo que es necesario convertirlo para esta versión:\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"¿Quieres convertirlo?\n"
|
|
"Advertencia: Ya no podrá abrir el proyecto con versiones anteriores del "
|
|
"motor."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"The project settings were created by a newer engine version, whose settings "
|
|
"are not compatible with this version."
|
|
msgstr ""
|
|
"La configuración del proyecto fue creada por una nueva versión del motor, "
|
|
"cuya configuración no es compatible con esta versión."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Can't run project: no main scene defined.\n"
|
|
"Please edit the project and set the main scene in the Project Settings under "
|
|
"the \"Application\" category."
|
|
msgstr ""
|
|
"No se puede ejecutar el proyecto: no hay una escena principal definida.\n"
|
|
"Por favor, edita el proyecto y configura la escena principal en "
|
|
"Configuración del Proyecto, en la categoría \"Application\"."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Can't run project: Assets need to be imported.\n"
|
|
"Please edit the project to trigger the initial import."
|
|
msgstr ""
|
|
"No se puede ejecutar el proyecto: Los assets necesitan ser importados.\n"
|
|
"Por favor, edita el proyecto para activar el importado inicial."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Are you sure to run %d projects at once?"
|
|
msgstr "¿Estás seguro de que vas a ejecutar %d proyectos a la vez?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Remove %d projects from the list?"
|
|
msgstr "¿Quitar %d proyectos de la lista?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Remove this project from the list?"
|
|
msgstr "¿Quitar este proyecto de la lista?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Remove all missing projects from the list?\n"
|
|
"The project folders' contents won't be modified."
|
|
msgstr ""
|
|
"¿Eliminar todos los proyectos faltantes de la lista?\n"
|
|
"El contenido de las carpetas del proyecto no se modificará."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Language changed.\n"
|
|
"The interface will update after restarting the editor or project manager."
|
|
msgstr ""
|
|
"Idioma cambiado.\n"
|
|
"La interfaz se actualizará después de reiniciar el editor o el administrador "
|
|
"de proyectos."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Are you sure to scan %s folders for existing Godot projects?\n"
|
|
"This could take a while."
|
|
msgstr ""
|
|
"¿Está seguro de escanear %s carpetas para los proyectos de Godot "
|
|
"existentes?\n"
|
|
"Esto puede tardar un poco."
|
|
|
|
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
|
|
#: editor/project_manager.cpp
|
|
msgctxt "Application"
|
|
msgid "Project Manager"
|
|
msgstr "Administrador de Proyectos"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Last Modified"
|
|
msgstr "Ultima Modificación"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Loading, please wait..."
|
|
msgstr "Cargando, espera por favor..."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Edit Project"
|
|
msgstr "Editar Proyecto"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Run Project"
|
|
msgstr "Reproducir Proyecto"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Scan"
|
|
msgstr "Escanear"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Scan Projects"
|
|
msgstr "Escanear Proyectos"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Select a Folder to Scan"
|
|
msgstr "Selecciona una carpeta para escanear"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "New Project"
|
|
msgstr "Nuevo Proyecto"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Import Project"
|
|
msgstr "Importar Proyecto"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Remove Project"
|
|
msgstr "Eliminar Proyecto"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Remove Missing"
|
|
msgstr "Eliminar Faltantes"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "About"
|
|
msgstr "Acerca de"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Restart Now"
|
|
msgstr "Reiniciar Ahora"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Remove All"
|
|
msgstr "Eliminar Todos"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Also delete project contents (no undo!)"
|
|
msgstr "También eliminar el contenido del proyecto (¡no se puede deshacer!)"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Can't run project"
|
|
msgstr "No se puede ejecutar el proyecto"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"You currently don't have any projects.\n"
|
|
"Would you like to explore official example projects in the Asset Library?"
|
|
msgstr ""
|
|
"Actualmente no tienes ningún proyecto.\n"
|
|
"¿Quieres explorar proyectos de ejemplo oficiales en la Librería de Assets?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Filter projects"
|
|
msgstr "Filtrar proyectos"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"This field filters projects by name and last path component.\n"
|
|
"To filter projects by name and full path, the query must contain at least "
|
|
"one `/` character."
|
|
msgstr ""
|
|
"Este campo filtra los proyectos por nombre y por el último componente de la "
|
|
"ruta.\n"
|
|
"Para filtrar proyectos por nombre y ruta completa, la consulta debe contener "
|
|
"al menos un carácter `/`."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Physical Key"
|
|
msgstr "Tecla Física"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Key "
|
|
msgstr "Tecla "
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Joy Button"
|
|
msgstr "Botón del Mando"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Joy Axis"
|
|
msgstr "Eje del Mando"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Mouse Button"
|
|
msgstr "Botón del Mouse"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid ""
|
|
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
|
|
"'\"'"
|
|
msgstr ""
|
|
"Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', "
|
|
"'\\' o '\"'"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "An action with the name '%s' already exists."
|
|
msgstr "Ya existe una acción con el nombre '%s'."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Rename Input Action Event"
|
|
msgstr "Renombrar evento de acción de entrada"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Change Action deadzone"
|
|
msgstr "Cambiar zona muerta de la acción"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add Input Action Event"
|
|
msgstr "Añadir Evento de Acción de Entrada"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "All Devices"
|
|
msgstr "Todos los Dispositivos"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid " (Physical)"
|
|
msgstr " (Física)"
|
|
|
|
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
|
msgid "Press a Key..."
|
|
msgstr "Presiona una tecla..."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Mouse Button Index:"
|
|
msgstr "Índice de Botones del Mouse:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Left Button"
|
|
msgstr "Botón Izquierdo"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Right Button"
|
|
msgstr "Botón Derecho"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Middle Button"
|
|
msgstr "Botón Central"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Up Button"
|
|
msgstr "Botón Subir la Rueda"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Down Button"
|
|
msgstr "Botón Bajar la Rueda"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Left Button"
|
|
msgstr "Botón Rueda Izquierda"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Right Button"
|
|
msgstr "Botón Rueda Derecha"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "X Button 1"
|
|
msgstr "Botón X 1"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "X Button 2"
|
|
msgstr "Botón X 2"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Joypad Axis Index:"
|
|
msgstr "Índice de Ejes del Mando:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Joypad Button Index:"
|
|
msgstr "Índice de Botones del Mando:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Erase Input Action"
|
|
msgstr "Eliminar Acción de Entrada"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Erase Input Action Event"
|
|
msgstr "Eliminar Evento de Acción de Entrada"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add Event"
|
|
msgstr "Añadir Evento"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Button"
|
|
msgstr "Botón"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Left Button."
|
|
msgstr "Botón Izquierdo."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Right Button."
|
|
msgstr "Botón Derecho."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Middle Button."
|
|
msgstr "Botón Central."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Up."
|
|
msgstr "Rueda Hacia Arriba."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Down."
|
|
msgstr "Rueda Hacia Abajo."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add Global Property"
|
|
msgstr "Añadir Propiedad Global"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Select a setting item first!"
|
|
msgstr "¡Selecciona un elemento primero!"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "No property '%s' exists."
|
|
msgstr "No existe la propiedad '%s'."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Setting '%s' is internal, and it can't be deleted."
|
|
msgstr "El ajuste '%s' es interno y no puede ser eliminado."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Delete Item"
|
|
msgstr "Eliminar Elemento"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid ""
|
|
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
|
|
"'\"'."
|
|
msgstr ""
|
|
"Nombre de acción inválido. No puede estar vacío ni contener '/', ':', '=', "
|
|
"'\\' o '\"'."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add Input Action"
|
|
msgstr "Añadir acción de entrada"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Error saving settings."
|
|
msgstr "Error al guardar los ajustes."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Settings saved OK."
|
|
msgstr "Los ajustes se han guardado correctamente."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Moved Input Action Event"
|
|
msgstr "Evento de Acción de Entrada Movido"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Override for Feature"
|
|
msgstr "Anulación de la Característica"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add %d Translations"
|
|
msgstr "Añadir %d Traducciones"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remove Translation"
|
|
msgstr "Eliminar Traducción"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Translation Resource Remap: Add %d Path(s)"
|
|
msgstr "Remapeo de Recursos de Traducción: Añadir %d Ruta(s)"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Translation Resource Remap: Add %d Remap(s)"
|
|
msgstr "Remapeo de Recursos de Traducción: Añadir %d Remapeo(s)"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Change Resource Remap Language"
|
|
msgstr "Cambiar Idioma de Remapeo de Recursos"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remove Resource Remap"
|
|
msgstr "Eliminar Remapeo de Recursos"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remove Resource Remap Option"
|
|
msgstr "Eliminar Opción de Remapeo de Recursos"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Changed Locale Filter"
|
|
msgstr "Cambiar Filtro de Localización"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Changed Locale Filter Mode"
|
|
msgstr "Cambiar Modo de Filtro Local"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Project Settings (project.godot)"
|
|
msgstr "Configuración del Proyecto (project.godot)"
|
|
|
|
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
|
msgid "General"
|
|
msgstr "General"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Override For..."
|
|
msgstr "Anulación de..."
|
|
|
|
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
|
msgid "The editor must be restarted for changes to take effect."
|
|
msgstr "Debe reiniciarse el editor para que los cambios surtan efecto."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Input Map"
|
|
msgstr "Mapa de Entrada"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Action:"
|
|
msgstr "Acción:"
|
|
|
|
#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
|
|
msgid "Deadzone"
|
|
msgstr "Zona muerta"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Device:"
|
|
msgstr "Dispositivo:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Index:"
|
|
msgstr "Índice:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Localization"
|
|
msgstr "Traducciones"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Translations"
|
|
msgstr "Traducciones"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Translations:"
|
|
msgstr "Traducciones:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remaps"
|
|
msgstr "Remapeos"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Resources:"
|
|
msgstr "Recursos:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remaps by Locale:"
|
|
msgstr "Remapeos por idioma:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Locales Filter"
|
|
msgstr "Filtro de Idioma"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Show All Locales"
|
|
msgstr "Mostrar Todos los Idiomas"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Show Selected Locales Only"
|
|
msgstr "Mostrar Sólo las Localizaciones Seleccionadas"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Filter mode:"
|
|
msgstr "Modo de filtrado:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Locales:"
|
|
msgstr "Idiomas:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "AutoLoad"
|
|
msgstr "AutoLoad"
|
|
|
|
#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Plugins"
|
|
msgstr "Plugins"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Import Defaults"
|
|
msgstr "Valores de Importación Predeterminados"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Preset..."
|
|
msgstr "Preajuste..."
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Zero"
|
|
msgstr "Cero"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Easing In-Out"
|
|
msgstr "Entrada-Salida Suave"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Easing Out-In"
|
|
msgstr "Salida-Entrada Suave"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "File..."
|
|
msgstr "Archivo..."
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Dir..."
|
|
msgstr "Directorio..."
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Assign"
|
|
msgstr "Asignar"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Select Node"
|
|
msgstr "Seleccionar Nodo"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Error loading file: Not a resource!"
|
|
msgstr "Error al cargar el archivo: ¡No es un recurso!"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Pick a Node"
|
|
msgstr "Selecciona un Nodo"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Bit %d, val %d."
|
|
msgstr "Bit %d, valor %d."
|
|
|
|
#: editor/property_selector.cpp
|
|
msgid "Select Property"
|
|
msgstr "Seleccionar Propiedad"
|
|
|
|
#: editor/property_selector.cpp
|
|
msgid "Select Virtual Method"
|
|
msgstr "Seleccionar Método Virtual"
|
|
|
|
#: editor/property_selector.cpp
|
|
msgid "Select Method"
|
|
msgstr "Seleccionar Método"
|
|
|
|
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
|
|
msgid "Batch Rename"
|
|
msgstr "Renombrar por lote"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Prefix:"
|
|
msgstr "Prefijo:"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Suffix:"
|
|
msgstr "Sufijo:"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Use Regular Expressions"
|
|
msgstr "Usa Expresiones Regulares"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Advanced Options"
|
|
msgstr "Opciones Avanzadas"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Substitute"
|
|
msgstr "Sustituir"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Node name"
|
|
msgstr "Nombre del nodo"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Node's parent name, if available"
|
|
msgstr "Nombre del padre del nodo, si está disponible"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Node type"
|
|
msgstr "Tipo de nodo"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Current scene name"
|
|
msgstr "Nombre de la escena actual"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Root node name"
|
|
msgstr "Nombre del nodo raíz"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid ""
|
|
"Sequential integer counter.\n"
|
|
"Compare counter options."
|
|
msgstr ""
|
|
"Contador de enteros secuenciales.\n"
|
|
"Comparar opciones de contador."
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Per-level Counter"
|
|
msgstr "Contador Por Nivel"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "If set, the counter restarts for each group of child nodes."
|
|
msgstr ""
|
|
"Si está activado, el contador se reinicia por cada grupo de nodos hijos."
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Initial value for the counter"
|
|
msgstr "Valor inicial para el contador"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Amount by which counter is incremented for each node"
|
|
msgstr "Cantidad en la que se incrementa el contador por cada nodo"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Padding"
|
|
msgstr "Relleno"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid ""
|
|
"Minimum number of digits for the counter.\n"
|
|
"Missing digits are padded with leading zeros."
|
|
msgstr ""
|
|
"Número mínimo de dígitos para el contador.\n"
|
|
"Los dígitos faltantes serán rellenados con ceros al principio."
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Post-Process"
|
|
msgstr "Post-Procesado"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Style"
|
|
msgstr "Estilo"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Keep"
|
|
msgstr "Conservar"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "PascalCase to snake_case"
|
|
msgstr "PascalCase a snake_case"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "snake_case to PascalCase"
|
|
msgstr "snake_case a PascalCase"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Case"
|
|
msgstr "Mayus./Minus."
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "To Lowercase"
|
|
msgstr "A Minúsculas"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "To Uppercase"
|
|
msgstr "A Mayúsculas"
|
|
|
|
#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Reset"
|
|
msgstr "Resetear"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Regular Expression Error:"
|
|
msgstr "Error de Expresión Regular:"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "At character %s"
|
|
msgstr "En el carácter %s"
|
|
|
|
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
|
msgid "Reparent Node"
|
|
msgstr "Reemparentar nodo"
|
|
|
|
#: editor/reparent_dialog.cpp
|
|
msgid "Reparent Location (Select new Parent):"
|
|
msgstr "Reemparentar ubicación (selecciona un nuevo padre):"
|
|
|
|
#: editor/reparent_dialog.cpp
|
|
msgid "Keep Global Transform"
|
|
msgstr "Mantener transformación global"
|
|
|
|
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
|
msgid "Reparent"
|
|
msgstr "Reemparentar"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Run Mode:"
|
|
msgstr "Modo de ejecución:"
|
|
|
|
#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
|
|
msgid "Current Scene"
|
|
msgstr "Escena Actual"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Main Scene Arguments:"
|
|
msgstr "Argumentos de Escena Principal:"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Scene Run Settings"
|
|
msgstr "Configuración de Ejecución de Escena"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "No parent to instance the scenes at."
|
|
msgstr "No hay padre donde instanciar la escena."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Error loading scene from %s"
|
|
msgstr "Error al cargar escena desde %s"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Cannot instance the scene '%s' because the current scene exists within one "
|
|
"of its nodes."
|
|
msgstr ""
|
|
"No se puede instanciar la escena '%s' porque la escena actual existe dentro "
|
|
"de uno de sus nodos."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Instance Scene(s)"
|
|
msgstr "Instanciar Escena(s)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Replace with Branch Scene"
|
|
msgstr "Reemplazar con Escena de Rama"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Instance Child Scene"
|
|
msgstr "Instanciar Escena Hija"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can't paste root node into the same scene."
|
|
msgstr "No se puede pegar el nodo raíz en la misma escena."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Paste Node(s)"
|
|
msgstr "Pegar Nodo(s)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Detach Script"
|
|
msgstr "Sustraer Script"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done on the tree root."
|
|
msgstr "Esta operación no puede ser hecha en el árbol raíz."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Move Node In Parent"
|
|
msgstr "Mover Nodo Dentro del Padre"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Move Nodes In Parent"
|
|
msgstr "Mover Nodos Dentro del Padre"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Duplicate Node(s)"
|
|
msgstr "Duplicar Nodo(s)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
|
|
msgstr ""
|
|
"No se pueden reparar los nodos en las escenas heredadas, el orden de los "
|
|
"nodos no puede cambiar."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Node must belong to the edited scene to become root."
|
|
msgstr "El nodo debe pertenecer a la escena editada para convertirse en raíz."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Instantiated scenes can't become root"
|
|
msgstr "Las escenas instanciadas no pueden ser raíz"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Make node as Root"
|
|
msgstr "Convertir nodo como Raíz"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete %d nodes and any children?"
|
|
msgstr "¿Eliminar %d nodos y sus hijos?"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete %d nodes?"
|
|
msgstr "¿Eliminar %d nodos?"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete the root node \"%s\"?"
|
|
msgstr "¿Eliminar el nodo raiz \"%s\"?"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete node \"%s\" and its children?"
|
|
msgstr "¿Eliminar el nodo \"%s\" y sus hijos?"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete node \"%s\"?"
|
|
msgstr "¿Eliminar nodo \"%s\"?"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Saving the branch as a scene requires having a scene open in the editor."
|
|
msgstr ""
|
|
"Guardar la rama como una escena requiere tener una escena abierta en el "
|
|
"editor."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Saving the branch as a scene requires selecting only one node, but you have "
|
|
"selected %d nodes."
|
|
msgstr ""
|
|
"Guardar la rama como una escena requiere seleccionar sólo un nodo, pero has "
|
|
"seleccionado %d nodos."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Can't save the root node branch as an instanced scene.\n"
|
|
"To create an editable copy of the current scene, duplicate it using the "
|
|
"FileSystem dock context menu\n"
|
|
"or create an inherited scene using Scene > New Inherited Scene... instead."
|
|
msgstr ""
|
|
"No se puede guardar la rama del nodo raíz como una escena instanciada.\n"
|
|
"Para crear una copia editable de la escena actual, duplícala usando el menú "
|
|
"contextual del dock Sistema de Archivos\n"
|
|
"o crea una escena heredada usando Escena > Nueva Escena Heredada... en su "
|
|
"lugar."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Can't save the branch of an already instanced scene.\n"
|
|
"To create a variation of a scene, you can make an inherited scene based on "
|
|
"the instanced scene using Scene > New Inherited Scene... instead."
|
|
msgstr ""
|
|
"No se puede guardar la rama de una escena ya instanciada.\n"
|
|
"Para crear una variación de una escena, puedes hacer una escena heredada "
|
|
"basada en la escena instanciada usando Escena > Nueva Escena Heredada... en "
|
|
"su lugar."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Can't save a branch which is a child of an already instantiated scene.\n"
|
|
"To save this branch into its own scene, open the original scene, right click "
|
|
"on this branch, and select \"Save Branch as Scene\"."
|
|
msgstr ""
|
|
"No se puede guardar una rama que es hija de una escena ya instanciada.\n"
|
|
"Para guardar esta rama en su propia escena, abre la escena original, haz "
|
|
"clic con el botón derecho del ratón en esta rama y selecciona \"Guardar Rama "
|
|
"como Escena\"."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Can't save a branch which is part of an inherited scene.\n"
|
|
"To save this branch into its own scene, open the original scene, right click "
|
|
"on this branch, and select \"Save Branch as Scene\"."
|
|
msgstr ""
|
|
"No se puede guardar una rama que forma parte de una escena heredada.\n"
|
|
"Para guardar esta rama en la propia escena, abre la escena original, haz "
|
|
"clic con el botón derecho en esta rama y selecciona \"Guardar Rama como "
|
|
"Escena\"."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Save New Scene As..."
|
|
msgstr "Guardar Nueva Escena Como..."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Disabling \"editable_instance\" will cause all properties of the node to be "
|
|
"reverted to their default."
|
|
msgstr ""
|
|
"Desactivar \"editable_instance\" causará que todas las propiedades del nodo "
|
|
"vuelvan a sus valores predeterminados."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
|
|
"cause all properties of the node to be reverted to their default."
|
|
msgstr ""
|
|
"Activar \"Cargar Como Placeholder\" desactivará \"Hijos Editables\" y "
|
|
"causará que todas las propiedades del nodo se reviertan a sus valores "
|
|
"predeterminados."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Make Local"
|
|
msgstr "Crear Local"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Enable Scene Unique Name(s)"
|
|
msgstr "Activar Nombre(s) Único(s) de Escena"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Unique names already used by another node in the scene:"
|
|
msgstr "Nombres únicos ya utilizados por otro nodo en la escena:"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Disable Scene Unique Name(s)"
|
|
msgstr "Desactivar Nombre(s) Único(s) de Escena"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "New Scene Root"
|
|
msgstr "Nueva Raíz de Escena"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Create Root Node:"
|
|
msgstr "Crear Nodo Raíz:"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "2D Scene"
|
|
msgstr "Escena 2D"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "3D Scene"
|
|
msgstr "Escena 3D"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "User Interface"
|
|
msgstr "Interfaz de usuario"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Other Node"
|
|
msgstr "Otro Nodo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can't operate on nodes from a foreign scene!"
|
|
msgstr "¡No se puede operar sobre los nodos de una escena externa!"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can't operate on nodes the current scene inherits from!"
|
|
msgstr "¡No se puede operar sobre los nodos heredados por la escena actual!"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done on instanced scenes."
|
|
msgstr "Esta operación no puede realizarse en escenas instanciadas."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Attach Script"
|
|
msgstr "Añadir Script"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Cut Node(s)"
|
|
msgstr "Cortar Nodos(s)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Remove Node(s)"
|
|
msgstr "Eliminar Nodo(s)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Change type of node(s)"
|
|
msgstr "Cambiar tipo de nodo(s)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
|
"satisfied."
|
|
msgstr ""
|
|
"No se pudo guardar la nueva escena. Las posibles dependencias (instancias) "
|
|
"no pudieron ser resueltas."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Error saving scene."
|
|
msgstr "Error al guardar escena."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Error duplicating scene to save it."
|
|
msgstr "Error al duplicar escena para guardarla."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Sub-Resources"
|
|
msgstr "Sub-Recursos"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Access as Scene Unique Name"
|
|
msgstr "Acceso como Nombre Único de Escena"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Clear Inheritance"
|
|
msgstr "Limpiar Heredado"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Editable Children"
|
|
msgstr "Hijos Editables"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Load As Placeholder"
|
|
msgstr "Cargar Como Placeholder"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Cannot attach a script: there are no languages registered.\n"
|
|
"This is probably because this editor was built with all language modules "
|
|
"disabled."
|
|
msgstr ""
|
|
"No se puede adjuntar el script: no hay ningún lenguaje registrado.\n"
|
|
"Esto es probablemente porque este editor fue construido con todos los "
|
|
"módulos de lenguaje desactivados."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Add Child Node"
|
|
msgstr "Añadir Nodo Hijo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Expand/Collapse All"
|
|
msgstr "Expandir/Contraer Todo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Change Type"
|
|
msgstr "Cambiar Tipo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Reparent to New Node"
|
|
msgstr "Reemparentar a Nuevo Nodo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Make Scene Root"
|
|
msgstr "Convertir en Raíz de Escena"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Merge From Scene"
|
|
msgstr "Unir Desde Escena"
|
|
|
|
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
|
msgid "Save Branch as Scene"
|
|
msgstr "Guardar Rama como Escena"
|
|
|
|
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
|
msgid "Copy Node Path"
|
|
msgstr "Copiar Ruta del Nodo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete (No Confirm)"
|
|
msgstr "Eliminar (Sin Confirmar)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Add/Create a New Node."
|
|
msgstr "Añadir/Crear un Nuevo Nodo."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Instance a scene file as a Node. Creates an inherited scene if no root node "
|
|
"exists."
|
|
msgstr ""
|
|
"Instanciar un archivo de escena como nodo. Crea una escena heredada si no "
|
|
"existe ningún nodo raíz."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Attach a new or existing script to the selected node."
|
|
msgstr "Añadir un nuevo script o ya existente al nodo seleccionado."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Detach the script from the selected node."
|
|
msgstr "Sustraer script del nodo seleccionado."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Remote"
|
|
msgstr "Remoto"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"If selected, the Remote scene tree dock will cause the project to stutter "
|
|
"every time it updates.\n"
|
|
"Switch back to the Local scene tree dock to improve performance."
|
|
msgstr ""
|
|
"Si está seleccionado, el panel de árbol de escena Remota provocará saltos de "
|
|
"framerate en el proyecto cada vez que se actualice.\n"
|
|
"Vuelve a seleccionar el árbol de escena Local para mejorar el rendimiento."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Clear Inheritance? (No Undo!)"
|
|
msgstr "¿Quieres limpiar la herencia? (No se puede deshacer)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Show Scene Tree Root Selection"
|
|
msgstr "Mostrar Selección de la Raíz del Árbol de Escenas"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Derive Script Globals By Name"
|
|
msgstr "Derivar Script Globales por Nombre"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Use Favorites Root Selection"
|
|
msgstr "Usar Selección de Raíces Favoritas"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Toggle Visible"
|
|
msgstr "Act./Desact. Visible"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Unlock Node"
|
|
msgstr "Desbloquear Nodo"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Button Group"
|
|
msgstr "Grupo de Botones"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Disable Scene Unique Name"
|
|
msgstr "Desactivar Nombre Único de Escena"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "(Connecting From)"
|
|
msgstr "(Conectando Desde)"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Node configuration warning:"
|
|
msgstr "Alerta de configuración de nodos:"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"This node can be accessed from within anywhere in the scene by preceding it "
|
|
"with the '%s' prefix in a node path.\n"
|
|
"Click to disable this."
|
|
msgstr ""
|
|
"Se puede acceder a este nodo desde cualquier parte de la escena anteponiendo "
|
|
"el prefijo '%s' en una ruta de nodo.\n"
|
|
"Haz clic para desactivar esto."
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Node has %s connection(s) and %s group(s).\n"
|
|
"Click to show signals dock."
|
|
msgstr ""
|
|
"El nodo tiene %s conexión(es) y %s grupo(s).\n"
|
|
"Clic para mostrar el panel de señales."
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Node has %s connection(s).\n"
|
|
"Click to show signals dock."
|
|
msgstr ""
|
|
"El nodo tiene %s conexión(es).\n"
|
|
"Clic para mostrar el panel de señales."
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Node is in %s group(s).\n"
|
|
"Click to show groups dock."
|
|
msgstr ""
|
|
"El nodo está en %s grupo(s).\n"
|
|
"Clic para mostrar el panel de grupos."
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Open Script:"
|
|
msgstr "Abrir Script:"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Node is locked.\n"
|
|
"Click to unlock it."
|
|
msgstr ""
|
|
"El nodo está bloqueado.\n"
|
|
"Clic para desbloquear."
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Children are not selectable.\n"
|
|
"Click to make selectable."
|
|
msgstr ""
|
|
"Los hijos no son seleccionables.\n"
|
|
"Clic para convertir en seleccionables."
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Toggle Visibility"
|
|
msgstr "Cambiar Visibilidad"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"AnimationPlayer is pinned.\n"
|
|
"Click to unpin."
|
|
msgstr ""
|
|
"El AnimationPlayer esta pineado.\n"
|
|
"Haz clic para despinear."
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Invalid node name, the following characters are not allowed:"
|
|
msgstr ""
|
|
"El nombre del nodo no es correcto, las siguientes letras no están permitidas:"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Another node already uses this unique name in the scene."
|
|
msgstr "Otro nodo ya utiliza este nombre único en la escena."
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Rename Node"
|
|
msgstr "Renombrar Nodo"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Scene Tree (Nodes):"
|
|
msgstr "Árbol de Escenas (Nodos):"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Node Configuration Warning!"
|
|
msgstr "¡Alerta de configuración de nodos!"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Select a Node"
|
|
msgstr "Selecciona un Nodo"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Path is empty."
|
|
msgstr "La ruta está vacía."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Filename is empty."
|
|
msgstr "El nombre del archivo está vacío."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Path is not local."
|
|
msgstr "La ruta no es local."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid base path."
|
|
msgstr "Ruta base incorrecta."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "A directory with the same name exists."
|
|
msgstr "Ya existe un directorio con el mismo nombre."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "File does not exist."
|
|
msgstr "El archivo no existe."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid extension."
|
|
msgstr "Extensión inválida."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Wrong extension chosen."
|
|
msgstr "Se ha elegido una extensión incorrecta."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Error loading template '%s'"
|
|
msgstr "Error al cargar la plantilla '%s'"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Error - Could not create script in filesystem."
|
|
msgstr "Error - No se pudo crear script en el sistema de archivos."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Error loading script from %s"
|
|
msgstr "Error al cargar script desde %s"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Overrides"
|
|
msgstr "Anulaciones"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "N/A"
|
|
msgstr "N/D"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Open Script / Choose Location"
|
|
msgstr "Abrir Script / Seleccionar Ubicación"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Open Script"
|
|
msgstr "Abrir Script"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "File exists, it will be reused."
|
|
msgstr "El archivo ya existe, será reutilizado."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid path."
|
|
msgstr "Ruta inválida."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid class name."
|
|
msgstr "Nombre de clase inválido."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid inherited parent name or path."
|
|
msgstr "Nombre o ruta del padre heredado inválido."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Script path/name is valid."
|
|
msgstr "La ruta/nombre del script es correcta."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
|
|
msgstr "Permitido: a-z, A-Z, 0-9, _ y ."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Built-in script (into scene file)."
|
|
msgstr "Script Integrado (en el archivo de escena)."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Will create a new script file."
|
|
msgstr "Se creará un nuevo archivo de script."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Will load an existing script file."
|
|
msgstr "Se cargará un archivo de script existente."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Script file already exists."
|
|
msgstr "El archivo de script ya existe."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid ""
|
|
"Note: Built-in scripts have some limitations and can't be edited using an "
|
|
"external editor."
|
|
msgstr ""
|
|
"Nota: Los scripts integrados tienen algunas limitaciones y no pueden ser "
|
|
"editados usando un editor externo."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid ""
|
|
"Warning: Having the script name be the same as a built-in type is usually "
|
|
"not desired."
|
|
msgstr ""
|
|
"Advertencia: No es recomendable que el nombre del script sea el mismo que el "
|
|
"de un tipo integrado."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Class Name:"
|
|
msgstr "Nombre de Clase:"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Template:"
|
|
msgstr "Plantilla:"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Built-in Script:"
|
|
msgstr "Script Integrado:"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Attach Node Script"
|
|
msgstr "Añadir Script de Nodo"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Remote %s:"
|
|
msgstr "Remoto %s:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Bytes:"
|
|
msgstr "Bytes:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Warning:"
|
|
msgstr "Advertencia:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Error:"
|
|
msgstr "Error:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "C++ Error"
|
|
msgstr "Error de C++"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "C++ Error:"
|
|
msgstr "Error de C++:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "C++ Source"
|
|
msgstr "Fuente C++"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Source:"
|
|
msgstr "Fuente:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "C++ Source:"
|
|
msgstr "Fuente C++:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Stack Trace"
|
|
msgstr "Rastreo de Pila"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Errors"
|
|
msgstr "Errores"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Child process connected."
|
|
msgstr "Proceso hijo conectado."
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Copy Error"
|
|
msgstr "Copiar Error"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Open C++ Source on GitHub"
|
|
msgstr "Código Abierto C++ en GitHub"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Video RAM"
|
|
msgstr "Memoria de Vídeo"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Skip Breakpoints"
|
|
msgstr "Saltar Breakpoints"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Inspect Previous Instance"
|
|
msgstr "Inspeccionar Instancia Anterior"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Inspect Next Instance"
|
|
msgstr "Inspeccionar Instancia Siguiente"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Stack Frames"
|
|
msgstr "Fotogramas Apilados"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Filter stack variables"
|
|
msgstr "Filtrar variables apiladas"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Auto Switch To Remote Scene Tree"
|
|
msgstr "Cambio Automático al Árbol de Escenas Remoto"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Remote Scene Tree Refresh Interval"
|
|
msgstr "Intervalo de Refresco del Árbol de Escenas Remoto"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Remote Inspect Refresh Interval"
|
|
msgstr "Intervalo de Refresco de la Inspección Remota"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Network Profiler"
|
|
msgstr "Profiler de Red"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Monitor"
|
|
msgstr "Monitor"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Monitors"
|
|
msgstr "Monitores"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Pick one or more items from the list to display the graph."
|
|
msgstr "Elige uno o más elementos de la lista para mostrar el gráfico."
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "List of Video Memory Usage by Resource:"
|
|
msgstr "Listado de la Memoria de Vídeo Utilizada por Recurso:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Total:"
|
|
msgstr "Total:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Export list to a CSV file"
|
|
msgstr "Exportar lista a un archivo CSV"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Resource Path"
|
|
msgstr "Ruta de Recursos"
|
|
|
|
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
|
|
#: servers/audio/effects/audio_effect_record.cpp
|
|
msgid "Format"
|
|
msgstr "Formato"
|
|
|
|
#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
|
|
msgid "Usage"
|
|
msgstr "Uso"
|
|
|
|
#: editor/script_editor_debugger.cpp servers/visual_server.cpp
|
|
msgid "Misc"
|
|
msgstr "Otros"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Clicked Control:"
|
|
msgstr "Controles seleccionados:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Clicked Control Type:"
|
|
msgstr "Tipos de Control Seleccionados:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Live Edit Root:"
|
|
msgstr "Raíz de edición en vivo:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Set From Tree"
|
|
msgstr "Establecer Desde Árbol"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Export measures as CSV"
|
|
msgstr "Exportar los datos como CSV"
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Erase Shortcut"
|
|
msgstr "Eliminar Atajo"
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Restore Shortcut"
|
|
msgstr "Restaurar Atajo"
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Change Shortcut"
|
|
msgstr "Cambiar Atajo"
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Editor Settings"
|
|
msgstr "Configuración del Editor"
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Shortcuts"
|
|
msgstr "Atajos"
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Binding"
|
|
msgstr "Vinculación"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Light Radius"
|
|
msgstr "Cambiar Radio de Luces"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Stream Player 3D"
|
|
msgstr "Stream Player 3D"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change AudioStreamPlayer3D Emission Angle"
|
|
msgstr "Cambiar Ángulo de Emisión de AudioStreamPlayer3D"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
|
|
#: platform/osx/export/export.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Camera"
|
|
msgstr "Cámara"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Camera FOV"
|
|
msgstr "Cambiar FOV de Cámara"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Camera Size"
|
|
msgstr "Cambiar Tamaño de Cámara"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Visibility Notifier"
|
|
msgstr "Notificador de Visibilidad"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Notifier AABB"
|
|
msgstr "Cambiar Notificador AABB"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Particles AABB"
|
|
msgstr "Cambiar partículas AABB"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Reflection Probe"
|
|
msgstr "Sonda de Reflexión"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Probe Extents"
|
|
msgstr "Cambiar Alcance de la Sonda"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "GI Probe"
|
|
msgstr "Sonda GI"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Baked Indirect Light"
|
|
msgstr "Iluminación Indirecta Bakeada"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
|
msgid "Change Sphere Shape Radius"
|
|
msgstr "Cambiar Radio de la Forma Esférica"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
|
msgid "Change Box Shape Extents"
|
|
msgstr "Cambiar Extensión de la Forma de la Caja"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Capsule Shape Radius"
|
|
msgstr "Cambiar Radio de la Forma de la Cápsula"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Capsule Shape Height"
|
|
msgstr "Cambiar Altura de la Forma de la Cápsula"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Cylinder Shape Radius"
|
|
msgstr "Cambiar Radio de la Forma del Cilindro"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Cylinder Shape Height"
|
|
msgstr "Cambiar Altura de la Forma del Cilindro"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Ray Shape Length"
|
|
msgstr "Cambiar Longitud de la Forma del Rayo"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Navigation Edge"
|
|
msgstr "Borde de Navegación"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Navigation Edge Disabled"
|
|
msgstr "Borde de Navegación Desactivado"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Navigation Solid"
|
|
msgstr "Navegación Sólida"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Navigation Solid Disabled"
|
|
msgstr "Navegación Sólida Desactivada"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Joint Body A"
|
|
msgstr "Unir cuerpo A"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Joint Body B"
|
|
msgstr "Unir cuerpo B"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Room Edge"
|
|
msgstr "Límite del Room"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Room Overlap"
|
|
msgstr "Solapamiento del Room"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Set Room Point Position"
|
|
msgstr "Establecer Posición del Room Point"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
|
|
msgid "Portal Margin"
|
|
msgstr "Margen del Portal"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Portal Edge"
|
|
msgstr "Borde del Portal"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Portal Arrow"
|
|
msgstr "Puntero del Portal"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Set Portal Point Position"
|
|
msgstr "Establecer Posición del Portal Point"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Portal Front"
|
|
msgstr "Frente del portal"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Portal Back"
|
|
msgstr "Portal de Regreso"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
|
|
#: scene/2d/tile_map.cpp
|
|
msgid "Occluder"
|
|
msgstr "Oclusor"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Set Occluder Sphere Radius"
|
|
msgstr "Establecer Radio de la Esfera de Oclusión"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Set Occluder Sphere Position"
|
|
msgstr "Establecer Posición de la Esfera de Oclusión"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Set Occluder Polygon Point Position"
|
|
msgstr "Establecer posición del polígono oclusor"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Set Occluder Hole Point Position"
|
|
msgstr "Establecer posición del orificio del oclusor"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Occluder Polygon Front"
|
|
msgstr "Frente del Polígono Oclusor"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Occluder Polygon Back"
|
|
msgstr "Posterior del Polígono Oclusor"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Occluder Hole"
|
|
msgstr "Orificio Oclusor"
|
|
|
|
#: main/main.cpp
|
|
msgid "Godot Physics"
|
|
msgstr "Físicas de Godot"
|
|
|
|
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
|
|
#: servers/visual/visual_server_scene.cpp
|
|
msgid "Use BVH"
|
|
msgstr "Usar BVH"
|
|
|
|
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
|
|
#: servers/visual/visual_server_scene.cpp
|
|
msgid "BVH Collision Margin"
|
|
msgstr "Margen de Colisión BVH"
|
|
|
|
#: main/main.cpp
|
|
msgid "Crash Handler"
|
|
msgstr "Manipulador de Colisiones"
|
|
|
|
#: main/main.cpp
|
|
msgid "Multithreaded Server"
|
|
msgstr "Servidor Multihilo"
|
|
|
|
#: main/main.cpp
|
|
msgid "RID Pool Prealloc"
|
|
msgstr "RID Pool Prealloc"
|
|
|
|
#: main/main.cpp
|
|
msgid "Debugger stdout"
|
|
msgstr "Depurador stdout"
|
|
|
|
#: main/main.cpp
|
|
msgid "Max Chars Per Second"
|
|
msgstr "Máx. Caracteres Por Segundo"
|
|
|
|
#: main/main.cpp
|
|
msgid "Max Messages Per Frame"
|
|
msgstr "Máx. Llamadas Por Fotograma"
|
|
|
|
#: main/main.cpp
|
|
msgid "Max Errors Per Second"
|
|
msgstr "Máx. Errores Por Segundo"
|
|
|
|
#: main/main.cpp
|
|
msgid "Max Warnings Per Second"
|
|
msgstr "Máx. Alertas Por Segundo"
|
|
|
|
#: main/main.cpp
|
|
msgid "Flush stdout On Print"
|
|
msgstr "Vaciar stdout Al Imprimir"
|
|
|
|
#: main/main.cpp servers/visual_server.cpp
|
|
msgid "Logging"
|
|
msgstr "Registro"
|
|
|
|
#: main/main.cpp
|
|
msgid "File Logging"
|
|
msgstr "Registro De Archivos"
|
|
|
|
#: main/main.cpp
|
|
msgid "Enable File Logging"
|
|
msgstr "Activar Registro de Archivos"
|
|
|
|
#: main/main.cpp
|
|
msgid "Log Path"
|
|
msgstr "Ruta del Registro"
|
|
|
|
#: main/main.cpp
|
|
msgid "Max Log Files"
|
|
msgstr "Registro Máx. De Archivos"
|
|
|
|
#: main/main.cpp
|
|
msgid "Driver"
|
|
msgstr "Controlador"
|
|
|
|
#: main/main.cpp
|
|
msgid "Driver Name"
|
|
msgstr "Nombre del Controlador"
|
|
|
|
#: main/main.cpp
|
|
msgid "Fallback To GLES2"
|
|
msgstr "Altenar A GLES2"
|
|
|
|
#: main/main.cpp
|
|
msgid "Use Nvidia Rect Flicker Workaround"
|
|
msgstr "Usar la solución de Nvidia Rect Flicker"
|
|
|
|
#: main/main.cpp
|
|
msgid "DPI"
|
|
msgstr "DPI"
|
|
|
|
#: main/main.cpp
|
|
msgid "Allow hiDPI"
|
|
msgstr "Permitir hiDPI"
|
|
|
|
#: main/main.cpp
|
|
msgid "V-Sync"
|
|
msgstr "Sincronización Vertical"
|
|
|
|
#: main/main.cpp
|
|
msgid "Use V-Sync"
|
|
msgstr "Usar Sincronización Vertical"
|
|
|
|
#: main/main.cpp
|
|
msgid "Per Pixel Transparency"
|
|
msgstr "Transparencia Por Pixel"
|
|
|
|
#: main/main.cpp
|
|
msgid "Allowed"
|
|
msgstr "Permitido"
|
|
|
|
#: main/main.cpp
|
|
msgid "Intended Usage"
|
|
msgstr "Uso Planteado"
|
|
|
|
#: main/main.cpp
|
|
msgid "Framebuffer Allocation"
|
|
msgstr "Asignación del Buffer de Imágenes"
|
|
|
|
#: main/main.cpp platform/uwp/os_uwp.cpp
|
|
msgid "Energy Saving"
|
|
msgstr "Ahorro de Energía"
|
|
|
|
#: main/main.cpp
|
|
msgid "Threads"
|
|
msgstr "Hilos"
|
|
|
|
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
|
|
msgid "Thread Model"
|
|
msgstr "Modelo de Hilo"
|
|
|
|
#: main/main.cpp
|
|
msgid "Thread Safe BVH"
|
|
msgstr "Hilo Seguro BVH"
|
|
|
|
#: main/main.cpp
|
|
msgid "Handheld"
|
|
msgstr "Manipulador"
|
|
|
|
#: main/main.cpp platform/javascript/export/export.cpp
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Orientation"
|
|
msgstr "Orientación"
|
|
|
|
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
|
|
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
|
|
msgid "Common"
|
|
msgstr "Más información"
|
|
|
|
#: main/main.cpp
|
|
msgid "Physics FPS"
|
|
msgstr "Física FPS"
|
|
|
|
#: main/main.cpp
|
|
msgid "Force FPS"
|
|
msgstr "Forzar FPS"
|
|
|
|
#: main/main.cpp
|
|
msgid "Enable Pause Aware Picking"
|
|
msgstr "Activar Selección en Pausa"
|
|
|
|
#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
|
|
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
|
|
#: scene/main/viewport.cpp scene/register_scene_types.cpp
|
|
msgid "GUI"
|
|
msgstr "GUI"
|
|
|
|
#: main/main.cpp
|
|
msgid "Drop Mouse On GUI Input Disabled"
|
|
msgstr "Colocar el Mouse en la Entrada de la GUI Desactivada"
|
|
|
|
#: main/main.cpp
|
|
msgid "stdout"
|
|
msgstr "stdout"
|
|
|
|
#: main/main.cpp
|
|
msgid "Print FPS"
|
|
msgstr "Imprimir FPS"
|
|
|
|
#: main/main.cpp
|
|
msgid "Verbose stdout"
|
|
msgstr "Stdout Extendido"
|
|
|
|
#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
|
|
msgid "Physics Interpolation"
|
|
msgstr "Interpolación de Física"
|
|
|
|
#: main/main.cpp
|
|
msgid "Enable Warnings"
|
|
msgstr "Activar Advertencias"
|
|
|
|
#: main/main.cpp
|
|
msgid "Frame Delay Msec"
|
|
msgstr "Retraso de los Fotogramas Msec"
|
|
|
|
#: main/main.cpp
|
|
msgid "Low Processor Mode"
|
|
msgstr "Modo Para Procesadores Lentos"
|
|
|
|
#: main/main.cpp
|
|
msgid "Delta Sync After Draw"
|
|
msgstr "Sincronizar Delta Después Del Evento Draw"
|
|
|
|
#: main/main.cpp
|
|
msgid "iOS"
|
|
msgstr "iOS"
|
|
|
|
#: main/main.cpp
|
|
msgid "Hide Home Indicator"
|
|
msgstr "Ocultar Indicador de Inicio"
|
|
|
|
#: main/main.cpp
|
|
msgid "Input Devices"
|
|
msgstr "Dispositivos de Entrada"
|
|
|
|
#: main/main.cpp
|
|
msgid "Pointing"
|
|
msgstr "Puntero"
|
|
|
|
#: main/main.cpp
|
|
msgid "Touch Delay"
|
|
msgstr "Retraso De Toque"
|
|
|
|
#: main/main.cpp servers/visual_server.cpp
|
|
msgid "GLES3"
|
|
msgstr "GLES3"
|
|
|
|
#: main/main.cpp servers/visual_server.cpp
|
|
msgid "Shaders"
|
|
msgstr "Shaders"
|
|
|
|
#: main/main.cpp
|
|
msgid "Debug Shader Fallbacks"
|
|
msgstr "Depurar Fallbacks de Shader"
|
|
|
|
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
|
|
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
|
|
#: scene/resources/world.cpp
|
|
msgid "Environment"
|
|
msgstr "Entorno"
|
|
|
|
#: main/main.cpp
|
|
msgid "Default Clear Color"
|
|
msgstr "Color Claro Predeterminado"
|
|
|
|
#: main/main.cpp
|
|
msgid "Boot Splash"
|
|
msgstr "Pantalla de Splash"
|
|
|
|
#: main/main.cpp
|
|
msgid "Show Image"
|
|
msgstr "Mostrar Imagen"
|
|
|
|
#: main/main.cpp
|
|
msgid "Image"
|
|
msgstr "imagen"
|
|
|
|
#: main/main.cpp
|
|
msgid "Fullsize"
|
|
msgstr "Tamaño completo"
|
|
|
|
#: main/main.cpp scene/resources/dynamic_font.cpp
|
|
msgid "Use Filter"
|
|
msgstr "Usar Filtro"
|
|
|
|
#: main/main.cpp scene/resources/style_box.cpp
|
|
msgid "BG Color"
|
|
msgstr "Color de Fondo"
|
|
|
|
#: main/main.cpp
|
|
msgid "macOS Native Icon"
|
|
msgstr "Icono Nativo de macOS"
|
|
|
|
#: main/main.cpp
|
|
msgid "Windows Native Icon"
|
|
msgstr "Icono Nativo Para Windows"
|
|
|
|
#: main/main.cpp
|
|
msgid "Buffering"
|
|
msgstr "Buffering"
|
|
|
|
#: main/main.cpp
|
|
msgid "Agile Event Flushing"
|
|
msgstr "Evento Ágil de Vaciado"
|
|
|
|
#: main/main.cpp
|
|
msgid "Emulate Touch From Mouse"
|
|
msgstr "Emular Toque Desde El Mouse"
|
|
|
|
#: main/main.cpp
|
|
msgid "Emulate Mouse From Touch"
|
|
msgstr "Emular Mouse con el Toque"
|
|
|
|
#: main/main.cpp
|
|
msgid "Mouse Cursor"
|
|
msgstr "Cursor del Mouse"
|
|
|
|
#: main/main.cpp
|
|
msgid "Custom Image"
|
|
msgstr "Imagen Personalizada"
|
|
|
|
#: main/main.cpp
|
|
msgid "Custom Image Hotspot"
|
|
msgstr "Imagen personalizada para el Hotspot"
|
|
|
|
#: main/main.cpp
|
|
msgid "Tooltip Position Offset"
|
|
msgstr "Offset de Posición del Tooltip"
|
|
|
|
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
|
|
msgid "Debugger Agent"
|
|
msgstr "Agente de Depuración"
|
|
|
|
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
|
|
msgid "Wait For Debugger"
|
|
msgstr "Esperar al Depurador"
|
|
|
|
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
|
|
msgid "Wait Timeout"
|
|
msgstr "Tiempo de Espera"
|
|
|
|
#: main/main.cpp
|
|
msgid "Runtime"
|
|
msgstr "Tiempo De Ejecución"
|
|
|
|
#: main/main.cpp
|
|
msgid "Unhandled Exception Policy"
|
|
msgstr "Política de Excepciones No Controladas"
|
|
|
|
#: main/main.cpp
|
|
msgid "Main Loop Type"
|
|
msgstr "Tipo de Bucle Principal"
|
|
|
|
#: main/main.cpp scene/gui/texture_progress.cpp
|
|
#: scene/gui/viewport_container.cpp
|
|
msgid "Stretch"
|
|
msgstr "Estirar"
|
|
|
|
#: main/main.cpp
|
|
msgid "Aspect"
|
|
msgstr "Aspecto"
|
|
|
|
#: main/main.cpp
|
|
msgid "Shrink"
|
|
msgstr "Reducción"
|
|
|
|
#: main/main.cpp scene/main/scene_tree.cpp
|
|
msgid "Auto Accept Quit"
|
|
msgstr "Aceptar Cierre Del Programa Automáticamente"
|
|
|
|
#: main/main.cpp scene/main/scene_tree.cpp
|
|
msgid "Quit On Go Back"
|
|
msgstr "Salir al Ir Atrás"
|
|
|
|
#: main/main.cpp scene/main/viewport.cpp
|
|
msgid "Snap Controls To Pixels"
|
|
msgstr "Ajustar Controles a Píxeles"
|
|
|
|
#: main/main.cpp
|
|
msgid "Dynamic Fonts"
|
|
msgstr "Fuentes Dinámicas"
|
|
|
|
#: main/main.cpp
|
|
msgid "Use Oversampling"
|
|
msgstr "Usar Sobremuestreo"
|
|
|
|
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
|
|
msgid "Active Soft World"
|
|
msgstr "Soft World Activo"
|
|
|
|
#: modules/csg/csg_gizmos.cpp
|
|
msgid "CSG"
|
|
msgstr "CSG"
|
|
|
|
#: modules/csg/csg_gizmos.cpp
|
|
msgid "Change Cylinder Radius"
|
|
msgstr "Cambiar Radio de Cylinder"
|
|
|
|
#: modules/csg/csg_gizmos.cpp
|
|
msgid "Change Cylinder Height"
|
|
msgstr "Cambiar Altura de Cylinder"
|
|
|
|
#: modules/csg/csg_gizmos.cpp
|
|
msgid "Change Torus Inner Radius"
|
|
msgstr "Cambiar Radio Interno de Torus"
|
|
|
|
#: modules/csg/csg_gizmos.cpp
|
|
msgid "Change Torus Outer Radius"
|
|
msgstr "Cambiar Radio Externo de Torus"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Operation"
|
|
msgstr "Operación"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Calculate Tangents"
|
|
msgstr "Calcular Tangentes"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Use Collision"
|
|
msgstr "Usar Colisión"
|
|
|
|
#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
|
|
msgid "Collision Layer"
|
|
msgstr "Capa de Colisión"
|
|
|
|
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
|
|
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
|
|
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
|
|
msgid "Collision Mask"
|
|
msgstr "Máscara de Colisión"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Invert Faces"
|
|
msgstr "Invertir Caras"
|
|
|
|
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
|
|
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
|
|
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
|
|
#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
|
|
#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
|
|
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
|
|
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
|
|
#: scene/resources/sphere_shape.cpp
|
|
msgid "Radius"
|
|
msgstr "Radio"
|
|
|
|
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
|
|
msgid "Radial Segments"
|
|
msgstr "Segmentos Radiales"
|
|
|
|
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
|
|
msgid "Rings"
|
|
msgstr "Anillos"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Smooth Faces"
|
|
msgstr "Caras Suaves"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Sides"
|
|
msgstr "Lados"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Cone"
|
|
msgstr "Cono"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Inner Radius"
|
|
msgstr "Radio Interior"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Outer Radius"
|
|
msgstr "Radio Exterior"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Ring Sides"
|
|
msgstr "Lados del Anillo"
|
|
|
|
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
|
|
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
|
|
#: scene/3d/collision_polygon.cpp
|
|
msgid "Polygon"
|
|
msgstr "Polígono"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Spin Degrees"
|
|
msgstr "Grados de Giro"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Spin Sides"
|
|
msgstr "Lados de Giro"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Path Node"
|
|
msgstr "Ruta del Nodo"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Path Interval Type"
|
|
msgstr "Tipo de Intervalo de Ruta"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Path Interval"
|
|
msgstr "Intervalo de Ruta"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Path Simplify Angle"
|
|
msgstr "Simplificar Ángulo de Ruta"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Path Rotation"
|
|
msgstr "Rotación de Trayectoria"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Path Local"
|
|
msgstr "Ruta Local"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Path Continuous U"
|
|
msgstr "Ruta Continua U"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Path U Distance"
|
|
msgstr "Distancia de la Ruta U"
|
|
|
|
#: modules/csg/csg_shape.cpp
|
|
msgid "Path Joined"
|
|
msgstr "Ruta Unida"
|
|
|
|
#: modules/enet/networked_multiplayer_enet.cpp
|
|
msgid "Compression Mode"
|
|
msgstr "Modo de Compresión"
|
|
|
|
#: modules/enet/networked_multiplayer_enet.cpp
|
|
msgid "Transfer Channel"
|
|
msgstr "Canal de Transferencia"
|
|
|
|
#: modules/enet/networked_multiplayer_enet.cpp
|
|
msgid "Channel Count"
|
|
msgstr "Conteo de Canales"
|
|
|
|
#: modules/enet/networked_multiplayer_enet.cpp
|
|
msgid "Always Ordered"
|
|
msgstr "Siempre Ordenado"
|
|
|
|
#: modules/enet/networked_multiplayer_enet.cpp
|
|
msgid "Server Relay"
|
|
msgstr "Repetidor del Servidor"
|
|
|
|
#: modules/enet/networked_multiplayer_enet.cpp
|
|
msgid "DTLS Verify"
|
|
msgstr "Verificar DTLS"
|
|
|
|
#: modules/enet/networked_multiplayer_enet.cpp
|
|
msgid "DTLS Hostname"
|
|
msgstr "Nombre de Host DTLS"
|
|
|
|
#: modules/enet/networked_multiplayer_enet.cpp
|
|
msgid "Use DTLS"
|
|
msgstr "Usar DTLS"
|
|
|
|
#: modules/fbx/editor_scene_importer_fbx.cpp
|
|
msgid "FBX"
|
|
msgstr "FBX"
|
|
|
|
#: modules/fbx/editor_scene_importer_fbx.cpp
|
|
msgid "Use FBX"
|
|
msgstr "Usar FBX"
|
|
|
|
#: modules/gdnative/gdnative.cpp
|
|
msgid "Config File"
|
|
msgstr "Archivo de Configuración"
|
|
|
|
#: modules/gdnative/gdnative.cpp
|
|
msgid "Load Once"
|
|
msgstr "Cargar Una Vez"
|
|
|
|
#: modules/gdnative/gdnative.cpp
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Singleton"
|
|
msgstr "Singleton"
|
|
|
|
#: modules/gdnative/gdnative.cpp
|
|
msgid "Symbol Prefix"
|
|
msgstr "Prefijo de Símbolo"
|
|
|
|
#: modules/gdnative/gdnative.cpp
|
|
msgid "Reloadable"
|
|
msgstr "Recargable"
|
|
|
|
#: modules/gdnative/gdnative.cpp
|
|
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
|
#: modules/gdnative/nativescript/nativescript.cpp
|
|
msgid "Library"
|
|
msgstr "Biblioteca"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Select the dynamic library for this entry"
|
|
msgstr "Selecciona la librería dinámica para esta entrada"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Select dependencies of the library for this entry"
|
|
msgstr "Selecciona las dependencias de la librería para esta entrada"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Remove current entry"
|
|
msgstr "Borrar entrada actual"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Double click to create a new entry"
|
|
msgstr "Haz doble clic para crear una nueva entrada"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Platform:"
|
|
msgstr "Plataforma:"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Platform"
|
|
msgstr "Plataforma"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Dynamic Library"
|
|
msgstr "Librería Dinámica"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Add an architecture entry"
|
|
msgstr "Añadir una entrada de arquitectura"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "GDNativeLibrary"
|
|
msgstr "GDNativeLibrary"
|
|
|
|
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
|
msgid "Enabled GDNative Singleton"
|
|
msgstr "Activar Singleton GDNative"
|
|
|
|
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
|
msgid "Disabled GDNative Singleton"
|
|
msgstr "GDNative Singleton desactivado"
|
|
|
|
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
|
msgid "Libraries:"
|
|
msgstr "Librerías:"
|
|
|
|
#: modules/gdnative/nativescript/nativescript.cpp
|
|
msgid "Class Name"
|
|
msgstr "Nombre de Clase"
|
|
|
|
#: modules/gdnative/nativescript/nativescript.cpp
|
|
msgid "Script Class"
|
|
msgstr "Clase del Script"
|
|
|
|
#: modules/gdnative/nativescript/nativescript.cpp
|
|
msgid "Icon Path"
|
|
msgstr "Ruta del Icono"
|
|
|
|
#: modules/gdnative/register_types.cpp
|
|
msgid "GDNative"
|
|
msgstr "GDNative"
|
|
|
|
#: modules/gdscript/editor/gdscript_highlighter.cpp
|
|
#: modules/gdscript/gdscript.cpp
|
|
msgid "GDScript"
|
|
msgstr "GDScript"
|
|
|
|
#: modules/gdscript/editor/gdscript_highlighter.cpp
|
|
msgid "Function Definition Color"
|
|
msgstr "Función Definición de Color"
|
|
|
|
#: modules/gdscript/editor/gdscript_highlighter.cpp
|
|
msgid "Node Path Color"
|
|
msgstr "Color de la Ruta del Nodo"
|
|
|
|
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
|
|
msgid "Max Call Stack"
|
|
msgstr "Pila de llamadas Máxima"
|
|
|
|
#: modules/gdscript/gdscript.cpp
|
|
msgid "Treat Warnings As Errors"
|
|
msgstr "Tratar las Advertencias como Errores"
|
|
|
|
#: modules/gdscript/gdscript.cpp
|
|
msgid "Exclude Addons"
|
|
msgstr "Excluir Addons"
|
|
|
|
#: modules/gdscript/gdscript.cpp
|
|
msgid "Autocomplete Setters And Getters"
|
|
msgstr "Autocompletar Setters y Getters"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Step argument is zero!"
|
|
msgstr "¡El argumento step es cero!"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Not a script with an instance"
|
|
msgstr "No es un script con una instancia"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Not based on a script"
|
|
msgstr "No está basado en un script"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Not based on a resource file"
|
|
msgstr "No está basado en un archivo de recursos"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Invalid instance dictionary format (missing @path)"
|
|
msgstr "El formato de diccionario de instancias no es correcto (falta @path)"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Invalid instance dictionary format (can't load script at @path)"
|
|
msgstr ""
|
|
"El formato de diccionario de instancias no es correcto (no se puede cargar "
|
|
"el script en @path)"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Invalid instance dictionary format (invalid script at @path)"
|
|
msgstr ""
|
|
"El formato de diccionario de instancias no es correcto (script incorrecto en "
|
|
"@path)"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Invalid instance dictionary (invalid subclasses)"
|
|
msgstr "El diccionario de instancias no es correcto (subclases erróneas)"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Object can't provide a length."
|
|
msgstr "El objeto no puede proporcionar una longitud."
|
|
|
|
#: modules/gdscript/language_server/gdscript_language_server.cpp
|
|
msgid "Language Server"
|
|
msgstr "Servidor de Lenguaje"
|
|
|
|
#: modules/gdscript/language_server/gdscript_language_server.cpp
|
|
msgid "Enable Smart Resolve"
|
|
msgstr "Activar Smart Resolve"
|
|
|
|
#: modules/gdscript/language_server/gdscript_language_server.cpp
|
|
msgid "Show Native Symbols In Editor"
|
|
msgstr "Mostrar Símbolos Nativos en el Editor"
|
|
|
|
#: modules/gdscript/language_server/gdscript_language_server.cpp
|
|
msgid "Use Thread"
|
|
msgstr "Usar Hilo"
|
|
|
|
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
|
|
msgid "Export Mesh GLTF2"
|
|
msgstr "Exportar Malla GLTF2"
|
|
|
|
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
|
|
msgid "Export GLTF..."
|
|
msgstr "Exportar GLTF..."
|
|
|
|
#: modules/gltf/gltf_accessor.cpp
|
|
msgid "Buffer View"
|
|
msgstr "Vista del Buffer"
|
|
|
|
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
|
|
msgid "Byte Offset"
|
|
msgstr "Offset de Byte"
|
|
|
|
#: modules/gltf/gltf_accessor.cpp
|
|
msgid "Component Type"
|
|
msgstr "Tipo de Componente"
|
|
|
|
#: modules/gltf/gltf_accessor.cpp
|
|
msgid "Normalized"
|
|
msgstr "Normalizado"
|
|
|
|
#: modules/gltf/gltf_accessor.cpp
|
|
msgid "Count"
|
|
msgstr "Cuenta"
|
|
|
|
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
|
|
msgid "Min"
|
|
msgstr "Min"
|
|
|
|
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
|
|
msgid "Max"
|
|
msgstr "Max"
|
|
|
|
#: modules/gltf/gltf_accessor.cpp
|
|
msgid "Sparse Count"
|
|
msgstr "Recuento Parcial"
|
|
|
|
#: modules/gltf/gltf_accessor.cpp
|
|
msgid "Sparse Indices Buffer View"
|
|
msgstr "Vista del Buffer de Índices Esparcidos"
|
|
|
|
#: modules/gltf/gltf_accessor.cpp
|
|
msgid "Sparse Indices Byte Offset"
|
|
msgstr "Índices Dispersos del Offset de Bytes"
|
|
|
|
#: modules/gltf/gltf_accessor.cpp
|
|
msgid "Sparse Indices Component Type"
|
|
msgstr "Índices Dispersos de Tipo de Componente"
|
|
|
|
#: modules/gltf/gltf_accessor.cpp
|
|
msgid "Sparse Values Buffer View"
|
|
msgstr "Vista del Buffer de Valores Esparcidos"
|
|
|
|
#: modules/gltf/gltf_accessor.cpp
|
|
msgid "Sparse Values Byte Offset"
|
|
msgstr "Valores Dispersos del Offset de Bytes"
|
|
|
|
#: modules/gltf/gltf_buffer_view.cpp
|
|
msgid "Buffer"
|
|
msgstr "Buffer"
|
|
|
|
#: modules/gltf/gltf_buffer_view.cpp
|
|
msgid "Byte Length"
|
|
msgstr "Longitud de Bytes"
|
|
|
|
#: modules/gltf/gltf_buffer_view.cpp
|
|
msgid "Byte Stride"
|
|
msgstr "Cadencia de Byte"
|
|
|
|
#: modules/gltf/gltf_buffer_view.cpp
|
|
msgid "Indices"
|
|
msgstr "Índices"
|
|
|
|
#: modules/gltf/gltf_camera.cpp
|
|
msgid "FOV Size"
|
|
msgstr "Tamaño de FOV"
|
|
|
|
#: modules/gltf/gltf_camera.cpp
|
|
msgid "Zfar"
|
|
msgstr "Zfar"
|
|
|
|
#: modules/gltf/gltf_camera.cpp
|
|
msgid "Znear"
|
|
msgstr "Znear"
|
|
|
|
#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
|
|
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
|
|
#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
|
|
#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
|
|
#: scene/resources/environment.cpp scene/resources/material.cpp
|
|
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
|
|
#: scene/resources/style_box.cpp
|
|
msgid "Color"
|
|
msgstr "Color"
|
|
|
|
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
|
|
#: scene/resources/environment.cpp
|
|
msgid "Intensity"
|
|
msgstr "Intensidad"
|
|
|
|
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
|
|
msgid "Range"
|
|
msgstr "Rango"
|
|
|
|
#: modules/gltf/gltf_light.cpp
|
|
msgid "Inner Cone Angle"
|
|
msgstr "Ángulo del Cono Interior"
|
|
|
|
#: modules/gltf/gltf_light.cpp
|
|
msgid "Outer Cone Angle"
|
|
msgstr "Ángulo del Cono Exterior"
|
|
|
|
#: modules/gltf/gltf_mesh.cpp
|
|
msgid "Blend Weights"
|
|
msgstr "Mezcla de Pesos"
|
|
|
|
#: modules/gltf/gltf_mesh.cpp
|
|
msgid "Instance Materials"
|
|
msgstr "Materiales de Instancia"
|
|
|
|
#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
|
|
msgid "Parent"
|
|
msgstr "Padre"
|
|
|
|
#: modules/gltf/gltf_node.cpp
|
|
msgid "Xform"
|
|
msgstr "Xform"
|
|
|
|
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
|
|
msgid "Skin"
|
|
msgstr "Skin"
|
|
|
|
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
|
|
msgid "Translation"
|
|
msgstr "Traducción"
|
|
|
|
#: modules/gltf/gltf_node.cpp
|
|
msgid "Children"
|
|
msgstr "Hijos"
|
|
|
|
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
|
|
msgid "Joints"
|
|
msgstr "Articulaciones"
|
|
|
|
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
|
|
msgid "Roots"
|
|
msgstr "Raíces"
|
|
|
|
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
|
|
msgid "Unique Names"
|
|
msgstr "Nombres Únicos"
|
|
|
|
#: modules/gltf/gltf_skeleton.cpp
|
|
msgid "Godot Bone Node"
|
|
msgstr "Nodo de Huesos de Godot"
|
|
|
|
#: modules/gltf/gltf_skin.cpp
|
|
msgid "Skin Root"
|
|
msgstr "Raíz de la Skin"
|
|
|
|
#: modules/gltf/gltf_skin.cpp
|
|
msgid "Joints Original"
|
|
msgstr "Articulaciones Originales"
|
|
|
|
#: modules/gltf/gltf_skin.cpp
|
|
msgid "Inverse Binds"
|
|
msgstr "Enlaces Inversos"
|
|
|
|
#: modules/gltf/gltf_skin.cpp
|
|
msgid "Non Joints"
|
|
msgstr "Sin Articulaciones"
|
|
|
|
#: modules/gltf/gltf_skin.cpp
|
|
msgid "Joint I To Bone I"
|
|
msgstr "Unir I a Hueso I"
|
|
|
|
#: modules/gltf/gltf_skin.cpp
|
|
msgid "Joint I To Name"
|
|
msgstr "Unir I a Nombre"
|
|
|
|
#: modules/gltf/gltf_skin.cpp
|
|
msgid "Godot Skin"
|
|
msgstr "Skin de Godot"
|
|
|
|
#: modules/gltf/gltf_spec_gloss.cpp
|
|
msgid "Diffuse Img"
|
|
msgstr "Imagen Difusa"
|
|
|
|
#: modules/gltf/gltf_spec_gloss.cpp
|
|
msgid "Diffuse Factor"
|
|
msgstr "Factor Difuso"
|
|
|
|
#: modules/gltf/gltf_spec_gloss.cpp
|
|
msgid "Gloss Factor"
|
|
msgstr "Factor de Brillo"
|
|
|
|
#: modules/gltf/gltf_spec_gloss.cpp
|
|
msgid "Specular Factor"
|
|
msgstr "Factor Specular"
|
|
|
|
#: modules/gltf/gltf_spec_gloss.cpp
|
|
msgid "Spec Gloss Img"
|
|
msgstr "Espec. Brillo Img"
|
|
|
|
#: modules/gltf/gltf_state.cpp
|
|
msgid "Json"
|
|
msgstr "Json"
|
|
|
|
#: modules/gltf/gltf_state.cpp
|
|
msgid "Major Version"
|
|
msgstr "Versión Mayor"
|
|
|
|
#: modules/gltf/gltf_state.cpp
|
|
msgid "Minor Version"
|
|
msgstr "Versión Menor"
|
|
|
|
#: modules/gltf/gltf_state.cpp
|
|
msgid "GLB Data"
|
|
msgstr "Datos GLB"
|
|
|
|
#: modules/gltf/gltf_state.cpp
|
|
msgid "Use Named Skin Binds"
|
|
msgstr "Usar Vínculos de Skins con Nombre"
|
|
|
|
#: modules/gltf/gltf_state.cpp
|
|
msgid "Buffer Views"
|
|
msgstr "Vistas del Buffer"
|
|
|
|
#: modules/gltf/gltf_state.cpp
|
|
msgid "Accessors"
|
|
msgstr "Accesos"
|
|
|
|
#: modules/gltf/gltf_state.cpp
|
|
msgid "Scene Name"
|
|
msgstr "Nombre de la Escena"
|
|
|
|
#: modules/gltf/gltf_state.cpp
|
|
msgid "Root Nodes"
|
|
msgstr "Nodos Raíz"
|
|
|
|
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
|
|
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
|
|
msgid "Textures"
|
|
msgstr "Texturas"
|
|
|
|
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
|
|
msgid "Images"
|
|
msgstr "Imágenes"
|
|
|
|
#: modules/gltf/gltf_state.cpp
|
|
msgid "Cameras"
|
|
msgstr "Cámaras"
|
|
|
|
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
|
|
msgid "Lights"
|
|
msgstr "Luces"
|
|
|
|
#: modules/gltf/gltf_state.cpp
|
|
msgid "Unique Animation Names"
|
|
msgstr "Nombres Únicos de Animación"
|
|
|
|
#: modules/gltf/gltf_state.cpp
|
|
msgid "Skeletons"
|
|
msgstr "Esqueletos"
|
|
|
|
#: modules/gltf/gltf_state.cpp
|
|
msgid "Skeleton To Node"
|
|
msgstr "Esqueleto a Nodo"
|
|
|
|
#: modules/gltf/gltf_state.cpp
|
|
msgid "Animations"
|
|
msgstr "Animaciones"
|
|
|
|
#: modules/gltf/gltf_texture.cpp
|
|
msgid "Src Image"
|
|
msgstr "Origen de la Imagen"
|
|
|
|
#: modules/gridmap/grid_map.cpp
|
|
msgid "Mesh Library"
|
|
msgstr "Librería de Mallas"
|
|
|
|
#: modules/gridmap/grid_map.cpp
|
|
msgid "Physics Material"
|
|
msgstr "Material de Física"
|
|
|
|
#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
|
|
msgid "Use In Baked Light"
|
|
msgstr "Uso en Luz Bakeada"
|
|
|
|
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
|
|
msgid "Cell"
|
|
msgstr "Celda"
|
|
|
|
#: modules/gridmap/grid_map.cpp
|
|
msgid "Octant Size"
|
|
msgstr "Tamaño del Octante"
|
|
|
|
#: modules/gridmap/grid_map.cpp
|
|
msgid "Center X"
|
|
msgstr "Centro X"
|
|
|
|
#: modules/gridmap/grid_map.cpp
|
|
msgid "Center Y"
|
|
msgstr "Centro Y"
|
|
|
|
#: modules/gridmap/grid_map.cpp
|
|
msgid "Center Z"
|
|
msgstr "Centro Z"
|
|
|
|
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
|
|
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
|
|
#: scene/resources/material.cpp
|
|
msgid "Mask"
|
|
msgstr "Máscara"
|
|
|
|
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
|
|
msgid "Bake Navigation"
|
|
msgstr "Bakear Navegación"
|
|
|
|
#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
|
|
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
|
|
#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
|
|
#: scene/3d/navigation_mesh_instance.cpp
|
|
msgid "Navigation Layers"
|
|
msgstr "Capas de Navegación"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Next Plane"
|
|
msgstr "Siguiente Plano"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Previous Plane"
|
|
msgstr "Anterior Plano"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Plane:"
|
|
msgstr "Plano:"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Next Floor"
|
|
msgstr "Siguiente Plano"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Previous Floor"
|
|
msgstr "Anterior Plano"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Floor:"
|
|
msgstr "Plano:"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "GridMap Delete Selection"
|
|
msgstr "Eliminar Selección de GridMap"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "GridMap Fill Selection"
|
|
msgstr "Rellenar Selección en GridMap"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "GridMap Paste Selection"
|
|
msgstr "Pegar Selección en GridMap"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "GridMap Paint"
|
|
msgstr "Pintar GridMap"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "GridMap Selection"
|
|
msgstr "Seleccionar GridMap"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Snap View"
|
|
msgstr "Ajustar Vista"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Clip Disabled"
|
|
msgstr "Clip Deshabilitado"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Clip Above"
|
|
msgstr "Clip Arriba"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Clip Below"
|
|
msgstr "Clip Abajo"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Edit X Axis"
|
|
msgstr "Editar Eje X"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Edit Y Axis"
|
|
msgstr "Editar Eje Y"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Edit Z Axis"
|
|
msgstr "Editar Eje Z"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Rotate X"
|
|
msgstr "Rotar Cursor X"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Rotate Y"
|
|
msgstr "Rotar Cursor Y"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Rotate Z"
|
|
msgstr "Rotar Cursor Z"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Back Rotate X"
|
|
msgstr "Rotar Cursor Trasero X"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Back Rotate Y"
|
|
msgstr "Rotar Cursor Trasero Y"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Back Rotate Z"
|
|
msgstr "Rotar Cursor Trasero Z"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Clear Rotation"
|
|
msgstr "Eliminar Rotación del Cursor"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Paste Selects"
|
|
msgstr "Pegar Seleccionados"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Clear Selection"
|
|
msgstr "Deseleccionar"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Fill Selection"
|
|
msgstr "Rellenar Selección"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "GridMap Settings"
|
|
msgstr "Configuración de GridMap"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Pick Distance:"
|
|
msgstr "Seleccionar Distancia:"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Filter meshes"
|
|
msgstr "Filtrar mallas"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
|
|
msgstr ""
|
|
"Proporciona un recurso MeshLibrary a este GridMap para usar sus mallas."
|
|
|
|
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
|
msgid "Begin Bake"
|
|
msgstr "Empezar a Bakear"
|
|
|
|
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
|
msgid "Preparing data structures"
|
|
msgstr "Preparar estructuras de datos"
|
|
|
|
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
|
msgid "Generate buffers"
|
|
msgstr "Generar buffers"
|
|
|
|
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
|
msgid "Direct lighting"
|
|
msgstr "Iluminación directa"
|
|
|
|
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
|
msgid "Indirect lighting"
|
|
msgstr "Iluminación indirecta"
|
|
|
|
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
|
msgid "Post processing"
|
|
msgstr "Post procesado"
|
|
|
|
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
|
msgid "Plotting lightmaps"
|
|
msgstr "Trazar lightmaps"
|
|
|
|
#: modules/lightmapper_cpu/register_types.cpp
|
|
msgid "CPU Lightmapper"
|
|
msgstr "CPU Lightmapper"
|
|
|
|
#: modules/lightmapper_cpu/register_types.cpp
|
|
msgid "Low Quality Ray Count"
|
|
msgstr "Conteo de Rayos de Baja Calidad"
|
|
|
|
#: modules/lightmapper_cpu/register_types.cpp
|
|
msgid "Medium Quality Ray Count"
|
|
msgstr "Conteo de Rayos de Calidad Media"
|
|
|
|
#: modules/lightmapper_cpu/register_types.cpp
|
|
msgid "High Quality Ray Count"
|
|
msgstr "Conteo de Rayos de Calidad Alta"
|
|
|
|
#: modules/lightmapper_cpu/register_types.cpp
|
|
msgid "Ultra Quality Ray Count"
|
|
msgstr "Conteo de Rayos de Calidad Ultra"
|
|
|
|
#: modules/minimp3/audio_stream_mp3.cpp
|
|
#: modules/minimp3/resource_importer_mp3.cpp
|
|
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
|
|
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
|
|
msgid "Loop Offset"
|
|
msgstr "Offset de Bucle"
|
|
|
|
#: modules/mobile_vr/mobile_vr_interface.cpp
|
|
msgid "Eye Height"
|
|
msgstr "Altura Ocular"
|
|
|
|
#: modules/mobile_vr/mobile_vr_interface.cpp
|
|
msgid "IOD"
|
|
msgstr "IOD"
|
|
|
|
#: modules/mobile_vr/mobile_vr_interface.cpp
|
|
msgid "Display Width"
|
|
msgstr "Ancho de Pantalla"
|
|
|
|
#: modules/mobile_vr/mobile_vr_interface.cpp
|
|
msgid "Display To Lens"
|
|
msgstr "Pantalla a Lente"
|
|
|
|
#: modules/mobile_vr/mobile_vr_interface.cpp
|
|
msgid "Oversample"
|
|
msgstr "Sobremuestreo"
|
|
|
|
#: modules/mobile_vr/mobile_vr_interface.cpp
|
|
msgid "K1"
|
|
msgstr "K1"
|
|
|
|
#: modules/mobile_vr/mobile_vr_interface.cpp
|
|
msgid "K2"
|
|
msgstr "K2"
|
|
|
|
#: modules/mono/csharp_script.cpp
|
|
msgid "Class name can't be a reserved keyword"
|
|
msgstr "El nombre de la clase no puede ser una palabra reservada"
|
|
|
|
#: modules/mono/csharp_script.cpp
|
|
msgid "Build Solution"
|
|
msgstr "Crear Solución"
|
|
|
|
#: modules/mono/editor/csharp_project.cpp
|
|
msgid "Auto Update Project"
|
|
msgstr "Actualización Automática del Proyecto"
|
|
|
|
#: modules/mono/godotsharp_dirs.cpp
|
|
msgid "Assembly Name"
|
|
msgstr "Nombre del Conjunto"
|
|
|
|
#: modules/mono/godotsharp_dirs.cpp
|
|
msgid "Solution Directory"
|
|
msgstr "Directorio de Soluciones"
|
|
|
|
#: modules/mono/godotsharp_dirs.cpp
|
|
msgid "C# Project Directory"
|
|
msgstr "Directorio de Proyectos C#"
|
|
|
|
#: modules/mono/mono_gd/gd_mono_utils.cpp
|
|
msgid "End of inner exception stack trace"
|
|
msgstr "Fin de la pila de excepciones internas"
|
|
|
|
#: modules/navigation/navigation_mesh_editor_plugin.cpp
|
|
#: scene/3d/navigation_mesh_instance.cpp
|
|
msgid "A NavigationMesh resource must be set or created for this node to work."
|
|
msgstr ""
|
|
"Se debe crear o establecer un recurso NavigationMesh para que este nodo "
|
|
"funcione."
|
|
|
|
#: modules/navigation/navigation_mesh_editor_plugin.cpp
|
|
msgid "Bake NavMesh"
|
|
msgstr "Bakear NavMesh"
|
|
|
|
#: modules/navigation/navigation_mesh_editor_plugin.cpp
|
|
msgid "Clear the navigation mesh."
|
|
msgstr "Limpiar la malla de navegación."
|
|
|
|
#: modules/navigation/navigation_mesh_generator.cpp
|
|
msgid "Setting up Configuration..."
|
|
msgstr "Estableciendo la configuración..."
|
|
|
|
#: modules/navigation/navigation_mesh_generator.cpp
|
|
msgid "Calculating grid size..."
|
|
msgstr "Calculando tamaño la cuadrícula..."
|
|
|
|
#: modules/navigation/navigation_mesh_generator.cpp
|
|
msgid "Creating heightfield..."
|
|
msgstr "Creando campo de alturas..."
|
|
|
|
#: modules/navigation/navigation_mesh_generator.cpp
|
|
msgid "Marking walkable triangles..."
|
|
msgstr "Marcando triángulos transitables..."
|
|
|
|
#: modules/navigation/navigation_mesh_generator.cpp
|
|
msgid "Constructing compact heightfield..."
|
|
msgstr "Construyendo heightfield compacto..."
|
|
|
|
#: modules/navigation/navigation_mesh_generator.cpp
|
|
msgid "Eroding walkable area..."
|
|
msgstr "Erosionando área transitable..."
|
|
|
|
#: modules/navigation/navigation_mesh_generator.cpp
|
|
msgid "Partitioning..."
|
|
msgstr "Particionando..."
|
|
|
|
#: modules/navigation/navigation_mesh_generator.cpp
|
|
msgid "Creating contours..."
|
|
msgstr "Creando contornos..."
|
|
|
|
#: modules/navigation/navigation_mesh_generator.cpp
|
|
msgid "Creating polymesh..."
|
|
msgstr "Creando polymesh..."
|
|
|
|
#: modules/navigation/navigation_mesh_generator.cpp
|
|
msgid "Converting to native navigation mesh..."
|
|
msgstr "Convertir a malla de navegación nativa..."
|
|
|
|
#: modules/navigation/navigation_mesh_generator.cpp
|
|
msgid "Navigation Mesh Generator Setup:"
|
|
msgstr "Configuración del Generador de Mallas de Navegación:"
|
|
|
|
#: modules/navigation/navigation_mesh_generator.cpp
|
|
msgid "Parsing Geometry..."
|
|
msgstr "Analizando geometría..."
|
|
|
|
#: modules/navigation/navigation_mesh_generator.cpp
|
|
msgid "Done!"
|
|
msgstr "¡Hecho!"
|
|
|
|
#: modules/opensimplex/noise_texture.cpp
|
|
msgid "Seamless"
|
|
msgstr "Sin costuras"
|
|
|
|
#: modules/opensimplex/noise_texture.cpp
|
|
msgid "As Normal Map"
|
|
msgstr "Como Mapa Normal"
|
|
|
|
#: modules/opensimplex/noise_texture.cpp
|
|
msgid "Bump Strength"
|
|
msgstr "Fuerza de Choque"
|
|
|
|
#: modules/opensimplex/noise_texture.cpp
|
|
msgid "Noise"
|
|
msgstr "Ruido"
|
|
|
|
#: modules/opensimplex/noise_texture.cpp
|
|
msgid "Noise Offset"
|
|
msgstr "Offset de Ruido"
|
|
|
|
#: modules/opensimplex/open_simplex_noise.cpp
|
|
msgid "Octaves"
|
|
msgstr "Octavas"
|
|
|
|
#: modules/opensimplex/open_simplex_noise.cpp
|
|
msgid "Period"
|
|
msgstr "Periodo"
|
|
|
|
#: modules/opensimplex/open_simplex_noise.cpp
|
|
msgid "Persistence"
|
|
msgstr "Persistencia"
|
|
|
|
#: modules/opensimplex/open_simplex_noise.cpp
|
|
msgid "Lacunarity"
|
|
msgstr "Lacunaridad"
|
|
|
|
#: modules/regex/regex.cpp
|
|
msgid "Subject"
|
|
msgstr "Asunto"
|
|
|
|
#: modules/regex/regex.cpp
|
|
msgid "Names"
|
|
msgstr "Nombres"
|
|
|
|
#: modules/regex/regex.cpp
|
|
msgid "Strings"
|
|
msgstr "Cadenas"
|
|
|
|
#: modules/upnp/upnp.cpp
|
|
msgid "Discover Multicast If"
|
|
msgstr "Descubrir Multicast si"
|
|
|
|
#: modules/upnp/upnp.cpp
|
|
msgid "Discover Local Port"
|
|
msgstr "Descubrir Puerto Local"
|
|
|
|
#: modules/upnp/upnp.cpp
|
|
msgid "Discover IPv6"
|
|
msgstr "Descubrir IPV6"
|
|
|
|
#: modules/upnp/upnp_device.cpp
|
|
msgid "Description URL"
|
|
msgstr "Descripción URL"
|
|
|
|
#: modules/upnp/upnp_device.cpp
|
|
msgid "Service Type"
|
|
msgstr "Tipo de Servicio"
|
|
|
|
#: modules/upnp/upnp_device.cpp
|
|
msgid "IGD Control URL"
|
|
msgstr "IGD Control URL"
|
|
|
|
#: modules/upnp/upnp_device.cpp
|
|
msgid "IGD Service Type"
|
|
msgstr "Tipo de Servicio IGD"
|
|
|
|
#: modules/upnp/upnp_device.cpp
|
|
msgid "IGD Our Addr"
|
|
msgstr "Dirección de IGD"
|
|
|
|
#: modules/upnp/upnp_device.cpp
|
|
msgid "IGD Status"
|
|
msgstr "Estado del IGD"
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid ""
|
|
"A node yielded without working memory, please read the docs on how to yield "
|
|
"properly!"
|
|
msgstr ""
|
|
"¡Un nodo realizo un yield sin memoria de trabajo, por favor, lee la "
|
|
"documentación sobre cómo usar yield correctamente!"
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid ""
|
|
"Node yielded, but did not return a function state in the first working "
|
|
"memory."
|
|
msgstr ""
|
|
"Un nodo ejecutó un yield pero no devolvió un estado de función en la memoria "
|
|
"de trabajo original."
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid ""
|
|
"Return value must be assigned to first element of node working memory! Fix "
|
|
"your node please."
|
|
msgstr ""
|
|
"El valor de retorno debe asignarse al primer elemento de la memoria de "
|
|
"trabajo de nodos. Prueba arreglando el nodo."
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid "Node returned an invalid sequence output:"
|
|
msgstr "El nodo ha devuelto una secuencia de salida inválida:"
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid "Found sequence bit but not the node in the stack, report bug!"
|
|
msgstr ""
|
|
"¡Se encontró un bit de secuencia pero no el nodo en la pila, informa del "
|
|
"problema!"
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid "Stack overflow with stack depth:"
|
|
msgstr "Desbordamiento de pila con profundidad de pila:"
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid "Visual Script"
|
|
msgstr "Visual Script"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Signal Arguments"
|
|
msgstr "Cambiar Argumentos de la Señal"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Argument Type"
|
|
msgstr "Cambiar Tipo del Argumento"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Argument name"
|
|
msgstr "Cambiar Nombre del Argumento"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Set Variable Default Value"
|
|
msgstr "Fijar Valor Predeterminado de la Variable"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Set Variable Type"
|
|
msgstr "Establecer Tipo de la Variable"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Input Port"
|
|
msgstr "Añadir Puerto de Entrada"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Output Port"
|
|
msgstr "Añadir Puerto de Salida"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Port Type"
|
|
msgstr "Cambiar Tipo de Puerto"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Port Name"
|
|
msgstr "Cambiar Nombre de Puerto"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Override an existing built-in function."
|
|
msgstr "Anular una función integrada existente."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Create a new function."
|
|
msgstr "Crear una nueva función."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Variables:"
|
|
msgstr "Variables:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Create a new variable."
|
|
msgstr "Crear una nueva variable."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Signals:"
|
|
msgstr "Señales:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Create a new signal."
|
|
msgstr "Crear una nueva señal."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Name is not a valid identifier:"
|
|
msgstr "El nombre no es un identificador válido:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Name already in use by another func/var/signal:"
|
|
msgstr "Otra función/variable/señal ya utiliza este nombre:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Rename Function"
|
|
msgstr "Cambiar nombre de función"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Rename Variable"
|
|
msgstr "Cambiar nombre de variable"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Rename Signal"
|
|
msgstr "Renombrar Señal"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Function"
|
|
msgstr "Añadir Función"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Delete input port"
|
|
msgstr "Eliminar puerto de entrada"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Variable"
|
|
msgstr "Añadir Variable"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Signal"
|
|
msgstr "Añadir Señal"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Input Port"
|
|
msgstr "Eliminar Puerto de Entrada"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Output Port"
|
|
msgstr "Eliminar Puerto de Salida"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Expression"
|
|
msgstr "Cambiar Expresión"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Can't copy the function node."
|
|
msgstr "No se puede copiar el nodo de función."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Paste VisualScript Nodes"
|
|
msgstr "Pegar nodos de VisualScript"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove VisualScript Nodes"
|
|
msgstr "Eliminar Nodos de VisualScript"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Duplicate VisualScript Nodes"
|
|
msgstr "Duplicar Nodos de VisualScript"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
|
|
msgstr ""
|
|
"Mantén pulsado %s para soltar un «Getter». Mantén pulsado Shift para soltar "
|
|
"una signatura genérica."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
|
|
msgstr ""
|
|
"Mantén pulsado Ctrl para soltar un «Getter». Mantén pulsado Shift para "
|
|
"soltar una signatura genérica."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold %s to drop a simple reference to the node."
|
|
msgstr "Mantén pulsado %s para eliminar una referencia simple del nodo."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold Ctrl to drop a simple reference to the node."
|
|
msgstr "Mantén pulsado Ctrl para soltar una referencia simple al nodo."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold %s to drop a Variable Setter."
|
|
msgstr "Mantén pulsado %s para eliminar un Setter de Variable."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold Ctrl to drop a Variable Setter."
|
|
msgstr "Mantén pulsado Ctrl para soltar un Setter de variable."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Preload Node"
|
|
msgstr "Añadir Nodo Preload"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Node(s)"
|
|
msgstr "Añadir Nodo(s)"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Node(s) From Tree"
|
|
msgstr "Añadir nodo(s) desde árbol"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid ""
|
|
"Can't drop properties because script '%s' is not used in this scene.\n"
|
|
"Drop holding 'Shift' to just copy the signature."
|
|
msgstr ""
|
|
"No se pueden soltar propiedades porque el script '%s' no se usa en esta "
|
|
"escena.\n"
|
|
"Mantén pulsado 'Shift' para copiar la firma."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Getter Property"
|
|
msgstr "Añadir Propiedad Getter"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Setter Property"
|
|
msgstr "Añadir Propiedad Setter"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Base Type"
|
|
msgstr "Cambiar Tipo Base"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Move Node(s)"
|
|
msgstr "Mover Nodo(s)"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove VisualScript Node"
|
|
msgstr "Eliminar Nodo de VisualScript"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Connect Nodes"
|
|
msgstr "Conectar Nodos"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Disconnect Nodes"
|
|
msgstr "Desconectar Nodos"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Connect Node Data"
|
|
msgstr "Conectar Datos de Nodos"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Connect Node Sequence"
|
|
msgstr "Conectar Secuencia de Nodos"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Script already has function '%s'"
|
|
msgstr "El script ya contiene la función '%s'"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Input Value"
|
|
msgstr "Cambiar Valor de Entrada"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Resize Comment"
|
|
msgstr "Redimensionar Comentario"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Can't create function with a function node."
|
|
msgstr "No se puede crear una función con un nodo función."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Can't create function of nodes from nodes of multiple functions."
|
|
msgstr ""
|
|
"No se puede crear una función de nodos desde nodos de múltiples funciones."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Select at least one node with sequence port."
|
|
msgstr "Selecciona al menos un nodo con puerto de secuencia."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Try to only have one sequence input in selection."
|
|
msgstr "Intenta tener sólo una secuencia de entrada en la selección."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Create Function"
|
|
msgstr "Crear Función"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Function"
|
|
msgstr "Eliminar Función"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Variable"
|
|
msgstr "Eliminar Variable"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Editing Variable:"
|
|
msgstr "Editar Variable:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Signal"
|
|
msgstr "Eliminar Señal"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Editing Signal:"
|
|
msgstr "Editando Señal:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Make Tool:"
|
|
msgstr "Convertir en Herramienta:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Members:"
|
|
msgstr "Miembros:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Base Type:"
|
|
msgstr "Cambiar Tipo Base:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Nodes..."
|
|
msgstr "Agregar Nodos..."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Function..."
|
|
msgstr "Agregar Función..."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "function_name"
|
|
msgstr "nombre_funcion"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Select or create a function to edit its graph."
|
|
msgstr "Selecciona o crea una función para editar el gráfico."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Delete Selected"
|
|
msgstr "Eliminar Seleccionados"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Find Node Type"
|
|
msgstr "Buscar Tipo de Nodo"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Copy Nodes"
|
|
msgstr "Copiar Nodos"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Cut Nodes"
|
|
msgstr "Cortar Nodos"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Make Function"
|
|
msgstr "Crear Función"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Refresh Graph"
|
|
msgstr "Refrescar Gráfico"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Edit Member"
|
|
msgstr "Editar Miembro"
|
|
|
|
#: modules/visual_script/visual_script_expression.cpp
|
|
#: scene/resources/visual_shader.cpp
|
|
msgid "Expression"
|
|
msgstr "Expresión"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Return"
|
|
msgstr "Regresar"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Return Enabled"
|
|
msgstr "Retorno Activado"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Return Type"
|
|
msgstr "Tipo de Retorno"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Condition"
|
|
msgstr "Condición"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "if (cond) is:"
|
|
msgstr "if (cond) is:"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "While"
|
|
msgstr "While"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "while (cond):"
|
|
msgstr "while (cond):"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Iterator"
|
|
msgstr "Iterador"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "for (elem) in (input):"
|
|
msgstr "for (elem) in (input):"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Input type not iterable:"
|
|
msgstr "Tipo de entrada no iterable:"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Iterator became invalid"
|
|
msgstr "El iterador ya no es correcto"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Iterator became invalid:"
|
|
msgstr "El iterador es inválido:"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Sequence"
|
|
msgstr "Secuencia"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "in order:"
|
|
msgstr "en orden:"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Steps"
|
|
msgstr "Pasos"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Switch"
|
|
msgstr "Cambiar"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "'input' is:"
|
|
msgstr "'entrada' es:"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Type Cast"
|
|
msgstr "Tipo de Proyección"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Is %s?"
|
|
msgstr "¿Es %s?"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Base Script"
|
|
msgstr "Script Base"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "On %s"
|
|
msgstr "En %s"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "On Self"
|
|
msgstr "Sobre Sí Mismo"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
#: modules/visual_script/visual_script_yield_nodes.cpp
|
|
msgid "Call Mode"
|
|
msgstr "Modo de Llamada"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Basic Type"
|
|
msgstr "Tipo Básico"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
#: modules/visual_script/visual_script_yield_nodes.cpp
|
|
msgid "Node Path"
|
|
msgstr "Ruta del Nodo"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Use Default Args"
|
|
msgstr "Usar Argumentos Predeterminados"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Validate"
|
|
msgstr "Validar"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "RPC Call Mode"
|
|
msgstr "Modo de Llamada RPC"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Subtract %s"
|
|
msgstr "Restar %s"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Multiply %s"
|
|
msgstr "Multiplicar %s"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Divide %s"
|
|
msgstr "Dividir %s"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Mod %s"
|
|
msgstr "Mod %s"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "ShiftLeft %s"
|
|
msgstr "ShiftLeft %s"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "ShiftRight %s"
|
|
msgstr "ShiftRight %s"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "BitAnd %s"
|
|
msgstr "BitAnd %s"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "BitOr %s"
|
|
msgstr "BitOr %s"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "BitXor %s"
|
|
msgstr "BitXor %s"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Set Mode"
|
|
msgstr "Modo de Ajuste"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Assign Op"
|
|
msgstr "Asignar Op"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Get %s"
|
|
msgstr "Obtener %s"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Invalid index property name."
|
|
msgstr "Índice del nombre de la propiedad inválido."
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Base object is not a Node!"
|
|
msgstr "¡El objeto base no es un nodo!"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Path does not lead to Node!"
|
|
msgstr "¡La ruta no lleva al nodo!"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Invalid index property name '%s' in node %s."
|
|
msgstr "Índice inválido de nombre de propiedad '%s' en el nodo %s."
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Emit %s"
|
|
msgstr "Emitir %s"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Compose Array"
|
|
msgstr "Ordenar Array"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Operator"
|
|
msgstr "Operador"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Invalid argument of type:"
|
|
msgstr "Argumento inválido de tipo:"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Invalid arguments:"
|
|
msgstr "Argumentos inválidos:"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "a if cond, else b"
|
|
msgstr "a si cond, sino b"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Var Name"
|
|
msgstr "Nombre de la Variable"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "VariableGet not found in script:"
|
|
msgstr "VariableGet no encontrada en el script:"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "VariableSet not found in script:"
|
|
msgstr "VariableSet no encontrada en el script:"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Preload"
|
|
msgstr "Precarga"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Get Index"
|
|
msgstr "Obtener Índice"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Set Index"
|
|
msgstr "Establecer Índice"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Global Constant"
|
|
msgstr "Constante Global"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Class Constant"
|
|
msgstr "Constante de Clase"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Basic Constant"
|
|
msgstr "Constante Básica"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Math Constant"
|
|
msgstr "Constante Matemática"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Get Engine Singleton"
|
|
msgstr "Obtener Engine Singleton"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Get Scene Node"
|
|
msgstr "Obtener Nodo de Escena"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Get Scene Tree"
|
|
msgstr "Obtener Árbol de Escenas"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Get Self"
|
|
msgstr "Obtener Propio"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "CustomNode"
|
|
msgstr "CustomNode"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Custom node has no _step() method, can't process graph."
|
|
msgstr ""
|
|
"El nodo personalizado no tiene ningún método _step(), no se puede procesar "
|
|
"el gráfico."
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid ""
|
|
"Invalid return value from _step(), must be integer (seq out), or string "
|
|
"(error)."
|
|
msgstr ""
|
|
"El valor devuelto por _step() no es correcto, debe ser un entero (seq out), "
|
|
"o string/cadena (error)."
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "SubCall"
|
|
msgstr "SubCall"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
|
|
msgid "Title"
|
|
msgstr "Título"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Construct %s"
|
|
msgstr "Construir %s"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Get Local Var"
|
|
msgstr "Obtener Var local"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Set Local Var"
|
|
msgstr "Establecer Var Local"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Action %s"
|
|
msgstr "Acción %s"
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Deconstruct %s"
|
|
msgstr "Deconstruir %s"
|
|
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Search VisualScript"
|
|
msgstr "Buscar en VisualScript"
|
|
|
|
#: modules/visual_script/visual_script_yield_nodes.cpp
|
|
msgid "Yield"
|
|
msgstr "Yield"
|
|
|
|
#: modules/visual_script/visual_script_yield_nodes.cpp
|
|
msgid "Wait"
|
|
msgstr "Wait"
|
|
|
|
#: modules/visual_script/visual_script_yield_nodes.cpp
|
|
msgid "Next Frame"
|
|
msgstr "Siguiente Fotograma"
|
|
|
|
#: modules/visual_script/visual_script_yield_nodes.cpp
|
|
msgid "Next Physics Frame"
|
|
msgstr "Siguiente Fotograma de Física"
|
|
|
|
#: modules/visual_script/visual_script_yield_nodes.cpp
|
|
msgid "%s sec(s)"
|
|
msgstr "%s seg(s)"
|
|
|
|
#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
|
|
msgid "Wait Time"
|
|
msgstr "Tiempo de Espera"
|
|
|
|
#: modules/visual_script/visual_script_yield_nodes.cpp
|
|
msgid "WaitSignal"
|
|
msgstr "WaitSignal"
|
|
|
|
#: modules/visual_script/visual_script_yield_nodes.cpp
|
|
msgid "WaitNodeSignal"
|
|
msgstr "WaitNodeSignal"
|
|
|
|
#: modules/visual_script/visual_script_yield_nodes.cpp
|
|
msgid "WaitInstanceSignal"
|
|
msgstr "WaitInstanceSignal"
|
|
|
|
#: modules/webrtc/webrtc_data_channel.cpp
|
|
msgid "Write Mode"
|
|
msgstr "Modo de Escritura"
|
|
|
|
#: modules/webrtc/webrtc_data_channel.h
|
|
msgid "WebRTC"
|
|
msgstr "WebRTC"
|
|
|
|
#: modules/webrtc/webrtc_data_channel.h
|
|
msgid "Max Channel In Buffer (KB)"
|
|
msgstr "Buffer de Canal Máximo (KB)"
|
|
|
|
#: modules/websocket/websocket_client.cpp
|
|
msgid "Verify SSL"
|
|
msgstr "Verificar SSL"
|
|
|
|
#: modules/websocket/websocket_client.cpp
|
|
msgid "Trusted SSL Certificate"
|
|
msgstr "Certificado SSL de Confianza"
|
|
|
|
#: modules/websocket/websocket_macros.h
|
|
msgid "WebSocket Client"
|
|
msgstr "Cliente WebSocket"
|
|
|
|
#: modules/websocket/websocket_macros.h
|
|
msgid "Max In Buffer (KB)"
|
|
msgstr "Buffer de Entrada Máximo (KB)"
|
|
|
|
#: modules/websocket/websocket_macros.h
|
|
msgid "Max In Packets"
|
|
msgstr "Paquetes Máximos de Entrada"
|
|
|
|
#: modules/websocket/websocket_macros.h
|
|
msgid "Max Out Buffer (KB)"
|
|
msgstr "Buffer de Salida Máximo (KB)"
|
|
|
|
#: modules/websocket/websocket_macros.h
|
|
msgid "Max Out Packets"
|
|
msgstr "Paquetes Máximos de Salida"
|
|
|
|
#: modules/websocket/websocket_macros.h
|
|
msgid "WebSocket Server"
|
|
msgstr "Servidor WebSocket"
|
|
|
|
#: modules/websocket/websocket_server.cpp
|
|
msgid "Bind IP"
|
|
msgstr "Vincular IP"
|
|
|
|
#: modules/websocket/websocket_server.cpp
|
|
msgid "Private Key"
|
|
msgstr "Clave Privada"
|
|
|
|
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
|
|
msgid "SSL Certificate"
|
|
msgstr "Certificado SSL"
|
|
|
|
#: modules/websocket/websocket_server.cpp
|
|
msgid "CA Chain"
|
|
msgstr "Cadena CA"
|
|
|
|
#: modules/websocket/websocket_server.cpp
|
|
msgid "Handshake Timeout"
|
|
msgstr "Tiempo de Espera del Handshake"
|
|
|
|
#: modules/webxr/webxr_interface.cpp
|
|
msgid "Session Mode"
|
|
msgstr "Modo de Sesión"
|
|
|
|
#: modules/webxr/webxr_interface.cpp
|
|
msgid "Required Features"
|
|
msgstr "Características Requeridas"
|
|
|
|
#: modules/webxr/webxr_interface.cpp
|
|
msgid "Optional Features"
|
|
msgstr "Características Opcionales"
|
|
|
|
#: modules/webxr/webxr_interface.cpp
|
|
msgid "Requested Reference Space Types"
|
|
msgstr "Tipos de Espacios de Referencia Requeridos"
|
|
|
|
#: modules/webxr/webxr_interface.cpp
|
|
msgid "Reference Space Type"
|
|
msgstr "Tipo de Espacio de Referencia"
|
|
|
|
#: modules/webxr/webxr_interface.cpp
|
|
msgid "Visibility State"
|
|
msgstr "Estado de Visibilidad"
|
|
|
|
#: modules/webxr/webxr_interface.cpp
|
|
msgid "Bounds Geometry"
|
|
msgstr "Límites Geométricos"
|
|
|
|
#: modules/webxr/webxr_interface.cpp
|
|
msgid "XR Standard Mapping"
|
|
msgstr "Mapeo Estándar XR"
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Android SDK Path"
|
|
msgstr "Ruta del SDK de Android"
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Debug Keystore"
|
|
msgstr "Debug Keystore"
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Debug Keystore User"
|
|
msgstr "Usuario Debug Keystore"
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Debug Keystore Pass"
|
|
msgstr "Contraseña Debug Keystore"
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Force System User"
|
|
msgstr "Forzar Usuario del Sistema"
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Shutdown ADB On Exit"
|
|
msgstr "Apagar el ADB al Salir"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Launcher Icons"
|
|
msgstr "Iconos del Launcher"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Main 192 X 192"
|
|
msgstr "Principal 192 X 192"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Adaptive Foreground 432 X 432"
|
|
msgstr "Primer Plano Adaptable 432 X 432"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Adaptive Background 432 X 432"
|
|
msgstr "Fondo Adaptable 432 X 432"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Package name is missing."
|
|
msgstr "Falta el nombre del paquete."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Package segments must be of non-zero length."
|
|
msgstr "Los segmentos del paquete deben ser de largo no nulo."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "The character '%s' is not allowed in Android application package names."
|
|
msgstr ""
|
|
"El carácter '%s' no está permitido en nombres de paquete de aplicación "
|
|
"Android."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "A digit cannot be the first character in a package segment."
|
|
msgstr "Un dígito no puede ser el primer carácter en un segmento de paquete."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "The character '%s' cannot be the first character in a package segment."
|
|
msgstr ""
|
|
"El carácter '%s' no puede ser el primer carácter en un segmento de paquete."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "The package must have at least one '.' separator."
|
|
msgstr "El paquete debe tener al menos un '.' como separador."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Custom Build"
|
|
msgstr "Build Personalizada"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Use Custom Build"
|
|
msgstr "Usar Compilación Personalizada"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Export Format"
|
|
msgstr "Formato de Exportación"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Min SDK"
|
|
msgstr "SDK Mínimo"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Target SDK"
|
|
msgstr "SDK de Destino"
|
|
|
|
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
|
|
msgid "Architectures"
|
|
msgstr "Arquitecturas"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Keystore"
|
|
msgstr "Keystore"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Debug User"
|
|
msgstr "Usuario de Depuración"
|
|
|
|
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
|
|
msgid "Debug Password"
|
|
msgstr "Contraseña de Depuración"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Release User"
|
|
msgstr "Usuario de Release"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Release Password"
|
|
msgstr "Contraseña de Release"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "One Click Deploy"
|
|
msgstr "Despliegue con Un Clic"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Clear Previous Install"
|
|
msgstr "Limpiar Instalación Previa"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Code"
|
|
msgstr "Código"
|
|
|
|
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
|
|
msgid "Package"
|
|
msgstr "Paquete"
|
|
|
|
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
|
|
msgid "Unique Name"
|
|
msgstr "Nombre Único"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Signed"
|
|
msgstr "Firmado"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Classify As Game"
|
|
msgstr "Clasificar Como Juego"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Retain Data On Uninstall"
|
|
msgstr "Conservar Datos al Desinstalar"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Exclude From Recents"
|
|
msgstr "Excluir de los Recientes"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Graphics"
|
|
msgstr "Gráficos"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "OpenGL Debug"
|
|
msgstr "Depuración de OpenGL"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "XR Features"
|
|
msgstr "Características del XR"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "XR Mode"
|
|
msgstr "Modo XR"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Hand Tracking"
|
|
msgstr "Seguimiento de Manos"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Hand Tracking Frequency"
|
|
msgstr "Frecuencia de Seguimiento de la Mano"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Passthrough"
|
|
msgstr "Pasar por"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Immersive Mode"
|
|
msgstr "Modo Inmersivo"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Support Small"
|
|
msgstr "Soporte Pequeño"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Support Normal"
|
|
msgstr "Soporte Normal"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Support Large"
|
|
msgstr "Soporte Grande"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Support Xlarge"
|
|
msgstr "Soporte Xlarge"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "User Data Backup"
|
|
msgstr "Backup de Datos del Usuario"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Allow"
|
|
msgstr "Permitir"
|
|
|
|
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
|
|
msgid "Command Line"
|
|
msgstr "Línea de Comandos"
|
|
|
|
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
|
|
msgid "Extra Args"
|
|
msgstr "Argumentos extras"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "APK Expansion"
|
|
msgstr "Expansión del APK"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Salt"
|
|
msgstr "Sal"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Public Key"
|
|
msgstr "Clave Pública"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Permissions"
|
|
msgstr "Permisos"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Custom Permissions"
|
|
msgstr "Permisos Personalizados"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Select device from the list"
|
|
msgstr "Seleccionar dispositivo de la lista"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Running on %s"
|
|
msgstr "Ejecutar en %s"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Exporting APK..."
|
|
msgstr "Exportar APK..."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Uninstalling..."
|
|
msgstr "Desinstalando..."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Installing to device, please wait..."
|
|
msgstr "Instalando en el dispositivo, espera por favor..."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Could not install to device: %s"
|
|
msgstr "No se pudo instalar en el dispositivo: %s"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Running on device..."
|
|
msgstr "Ejecutando en el dispositivo..."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Could not execute on device."
|
|
msgstr "No se ha podido ejecutar en el dispositivo."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"Android build template not installed in the project. Install it from the "
|
|
"Project menu."
|
|
msgstr ""
|
|
"La plantilla de exportación de Android no esta instalada en el proyecto. "
|
|
"Instalala desde el menú de Proyecto."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"Either Debug Keystore, Debug User AND Debug Password settings must be "
|
|
"configured OR none of them."
|
|
msgstr ""
|
|
"Deben configurarse los ajustes de Depuración de Claves, Depuración de "
|
|
"Usuarios Y Depuración de Contraseñas O ninguno de ellos."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
|
|
msgstr ""
|
|
"Debug keystore no configurada en Configuración del Editor ni en el preset."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"Either Release Keystore, Release User AND Release Password settings must be "
|
|
"configured OR none of them."
|
|
msgstr ""
|
|
"Deben configurarse los ajustes de Liberación del Almacén de Claves, "
|
|
"Liberación del Usuario Y Liberación de la Contraseña O ninguno de ellos."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Release keystore incorrectly configured in the export preset."
|
|
msgstr ""
|
|
"Release keystore no está configurado correctamente en el preset de "
|
|
"exportación."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "A valid Android SDK path is required in Editor Settings."
|
|
msgstr ""
|
|
"Se requiere una ruta válida del SDK de Android en la Configuración del "
|
|
"Editor."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Invalid Android SDK path in Editor Settings."
|
|
msgstr "Ruta del SDK de Android inválida en la Configuración del Editor."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Missing 'platform-tools' directory!"
|
|
msgstr "¡No se encontró el directorio 'platform-tools'!"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Unable to find Android SDK platform-tools' adb command."
|
|
msgstr ""
|
|
"No se pudo encontrar el comando adb de las herramientas de la plataforma SDK "
|
|
"de Android."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Please check in the Android SDK directory specified in Editor Settings."
|
|
msgstr ""
|
|
"Por favor, comprueba el directorio del SDK de Android especificado en la "
|
|
"Configuración del Editor."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Missing 'build-tools' directory!"
|
|
msgstr "¡No se encontró el directorio 'build-tools'!"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Unable to find Android SDK build-tools' apksigner command."
|
|
msgstr ""
|
|
"No se pudo encontrar el comando apksigner de las herramientas de "
|
|
"construcción del SDK de Android."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Invalid public key for APK expansion."
|
|
msgstr "Clave pública inválida para la expansión de APK."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Invalid package name:"
|
|
msgstr "Nombre de paquete inválido:"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
|
|
"project setting (changed in Godot 3.2.2).\n"
|
|
"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
|
|
"Note that the singleton was also renamed from \"GodotPayments\" to "
|
|
"\"GodotGooglePlayBilling\"."
|
|
msgstr ""
|
|
"Módulo \"GodotPaymentV3\" inválido incluido en la configuración del proyecto "
|
|
"\"android/modules\" (cambiado en Godot 3.2.2).\n"
|
|
"Reemplázalo con el plugin first-party \"GodotGooglePlayBilling\".\n"
|
|
"Toma en cuenta que el singleton también fue renombrado de \"GodotPayments\" "
|
|
"a \"GodotGooglePlayBilling\"."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "\"Use Custom Build\" must be enabled to use the plugins."
|
|
msgstr ""
|
|
"\"Usar Compilación Personalizada\" debe estar activado para usar los plugins."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
|
|
"or \"OpenXR\"."
|
|
msgstr ""
|
|
"\"Seguimiento de Manos\" solo es válido cuando el \"Modo XR\" es \"Oculus "
|
|
"Mobile VrApi\" u \"OpenXR\"."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
|
|
msgstr "\"Passthrough\" solo es válido cuando el \"Modo XR\" es \"OpenXR\"."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
|
|
msgstr ""
|
|
"\"Exportar AAB\" solo es válido cuando \"Usar Compilación Personalizada\" "
|
|
"está activado."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
|
|
msgstr ""
|
|
"\"Min SDK\" solo puede sobrescribirse cuando está activada la opción \"Usar "
|
|
"Compilación Personalizada\"."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
|
|
msgstr ""
|
|
"\"Min SDK\" debería ser un entero válido, pero obtuvo \"%s\" que es inválido."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
|
|
"Godot library."
|
|
msgstr ""
|
|
"\"Min SDK\" no puede ser inferior a %d, que es la versión que necesita la "
|
|
"librería de Godot."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
|
|
msgstr ""
|
|
"\"SDK de Destino\" solo se puede sobrescribir cuando \"Usar Compilación "
|
|
"Personalizada\" está activado."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
|
|
msgstr ""
|
|
"\"SDK de Destino\" debería ser un entero válido, pero obtuvo \"%s\" inválido."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
|
|
"wasn't tested and may be unstable."
|
|
msgstr ""
|
|
"\"SDK de Destino\" %d es superior a la versión predeterminada %d. Podría "
|
|
"funcionar, pero no se ha probado y puede ser inestable."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
|
|
msgstr ""
|
|
"La versión \"SDK de Destino\" debe ser mayor o igual a la versión \"Min "
|
|
"SDK\"."
|
|
|
|
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Code Signing"
|
|
msgstr "Firma del Código"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"'apksigner' could not be found. Please check that the command is available "
|
|
"in the Android SDK build-tools directory. The resulting %s is unsigned."
|
|
msgstr ""
|
|
"No se ha encontrado el 'apksigner'. Por favor, comprueba que el comando está "
|
|
"disponible en el directorio Android SDK build-tools. El resultado %s es sin "
|
|
"firma."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Signing debug %s..."
|
|
msgstr "Firmando %s debug..."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Signing release %s..."
|
|
msgstr "Firmando %s release..."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Could not find keystore, unable to export."
|
|
msgstr "No se pudo encontrar la keystore, no se puedo exportar."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Could not start apksigner executable."
|
|
msgstr "No se ha podido iniciar el ejecutable apksigner."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "'apksigner' returned with error #%d"
|
|
msgstr "'apksigner' ha retornado con error #%d"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Verifying %s..."
|
|
msgstr "Verificando %s..."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "'apksigner' verification of %s failed."
|
|
msgstr "La verificación de 'apksigner' de %s ha fallado."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Exporting for Android"
|
|
msgstr "Exportando para Android"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
|
|
msgstr ""
|
|
"¡Nombre del archivo inválido! Android App Bundle requiere la extensión *.aab."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "APK Expansion not compatible with Android App Bundle."
|
|
msgstr "La Expansión APK no es compatible con Android App Bundle."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Invalid filename! Android APK requires the *.apk extension."
|
|
msgstr "¡Nombre de archivo inválido! Android APK requiere la extensión *.apk."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Unsupported export format!"
|
|
msgstr "¡Formato de exportación no compatible!"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"Trying to build from a custom built template, but no version info for it "
|
|
"exists. Please reinstall from the 'Project' menu."
|
|
msgstr ""
|
|
"Se intentó construir a partir de una plantilla personalizada, pero no existe "
|
|
"información de la versión para ello. Por favor, reinstala desde el menú "
|
|
"'Proyecto'."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"Android build version mismatch: Template installed: %s, Godot version: %s. "
|
|
"Please reinstall Android build template from 'Project' menu."
|
|
msgstr ""
|
|
"La versión de compilación de Android no coincide: Plantilla instalada: %s, "
|
|
"versión de Godot: %s. Reinstala la plantilla de compilación de Android desde "
|
|
"el menú \"Proyecto\"."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"Unable to overwrite res://android/build/res/*.xml files with project name."
|
|
msgstr ""
|
|
"No se puede sobrescribir los archivos res://android/build/res/*.xml con el "
|
|
"mismo nombre del proyecto."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Could not export project files to gradle project."
|
|
msgstr "No se pueden exportar los archivos del proyecto a un proyecto gradle."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Could not write expansion package file!"
|
|
msgstr "¡No se pudo escribir el archivo del paquete de expansión!"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Building Android Project (gradle)"
|
|
msgstr "Construir Proyecto Android (gradle)"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"Building of Android project failed, check output for the error. "
|
|
"Alternatively visit docs.godotengine.org for Android build documentation."
|
|
msgstr ""
|
|
"La compilación del proyecto Android ha fallado, comprueba la salida del "
|
|
"error. También puedes visitar docs.godotengine.org para ver la documentación "
|
|
"de compilación de Android."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Moving output"
|
|
msgstr "Moviendo salida"
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"Unable to copy and rename export file, check gradle project directory for "
|
|
"outputs."
|
|
msgstr ""
|
|
"No se puede copiar y renombrar el archivo de exportación, comprueba el "
|
|
"directorio del proyecto de gradle para ver los resultados."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Package not found: \"%s\"."
|
|
msgstr "Paquete no encontrado: \"%s\"."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Creating APK..."
|
|
msgstr "Creando APK..."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Could not find template APK to export: \"%s\"."
|
|
msgstr "No se pudo encontrar la plantilla APK para exportar: \"%s\"."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid ""
|
|
"Missing libraries in the export template for the selected architectures: %s. "
|
|
"Please build a template with all required libraries, or uncheck the missing "
|
|
"architectures in the export preset."
|
|
msgstr ""
|
|
"Faltan librerías en la plantilla de exportación para las arquitecturas "
|
|
"seleccionadas: %s. Por favor, crea una plantilla con todas las librerías "
|
|
"necesarias, o desmarca las arquitecturas que faltan en el preset de "
|
|
"exportación."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Adding files..."
|
|
msgstr "Añadiendo archivos ..."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Could not export project files."
|
|
msgstr "No se han podido exportar los archivos del proyecto."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Aligning APK..."
|
|
msgstr "Alineando APK..."
|
|
|
|
#: platform/android/export/export_plugin.cpp
|
|
msgid "Could not unzip temporary unaligned APK."
|
|
msgstr "No se pudo descomprimir el APK no alineado temporal."
|
|
|
|
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
|
msgid "Identifier is missing."
|
|
msgstr "Falta el identificador."
|
|
|
|
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
|
msgid "The character '%s' is not allowed in Identifier."
|
|
msgstr "El carácter '% s' no está permitido en el Identificador."
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Landscape Launch Screens"
|
|
msgstr "Pantalla de Inicio Landscape"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "iPhone 2436 X 1125"
|
|
msgstr "iPhone 2436 X 1125"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "iPhone 2208 X 1242"
|
|
msgstr "iPhone 2208 X 1242"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "iPad 1024 X 768"
|
|
msgstr "iPad 1024 X 768"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "iPad 2048 X 1536"
|
|
msgstr "iPad 2048 X 1536"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Portrait Launch Screens"
|
|
msgstr "Pantalla de Inicio Portrait"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "iPhone 640 X 960"
|
|
msgstr "iPhone 640 X 960"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "iPhone 640 X 1136"
|
|
msgstr "iPhone 640 X 1136"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "iPhone 750 X 1334"
|
|
msgstr "iPhone 750 X 1334"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "iPhone 1125 X 2436"
|
|
msgstr "iPhone 1125 X 2436"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "iPad 768 X 1024"
|
|
msgstr "iPad 768 X 1024"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "iPad 1536 X 2048"
|
|
msgstr "iPad 1536 X 2048"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "iPhone 1242 X 2208"
|
|
msgstr "iPhone 1242 X 2208"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "App Store Team ID"
|
|
msgstr "ID del Equipo de la App Store"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Provisioning Profile UUID Debug"
|
|
msgstr "Depuración del Perfil de Aprovisionamiento UUID"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Code Sign Identity Debug"
|
|
msgstr "Depuración de la Identidad del Código"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Export Method Debug"
|
|
msgstr "Exportar Método de Depuración"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Provisioning Profile UUID Release"
|
|
msgstr "Release UUID del Perfil de Aprovisionamiento"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Code Sign Identity Release"
|
|
msgstr "Release de Código de Identidad"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Export Method Release"
|
|
msgstr "Método de Exportación de Release"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Targeted Device Family"
|
|
msgstr "Familia de Dispositivos de Destino"
|
|
|
|
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
|
msgid "Info"
|
|
msgstr "Información"
|
|
|
|
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
|
msgid "Identifier"
|
|
msgstr "Identificador"
|
|
|
|
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
|
msgid "Signature"
|
|
msgstr "Firma"
|
|
|
|
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
|
msgid "Short Version"
|
|
msgstr "Versión Corta"
|
|
|
|
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Copyright"
|
|
msgstr "Copyright"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Capabilities"
|
|
msgstr "Capacidades"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Access Wi-Fi"
|
|
msgstr "Acceso Wi-Fi"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Push Notifications"
|
|
msgstr "Notificaciones Push"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "User Data"
|
|
msgstr "Datos de Usuario"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Accessible From Files App"
|
|
msgstr "Accesible desde la Aplicación de Archivos"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Accessible From iTunes Sharing"
|
|
msgstr "Accesible desde iTunes Sharing"
|
|
|
|
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
|
msgid "Privacy"
|
|
msgstr "Privacidad"
|
|
|
|
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
|
msgid "Camera Usage Description"
|
|
msgstr "Descripción del Uso de la Cámara"
|
|
|
|
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
|
msgid "Microphone Usage Description"
|
|
msgstr "Descripción del Uso del Micrófono"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Photolibrary Usage Description"
|
|
msgstr "Descripción del Uso de la Fotolibrería"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "iPhone 120 X 120"
|
|
msgstr "iPhone 120 X 120"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "iPhone 180 X 180"
|
|
msgstr "iPhone 180 X 180"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "iPad 76 X 76"
|
|
msgstr "iPad 76 X 76"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "iPad 152 X 152"
|
|
msgstr "iPad 152 X 152"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "iPad 167 X 167"
|
|
msgstr "iPad 167 X 167"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "App Store 1024 X 1024"
|
|
msgstr "App Store 1024 X 1024"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Spotlight 40 X 40"
|
|
msgstr "Spotlight 40 X 40"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Spotlight 80 X 80"
|
|
msgstr "Spotlight 80 X 80"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Storyboard"
|
|
msgstr "Storyboard"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Use Launch Screen Storyboard"
|
|
msgstr "Usar Storyboard en la Pantalla de Inicio"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Image Scale Mode"
|
|
msgstr "Modo de Escalado de Imagen"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Custom Image @2x"
|
|
msgstr "Imagen Personalizada @2x"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Custom Image @3x"
|
|
msgstr "Imagen Personalizada @3x"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Use Custom BG Color"
|
|
msgstr "Usar Color de Fondo Personalizado"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Custom BG Color"
|
|
msgstr "Color de Fondo Personalizado"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Export Icons"
|
|
msgstr "Iconos de Exportación"
|
|
|
|
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Prepare Templates"
|
|
msgstr "Preparar Plantillas"
|
|
|
|
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
|
msgid "Export template not found."
|
|
msgstr "No se ha encontrado la plantilla de exportación."
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "App Store Team ID not specified - cannot configure the project."
|
|
msgstr ""
|
|
"App Store Team ID no especificado - no se puede configurar el proyecto."
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Invalid Identifier:"
|
|
msgstr "Identificador inválido:"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Stop HTTP Server"
|
|
msgstr "Detener Servidor HTTP"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Run in Browser"
|
|
msgstr "Ejecutar en Navegador"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Run exported HTML in the system's default browser."
|
|
msgstr "Ejecutar HTML exportado en el navegador predeterminado del sistema."
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Could not open template for export: \"%s\"."
|
|
msgstr "No se pudo abrir la plantilla para la exportación: \"%s\"."
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Invalid export template: \"%s\"."
|
|
msgstr "Plantilla de exportación inválida: \"%s\"."
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Could not write file: \"%s\"."
|
|
msgstr "No se pudo escribir el archivo: \"%s\"."
|
|
|
|
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
|
|
msgid "Icon Creation"
|
|
msgstr "Creación de Iconos"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Could not read file: \"%s\"."
|
|
msgstr "No se pudo leer el archivo: \"%s\"."
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "PWA"
|
|
msgstr "PWA"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Variant"
|
|
msgstr "Variante"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Export Type"
|
|
msgstr "Tipo de Exportación"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "VRAM Texture Compression"
|
|
msgstr "Compresión de Texturas en la VRAM"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "For Desktop"
|
|
msgstr "Para Escritorio"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "For Mobile"
|
|
msgstr "Para Móviles"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "HTML"
|
|
msgstr "HTML"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Export Icon"
|
|
msgstr "Icono de Exportación"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Custom HTML Shell"
|
|
msgstr "HTML Shell Personalizado"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Head Include"
|
|
msgstr "Incluyendo Cabecera"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Canvas Resize Policy"
|
|
msgstr "Política de Redimensionamiento del Canvas"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Focus Canvas On Start"
|
|
msgstr "Enfocar Lienzo Al Inicio"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Experimental Virtual Keyboard"
|
|
msgstr "Teclado Virtual Experimental"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Progressive Web App"
|
|
msgstr "App Web Progresiva"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Offline Page"
|
|
msgstr "Página Offline"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Icon 144 X 144"
|
|
msgstr "Icono 144 X 144"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Icon 180 X 180"
|
|
msgstr "Icono 180 X 180"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Icon 512 X 512"
|
|
msgstr "Icono 512 X 512"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Could not read HTML shell: \"%s\"."
|
|
msgstr "No se ha podido leer el HTML shell: \"%s\"."
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Could not create HTTP server directory: %s."
|
|
msgstr "No se ha podido crear el directorio del servidor HTTP: %s."
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Error starting HTTP server: %d."
|
|
msgstr "Error al iniciar el servidor HTTP: %d."
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Web"
|
|
msgstr "Web"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "HTTP Host"
|
|
msgstr "HTTP Host"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "HTTP Port"
|
|
msgstr "Puerto HTTP"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Use SSL"
|
|
msgstr "Usar SSL"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "SSL Key"
|
|
msgstr "Clave SSL"
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Can't get filesystem access."
|
|
msgstr "No se puede obtener acceso al sistema de archivos."
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Failed to get Info.plist hash."
|
|
msgstr "No se pudo obtener el hash de Info.plist."
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Invalid Info.plist, no exe name."
|
|
msgstr "Info.plist no válido, sin nombre de exe."
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Invalid Info.plist, no bundle id."
|
|
msgstr "Info.plist no válido, sin ID de paquete."
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Invalid Info.plist, can't load."
|
|
msgstr "Info.plist no válido, no se puede cargar."
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Failed to create \"%s\" subfolder."
|
|
msgstr "No se pudo crear la subcarpeta \"%s\"."
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Failed to extract thin binary."
|
|
msgstr "No se pudo extraer el binario delgado."
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Invalid binary format."
|
|
msgstr "Formato binario no válido."
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Already signed!"
|
|
msgstr "¡Ha sido firmado!"
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Failed to process nested resources."
|
|
msgstr "No se pudieron procesar los recursos anidados."
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Failed to create _CodeSignature subfolder."
|
|
msgstr "No se pudo crear la subcarpeta _CodeSignature."
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Failed to get CodeResources hash."
|
|
msgstr "No se pudo obtener el hash de CodeResources."
|
|
|
|
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
|
|
msgid "Invalid entitlements file."
|
|
msgstr "Archivo de derechos no válido."
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Invalid executable file."
|
|
msgstr "Archivo ejecutable no válido."
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Can't resize signature load command."
|
|
msgstr "No se puede cambiar el tamaño del comando de carga de la firma."
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Failed to create fat binary."
|
|
msgstr "No se pudo crear el binario gordo."
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Unknown bundle type."
|
|
msgstr "Tipo de paquete desconocido."
|
|
|
|
#: platform/osx/export/codesign.cpp
|
|
msgid "Unknown object type."
|
|
msgstr "Tipo de objeto desconocido."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "App Category"
|
|
msgstr "Categoría De La Aplicación"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "High Res"
|
|
msgstr "Alta Resolución"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Location Usage Description"
|
|
msgstr "Ubicación de la Descripción de Uso"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Address Book Usage Description"
|
|
msgstr "Descripción de Uso de la Libreta de Direcciones"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Calendar Usage Description"
|
|
msgstr "Descripción del Uso del Calendario"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Photos Library Usage Description"
|
|
msgstr "Descripción de Uso de la Librería de Fotos"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Desktop Folder Usage Description"
|
|
msgstr "Descripción de Uso de la Carpeta de Escritorio"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Documents Folder Usage Description"
|
|
msgstr "Descripción de Uso de la Carpeta de Documentos"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Downloads Folder Usage Description"
|
|
msgstr "Descripción de Uso de la Carpeta de Descargas"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Network Volumes Usage Description"
|
|
msgstr "Descripción de Uso de Volúmenes de Red"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Removable Volumes Usage Description"
|
|
msgstr "Descripción de Uso de Volúmenes Extraíbles"
|
|
|
|
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
|
|
msgid "Codesign"
|
|
msgstr "Codesign"
|
|
|
|
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Identity"
|
|
msgstr "Identidad"
|
|
|
|
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
|
|
msgid "Timestamp"
|
|
msgstr "Marca de Tiempo"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Hardened Runtime"
|
|
msgstr "Hardened Runtime"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Replace Existing Signature"
|
|
msgstr "Reemplazar Firma Existente"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Entitlements"
|
|
msgstr "Derechos"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Custom File"
|
|
msgstr "Archivo Personalizado"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Allow JIT Code Execution"
|
|
msgstr "Permitir Ejecución de Código JIT"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Allow Unsigned Executable Memory"
|
|
msgstr "Permitir Memoria Ejecutable Desfasada"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Allow Dyld Environment Variables"
|
|
msgstr "Permitir Variables de Entorno Dyld"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Disable Library Validation"
|
|
msgstr "Desactivar Validación de Bibliotecas"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Audio Input"
|
|
msgstr "Entrada de Audio"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Address Book"
|
|
msgstr "Libreta de Direcciones"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Calendars"
|
|
msgstr "Calendarios"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Photos Library"
|
|
msgstr "Librería de Fotos"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Apple Events"
|
|
msgstr "Eventos de Apple"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Debugging"
|
|
msgstr "Depuración"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "App Sandbox"
|
|
msgstr "Sandbox de App"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Network Server"
|
|
msgstr "Servidor de Red"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Network Client"
|
|
msgstr "Cliente de Red"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Device USB"
|
|
msgstr "Dispositivo USB"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Device Bluetooth"
|
|
msgstr "Dispositivo Bluetooth"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Files Downloads"
|
|
msgstr "Descargas de Archivos"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Files Pictures"
|
|
msgstr "Archivos de Imágenes"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Files Music"
|
|
msgstr "Archivos de Música"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Files Movies"
|
|
msgstr "Archivos de Vídeo"
|
|
|
|
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
|
|
msgid "Custom Options"
|
|
msgstr "Opciones Personalizadas"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Notarization"
|
|
msgstr "Notarización"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Apple ID Name"
|
|
msgstr "Nombre del ID de Apple"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Apple ID Password"
|
|
msgstr "Contraseña del ID de Apple"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Apple Team ID"
|
|
msgstr "ID del Equipo Apple"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Could not open icon file \"%s\"."
|
|
msgstr "No se ha podido abrir el archivo de icono \"%s\"."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Could not start xcrun executable."
|
|
msgstr "No se ha podido iniciar el ejecutable xcrun."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Notarization failed."
|
|
msgstr "La notarización ha fallado."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Notarization request UUID: \"%s\""
|
|
msgstr "Solicitud de notarización UUID: \"%s\""
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"The notarization process generally takes less than an hour. When the process "
|
|
"is completed, you'll receive an email."
|
|
msgstr ""
|
|
"El proceso de notarización suele durar menos de una hora. Cuando el proceso "
|
|
"haya finalizado, recibirás un correo electrónico."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"You can check progress manually by opening a Terminal and running the "
|
|
"following command:"
|
|
msgstr ""
|
|
"Puede verificar el progreso manualmente abriendo una Terminal y ejecutando "
|
|
"el siguiente comando:"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Run the following command to staple the notarization ticket to the exported "
|
|
"application (optional):"
|
|
msgstr ""
|
|
"Ejecute el siguiente comando para engrapar el boleto de certificación "
|
|
"notarial a la aplicación exportada (opcional):"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
|
|
msgstr ""
|
|
"¡La marca de tiempo no es compatible con la firma ad-hoc, y fue desactivada!"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
|
|
msgstr ""
|
|
"¡Hardened Runtime no es compatible con la firma ad-hoc, y fue desactivado!"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Built-in CodeSign failed with error \"%s\"."
|
|
msgstr "El CodeSign incorporado falló con el error \"%s\"."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Built-in CodeSign require regex module."
|
|
msgstr "El CodeSign incorporado requiere un módulo regex."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Could not start codesign executable, make sure Xcode command line tools are "
|
|
"installed."
|
|
msgstr ""
|
|
"No se ha podido iniciar el ejecutable de codificación, asegúrate de que las "
|
|
"herramientas de línea de comandos de Xcode están instaladas."
|
|
|
|
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
|
|
msgid "No identity found."
|
|
msgstr "No se encontró identidad."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Cannot sign file %s."
|
|
msgstr "No se puede firmar el archivo %s."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
|
|
msgstr ""
|
|
"Los enlaces simbólicos relativos no son compatibles, ¡los \"%s\" exportados "
|
|
"podrían estar rotos!"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "DMG Creation"
|
|
msgstr "Creación de DMG"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Could not start hdiutil executable."
|
|
msgstr "No se ha podido iniciar el ejecutable hdiutil."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "`hdiutil create` failed - file exists."
|
|
msgstr "`hdiutil create` falló - el archivo ya existe."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "`hdiutil create` failed."
|
|
msgstr "`hdiutil create` falló."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Creating app bundle"
|
|
msgstr "Crear paquete de aplicaciones"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Could not find template app to export: \"%s\"."
|
|
msgstr ""
|
|
"No se ha podido encontrar la plantilla de la aplicación a exportar: \"%s\"."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Invalid export format."
|
|
msgstr "Formato de exportación inválido."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Relative symlinks are not supported on this OS, the exported project might "
|
|
"be broken!"
|
|
msgstr ""
|
|
"Los enlaces simbólicos relativos no son compatibles con este sistema "
|
|
"operativo, ¡el proyecto exportado podría estar dañado!"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Requested template binary \"%s\" not found. It might be missing from your "
|
|
"template archive."
|
|
msgstr ""
|
|
"No se ha encontrado la plantilla binaria \"%s\" solicitada. Es posible que "
|
|
"no se encuentre en el archivo de plantillas."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Making PKG"
|
|
msgstr "haciendo paquete"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Ad-hoc signed applications require the 'Disable Library Validation' "
|
|
"entitlement to load dynamic libraries."
|
|
msgstr ""
|
|
"Las aplicaciones firmadas ad-hoc requieren el derecho 'Desactivar validación "
|
|
"de biblioteca' para cargar bibliotecas dinámicas."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Code signing bundle"
|
|
msgstr "Paquete de firma de código"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Making DMG"
|
|
msgstr "Haciendo DMG"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Code signing DMG"
|
|
msgstr "Firma de código DMG"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Making ZIP"
|
|
msgstr "Haciendo ZIP"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Notarization requires the app to be archived first, select the DMG or ZIP "
|
|
"export format instead."
|
|
msgstr ""
|
|
"La notarización requiere que la aplicación se archive primero, seleccione el "
|
|
"formato de exportación DMG o ZIP en su lugar."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Sending archive for notarization"
|
|
msgstr "Enviando archivo para notarización"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "ZIP Creation"
|
|
msgstr "Creación de ZIP"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Could not open file to read from path \"%s\"."
|
|
msgstr "No se pudo abrir el archivo a leer de la ruta \"%s\"."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Invalid bundle identifier:"
|
|
msgstr "Identificador de paquete no válido:"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
|
|
"signing is limited to ad-hoc signature only."
|
|
msgstr ""
|
|
"Advertencia: El \"codiseño\" incorporado está seleccionado en la "
|
|
"configuración del editor. La firma de código se limita únicamente a la firma "
|
|
"ad-hoc."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Warning: Xcode command line tools are not installed, using built-in "
|
|
"\"codesign\". Code signing is limited to ad-hoc signature only."
|
|
msgstr ""
|
|
"Advertencia: las herramientas de línea de comandos de Xcode no están "
|
|
"instaladas, utilizando el \"codiseño\" incorporado. La firma de código se "
|
|
"limita únicamente a la firma ad-hoc."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
|
|
msgstr ""
|
|
"Notarización: No se admite la certificación notarial con una firma ad-hoc."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Notarization: Code signing is required for notarization."
|
|
msgstr "Notarización: Se requiere la firma del código para la notarización."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Notarization: Hardened runtime is required for notarization."
|
|
msgstr "Notarización: Se requiere Hardened runtime para la notarización."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Notarization: Timestamp runtime is required for notarization."
|
|
msgstr ""
|
|
"Notarización: se requiere el tiempo de ejecución de la marca de tiempo para "
|
|
"la certificación notarial."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Notarization: Apple ID name not specified."
|
|
msgstr "Notarización: nombre de ID de Apple no especificado."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Notarization: Apple ID password not specified."
|
|
msgstr "Notarización: contraseña de ID de Apple no especificada."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Warning: Notarization is disabled. The exported project will be blocked by "
|
|
"Gatekeeper if it's downloaded from an unknown source."
|
|
msgstr ""
|
|
"Advertencia: La notarización está deshabilitada. Gatekeeper bloqueará el "
|
|
"proyecto exportado si se descarga de una fuente desconocida."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Code signing is disabled. The exported project will not run on Macs with "
|
|
"enabled Gatekeeper and Apple Silicon powered Macs."
|
|
msgstr ""
|
|
"La firma de código está deshabilitada. El proyecto exportado no se ejecutará "
|
|
"en Mac con Gatekeeper habilitado y Mac con tecnología Apple Silicon."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
|
|
"disabled!"
|
|
msgstr ""
|
|
"¡Hardened Runtime no es compatible con la firma ad-hoc, y se desactivará!"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
|
|
msgstr ""
|
|
"El sellado de tiempo no es compatible con la firma ad-hoc, y se desactivará!"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Warning: Notarization is not supported from this OS. The exported project "
|
|
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
|
|
msgstr ""
|
|
"Advertencia: la notarización no es compatible con este sistema operativo. "
|
|
"Gatekeeper bloqueará el proyecto exportado si se descarga de una fuente "
|
|
"desconocida."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Privacy: Microphone access is enabled, but usage description is not "
|
|
"specified."
|
|
msgstr ""
|
|
"Privacidad: el acceso al micrófono está habilitado, pero no se especifica la "
|
|
"descripción de uso."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Privacy: Camera access is enabled, but usage description is not specified."
|
|
msgstr ""
|
|
"Privacidad: el acceso a la cámara está habilitado, pero no se especifica la "
|
|
"descripción de uso."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Privacy: Location information access is enabled, but usage description is "
|
|
"not specified."
|
|
msgstr ""
|
|
"Privacidad: el acceso a la información de ubicación está habilitado, pero no "
|
|
"se especifica la descripción de uso."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Privacy: Address book access is enabled, but usage description is not "
|
|
"specified."
|
|
msgstr ""
|
|
"Privacidad: el acceso a la libreta de direcciones está habilitado, pero no "
|
|
"se especifica la descripción de uso."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Privacy: Calendar access is enabled, but usage description is not specified."
|
|
msgstr ""
|
|
"Privacidad: el acceso al calendario está habilitado, pero no se especifica "
|
|
"la descripción de uso."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid ""
|
|
"Privacy: Photo library access is enabled, but usage description is not "
|
|
"specified."
|
|
msgstr ""
|
|
"Privacidad: el acceso a la biblioteca de fotos está habilitado, pero no se "
|
|
"especifica la descripción de uso."
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "macOS"
|
|
msgstr "macOS"
|
|
|
|
#: platform/osx/export/export.cpp
|
|
msgid "Force Builtin Codesign"
|
|
msgstr "Forzar Codificación Integrada"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Architecture"
|
|
msgstr "Arquitectura"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Display Name"
|
|
msgstr "Nombre a Mostrar"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Short Name"
|
|
msgstr "Nombre Corto"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Publisher"
|
|
msgstr "Editor"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Publisher Display Name"
|
|
msgstr "Nombre a Mostrar del Publisher"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Product GUID"
|
|
msgstr "GUID del producto"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Publisher GUID"
|
|
msgstr "GUID del Editor"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Signing"
|
|
msgstr "Firmando"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Certificate"
|
|
msgstr "Certificado"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Algorithm"
|
|
msgstr "Algoritmo"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Major"
|
|
msgstr "Mayor"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Minor"
|
|
msgstr "Menor"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Build"
|
|
msgstr "Compilación"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Revision"
|
|
msgstr "Revisión"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Landscape"
|
|
msgstr "Landscape"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Portrait"
|
|
msgstr "Retrato"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Landscape Flipped"
|
|
msgstr "Landscape Volteado"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Portrait Flipped"
|
|
msgstr "Retrato Invertido"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Store Logo"
|
|
msgstr "Logo de Tienda"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Square 44 X 44 Logo"
|
|
msgstr "Logo Cuadrado 44 X 44"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Square 71 X 71 Logo"
|
|
msgstr "Logo Cuadrado 71 X 71"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Square 150 X 150 Logo"
|
|
msgstr "Logo Cuadrado 150 X 150"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Square 310 X 310 Logo"
|
|
msgstr "Logo Cuadrado 310x310"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Wide 310 X 150 Logo"
|
|
msgstr "Logotipo Panorámico 310 X 150"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Splash Screen"
|
|
msgstr "Pantalla de Bienvenida"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Tiles"
|
|
msgstr "Tiles"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Show Name On Square 150 X 150"
|
|
msgstr "Mostrar Nombre en Cuadrado 150 X 150"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Show Name On Wide 310 X 150"
|
|
msgstr "Mostrar Nombre en Panorámico 310 X 150"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Show Name On Square 310 X 310"
|
|
msgstr "Mostrar Nombre en Cuadrado 310 X 310"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid ""
|
|
"Godot's Mono version does not support the UWP platform. Use the standard "
|
|
"build (no C# support) if you wish to target UWP."
|
|
msgstr ""
|
|
"La versión Mono de Godot no es compatible con la plataforma UWP. Utiliza la "
|
|
"compilación estándar (sin soporte para C#) si deseas enfocarte en UWP."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid package short name."
|
|
msgstr "Nombre corto del paquete inválido."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid package unique name."
|
|
msgstr "Nombre único de paquete inválido."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid package publisher display name."
|
|
msgstr "Nombre para mostrar del editor inválido."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid product GUID."
|
|
msgstr "GUID de producto inválido."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid publisher GUID."
|
|
msgstr "GUID de publisher inválido."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid background color."
|
|
msgstr "Color de fondo inválido."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid Store Logo image dimensions (should be 50x50)."
|
|
msgstr ""
|
|
"Las dimensiones del logo de la tienda son inválidas (debería ser 50x50)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
|
|
msgstr ""
|
|
"Las dimensiones de la imagen del logo cuadrado 44x44 son inválidas (deben "
|
|
"ser 44x44)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
|
|
msgstr ""
|
|
"Las dimensiones de la imagen del logo cuadrado 71x71 son inválidas ( deben "
|
|
"ser 71x71)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
|
|
msgstr ""
|
|
"Las dimensiones de la imagen del logo cuadrado 150x150 son inválidas ( deben "
|
|
"ser 150x150)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
|
|
msgstr ""
|
|
"Las dimensiones de la imagen del logo cuadrado 310x310 son inválidas ( deben "
|
|
"ser 310x310)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
|
|
msgstr "Las dimensiones del logo son inválidas (deben ser 310x150)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid splash screen image dimensions (should be 620x300)."
|
|
msgstr ""
|
|
"Las dimensiones de la imagen de la pantalla de splash son inválidas (deben "
|
|
"ser 620x300)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "UWP"
|
|
msgstr "UWP"
|
|
|
|
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
|
|
msgid "Signtool"
|
|
msgstr "Signtool"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Debug Certificate"
|
|
msgstr "Certificado de Depuración"
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Debug Algorithm"
|
|
msgstr "Algoritmo de Depuración"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Failed to rename temporary file \"%s\"."
|
|
msgstr "Fallo al renombrar el archivo temporal \"%s\"."
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Identity Type"
|
|
msgstr "Tipo de Identidad"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Timestamp Server URL"
|
|
msgstr "URL del Servidor de Marcas de Tiempo"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Digest Algorithm"
|
|
msgstr "Algoritmo de Compilación"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Modify Resources"
|
|
msgstr "Modificar Recursos"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "File Version"
|
|
msgstr "Versión del Archivo"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Product Version"
|
|
msgstr "Versión de Producto"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Company Name"
|
|
msgstr "Nombre de la Empresa"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Product Name"
|
|
msgstr "Nombre del Producto"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "File Description"
|
|
msgstr "Descripción del Archivo"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Trademarks"
|
|
msgstr "Marcas comerciales"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Resources Modification"
|
|
msgstr "Modificación de los Recursos"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Could not find rcedit executable at \"%s\"."
|
|
msgstr "No se pudo encontrar el ejecutable rcedit en \"%s\"."
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Could not find wine executable at \"%s\"."
|
|
msgstr "No se pudo encontrar el ejecutable de wine en \"%s\"."
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid ""
|
|
"Could not start rcedit executable. Configure rcedit path in the Editor "
|
|
"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
|
|
"Resources\" in the export preset."
|
|
msgstr ""
|
|
"No se ha podido iniciar el ejecutable de rcedit. Configura la ruta de rcedit "
|
|
"en la configuración del editor (Exportar > Windows > Rcedit), o desactiva "
|
|
"\"Aplicación > Modificar Recursos\" en el preset de exportación."
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "rcedit failed to modify executable: %s."
|
|
msgstr "rcedit falló al modificar el ejecutable: %s."
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Could not find signtool executable at \"%s\"."
|
|
msgstr "No se pudo encontrar el ejecutable de signtool en \"%s\"."
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Could not find osslsigncode executable at \"%s\"."
|
|
msgstr "No se pudo encontrar el ejecutable osslsigncode en \"%s\"."
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Invalid identity type."
|
|
msgstr "Tipo de identificador inválido."
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Invalid timestamp server."
|
|
msgstr "Servidor de marcas de tiempo inválido."
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid ""
|
|
"Could not start signtool executable. Configure signtool path in the Editor "
|
|
"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
|
|
"export preset."
|
|
msgstr ""
|
|
"No se ha podido iniciar el ejecutable de signtool. Configura la ruta de "
|
|
"signtool en la configuración del editor (Exportar > Windows > Signtool), o "
|
|
"desactiva \"Codesign\" en el preset de exportación."
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Signtool failed to sign executable: %s."
|
|
msgstr "Signtool no pudo firmar el ejecutable: %s."
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Failed to remove temporary file \"%s\"."
|
|
msgstr "No se ha podido eliminar el archivo temporal \"%s\"."
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid ""
|
|
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
|
|
"> Rcedit) to change the icon or app information data."
|
|
msgstr ""
|
|
"La herramienta rcedit debe configurarse en la configuración del editor "
|
|
"(Exportar > Windows > Rcedit) para cambiar los datos de información del "
|
|
"ícono o la aplicación."
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Invalid icon path:"
|
|
msgstr "Ruta de icono no válida:"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Invalid file version:"
|
|
msgstr "Versión de archivo inválida:"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Invalid product version:"
|
|
msgstr "Versión de producto no válida:"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Windows executables cannot be >= 4 GiB."
|
|
msgstr "Los ejecutables de Windows no pueden ser >= 4 GiB."
|
|
|
|
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
|
|
msgid "Failed to open executable file \"%s\"."
|
|
msgstr "Fallo al abrir el archivo ejecutable \"%s\"."
|
|
|
|
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
|
|
msgid "Executable file header corrupted."
|
|
msgstr "La cabecera del archivo ejecutable está corrupta."
|
|
|
|
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
|
|
msgid "Executable \"pck\" section not found."
|
|
msgstr "No se encuentra la sección ejecutable \"pck\"."
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Windows"
|
|
msgstr "Windows"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Rcedit"
|
|
msgstr "Rcedit"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Osslsigncode"
|
|
msgstr "Osslsigncode"
|
|
|
|
#: platform/windows/export/export.cpp
|
|
msgid "Wine"
|
|
msgstr "Wine"
|
|
|
|
#: platform/x11/export/export.cpp
|
|
msgid "32-bit executables cannot have embedded data >= 4 GiB."
|
|
msgstr "Los ejecutables de 32 bits no pueden tener datos embebidos >= 4 GiB."
|
|
|
|
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
|
|
#: scene/resources/texture.cpp
|
|
msgid "Frames"
|
|
msgstr "Fotogramas"
|
|
|
|
#: scene/2d/animated_sprite.cpp
|
|
msgid ""
|
|
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
|
"order for AnimatedSprite to display frames."
|
|
msgstr ""
|
|
"Se debe crear o establecer un recurso SpriteFrames en la propiedad "
|
|
"\"Frames\" para que AnimatedSprite pueda mostrar los fotogramas."
|
|
|
|
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
|
|
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
|
msgid "Speed Scale"
|
|
msgstr "Escala de Velocidad"
|
|
|
|
#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
|
|
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
|
|
#: scene/audio/audio_stream_player.cpp
|
|
msgid "Playing"
|
|
msgstr "Reproducir"
|
|
|
|
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
|
|
msgid "Centered"
|
|
msgstr "Centrado"
|
|
|
|
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
|
|
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
|
|
msgid "Flip H"
|
|
msgstr "Voltear H"
|
|
|
|
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
|
|
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
|
|
msgid "Flip V"
|
|
msgstr "Voltear V"
|
|
|
|
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
|
msgid "Monitoring"
|
|
msgstr "Monitorización"
|
|
|
|
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
|
msgid "Monitorable"
|
|
msgstr "Monitorizable"
|
|
|
|
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
|
msgid "Physics Overrides"
|
|
msgstr "Anulaciones de Físicas"
|
|
|
|
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
|
msgid "Space Override"
|
|
msgstr "Anulación de Espacio"
|
|
|
|
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
|
msgid "Gravity Point"
|
|
msgstr "Punto de Gravedad"
|
|
|
|
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
|
msgid "Gravity Distance Scale"
|
|
msgstr "Escala de Distancia de la Gravedad"
|
|
|
|
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
|
msgid "Gravity Vec"
|
|
msgstr "Velocidad de la Gravedad"
|
|
|
|
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
|
msgid "Gravity"
|
|
msgstr "Gravedad"
|
|
|
|
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
|
msgid "Linear Damp"
|
|
msgstr "Amortiguación Lineal"
|
|
|
|
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
|
msgid "Angular Damp"
|
|
msgstr "Amortiguación Angular"
|
|
|
|
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
|
msgid "Audio Bus"
|
|
msgstr "Bus de Audio"
|
|
|
|
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
|
msgid "Override"
|
|
msgstr "Anular"
|
|
|
|
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
|
|
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
|
|
msgid "Volume dB"
|
|
msgstr "Volumen dB"
|
|
|
|
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
|
|
#: scene/audio/audio_stream_player.cpp
|
|
#: servers/audio/effects/audio_effect_pitch_shift.cpp
|
|
msgid "Pitch Scale"
|
|
msgstr "Escala de Tono"
|
|
|
|
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
|
|
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
|
|
msgid "Autoplay"
|
|
msgstr "Reproducción Automática"
|
|
|
|
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
|
|
#: scene/audio/audio_stream_player.cpp
|
|
msgid "Stream Paused"
|
|
msgstr "Stream Pausado"
|
|
|
|
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
|
|
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
|
|
#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
|
|
#: scene/resources/material.cpp
|
|
msgid "Max Distance"
|
|
msgstr "Distancia Maxima"
|
|
|
|
#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
|
|
msgid "Attenuation"
|
|
msgstr "Atenuación"
|
|
|
|
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
|
|
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
|
|
msgid "Bus"
|
|
msgstr "Bus"
|
|
|
|
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
|
|
msgid "Area Mask"
|
|
msgstr "Máscara de Área"
|
|
|
|
#: scene/2d/back_buffer_copy.cpp
|
|
msgid "Copy Mode"
|
|
msgstr "Modo de Copia"
|
|
|
|
#: scene/2d/camera_2d.cpp
|
|
msgid "Anchor Mode"
|
|
msgstr "Modo de Anclaje"
|
|
|
|
#: scene/2d/camera_2d.cpp
|
|
msgid "Rotating"
|
|
msgstr "Rotando"
|
|
|
|
#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
|
|
#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
|
|
msgid "Current"
|
|
msgstr "Actual"
|
|
|
|
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
|
|
msgid "Zoom"
|
|
msgstr "Zoom"
|
|
|
|
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
|
|
msgid "Custom Viewport"
|
|
msgstr "Viewport Personalizado"
|
|
|
|
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
|
|
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
|
|
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
|
|
msgid "Process Mode"
|
|
msgstr "Modo de Proceso"
|
|
|
|
#: scene/2d/camera_2d.cpp
|
|
msgid "Limit"
|
|
msgstr "Limite"
|
|
|
|
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
|
|
#: scene/resources/style_box.cpp scene/resources/texture.cpp
|
|
msgid "Left"
|
|
msgstr "Izquierda"
|
|
|
|
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
|
|
#: scene/resources/style_box.cpp scene/resources/texture.cpp
|
|
msgid "Right"
|
|
msgstr "Derecha"
|
|
|
|
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
|
|
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
|
|
#: scene/resources/texture.cpp
|
|
msgid "Bottom"
|
|
msgstr "Inferior"
|
|
|
|
#: scene/2d/camera_2d.cpp
|
|
msgid "Smoothed"
|
|
msgstr "Suavizado"
|
|
|
|
#: scene/2d/camera_2d.cpp
|
|
msgid "Draw Margin"
|
|
msgstr "Margen de Arrastre"
|
|
|
|
#: scene/2d/camera_2d.cpp
|
|
msgid "Drag Margin H Enabled"
|
|
msgstr "Margen de Arrastre H Activado"
|
|
|
|
#: scene/2d/camera_2d.cpp
|
|
msgid "Drag Margin V Enabled"
|
|
msgstr "Margen de Arrastre V Activado"
|
|
|
|
#: scene/2d/camera_2d.cpp
|
|
msgid "Smoothing"
|
|
msgstr "Suavizar"
|
|
|
|
#: scene/2d/camera_2d.cpp
|
|
msgid "H"
|
|
msgstr "H"
|
|
|
|
#: scene/2d/camera_2d.cpp
|
|
msgid "V"
|
|
msgstr "V"
|
|
|
|
#: scene/2d/camera_2d.cpp
|
|
msgid "Drag Margin"
|
|
msgstr "Margen de Arrastre"
|
|
|
|
#: scene/2d/camera_2d.cpp
|
|
msgid "Draw Screen"
|
|
msgstr "Dibujar Pantalla"
|
|
|
|
#: scene/2d/camera_2d.cpp
|
|
msgid "Draw Limits"
|
|
msgstr "Límites de Dibujo"
|
|
|
|
#: scene/2d/camera_2d.cpp
|
|
msgid "Draw Drag Margin"
|
|
msgstr "Margen de Arrastre del Trazado"
|
|
|
|
#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
|
|
#: scene/resources/material.cpp
|
|
msgid "Blend Mode"
|
|
msgstr "Modo de Fusión"
|
|
|
|
#: scene/2d/canvas_item.cpp
|
|
msgid "Light Mode"
|
|
msgstr "Modo de Iluminación"
|
|
|
|
#: scene/2d/canvas_item.cpp
|
|
msgid "Particles Animation"
|
|
msgstr "Animación de Partículas"
|
|
|
|
#: scene/2d/canvas_item.cpp
|
|
msgid "Particles Anim H Frames"
|
|
msgstr "Animación de partículas Fotogramas H"
|
|
|
|
#: scene/2d/canvas_item.cpp
|
|
msgid "Particles Anim V Frames"
|
|
msgstr "Animación de partículas Fotogramas V"
|
|
|
|
#: scene/2d/canvas_item.cpp
|
|
msgid "Particles Anim Loop"
|
|
msgstr "Bucle de Animación de Partículas"
|
|
|
|
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
|
|
msgid "Visibility"
|
|
msgstr "Visibilidad"
|
|
|
|
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
|
|
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
|
|
msgid "Visible"
|
|
msgstr "Visible"
|
|
|
|
#: scene/2d/canvas_item.cpp
|
|
msgid "Self Modulate"
|
|
msgstr "Modulación Automática"
|
|
|
|
#: scene/2d/canvas_item.cpp
|
|
msgid "Show Behind Parent"
|
|
msgstr "Mostrar detrás del padre"
|
|
|
|
#: scene/2d/canvas_item.cpp
|
|
msgid "Show On Top"
|
|
msgstr "Mostrar Arriba"
|
|
|
|
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
|
|
#: scene/2d/tile_map.cpp
|
|
msgid "Light Mask"
|
|
msgstr "Máscara de Luz"
|
|
|
|
#: scene/2d/canvas_item.cpp
|
|
msgid "Use Parent Material"
|
|
msgstr "Usar el material del padre"
|
|
|
|
#: scene/2d/canvas_modulate.cpp
|
|
msgid ""
|
|
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
|
|
"scenes). The first created one will work, while the rest will be ignored."
|
|
msgstr ""
|
|
"Solo se permite un CanvasModulate visible por escena (o set de escenas "
|
|
"instanciadas). El primero en crearse es el que va a funcionar, mientras que "
|
|
"el resto van a ser ignorados."
|
|
|
|
#: scene/2d/collision_object_2d.cpp
|
|
msgid ""
|
|
"This node has no shape, so it can't collide or interact with other objects.\n"
|
|
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
|
|
"define its shape."
|
|
msgstr ""
|
|
"Este nodo no tiene forma definida, por lo tanto, no puede colisionar o "
|
|
"interactuar con otros objetos.\n"
|
|
"Considera agregarle un nodo hijo de tipo CollisionShape2D o "
|
|
"CollisionPolygon2D para definir su forma."
|
|
|
|
#: scene/2d/collision_object_2d.cpp
|
|
msgid "Pickable"
|
|
msgstr "Seleccionable"
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp
|
|
msgid ""
|
|
"CollisionPolygon2D only serves to provide a collision shape to a "
|
|
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
|
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
|
msgstr ""
|
|
"CollisionPolygon2D solo sirve para proveer de una forma de colisión a un "
|
|
"nodo derivado de CollisionObject2D. Por favor, úsalo solo como hijo de "
|
|
"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. para dotarlos de "
|
|
"una forma."
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp
|
|
msgid "An empty CollisionPolygon2D has no effect on collision."
|
|
msgstr "Un CollisionPolygon2D vacío no tiene ningún efecto en las colisiones."
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp
|
|
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
|
|
msgstr ""
|
|
"Polígono inválido. Se necesitan al menos 3 puntos en modo de construcción "
|
|
"'Solids'."
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp
|
|
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
|
|
msgstr ""
|
|
"Polígono inválido. Se necesitan al menos 2 puntos en modo de construcción "
|
|
"'Segments'."
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
|
|
msgid ""
|
|
"The One Way Collision property will be ignored when the parent is an Area2D."
|
|
msgstr ""
|
|
"La propiedad Colisión en Una Dirección será ignorada cuando el padre sea un "
|
|
"Area2D."
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp
|
|
msgid "Build Mode"
|
|
msgstr "Modo de Compilación"
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
|
|
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
|
|
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
|
|
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Disabled"
|
|
msgstr "Desactivado"
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
|
|
msgid "One Way Collision"
|
|
msgstr "Colisión en Una Dirección"
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
|
|
msgid "One Way Collision Margin"
|
|
msgstr "Margen de Colisión en Una Dirección"
|
|
|
|
#: scene/2d/collision_shape_2d.cpp
|
|
msgid ""
|
|
"CollisionShape2D only serves to provide a collision shape to a "
|
|
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
|
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
|
msgstr ""
|
|
"CollisionShape2D solo sirve para proveer de una forma de colisión a un nodo "
|
|
"derivado de CollisionObject2D. Por favor, úsalo solo como hijo de Area2D, "
|
|
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para dotarlos de forma."
|
|
|
|
#: scene/2d/collision_shape_2d.cpp
|
|
msgid ""
|
|
"A shape must be provided for CollisionShape2D to function. Please create a "
|
|
"shape resource for it!"
|
|
msgstr ""
|
|
"Para que funcione CollisionShape2D se debe proporcionar una forma. Por "
|
|
"favor, ¡crea un recurso de forma para ello!"
|
|
|
|
#: scene/2d/collision_shape_2d.cpp
|
|
msgid ""
|
|
"Polygon-based shapes are not meant be used nor edited directly through the "
|
|
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
|
|
msgstr ""
|
|
"Las formas basadas en polígonos no están pensadas para ser usadas ni "
|
|
"editadas directamente a través del nodo CollisionShape2D. Por favor, usa el "
|
|
"nodo CollisionPolygon2D en su lugar."
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp
|
|
msgid ""
|
|
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
|
|
"\"Particles Animation\" enabled."
|
|
msgstr ""
|
|
"La animación CPUParticles2D requiere el uso de un CanvasItemMaterial con "
|
|
"\"Particles Animation\" activado."
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
|
msgid "Emitting"
|
|
msgstr "Emitiendo"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
|
msgid "Lifetime"
|
|
msgstr "Tiempo de vida"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
|
|
msgid "One Shot"
|
|
msgstr "Un Disparo"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
|
msgid "Preprocess"
|
|
msgstr "Preproceso"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
|
msgid "Explosiveness"
|
|
msgstr "Explosividad"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
|
msgid "Randomness"
|
|
msgstr "Aleatoriedad"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Lifetime Randomness"
|
|
msgstr "Aleatoriedad para siempre"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
|
msgid "Fixed FPS"
|
|
msgstr "FPS Fijos"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
|
msgid "Fract Delta"
|
|
msgstr "Fracción Delta"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
|
msgid "Drawing"
|
|
msgstr "Dibujo"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
|
msgid "Local Coords"
|
|
msgstr "Coordenadas Locales"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
|
msgid "Draw Order"
|
|
msgstr "Orden de dibujo"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Emission Shape"
|
|
msgstr "Forma de la Emisión"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Sphere Radius"
|
|
msgstr "Radio de la Esfera"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp
|
|
msgid "Rect Extents"
|
|
msgstr "Extender Completo"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
msgid "Normals"
|
|
msgstr "Normales"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Align Y"
|
|
msgstr "Alineación Y"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Direction"
|
|
msgstr "Dirección"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
#: servers/audio/effects/audio_effect_reverb.cpp
|
|
msgid "Spread"
|
|
msgstr "Propagación"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Initial Velocity"
|
|
msgstr "Velocidad Inicial"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Velocity Random"
|
|
msgstr "Velocidad Aleatoria"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
|
|
#: servers/physics_server.cpp
|
|
msgid "Angular Velocity"
|
|
msgstr "Velocidad angular"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Velocity Curve"
|
|
msgstr "Curva de Velocidad"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Orbit Velocity"
|
|
msgstr "Velocidad de la Órbita"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Linear Accel"
|
|
msgstr "Aceleración Lineal"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Accel"
|
|
msgstr "Aceleración"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Accel Random"
|
|
msgstr "Aceleración aleatoria"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Accel Curve"
|
|
msgstr "Curva de Aceleración"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Radial Accel"
|
|
msgstr "Aceleración radial"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Tangential Accel"
|
|
msgstr "Aceleración tangencial"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
|
|
#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
|
|
#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
#: servers/audio/effects/audio_effect_reverb.cpp
|
|
msgid "Damping"
|
|
msgstr "Amortiguación"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Damping Random"
|
|
msgstr "Amortiguación Aleatoria"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Damping Curve"
|
|
msgstr "Curva de Amortiguación"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Angle"
|
|
msgstr "Ángulo"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Angle Random"
|
|
msgstr "Ángulo aleatorio"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Angle Curve"
|
|
msgstr "Curva de Ángulo"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
msgid "Scale Amount"
|
|
msgstr "Cantidad de Escala"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
msgid "Scale Amount Random"
|
|
msgstr "Cantidad de escalado aleatoria"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
msgid "Scale Amount Curve"
|
|
msgstr "Curva de Cantidad de Escala"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Color Ramp"
|
|
msgstr "Rampa de Color"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Color Initial Ramp"
|
|
msgstr "Color Rampa Inicial"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Hue Variation"
|
|
msgstr "Variación de Hue"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Variation"
|
|
msgstr "Variación"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Variation Random"
|
|
msgstr "Variación Aleatoria"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Variation Curve"
|
|
msgstr "Curva de Variación"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Speed Random"
|
|
msgstr "Velocidad Aleatoria"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Speed Curve"
|
|
msgstr "Curva de Velocidad"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Offset Random"
|
|
msgstr "Offset Aleatorio"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Offset Curve"
|
|
msgstr "Curva de Offset"
|
|
|
|
#: scene/2d/joints_2d.cpp
|
|
msgid "Node A and Node B must be PhysicsBody2Ds"
|
|
msgstr "El nodo A y el nodo B deben ser PhysicsBody2D"
|
|
|
|
#: scene/2d/joints_2d.cpp
|
|
msgid "Node A must be a PhysicsBody2D"
|
|
msgstr "El nodo A debe ser un PhysicsBody2D"
|
|
|
|
#: scene/2d/joints_2d.cpp
|
|
msgid "Node B must be a PhysicsBody2D"
|
|
msgstr "El nodo B debe ser un PhysicsBody2D"
|
|
|
|
#: scene/2d/joints_2d.cpp
|
|
msgid "Joint is not connected to two PhysicsBody2Ds"
|
|
msgstr "La unión no está conectada a dos PhysicsBody2D"
|
|
|
|
#: scene/2d/joints_2d.cpp
|
|
msgid "Node A and Node B must be different PhysicsBody2Ds"
|
|
msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D"
|
|
|
|
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
|
|
msgid "Node A"
|
|
msgstr "Nodo A"
|
|
|
|
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
|
|
msgid "Node B"
|
|
msgstr "Nodo B"
|
|
|
|
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
|
|
#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
|
|
#: scene/resources/environment.cpp
|
|
msgid "Bias"
|
|
msgstr "Tendencia"
|
|
|
|
#: scene/2d/joints_2d.cpp
|
|
msgid "Disable Collision"
|
|
msgstr "Desactivar Colisión"
|
|
|
|
#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
|
|
msgid "Softness"
|
|
msgstr "Suavidad"
|
|
|
|
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
|
|
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
|
|
msgid "Length"
|
|
msgstr "Longitud"
|
|
|
|
#: scene/2d/joints_2d.cpp
|
|
msgid "Initial Offset"
|
|
msgstr "Offset Inicial"
|
|
|
|
#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
|
|
msgid "Rest Length"
|
|
msgstr "Duración de Reposo"
|
|
|
|
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
|
|
msgid "Stiffness"
|
|
msgstr "Rigidez"
|
|
|
|
#: scene/2d/light_2d.cpp
|
|
msgid ""
|
|
"A texture with the shape of the light must be supplied to the \"Texture\" "
|
|
"property."
|
|
msgstr ""
|
|
"Se debe proporcionar una textura con la forma de la luz a la propiedad \" "
|
|
"Texture\"."
|
|
|
|
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
|
|
msgid "Editor Only"
|
|
msgstr "Sólo para el Editor"
|
|
|
|
#: scene/2d/light_2d.cpp
|
|
msgid "Texture Scale"
|
|
msgstr "Escala de Textura"
|
|
|
|
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
|
|
#: scene/3d/light.cpp scene/resources/environment.cpp
|
|
#: scene/resources/material.cpp scene/resources/sky.cpp
|
|
msgid "Energy"
|
|
msgstr "Energía"
|
|
|
|
#: scene/2d/light_2d.cpp
|
|
msgid "Z Min"
|
|
msgstr "Z Mín"
|
|
|
|
#: scene/2d/light_2d.cpp
|
|
msgid "Z Max"
|
|
msgstr "Z Máx"
|
|
|
|
#: scene/2d/light_2d.cpp
|
|
msgid "Layer Min"
|
|
msgstr "Capa Mínima"
|
|
|
|
#: scene/2d/light_2d.cpp
|
|
msgid "Layer Max"
|
|
msgstr "Capa Máxima"
|
|
|
|
#: scene/2d/light_2d.cpp
|
|
msgid "Item Cull Mask"
|
|
msgstr "Ítem Cull Mask"
|
|
|
|
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
|
|
msgid "Shadow"
|
|
msgstr "Sombra"
|
|
|
|
#: scene/2d/light_2d.cpp
|
|
msgid "Buffer Size"
|
|
msgstr "Tamaño del Buffer"
|
|
|
|
#: scene/2d/light_2d.cpp
|
|
msgid "Gradient Length"
|
|
msgstr "Longitud del Gradiente"
|
|
|
|
#: scene/2d/light_2d.cpp
|
|
msgid "Filter Smooth"
|
|
msgstr "Filtro Suavizado"
|
|
|
|
#: scene/2d/light_occluder_2d.cpp
|
|
msgid "Closed"
|
|
msgstr "Cerrado"
|
|
|
|
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
|
|
msgid "Cull Mode"
|
|
msgstr "Modo de Sacrificio"
|
|
|
|
#: scene/2d/light_occluder_2d.cpp
|
|
msgid ""
|
|
"An occluder polygon must be set (or drawn) for this occluder to take effect."
|
|
msgstr ""
|
|
"Se debe establecer (o dibujar) un polígono oclusor para que la oclusión "
|
|
"tenga efecto."
|
|
|
|
#: scene/2d/light_occluder_2d.cpp
|
|
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
|
|
msgstr ""
|
|
"El polígono oclusor para este oclusor está vacío. Por favor, dibuja un "
|
|
"polígono."
|
|
|
|
#: scene/2d/line_2d.cpp
|
|
msgid "Width Curve"
|
|
msgstr "Curva de Ancho"
|
|
|
|
#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Default Color"
|
|
msgstr "Color Predeterminado"
|
|
|
|
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
|
|
msgid "Fill"
|
|
msgstr "Rellenar"
|
|
|
|
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
|
|
msgid "Gradient"
|
|
msgstr "Gradiente"
|
|
|
|
#: scene/2d/line_2d.cpp
|
|
msgid "Texture Mode"
|
|
msgstr "Modo de Textura"
|
|
|
|
#: scene/2d/line_2d.cpp
|
|
msgid "Capping"
|
|
msgstr "Tapado"
|
|
|
|
#: scene/2d/line_2d.cpp
|
|
msgid "Joint Mode"
|
|
msgstr "Modo de Unión"
|
|
|
|
#: scene/2d/line_2d.cpp
|
|
msgid "Begin Cap Mode"
|
|
msgstr "Iniciar Modo Cap"
|
|
|
|
#: scene/2d/line_2d.cpp
|
|
msgid "End Cap Mode"
|
|
msgstr "Modo Tapón"
|
|
|
|
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
|
|
msgid "Border"
|
|
msgstr "Borde"
|
|
|
|
#: scene/2d/line_2d.cpp
|
|
msgid "Sharp Limit"
|
|
msgstr "Límite de nitidez"
|
|
|
|
#: scene/2d/line_2d.cpp
|
|
msgid "Round Precision"
|
|
msgstr "Precisión redondeada"
|
|
|
|
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Antialiased"
|
|
msgstr "Suavizado Espacial"
|
|
|
|
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
|
|
msgid "Multimesh"
|
|
msgstr "Multimesh"
|
|
|
|
#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
|
|
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
|
|
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
|
|
msgid "Cell Size"
|
|
msgstr "Tamaño de la casilla"
|
|
|
|
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
|
|
msgid "Edge Connection Margin"
|
|
msgstr "Margen de Conexión de Bordes"
|
|
|
|
#: scene/2d/navigation_2d.cpp
|
|
msgid ""
|
|
"'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and "
|
|
"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' "
|
|
"instead."
|
|
msgstr ""
|
|
"El nodo 'Navigation2D' y 'Navigation2D.get_simple_path()' están deprecados y "
|
|
"serán eliminados en una versión future. En su lugar, usa 'Navigation2DServer."
|
|
"map_get_path()'."
|
|
|
|
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
|
msgid "Pathfinding"
|
|
msgstr "Pathfinding"
|
|
|
|
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
|
msgid "Path Desired Distance"
|
|
msgstr "Ruta Distancia Deseada"
|
|
|
|
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
|
msgid "Target Desired Distance"
|
|
msgstr "Distancia Deseada del Objetivo"
|
|
|
|
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
|
msgid "Path Max Distance"
|
|
msgstr "Distancia Máxima de la Ruta"
|
|
|
|
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
|
msgid "Avoidance"
|
|
msgstr "Evasión"
|
|
|
|
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
|
msgid "Avoidance Enabled"
|
|
msgstr "Evasión Activada"
|
|
|
|
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
|
msgid "Neighbor Dist"
|
|
msgstr "Dist. de Vecinos"
|
|
|
|
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
|
msgid "Max Neighbors"
|
|
msgstr "Máximo de Vecinos"
|
|
|
|
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
|
msgid "Time Horizon"
|
|
msgstr "Horizonte del Tiempo"
|
|
|
|
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
|
msgid "Max Speed"
|
|
msgstr "Velocidad Máxima"
|
|
|
|
#: scene/2d/navigation_agent_2d.cpp
|
|
msgid ""
|
|
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
|
|
msgstr ""
|
|
"El NavigationAgent2D solo puede usarse con un nodo padre del tipo Node2D."
|
|
|
|
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
|
|
msgid "Estimate Radius"
|
|
msgstr "Estimación del Radio"
|
|
|
|
#: scene/2d/navigation_obstacle_2d.cpp
|
|
msgid ""
|
|
"The NavigationObstacle2D only serves to provide collision avoidance to a "
|
|
"Node2D object."
|
|
msgstr ""
|
|
"El NavigationObstacle2D sólo sirve para evitar la colisión de un objeto "
|
|
"Node2D."
|
|
|
|
#: scene/2d/navigation_polygon.cpp
|
|
msgid ""
|
|
"A NavigationPolygon resource must be set or created for this node to work. "
|
|
"Please set a property or draw a polygon."
|
|
msgstr ""
|
|
"Un recurso NavigationPolygon debe ser establecido o creado para que este "
|
|
"nodo funcione. Por favor, establece una propiedad o dibuja un polígono."
|
|
|
|
#: scene/2d/navigation_polygon.cpp
|
|
msgid "Navpoly"
|
|
msgstr "Navpoly"
|
|
|
|
#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
|
|
msgid "Enter Cost"
|
|
msgstr "Introduce Costo"
|
|
|
|
#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
|
|
msgid "Travel Cost"
|
|
msgstr "Costo del Viaje"
|
|
|
|
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
|
|
#: scene/main/canvas_layer.cpp
|
|
msgid "Rotation Degrees"
|
|
msgstr "Grados de Rotación"
|
|
|
|
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
|
|
msgid "Global Rotation"
|
|
msgstr "Rotación Global"
|
|
|
|
#: scene/2d/node_2d.cpp
|
|
msgid "Global Rotation Degrees"
|
|
msgstr "Grados de Rotación Global"
|
|
|
|
#: scene/2d/node_2d.cpp
|
|
msgid "Global Scale"
|
|
msgstr "Escala Global"
|
|
|
|
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
|
|
msgid "Global Transform"
|
|
msgstr "Transformación Global"
|
|
|
|
#: scene/2d/node_2d.cpp
|
|
msgid "Z As Relative"
|
|
msgstr "Z Como Relativo"
|
|
|
|
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Scroll"
|
|
msgstr "Scroll"
|
|
|
|
#: scene/2d/parallax_background.cpp
|
|
msgid "Base Offset"
|
|
msgstr "Offset Base"
|
|
|
|
#: scene/2d/parallax_background.cpp
|
|
msgid "Base Scale"
|
|
msgstr "Escala Base"
|
|
|
|
#: scene/2d/parallax_background.cpp
|
|
msgid "Limit Begin"
|
|
msgstr "Inicio del Límite"
|
|
|
|
#: scene/2d/parallax_background.cpp
|
|
msgid "Limit End"
|
|
msgstr "Fin del Límite"
|
|
|
|
#: scene/2d/parallax_background.cpp
|
|
msgid "Ignore Camera Zoom"
|
|
msgstr "Ignorar Zoom de la Cámara"
|
|
|
|
#: scene/2d/parallax_layer.cpp
|
|
msgid ""
|
|
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
|
|
msgstr ""
|
|
"En nodo ParallaxLayer solo funciona cuando esta posicionado como hijo de un "
|
|
"nodo ParallaxBackground."
|
|
|
|
#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
|
|
#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Motion"
|
|
msgstr "Movimiento"
|
|
|
|
#: scene/2d/parallax_layer.cpp
|
|
msgid "Mirroring"
|
|
msgstr "Reflejar"
|
|
|
|
#: scene/2d/particles_2d.cpp
|
|
msgid ""
|
|
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
|
"Use the CPUParticles2D node instead. You can use the \"Convert to "
|
|
"CPUParticles2D\" toolbar option for this purpose."
|
|
msgstr ""
|
|
"Las partículas basadas en la GPU no son soportadas por el controlador de "
|
|
"video GLES2.\n"
|
|
"Utiliza el nodo CPUParticles2D en su lugar. Puedes usar la opción de la "
|
|
"barra de herramientas \"Convertir a CPUParticles2D\" para este propósito."
|
|
|
|
#: scene/2d/particles_2d.cpp
|
|
msgid ""
|
|
"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
|
|
"transform feedback being implemented on the CPU instead of the GPU.\n"
|
|
"Consider using CPUParticles2D instead when targeting macOS.\n"
|
|
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
|
|
"purpose."
|
|
msgstr ""
|
|
"En macOS, el renderizado de Particles2D es mucho más lento que el de "
|
|
"CPUParticles2D debido a que la retroalimentación de las transformaciones se "
|
|
"implementa en la CPU en lugar de la GPU.\n"
|
|
"Considera usar CPUParticles2D en su lugar cuando te dirijas a macOS.\n"
|
|
"Puedes usar la opción de la barra de herramientas \"Convertir a "
|
|
"CPUParticles2D\" para este propósito."
|
|
|
|
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
|
|
msgid ""
|
|
"A material to process the particles is not assigned, so no behavior is "
|
|
"imprinted."
|
|
msgstr ""
|
|
"No se ha asignado un material para procesar las partículas, por lo que no se "
|
|
"muestra ningún comportamiento."
|
|
|
|
#: scene/2d/particles_2d.cpp
|
|
msgid ""
|
|
"Particles2D animation requires the usage of a CanvasItemMaterial with "
|
|
"\"Particles Animation\" enabled."
|
|
msgstr ""
|
|
"La animación Particles2D requiere el uso de un CanvasItemMaterial con "
|
|
"\"Particles Animation\" activado."
|
|
|
|
#: scene/2d/particles_2d.cpp
|
|
msgid "Visibility Rect"
|
|
msgstr "Visibilidad Rect"
|
|
|
|
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
|
|
msgid "Process Material"
|
|
msgstr "Material de Proceso"
|
|
|
|
#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
|
|
#: scene/resources/texture.cpp
|
|
msgid "Curve"
|
|
msgstr "Curva"
|
|
|
|
#: scene/2d/path_2d.cpp
|
|
msgid "PathFollow2D only works when set as a child of a Path2D node."
|
|
msgstr ""
|
|
"PathFollow2D solo funciona cuando está colocado como hijo de un nodo Path2D."
|
|
|
|
#: scene/2d/path_2d.cpp scene/3d/path.cpp
|
|
msgid "Unit Offset"
|
|
msgstr "Offset de Unidad"
|
|
|
|
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
|
|
msgid "H Offset"
|
|
msgstr "Offset H"
|
|
|
|
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
|
|
msgid "V Offset"
|
|
msgstr "Offset V"
|
|
|
|
#: scene/2d/path_2d.cpp scene/3d/path.cpp
|
|
msgid "Cubic Interp"
|
|
msgstr "Interp. Cúbica"
|
|
|
|
#: scene/2d/path_2d.cpp
|
|
msgid "Lookahead"
|
|
msgstr "Preveer"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
|
|
msgid "Layers"
|
|
msgstr "Capas"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Constant Linear Velocity"
|
|
msgstr "Velocidad Lineal Constante"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Constant Angular Velocity"
|
|
msgstr "Velocidad Angular Constante"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
|
|
#: scene/resources/physics_material.cpp
|
|
msgid "Friction"
|
|
msgstr "Fricción"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
|
|
#: scene/resources/physics_material.cpp
|
|
msgid "Bounce"
|
|
msgstr "Rebotar"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Physics Material Override"
|
|
msgstr "Reemplazar el material de físicas"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
|
msgid "Default Gravity"
|
|
msgstr "Gravedad Predeterminada"
|
|
|
|
#: scene/2d/physics_body_2d.cpp
|
|
msgid ""
|
|
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
|
|
"by the physics engine when running.\n"
|
|
"Change the size in children collision shapes instead."
|
|
msgstr ""
|
|
"Los cambios en el tamaño de RigidBody2D (en los modos character o rigid) "
|
|
"serán anulados por el motor de la física cuando esté ejecutándose.\n"
|
|
"En su lugar, cambia el tamaño en las formas de colisión de los hijos."
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Mass"
|
|
msgstr "Masa"
|
|
|
|
#: scene/2d/physics_body_2d.cpp
|
|
msgid "Inertia"
|
|
msgstr "Inercia"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Weight"
|
|
msgstr "Peso"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Gravity Scale"
|
|
msgstr "Escala de gravedad"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Custom Integrator"
|
|
msgstr "Integrador Personalizado"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Continuous CD"
|
|
msgstr "CD Continuo"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Contacts Reported"
|
|
msgstr "Contactos reportados"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Contact Monitor"
|
|
msgstr "Monitor de Contacto"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Sleeping"
|
|
msgstr "Resposo"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Can Sleep"
|
|
msgstr "Puede Dormir"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Damp"
|
|
msgstr "Humedad"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Angular"
|
|
msgstr "Angular"
|
|
|
|
#: scene/2d/physics_body_2d.cpp
|
|
msgid "Applied Forces"
|
|
msgstr "Fuerzas aplicadas"
|
|
|
|
#: scene/2d/physics_body_2d.cpp
|
|
msgid "Torque"
|
|
msgstr "Torsión"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Safe Margin"
|
|
msgstr "Margen de Seguridad"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Sync To Physics"
|
|
msgstr "Sincronización Con La Física"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Moving Platform"
|
|
msgstr "Plataforma Móvil"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Apply Velocity On Leave"
|
|
msgstr "Aplicar velocidad al salir"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
|
|
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
|
|
msgid "Normal"
|
|
msgstr "Normal"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Remainder"
|
|
msgstr "Recordatorio"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Local Shape"
|
|
msgstr "Forma Local"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Collider"
|
|
msgstr "Colisionador"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Collider ID"
|
|
msgstr "ID de colisionador"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Collider RID"
|
|
msgstr "Colisionador RID"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Collider Shape"
|
|
msgstr "Forma de Colisión"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Collider Shape Index"
|
|
msgstr "Índice de Formas de Colisión"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Collider Velocity"
|
|
msgstr "Velocidad del Colisionador"
|
|
|
|
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
|
msgid "Collider Metadata"
|
|
msgstr "Metadatos del colisionador"
|
|
|
|
#: scene/2d/polygon_2d.cpp
|
|
msgid "Invert"
|
|
msgstr "Invertir"
|
|
|
|
#: scene/2d/polygon_2d.cpp
|
|
msgid "Vertex Colors"
|
|
msgstr "Color de los Vértices"
|
|
|
|
#: scene/2d/polygon_2d.cpp
|
|
msgid "Internal Vertex Count"
|
|
msgstr "Conteo de Vértices Internos"
|
|
|
|
#: scene/2d/position_2d.cpp
|
|
msgid "Gizmo Extents"
|
|
msgstr "Extensión de Gizmos"
|
|
|
|
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
|
|
msgid "Exclude Parent"
|
|
msgstr "Excluir Padre"
|
|
|
|
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
|
|
msgid "Cast To"
|
|
msgstr "Lanzar A"
|
|
|
|
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
|
|
msgid "Collide With"
|
|
msgstr "Colisionar con"
|
|
|
|
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
|
|
msgid "Areas"
|
|
msgstr "Áreas"
|
|
|
|
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
|
|
msgid "Bodies"
|
|
msgstr "Cuerpos"
|
|
|
|
#: scene/2d/remote_transform_2d.cpp
|
|
msgid "Path property must point to a valid Node2D node to work."
|
|
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
|
|
|
|
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
|
|
msgid "Remote Path"
|
|
msgstr "Ruta Remota"
|
|
|
|
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
|
|
msgid "Use Global Coordinates"
|
|
msgstr "Usar Coordenadas Globales"
|
|
|
|
#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
|
|
msgid "Rest"
|
|
msgstr "Reposo"
|
|
|
|
#: scene/2d/skeleton_2d.cpp
|
|
msgid "Default Length"
|
|
msgstr "Longitud Predeterminada"
|
|
|
|
#: scene/2d/skeleton_2d.cpp
|
|
msgid "This Bone2D chain should end at a Skeleton2D node."
|
|
msgstr "Esta cadena Bone2D debería terminar en un nodo Skeleton2D."
|
|
|
|
#: scene/2d/skeleton_2d.cpp
|
|
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
|
|
msgstr ""
|
|
"Un Bone2D solo funciona con un Skeleton2D u otro Bone2D como nodo padre."
|
|
|
|
#: scene/2d/skeleton_2d.cpp
|
|
msgid ""
|
|
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
|
|
msgstr ""
|
|
"Este hueso no tiene una pose de DESCANSO adecuada. Ve al nodo Skeleton2D y "
|
|
"asígnale una."
|
|
|
|
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
|
|
msgid "Hframes"
|
|
msgstr "Fotogramas H"
|
|
|
|
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
|
|
msgid "Vframes"
|
|
msgstr "Fotogramas V"
|
|
|
|
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
|
|
msgid "Frame Coords"
|
|
msgstr "Coordenadas del Marco"
|
|
|
|
#: scene/2d/sprite.cpp scene/resources/texture.cpp
|
|
msgid "Filter Clip"
|
|
msgstr "Filtrar Clips"
|
|
|
|
#: scene/2d/tile_map.cpp
|
|
msgid ""
|
|
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
|
|
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
|
|
"KinematicBody2D, etc. to give them a shape."
|
|
msgstr ""
|
|
"TileMap con Use Parent activado necesita un CollisionObject2D padre para "
|
|
"darle forma. Por favor, úsalo como hijo de Area2D, StaticBody2D, "
|
|
"RigidBody2D, KinematicBody2D, etc. para que puedan tener forma."
|
|
|
|
#: scene/2d/tile_map.cpp
|
|
msgid "Tile Set"
|
|
msgstr "Tile Set"
|
|
|
|
#: scene/2d/tile_map.cpp
|
|
msgid "Quadrant Size"
|
|
msgstr "Tamaño del Cuadrante"
|
|
|
|
#: scene/2d/tile_map.cpp
|
|
msgid "Custom Transform"
|
|
msgstr "Transformación Personalizada"
|
|
|
|
#: scene/2d/tile_map.cpp
|
|
msgid "Half Offset"
|
|
msgstr "Medio Offset"
|
|
|
|
#: scene/2d/tile_map.cpp
|
|
msgid "Tile Origin"
|
|
msgstr "Origen de los Tiles"
|
|
|
|
#: scene/2d/tile_map.cpp
|
|
msgid "Y Sort"
|
|
msgstr "Ordenar Y"
|
|
|
|
#: scene/2d/tile_map.cpp
|
|
msgid "Show Collision"
|
|
msgstr "Mostrar Colisión"
|
|
|
|
#: scene/2d/tile_map.cpp
|
|
msgid "Compatibility Mode"
|
|
msgstr "Modo de Compatibilidad"
|
|
|
|
#: scene/2d/tile_map.cpp
|
|
msgid "Centered Textures"
|
|
msgstr "Texturas Centradas"
|
|
|
|
#: scene/2d/tile_map.cpp
|
|
msgid "Cell Clip UV"
|
|
msgstr "Clip de Celda UV"
|
|
|
|
#: scene/2d/tile_map.cpp
|
|
msgid "Use Parent"
|
|
msgstr "Usar Padres"
|
|
|
|
#: scene/2d/tile_map.cpp
|
|
msgid "Use Kinematic"
|
|
msgstr "Usar cinemática"
|
|
|
|
#: scene/2d/touch_screen_button.cpp
|
|
msgid "Shape Centered"
|
|
msgstr "Forma Centrada"
|
|
|
|
#: scene/2d/touch_screen_button.cpp
|
|
msgid "Shape Visible"
|
|
msgstr "Forma Visible"
|
|
|
|
#: scene/2d/touch_screen_button.cpp
|
|
msgid "Passby Press"
|
|
msgstr "Prensa de paso"
|
|
|
|
#: scene/2d/touch_screen_button.cpp
|
|
msgid "Visibility Mode"
|
|
msgstr "Modo de Visibilidad"
|
|
|
|
#: scene/2d/visibility_notifier_2d.cpp
|
|
msgid ""
|
|
"VisibilityEnabler2D works best when used with the edited scene root directly "
|
|
"as parent."
|
|
msgstr ""
|
|
"VisibilityEnabler2D funciona mejor cuando se usa con la raíz de la escena "
|
|
"editada directamente como padre."
|
|
|
|
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
|
|
msgid "Pause Animations"
|
|
msgstr "Pausar Animaciones"
|
|
|
|
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
|
|
msgid "Freeze Bodies"
|
|
msgstr "Congelar cuerpos"
|
|
|
|
#: scene/2d/visibility_notifier_2d.cpp
|
|
msgid "Pause Particles"
|
|
msgstr "Pausar Partículas"
|
|
|
|
#: scene/2d/visibility_notifier_2d.cpp
|
|
msgid "Pause Animated Sprites"
|
|
msgstr "Pausar Sprites Animados"
|
|
|
|
#: scene/2d/visibility_notifier_2d.cpp
|
|
msgid "Process Parent"
|
|
msgstr "Procesamiento de los Padres"
|
|
|
|
#: scene/2d/visibility_notifier_2d.cpp
|
|
msgid "Physics Process Parent"
|
|
msgstr "Procesado de Físicas Padre"
|
|
|
|
#: scene/3d/area.cpp
|
|
msgid "Reverb Bus"
|
|
msgstr "Bus de reverberación"
|
|
|
|
#: scene/3d/area.cpp
|
|
msgid "Uniformity"
|
|
msgstr "Uniformidad"
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid "ARVRCamera must have an ARVROrigin node as its parent."
|
|
msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre."
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid "Controller ID"
|
|
msgstr "ID del controlador"
|
|
|
|
#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
|
|
msgid "Rumble"
|
|
msgstr "Retumbar"
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid "ARVRController must have an ARVROrigin node as its parent."
|
|
msgstr "ARVRController debe tener un nodo ARVROrigin como padre."
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid ""
|
|
"The controller ID must not be 0 or this controller won't be bound to an "
|
|
"actual controller."
|
|
msgstr ""
|
|
"El ID del controlador no debe ser 0 o este controlador no estará asociado a "
|
|
"un controlador real."
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid "Anchor ID"
|
|
msgstr "ID de Ancla"
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
|
|
msgstr "ARVRAnchor debe tener un nodo ARVROrigin como su padre."
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid ""
|
|
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
|
|
"anchor."
|
|
msgstr ""
|
|
"El ID del ancla no puede ser 0 o este ancla no estará asociada a una ancla "
|
|
"real."
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid "ARVROrigin requires an ARVRCamera child node."
|
|
msgstr "ARVROrigin requiere un nodo hijo ARVRCamera."
|
|
|
|
#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
|
|
msgid "World Scale"
|
|
msgstr "Escala del Mundo"
|
|
|
|
#: scene/3d/audio_stream_player_3d.cpp
|
|
msgid "Attenuation Model"
|
|
msgstr "Modelo de Atenuación"
|
|
|
|
#: scene/3d/audio_stream_player_3d.cpp
|
|
msgid "Unit dB"
|
|
msgstr "dB de la unidad"
|
|
|
|
#: scene/3d/audio_stream_player_3d.cpp
|
|
msgid "Unit Size"
|
|
msgstr "Tamaño de la unidad"
|
|
|
|
#: scene/3d/audio_stream_player_3d.cpp
|
|
msgid "Max dB"
|
|
msgstr "dB Máx"
|
|
|
|
#: scene/3d/audio_stream_player_3d.cpp
|
|
msgid "Out Of Range Mode"
|
|
msgstr "Modo fuera de rango"
|
|
|
|
#: scene/3d/audio_stream_player_3d.cpp
|
|
msgid "Emission Angle"
|
|
msgstr "Ángulo de Emisión"
|
|
|
|
#: scene/3d/audio_stream_player_3d.cpp
|
|
msgid "Degrees"
|
|
msgstr "Grados"
|
|
|
|
#: scene/3d/audio_stream_player_3d.cpp
|
|
msgid "Filter Attenuation dB"
|
|
msgstr "Filtro de Atenuación dB"
|
|
|
|
#: scene/3d/audio_stream_player_3d.cpp
|
|
msgid "Attenuation Filter"
|
|
msgstr "Filtro de atenuación"
|
|
|
|
#: scene/3d/audio_stream_player_3d.cpp
|
|
#: servers/audio/effects/audio_effect_chorus.cpp
|
|
#: servers/audio/effects/audio_effect_filter.cpp
|
|
msgid "Cutoff Hz"
|
|
msgstr "Hz de cierre"
|
|
|
|
#: scene/3d/audio_stream_player_3d.cpp
|
|
#: servers/audio/effects/audio_effect_filter.cpp
|
|
msgid "dB"
|
|
msgstr "dB"
|
|
|
|
#: scene/3d/audio_stream_player_3d.cpp
|
|
msgid "Doppler"
|
|
msgstr "Doppler"
|
|
|
|
#: scene/3d/audio_stream_player_3d.cpp
|
|
msgid "Tracking"
|
|
msgstr "Seguimiento"
|
|
|
|
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
|
|
#: scene/3d/reflection_probe.cpp
|
|
msgid "Interior"
|
|
msgstr "Interior"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Finding meshes and lights"
|
|
msgstr "Encontrando mallas y luces"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Preparing geometry (%d/%d)"
|
|
msgstr "Preparando geometría (%d/%d)"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Preparing environment"
|
|
msgstr "Preparar entorno"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Generating capture"
|
|
msgstr "Generar captura"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Saving lightmaps"
|
|
msgstr "Guardar lightmaps"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Done"
|
|
msgstr "Hecho"
|
|
|
|
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
|
|
#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
|
|
#: scene/resources/rectangle_shape_2d.cpp
|
|
msgid "Extents"
|
|
msgstr "Extensiones"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Tweaks"
|
|
msgstr "Retoques"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Bounces"
|
|
msgstr "Rebotes"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Bounce Indirect Energy"
|
|
msgstr "Energía indirecta del rebote"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Use Denoiser"
|
|
msgstr "Usar Eliminador de Ruido"
|
|
|
|
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
|
|
msgid "Use HDR"
|
|
msgstr "Usar HDR"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Use Color"
|
|
msgstr "Usar Color"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Default Texels Per Unit"
|
|
msgstr "Texeles Por Unidad Predeterminados"
|
|
|
|
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
|
|
msgid "Atlas"
|
|
msgstr "Atlas"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Generate"
|
|
msgstr "Generar"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Max Size"
|
|
msgstr "Tamaño Máximo"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Custom Sky"
|
|
msgstr "Cielo Personalizado"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Custom Sky Rotation Degrees"
|
|
msgstr "Grados de Rotación del Cielo Personalizados"
|
|
|
|
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
|
|
msgid "Custom Color"
|
|
msgstr "Color Personalizado"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Custom Energy"
|
|
msgstr "Energía Personalizada"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Min Light"
|
|
msgstr "Luz Mínima"
|
|
|
|
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
|
|
msgid "Propagation"
|
|
msgstr "Propagación"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Image Path"
|
|
msgstr "Ruta de la Imagen"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Light Data"
|
|
msgstr "Datos de Iluminación"
|
|
|
|
#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
|
|
msgid "Bone Name"
|
|
msgstr "Nombre del Hueso"
|
|
|
|
#: scene/3d/camera.cpp
|
|
msgid "Keep Aspect"
|
|
msgstr "Mantener aspecto"
|
|
|
|
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
|
|
msgid "Cull Mask"
|
|
msgstr "Cull Mask"
|
|
|
|
#: scene/3d/camera.cpp
|
|
msgid "Doppler Tracking"
|
|
msgstr "Seguimiento de Doppler"
|
|
|
|
#: scene/3d/camera.cpp
|
|
msgid "Projection"
|
|
msgstr "Proyección"
|
|
|
|
#: scene/3d/camera.cpp
|
|
msgid "FOV"
|
|
msgstr "FOV"
|
|
|
|
#: scene/3d/camera.cpp
|
|
msgid "Frustum Offset"
|
|
msgstr "Offset de Frustum"
|
|
|
|
#: scene/3d/camera.cpp
|
|
msgid "Near"
|
|
msgstr "Cercano"
|
|
|
|
#: scene/3d/camera.cpp
|
|
msgid "Far"
|
|
msgstr "Lejos"
|
|
|
|
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
|
|
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
|
|
#: scene/resources/shape.cpp scene/resources/style_box.cpp
|
|
#: scene/resources/texture.cpp servers/physics_2d_server.cpp
|
|
#: servers/physics_server.cpp
|
|
msgid "Margin"
|
|
msgstr "Margen"
|
|
|
|
#: scene/3d/camera.cpp
|
|
msgid "Clip To"
|
|
msgstr "Recortar A"
|
|
|
|
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
|
|
msgid "Ray Pickable"
|
|
msgstr "Seleccionable por Rayo"
|
|
|
|
#: scene/3d/collision_object.cpp
|
|
msgid "Capture On Drag"
|
|
msgstr "Captura Al Arrastrar"
|
|
|
|
#: scene/3d/collision_object.cpp
|
|
msgid ""
|
|
"This node has no shape, so it can't collide or interact with other objects.\n"
|
|
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
|
|
"its shape."
|
|
msgstr ""
|
|
"Este nodo no tiene forma, por lo tanto, no puede colisionar o interactuar "
|
|
"con otros objetos.\n"
|
|
"Considera agregarle un nodo hijo de tipo CollisionShape o CollisionPolygon "
|
|
"para definir su forma."
|
|
|
|
#: scene/3d/collision_polygon.cpp
|
|
msgid ""
|
|
"CollisionPolygon only serves to provide a collision shape to a "
|
|
"CollisionObject derived node. Please only use it as a child of Area, "
|
|
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
|
|
msgstr ""
|
|
"CollisionPolygon solo sirve para proveer de una forma de colisión a un nodo "
|
|
"derivado de un CollisionObject. Por favor, úselo solo como hijo de Area, "
|
|
"StaticBody, RigidBody, KinematicBody, etc. para darles dicha forma."
|
|
|
|
#: scene/3d/collision_polygon.cpp
|
|
msgid "An empty CollisionPolygon has no effect on collision."
|
|
msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión."
|
|
|
|
#: scene/3d/collision_shape.cpp
|
|
msgid ""
|
|
"CollisionShape only serves to provide a collision shape to a CollisionObject "
|
|
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
|
|
"KinematicBody, etc. to give them a shape."
|
|
msgstr ""
|
|
"CollisionShape solo sirve para proveer de una forma a un nodo derivado de un "
|
|
"CollisionObject. Por favor, úsalo solo como hijo de Area, StaticBody, "
|
|
"RigidBody, KinematicBody, etc. para darles dicha forma."
|
|
|
|
#: scene/3d/collision_shape.cpp
|
|
msgid ""
|
|
"A shape must be provided for CollisionShape to function. Please create a "
|
|
"shape resource for it."
|
|
msgstr ""
|
|
"Se debe proporcionar una forma para que CollisionShape funcione. Por favor, "
|
|
"crea un recurso de forma para ello."
|
|
|
|
#: scene/3d/collision_shape.cpp
|
|
msgid ""
|
|
"Plane shapes don't work well and will be removed in future versions. Please "
|
|
"don't use them."
|
|
msgstr ""
|
|
"Las formas tipo plano no funcionan bien y se eliminarán en futuras "
|
|
"versiones. Por favor, no las uses."
|
|
|
|
#: scene/3d/collision_shape.cpp
|
|
msgid ""
|
|
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
|
|
msgstr ""
|
|
"ConcavePolygonShape no soporta RigidBody de otro modo que no sea estático."
|
|
|
|
#: scene/3d/cpu_particles.cpp
|
|
msgid "Nothing is visible because no mesh has been assigned."
|
|
msgstr "No hay nada visible porque no se ha asignado ninguna malla."
|
|
|
|
#: scene/3d/cpu_particles.cpp
|
|
msgid ""
|
|
"CPUParticles animation requires the usage of a SpatialMaterial whose "
|
|
"Billboard Mode is set to \"Particle Billboard\"."
|
|
msgstr ""
|
|
"La animación de CPUParticles requiere el uso de un SpatialMaterial cuyo Modo "
|
|
"Billboard esté ajustado a \"Particle Billboard\"."
|
|
|
|
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
|
msgid "Box Extents"
|
|
msgstr "Extensión de Cajas"
|
|
|
|
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
|
msgid "Ring Radius"
|
|
msgstr "Radio del Anillo"
|
|
|
|
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
|
msgid "Ring Inner Radius"
|
|
msgstr "Radio Interior del Anillo"
|
|
|
|
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
|
msgid "Ring Height"
|
|
msgstr "Altura del Anillo"
|
|
|
|
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
|
msgid "Ring Axis"
|
|
msgstr "Eje del Anillo"
|
|
|
|
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
|
msgid "Rotate Y"
|
|
msgstr "Rotar Y"
|
|
|
|
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
|
msgid "Disable Z"
|
|
msgstr "Desactivar Z"
|
|
|
|
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
|
msgid "Flatness"
|
|
msgstr "Llanura"
|
|
|
|
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
|
|
msgid "Portals"
|
|
msgstr "Portales"
|
|
|
|
#: scene/3d/cull_instance.cpp
|
|
msgid "Portal Mode"
|
|
msgstr "Modo Portal"
|
|
|
|
#: scene/3d/cull_instance.cpp
|
|
msgid "Include In Bound"
|
|
msgstr "Incluir en límite"
|
|
|
|
#: scene/3d/cull_instance.cpp
|
|
msgid "Allow Merging"
|
|
msgstr "Permitir fusión"
|
|
|
|
#: scene/3d/cull_instance.cpp
|
|
msgid "Autoplace Priority"
|
|
msgstr "Prioridad de Autoemplazamiento"
|
|
|
|
#: scene/3d/gi_probe.cpp
|
|
msgid "Plotting Meshes"
|
|
msgstr "Trazando Mallas"
|
|
|
|
#: scene/3d/gi_probe.cpp
|
|
msgid "Finishing Plot"
|
|
msgstr "Finalizar Trazado"
|
|
|
|
#: scene/3d/gi_probe.cpp
|
|
msgid ""
|
|
"GIProbes are not supported by the GLES2 video driver.\n"
|
|
"Use a BakedLightmap instead."
|
|
msgstr ""
|
|
"Las GIProbes no están soportadas por el controlador de vídeo GLES2.\n"
|
|
"Usa un BakedLightmap en su lugar."
|
|
|
|
#: scene/3d/gi_probe.cpp
|
|
msgid ""
|
|
"The GIProbe Compress property has been deprecated due to known bugs and no "
|
|
"longer has any effect.\n"
|
|
"To remove this warning, disable the GIProbe's Compress property."
|
|
msgstr ""
|
|
"La propiedad Compress de GIProbe ha quedado obsoleta debido a errores "
|
|
"conocidos y ya no tiene ningún efecto.\n"
|
|
"Para eliminar esta advertencia, desactiva la propiedad Compress de GIProbe."
|
|
|
|
#: scene/3d/gi_probe.cpp
|
|
msgid "Subdiv"
|
|
msgstr "Subdividir"
|
|
|
|
#: scene/3d/gi_probe.cpp
|
|
msgid "Dynamic Range"
|
|
msgstr "Rango Dinámico"
|
|
|
|
#: scene/3d/gi_probe.cpp scene/3d/light.cpp
|
|
msgid "Normal Bias"
|
|
msgstr "Tendencia normal"
|
|
|
|
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
|
|
#: scene/resources/primitive_meshes.cpp
|
|
msgid "Pixel Size"
|
|
msgstr "Tamaño de Píxeles"
|
|
|
|
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
|
|
msgid "Billboard"
|
|
msgstr "Billboard"
|
|
|
|
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
|
|
msgid "Shaded"
|
|
msgstr "Sombreado"
|
|
|
|
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
|
|
msgid "Double Sided"
|
|
msgstr "Doble cara"
|
|
|
|
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
|
|
msgid "No Depth Test"
|
|
msgstr "Sin test de profundidad"
|
|
|
|
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
|
|
msgid "Fixed Size"
|
|
msgstr "Tamaño Fijo"
|
|
|
|
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
|
|
msgid "Alpha Cut"
|
|
msgstr "Corte alfa"
|
|
|
|
#: scene/3d/label_3d.cpp scene/resources/material.cpp
|
|
msgid "Alpha Scissor Threshold"
|
|
msgstr "Umbral de recorte alfa"
|
|
|
|
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
|
|
msgid "Render Priority"
|
|
msgstr "Prioridad de Renderización"
|
|
|
|
#: scene/3d/label_3d.cpp
|
|
msgid "Outline Render Priority"
|
|
msgstr "Prioridad de Renderización del Contorno"
|
|
|
|
#: scene/3d/label_3d.cpp
|
|
msgid "Outline Modulate"
|
|
msgstr "Modular Contorno"
|
|
|
|
#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
|
|
#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
|
|
msgid "Font"
|
|
msgstr "Fuente"
|
|
|
|
#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
|
|
msgid "Horizontal Alignment"
|
|
msgstr "Alineación Horizontal"
|
|
|
|
#: scene/3d/label_3d.cpp
|
|
msgid "Vertical Alignment"
|
|
msgstr "Alineación Vertical"
|
|
|
|
#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
|
|
msgid "Autowrap"
|
|
msgstr "Envoltura Automática"
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "Indirect Energy"
|
|
msgstr "Energía Indirecta"
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "Negative"
|
|
msgstr "Negativo"
|
|
|
|
#: scene/3d/light.cpp scene/resources/material.cpp
|
|
#: scene/resources/visual_shader.cpp
|
|
msgid "Specular"
|
|
msgstr "Especular"
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "Bake Mode"
|
|
msgstr "Modo de Bakeo"
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "Contact"
|
|
msgstr "Contacto"
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "Reverse Cull Face"
|
|
msgstr "Eliminar Caras Invertidas"
|
|
|
|
#: scene/3d/light.cpp servers/visual_server.cpp
|
|
msgid "Directional Shadow"
|
|
msgstr "Sombra Direccional"
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "Split 1"
|
|
msgstr "Dividir 1"
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "Split 2"
|
|
msgstr "Dividir 2"
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "Split 3"
|
|
msgstr "Dividir 3"
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "Blend Splits"
|
|
msgstr "Mezclar Divisiones"
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "Bias Split Scale"
|
|
msgstr "Escala de División del Sesgo"
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "Depth Range"
|
|
msgstr "Rango de Profundidad"
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "Omni"
|
|
msgstr "Omni"
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "Shadow Mode"
|
|
msgstr "Modo de Sombreado"
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "Shadow Detail"
|
|
msgstr "Detalle de la Sombra"
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
|
|
msgstr ""
|
|
"Un SpotLight con un ángulo superior a 90 grados no puede proyectar sombras."
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "Spot"
|
|
msgstr "Ubicar"
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "Angle Attenuation"
|
|
msgstr "Atenuación del Ángulo"
|
|
|
|
#: scene/3d/mesh_instance.cpp
|
|
msgid "Software Skinning"
|
|
msgstr ""
|
|
|
|
#: scene/3d/mesh_instance.cpp
|
|
msgid "Transform Normals"
|
|
msgstr "Transformar Normales"
|
|
|
|
#: scene/3d/navigation.cpp
|
|
msgid ""
|
|
"'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will "
|
|
"be removed in a future version. Use 'NavigationServer.map_get_path()' "
|
|
"instead."
|
|
msgstr ""
|
|
"El nodo 'Navigation' y 'Navigation.get_simple_path()' están obsoletos y "
|
|
"serán eliminados en una futura versión. Utiliza en su lugar "
|
|
"'NavigationServer.map_get_path()'."
|
|
|
|
#: scene/3d/navigation.cpp scene/resources/curve.cpp
|
|
msgid "Up Vector"
|
|
msgstr "Vector Superior"
|
|
|
|
#: scene/3d/navigation.cpp
|
|
msgid "Cell Height"
|
|
msgstr "Altura de la Celda"
|
|
|
|
#: scene/3d/navigation_agent.cpp
|
|
msgid "Agent Height Offset"
|
|
msgstr "Offset de Altura del Agente"
|
|
|
|
#: scene/3d/navigation_agent.cpp
|
|
msgid "Ignore Y"
|
|
msgstr "Ignorar Y"
|
|
|
|
#: scene/3d/navigation_agent.cpp
|
|
msgid ""
|
|
"The NavigationAgent can be used only under a Spatial inheriting parent node."
|
|
msgstr ""
|
|
"El NavigationAgent solo puede usarse con un nodo padre de tipo Spatial."
|
|
|
|
#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
|
|
msgid "NavMesh"
|
|
msgstr "NavMesh"
|
|
|
|
#: scene/3d/navigation_obstacle.cpp
|
|
msgid ""
|
|
"The NavigationObstacle only serves to provide collision avoidance to a "
|
|
"Spatial inheriting parent object."
|
|
msgstr ""
|
|
"El NavigationObstacle solo sirve para evitar colisiones en un objeto padre "
|
|
"de tipo Spatial."
|
|
|
|
#: scene/3d/occluder.cpp
|
|
msgid "No shape is set."
|
|
msgstr "No se ha establecido ninguna forma."
|
|
|
|
#: scene/3d/occluder.cpp
|
|
msgid "Only uniform scales are supported."
|
|
msgstr "Sólo se admiten escalas uniformes."
|
|
|
|
#: scene/3d/particles.cpp
|
|
msgid ""
|
|
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
|
"Use the CPUParticles node instead. You can use the \"Convert to "
|
|
"CPUParticles\" toolbar option for this purpose."
|
|
msgstr ""
|
|
"Las partículas basadas en la GPU no son soportadas por el controlador de "
|
|
"video GLES2.\n"
|
|
"Utiliza el nodo CPUParticles en su lugar. Puedes usar la opción de la barra "
|
|
"de herramientas \"Convertir a CPUParticles\" para este propósito."
|
|
|
|
#: scene/3d/particles.cpp
|
|
msgid ""
|
|
"On macOS, Particles rendering is much slower than CPUParticles due to "
|
|
"transform feedback being implemented on the CPU instead of the GPU.\n"
|
|
"Consider using CPUParticles instead when targeting macOS.\n"
|
|
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
|
|
msgstr ""
|
|
"En macOS, el renderizado de Particles es mucho más lento que el de "
|
|
"CPUParticles debido a que la retroalimentación de las transformaciones se "
|
|
"implementa en la CPU en lugar de la GPU.\n"
|
|
"Considera usar CPUParticles en su lugar cuando te dirijas a macOS.\n"
|
|
"Puedes usar la opción de la barra de herramientas \"Convertir a "
|
|
"CPUParticles\" para este propósito."
|
|
|
|
#: scene/3d/particles.cpp
|
|
msgid ""
|
|
"Nothing is visible because meshes have not been assigned to draw passes."
|
|
msgstr ""
|
|
"No hay nada visible porque no se han asignado mallas para los pases de "
|
|
"dibujo."
|
|
|
|
#: scene/3d/particles.cpp
|
|
msgid ""
|
|
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
|
|
"Mode is set to \"Particle Billboard\"."
|
|
msgstr ""
|
|
"La animación de partículas requiere el uso de un SpatialMaterial cuyo Modo "
|
|
"Billboard esté ajustado a \"Particle Billboard\"."
|
|
|
|
#: scene/3d/particles.cpp
|
|
msgid "Visibility AABB"
|
|
msgstr "Visibilidad AABB"
|
|
|
|
#: scene/3d/particles.cpp
|
|
msgid "Draw Passes"
|
|
msgstr "Pases de Dibujo"
|
|
|
|
#: scene/3d/particles.cpp
|
|
msgid "Passes"
|
|
msgstr "Pases"
|
|
|
|
#: scene/3d/path.cpp
|
|
msgid "PathFollow only works when set as a child of a Path node."
|
|
msgstr ""
|
|
"PathFollow solo funciona cuando está asignado como hijo de un nodo Path."
|
|
|
|
#: scene/3d/path.cpp
|
|
msgid ""
|
|
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
|
|
"parent Path's Curve resource."
|
|
msgstr ""
|
|
"PathFollow's ROTATION_ORIENTED requiere que \"Up Vector\" esté activado en "
|
|
"el recurso Curve de su Path padre."
|
|
|
|
#: scene/3d/path.cpp
|
|
msgid "Rotation Mode"
|
|
msgstr "Modo de Rotación"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid ""
|
|
"Size changes to RigidBody (in character or rigid modes) will be overridden "
|
|
"by the physics engine when running.\n"
|
|
"Change the size in children collision shapes instead."
|
|
msgstr ""
|
|
"Cualquier cambio en el tamaño de RigidBody (en modo character o rigid) será "
|
|
"anulado por el motor de la física cuando esté ejecutándose.\n"
|
|
"En su lugar, cambia el tamaño en las formas de colisión de los hijos."
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Axis Lock"
|
|
msgstr "Bloquear Ejes"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Linear X"
|
|
msgstr "Lineal X"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Linear Y"
|
|
msgstr "Lineal Y"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Linear Z"
|
|
msgstr "Lineal Z"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular X"
|
|
msgstr "Angular X"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular Y"
|
|
msgstr "Angular Y"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular Z"
|
|
msgstr "Angular Z"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Motion X"
|
|
msgstr "Movimiento X"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Motion Y"
|
|
msgstr "Movimiento Y"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Motion Z"
|
|
msgstr "Movimiento Z"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Joint Constraints"
|
|
msgstr "Restringir Articulaciones"
|
|
|
|
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
|
|
msgid "Impulse Clamp"
|
|
msgstr "Restricción de Impulso"
|
|
|
|
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
|
|
msgid "Swing Span"
|
|
msgstr "Expansión de Swing"
|
|
|
|
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
|
|
msgid "Twist Span"
|
|
msgstr "Extensión de Torsión"
|
|
|
|
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid "Relaxation"
|
|
msgstr "Relajación"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular Limit Enabled"
|
|
msgstr "Límite Angular Activado"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular Limit Upper"
|
|
msgstr "Límite Angular Superior"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular Limit Lower"
|
|
msgstr "Límite Angular Inferior"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular Limit Bias"
|
|
msgstr "Sesgo de Límite Angular"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular Limit Softness"
|
|
msgstr "Límite Angular de Suavizado"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular Limit Relaxation"
|
|
msgstr "Relajación del Límite Angular"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Linear Limit Upper"
|
|
msgstr "Límite Lineal Superior"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Linear Limit Lower"
|
|
msgstr "Límite Lineal Inferior"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Linear Limit Softness"
|
|
msgstr "Límite Lineal de Suavizado"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Linear Limit Restitution"
|
|
msgstr "Restitución del Límite Lineal"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Linear Limit Damping"
|
|
msgstr "Amortiguación de Límite Lineal"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular Limit Restitution"
|
|
msgstr "Restitución del Límite Angular"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular Limit Damping"
|
|
msgstr "Amortiguación de Límite Angular"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "X"
|
|
msgstr "X"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Y"
|
|
msgstr "Y"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Z"
|
|
msgstr "Z"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Linear Limit Enabled"
|
|
msgstr "Límite Lineal Activado"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Linear Spring Enabled"
|
|
msgstr "Amortiguador Lineal Activado"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Linear Spring Stiffness"
|
|
msgstr "Rigidez Lineal del Amortiguador"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Linear Spring Damping"
|
|
msgstr "Atenuación Lineal del Amortiguador"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Linear Equilibrium Point"
|
|
msgstr "Punto de Equilibrio Lineal"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Linear Restitution"
|
|
msgstr "Restitución Lineal"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Linear Damping"
|
|
msgstr "Amortiguación Lineal"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular Restitution"
|
|
msgstr "Restitución Angular"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular Damping"
|
|
msgstr "Amortiguación Angular"
|
|
|
|
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
|
|
msgid "ERP"
|
|
msgstr "ERP"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular Spring Enabled"
|
|
msgstr "Amortiguación Angular Activada"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular Spring Stiffness"
|
|
msgstr "Rigidez del Amortiguador Angular"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular Spring Damping"
|
|
msgstr "Amortiguación Angular del Muelle"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Angular Equilibrium Point"
|
|
msgstr "Punto de Equilibrio Angular"
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid "Body Offset"
|
|
msgstr "Offset del Cuerpo"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Node A and Node B must be PhysicsBodies"
|
|
msgstr "El nodo A y el nodo B deben ser PhysicsBody"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Node A must be a PhysicsBody"
|
|
msgstr "El nodo A debe ser un PhysicsBody"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Node B must be a PhysicsBody"
|
|
msgstr "El nodo B debe ser un PhysicsBody"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Joint is not connected to any PhysicsBodies"
|
|
msgstr "La unión no está conectada a ningún PhysicsBody"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Node A and Node B must be different PhysicsBodies"
|
|
msgstr "El nodo A y el nodo B deben ser diferentes PhysicsBody"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Solver"
|
|
msgstr "Resolver"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Exclude Nodes"
|
|
msgstr "Excluir Nodos"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Params"
|
|
msgstr "Parámetros"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Angular Limit"
|
|
msgstr "Límite Angular"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Upper"
|
|
msgstr "Superior"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Lower"
|
|
msgstr "Inferior"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Motor"
|
|
msgstr "Motor"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Target Velocity"
|
|
msgstr "Velocidad del Objetivo"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Max Impulse"
|
|
msgstr "Impulso Máximo"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Linear Limit"
|
|
msgstr "Límite Lineal"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Upper Distance"
|
|
msgstr "Distancia Superior"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Lower Distance"
|
|
msgstr "Distancia Inferior"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Restitution"
|
|
msgstr "Restitución"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Linear Motion"
|
|
msgstr "Movimiento Lineal"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Linear Ortho"
|
|
msgstr "Ortogonal Lineal"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Upper Angle"
|
|
msgstr "Ángulo Superior"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Lower Angle"
|
|
msgstr "Ángulo Inferior"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Angular Motion"
|
|
msgstr "Movimiento Angular"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Angular Ortho"
|
|
msgstr "Ortogonal Angular"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Linear Limit X"
|
|
msgstr "Límite Lineal X"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Linear Motor X"
|
|
msgstr "Motor Lineal X"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Force Limit"
|
|
msgstr "Forzar Límite"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Linear Spring X"
|
|
msgstr "Amortiguación Lineal X"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Equilibrium Point"
|
|
msgstr "Punto de Equilibrio"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Angular Limit X"
|
|
msgstr "Límite Angular X"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Angular Motor X"
|
|
msgstr "Motor Angular X"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Angular Spring X"
|
|
msgstr "Amortiguación Angular X"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Linear Limit Y"
|
|
msgstr "Límite Lineal Y"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Linear Motor Y"
|
|
msgstr "Motor Lineal Y"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Linear Spring Y"
|
|
msgstr "Amortiguación Lineal Y"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Angular Limit Y"
|
|
msgstr "Límite Angular Y"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Angular Motor Y"
|
|
msgstr "Motor Angular Y"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Angular Spring Y"
|
|
msgstr "Amortiguación Angular Y"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Linear Limit Z"
|
|
msgstr "Límite Lineal Z"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Linear Motor Z"
|
|
msgstr "Motor Lineal Z"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Linear Spring Z"
|
|
msgstr "Amortiguación Lineal Z"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Angular Limit Z"
|
|
msgstr "Límite Angular Z"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Angular Motor Z"
|
|
msgstr "Motor Angular Z"
|
|
|
|
#: scene/3d/physics_joint.cpp
|
|
msgid "Angular Spring Z"
|
|
msgstr "Amortiguación Angular Z"
|
|
|
|
#: scene/3d/portal.cpp
|
|
msgid "The RoomManager should not be a child or grandchild of a Portal."
|
|
msgstr "El RoomManager no debe ser hijo o nieto de un Portal."
|
|
|
|
#: scene/3d/portal.cpp
|
|
msgid "A Room should not be a child or grandchild of a Portal."
|
|
msgstr "Una Room no debe ser hijo o nieto de un Portal."
|
|
|
|
#: scene/3d/portal.cpp
|
|
msgid "A RoomGroup should not be a child or grandchild of a Portal."
|
|
msgstr "Un RoomGroup no debe ser hijo o nieto de un Portal."
|
|
|
|
#: scene/3d/portal.cpp
|
|
msgid "Portal Active"
|
|
msgstr "Portal Activo"
|
|
|
|
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
|
|
msgid "Two Way"
|
|
msgstr "Doble Vía"
|
|
|
|
#: scene/3d/portal.cpp
|
|
msgid "Linked Room"
|
|
msgstr "Sala Vinculada"
|
|
|
|
#: scene/3d/portal.cpp
|
|
msgid "Use Default Margin"
|
|
msgstr "Usar Margen Predeterminado"
|
|
|
|
#: scene/3d/proximity_group.cpp
|
|
msgid "Group Name"
|
|
msgstr "Nombre del Grupo"
|
|
|
|
#: scene/3d/proximity_group.cpp
|
|
msgid "Dispatch Mode"
|
|
msgstr "Modo de Entrega"
|
|
|
|
#: scene/3d/proximity_group.cpp
|
|
msgid "Grid Radius"
|
|
msgstr "Radio de Cuadrícula"
|
|
|
|
#: scene/3d/ray_cast.cpp
|
|
msgid "Debug Shape"
|
|
msgstr "Depurar Shape"
|
|
|
|
#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
|
|
msgid "Thickness"
|
|
msgstr "Espesor"
|
|
|
|
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
|
|
msgid "Update Mode"
|
|
msgstr "Modo de Actualización"
|
|
|
|
#: scene/3d/reflection_probe.cpp
|
|
msgid "Origin Offset"
|
|
msgstr "Offset de Origen"
|
|
|
|
#: scene/3d/reflection_probe.cpp
|
|
msgid "Box Projection"
|
|
msgstr "Proyección de Cajas"
|
|
|
|
#: scene/3d/reflection_probe.cpp
|
|
msgid "Enable Shadows"
|
|
msgstr "Activar Sombras"
|
|
|
|
#: scene/3d/reflection_probe.cpp
|
|
msgid "Ambient Color"
|
|
msgstr "Color de Ambiente"
|
|
|
|
#: scene/3d/reflection_probe.cpp
|
|
msgid "Ambient Energy"
|
|
msgstr "Energía Ambiental"
|
|
|
|
#: scene/3d/reflection_probe.cpp
|
|
msgid "Ambient Contrib"
|
|
msgstr "Contribución Ambiental"
|
|
|
|
#: scene/3d/remote_transform.cpp
|
|
msgid ""
|
|
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
|
|
"derived node to work."
|
|
msgstr ""
|
|
"La propiedad \"Remote Path\" debe apuntar a un nodo Spatial o derivado de "
|
|
"Spatial válido para que funcione."
|
|
|
|
#: scene/3d/room.cpp
|
|
msgid "A Room cannot have another Room as a child or grandchild."
|
|
msgstr "Una Room no puede tener otra Room como hija o nieta."
|
|
|
|
#: scene/3d/room.cpp
|
|
msgid "The RoomManager should not be placed inside a Room."
|
|
msgstr "El RoomManager no debe ubicarse dentro de una Room."
|
|
|
|
#: scene/3d/room.cpp
|
|
msgid "A RoomGroup should not be placed inside a Room."
|
|
msgstr "Un RoomGroup no debe colocarse dentro de una Room."
|
|
|
|
#: scene/3d/room.cpp
|
|
msgid ""
|
|
"Room convex hull contains a large number of planes.\n"
|
|
"Consider simplifying the room bound in order to increase performance."
|
|
msgstr ""
|
|
"El cuerpo convexo de la room contiene un gran número de planos.\n"
|
|
"Considera la posibilidad de simplificar los límites de la room para aumentar "
|
|
"el rendimiento."
|
|
|
|
#: scene/3d/room.cpp
|
|
msgid "Use Default Simplify"
|
|
msgstr "Usar Simplificación Predeterminada"
|
|
|
|
#: scene/3d/room.cpp scene/3d/room_manager.cpp
|
|
msgid "Room Simplify"
|
|
msgstr "Simplificar Room"
|
|
|
|
#: scene/3d/room.cpp
|
|
msgid "Bound"
|
|
msgstr "Conectado"
|
|
|
|
#: scene/3d/room_group.cpp
|
|
msgid "Roomgroup Priority"
|
|
msgstr "Prioridad del Roomgroup"
|
|
|
|
#: scene/3d/room_group.cpp
|
|
msgid "The RoomManager should not be placed inside a RoomGroup."
|
|
msgstr "El RoomManager no debe colocarse dentro de un RoomGroup."
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "The RoomList has not been assigned."
|
|
msgstr "La RoomList no ha sido asignada."
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "The RoomList node should be a Spatial (or derived from Spatial)."
|
|
msgstr "El nodo RoomList debe ser un Spatial (o derivado de Spatial)."
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid ""
|
|
"Portal Depth Limit is set to Zero.\n"
|
|
"Only the Room that the Camera is in will render."
|
|
msgstr ""
|
|
"El Límite de Profundidad del Portal está ajustado a cero.\n"
|
|
"Sólo se renderizará la room en la que se encuentra la cámara."
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "There should only be one RoomManager in the SceneTree."
|
|
msgstr "Sólo debe haber un RoomManager en el SceneTree."
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "Main"
|
|
msgstr "Principal"
|
|
|
|
#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
|
|
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
|
|
#: scene/animation/animation_tree_player.cpp
|
|
#: servers/audio/effects/audio_effect_delay.cpp
|
|
msgid "Active"
|
|
msgstr "Activo"
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "Roomlist"
|
|
msgstr ""
|
|
|
|
#: scene/3d/room_manager.cpp servers/visual_server.cpp
|
|
msgid "PVS"
|
|
msgstr "PVS"
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "PVS Mode"
|
|
msgstr "Modo PVS"
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "PVS Filename"
|
|
msgstr "Nombre del Archivo PVS"
|
|
|
|
#: scene/3d/room_manager.cpp servers/visual_server.cpp
|
|
msgid "Gameplay"
|
|
msgstr "Gameplay"
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "Gameplay Monitor"
|
|
msgstr "Monitor de Juego"
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "Use Secondary PVS"
|
|
msgstr "Usar PVS Secundario"
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "Merge Meshes"
|
|
msgstr "Fusionar Mallas"
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "Show Margins"
|
|
msgstr "Mostrar Márgenes"
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "Debug Sprawl"
|
|
msgstr "Depurar Extensión"
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "Overlap Warning Threshold"
|
|
msgstr "Umbral de Advertencia de Solapamiento"
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "Preview Camera"
|
|
msgstr "Vista previa de la Cámara"
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "Portal Depth Limit"
|
|
msgstr "Límite de Profundidad del Portal"
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "Default Portal Margin"
|
|
msgstr "Margen del Portal Predeterminado"
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "Roaming Expansion Margin"
|
|
msgstr "Margen de Expansión del Roaming"
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid ""
|
|
"RoomList path is invalid.\n"
|
|
"Please check the RoomList branch has been assigned in the RoomManager."
|
|
msgstr ""
|
|
"La ruta del RoomList no es válida.\n"
|
|
"Por favor, comprueba que la rama de la RoomList ha sido asignada al "
|
|
"RoomManager."
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "RoomList contains no Rooms, aborting."
|
|
msgstr "La RoomList no contiene Rooms, abortando."
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "Misnamed nodes detected, check output log for details. Aborting."
|
|
msgstr ""
|
|
"Nodos con nombres incorrectos detectados, comprueba la salida del Log para "
|
|
"más detalles. Abortando."
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid "Portal link room not found, check output log for details."
|
|
msgstr ""
|
|
"No se encuentra Portal link room, comprueba la salida del Log para más "
|
|
"detalles."
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid ""
|
|
"Portal autolink failed, check output log for details.\n"
|
|
"Check the portal is facing outwards from the source room."
|
|
msgstr ""
|
|
"Fallo en el Portal autolink, comprueba la salida del Log para más detalles.\n"
|
|
"Comprueba si el portal está mirando hacia fuera de la room de origen."
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid ""
|
|
"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
|
|
"Check output log for details."
|
|
msgstr ""
|
|
"Detectada superposición de la Room, las cámaras pueden funcionar "
|
|
"incorrectamente en las zonas donde hay superposición.\n"
|
|
"Comrpueba la salida del Log para más detalles."
|
|
|
|
#: scene/3d/room_manager.cpp
|
|
msgid ""
|
|
"Error calculating room bounds.\n"
|
|
"Ensure all rooms contain geometry or manual bounds."
|
|
msgstr ""
|
|
"Error al calcular los límites de la room.\n"
|
|
"Asegúrate de que todas las rooms contienen geometría o límites manuales."
|
|
|
|
#: scene/3d/skeleton.cpp scene/resources/skin.cpp
|
|
msgid "Pose"
|
|
msgstr "Pose"
|
|
|
|
#: scene/3d/skeleton.cpp
|
|
msgid "Bound Children"
|
|
msgstr "Hijos Vinculados"
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "Pinned Points"
|
|
msgstr "Puntos de Anclaje"
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "Attachments"
|
|
msgstr "Adjuntos"
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "Point Index"
|
|
msgstr "Índice de Puntos"
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "Spatial Attachment Path"
|
|
msgstr "Ruta del Adjunto Espacial"
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "Physics Enabled"
|
|
msgstr "Física Activada"
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "Parent Collision Ignore"
|
|
msgstr "Ignorar Colisión de los Padres"
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "Simulation Precision"
|
|
msgstr "Simulación de Precisión"
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "Total Mass"
|
|
msgstr "Masa Total"
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "Linear Stiffness"
|
|
msgstr "Rigidez Lineal"
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "Areaangular Stiffness"
|
|
msgstr "Rigidez Área-angular"
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "Volume Stiffness"
|
|
msgstr "Rigidez de volumen"
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "Pressure Coefficient"
|
|
msgstr "Coeficiente de presión"
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "Damping Coefficient"
|
|
msgstr "Coeficiente de amortización"
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "Drag Coefficient"
|
|
msgstr "Coeficiente de resistencia"
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "Pose Matching Coefficient"
|
|
msgstr "Coeficiente de Adaptación de la Pose"
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "This body will be ignored until you set a mesh."
|
|
msgstr "Este cuerpo será ignorado hasta que se establezca una malla."
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid ""
|
|
"Size changes to SoftBody will be overridden by the physics engine when "
|
|
"running.\n"
|
|
"Change the size in children collision shapes instead."
|
|
msgstr ""
|
|
"Los cambios de tamaño de SoftBody serán anulados por el motor de física "
|
|
"cuando esté ejecutándose.\n"
|
|
"En su lugar, cambia el tamaño en las formas de colisión de los hijos."
|
|
|
|
#: scene/3d/spatial.cpp
|
|
msgid "Global Translation"
|
|
msgstr "Transformación Global"
|
|
|
|
#: scene/3d/spatial.cpp
|
|
msgid "Matrix"
|
|
msgstr "Matriz"
|
|
|
|
#: scene/3d/spatial.cpp
|
|
msgid "Gizmo"
|
|
msgstr "Gizmo"
|
|
|
|
#: scene/3d/spatial_velocity_tracker.cpp
|
|
msgid "Track Physics Step"
|
|
msgstr "Paso de Física de Pistas"
|
|
|
|
#: scene/3d/spring_arm.cpp
|
|
msgid "Spring Length"
|
|
msgstr "Cantidad de Amortiguación"
|
|
|
|
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
|
|
msgid "Opacity"
|
|
msgstr "Opacidad"
|
|
|
|
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
|
|
msgid "Transparent"
|
|
msgstr "Transparente"
|
|
|
|
#: scene/3d/sprite_3d.cpp
|
|
msgid ""
|
|
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
|
"order for AnimatedSprite3D to display frames."
|
|
msgstr ""
|
|
"Se debe crear o establecer un recurso SpriteFrames en la propiedad "
|
|
"\"Frames\" para que AnimatedSprite3D pueda mostrar los fotogramas."
|
|
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid ""
|
|
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
|
|
"it as a child of a VehicleBody."
|
|
msgstr ""
|
|
"VehicleWheel sirve para proporcionar un sistema de ruedas a un VehicleBody. "
|
|
"Por favor, úselo como hijo de un VehicleBody."
|
|
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid "Per-Wheel Motion"
|
|
msgstr "Movimiento por Rueda"
|
|
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid "Engine Force"
|
|
msgstr "Fuerza del Motor"
|
|
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid "Brake"
|
|
msgstr "Freno"
|
|
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid "Steering"
|
|
msgstr "Dirección"
|
|
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid "VehicleBody Motion"
|
|
msgstr "Movimiento del VehicleBody"
|
|
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid "Use As Traction"
|
|
msgstr "Usar Como Tracción"
|
|
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid "Use As Steering"
|
|
msgstr "Usar Como Dirección"
|
|
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid "Wheel"
|
|
msgstr "Rueda"
|
|
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid "Roll Influence"
|
|
msgstr "Influencia del Rodaje"
|
|
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid "Friction Slip"
|
|
msgstr "Deslizamiento por Fricción"
|
|
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid "Suspension"
|
|
msgstr "Suspensión"
|
|
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid "Max Force"
|
|
msgstr "Fuerza Máxima"
|
|
|
|
#: scene/3d/visibility_notifier.cpp
|
|
msgid "AABB"
|
|
msgstr "AABB"
|
|
|
|
#: scene/3d/visual_instance.cpp
|
|
#, fuzzy
|
|
msgid "Sorting"
|
|
msgstr "Ordenar"
|
|
|
|
#: scene/3d/visual_instance.cpp
|
|
#, fuzzy
|
|
msgid "Use AABB Center"
|
|
msgstr "Usar Ambiente"
|
|
|
|
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
|
|
msgid "Geometry"
|
|
msgstr "Geometría"
|
|
|
|
#: scene/3d/visual_instance.cpp
|
|
msgid "Material Override"
|
|
msgstr "Material de Anulación"
|
|
|
|
#: scene/3d/visual_instance.cpp
|
|
msgid "Material Overlay"
|
|
msgstr "Material de Superposición"
|
|
|
|
#: scene/3d/visual_instance.cpp
|
|
msgid "Cast Shadow"
|
|
msgstr "Sombra Proyectada"
|
|
|
|
#: scene/3d/visual_instance.cpp
|
|
msgid "Extra Cull Margin"
|
|
msgstr "Margen de Sacrificio Extra"
|
|
|
|
#: scene/3d/visual_instance.cpp
|
|
msgid "Baked Light"
|
|
msgstr "Bakear Luces"
|
|
|
|
#: scene/3d/visual_instance.cpp
|
|
msgid "Generate Lightmap"
|
|
msgstr "Generar Lightmap"
|
|
|
|
#: scene/3d/visual_instance.cpp
|
|
msgid "Lightmap Scale"
|
|
msgstr "Escala de Lightmap"
|
|
|
|
#: scene/3d/visual_instance.cpp
|
|
msgid "LOD"
|
|
msgstr "LOD"
|
|
|
|
#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
|
|
#: scene/resources/material.cpp
|
|
msgid "Min Distance"
|
|
msgstr "Distancia Mínima"
|
|
|
|
#: scene/3d/visual_instance.cpp
|
|
msgid "Min Hysteresis"
|
|
msgstr "Histéresis Mínima"
|
|
|
|
#: scene/3d/visual_instance.cpp
|
|
msgid "Max Hysteresis"
|
|
msgstr "Histéresis Máxima"
|
|
|
|
#: scene/3d/world_environment.cpp
|
|
msgid ""
|
|
"WorldEnvironment requires its \"Environment\" property to contain an "
|
|
"Environment to have a visible effect."
|
|
msgstr ""
|
|
"WorldEnvironment requiere que su propiedad \"Environment\" contenga un "
|
|
"Environment para que tenga un efecto visible."
|
|
|
|
#: scene/3d/world_environment.cpp
|
|
msgid ""
|
|
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
|
|
msgstr ""
|
|
"Solo se permite un WorldEnvironment por escena (o conjunto de escenas "
|
|
"instanciadas)."
|
|
|
|
#: scene/3d/world_environment.cpp
|
|
msgid ""
|
|
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
|
|
"this environment's Background Mode to Canvas (for 2D scenes)."
|
|
msgstr ""
|
|
"Este WorldEnvironment está siendo ignorado. Agrega un nodo Camera (para "
|
|
"escenas 3D) o configura el Background Mode de este entorno en modo Canvas "
|
|
"(para escenas 2D)."
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "On BlendTree node '%s', animation not found: '%s'"
|
|
msgstr "En el nodo BlendTree '%s', no se encontró la animación: '%s'"
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "Animation not found: '%s'"
|
|
msgstr "No se encontró la animación: '%s'"
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "Mix Mode"
|
|
msgstr "Modo Mix"
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "Fadein Time"
|
|
msgstr "Tiempo de Fundido"
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "Fadeout Time"
|
|
msgstr "Tiempo de Desvanecimiento"
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "Auto Restart"
|
|
msgstr "Reinicio Automático"
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "Autorestart"
|
|
msgstr "Reinicio Automático"
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "Delay"
|
|
msgstr "Retraso"
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "Random Delay"
|
|
msgstr "Retraso Aleatorio"
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "Add Amount"
|
|
msgstr "Añadir Cantidad"
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "Blend Amount"
|
|
msgstr "Cantidad de Mezcla"
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "Seek Position"
|
|
msgstr "Buscar Posición"
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "Input Count"
|
|
msgstr "Conteo de Entradas"
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
#: scene/animation/animation_node_state_machine.cpp
|
|
msgid "Xfade Time"
|
|
msgstr "Tiempo de Fundido Cruzado"
|
|
|
|
#: scene/animation/animation_node_state_machine.cpp
|
|
msgid "Switch Mode"
|
|
msgstr "Modo de Conmutación"
|
|
|
|
#: scene/animation/animation_node_state_machine.cpp
|
|
msgid "Auto Advance"
|
|
msgstr "Auto Avance"
|
|
|
|
#: scene/animation/animation_node_state_machine.cpp
|
|
msgid "Advance Condition"
|
|
msgstr "Condición de Avance"
|
|
|
|
#: scene/animation/animation_player.cpp
|
|
msgid "Anim Apply Reset"
|
|
msgstr "Aplicar Reset de la Animación"
|
|
|
|
#: scene/animation/animation_player.cpp
|
|
msgid "Current Animation"
|
|
msgstr "Animación Actual"
|
|
|
|
#: scene/animation/animation_player.cpp
|
|
msgid "Assigned Animation"
|
|
msgstr "Animación Asignada"
|
|
|
|
#: scene/animation/animation_player.cpp
|
|
msgid "Reset On Save"
|
|
msgstr "Restablecer Al Guardar"
|
|
|
|
#: scene/animation/animation_player.cpp
|
|
msgid "Current Animation Length"
|
|
msgstr "Duración Actual de la Animación"
|
|
|
|
#: scene/animation/animation_player.cpp
|
|
msgid "Current Animation Position"
|
|
msgstr "Posición Actual de la Animación"
|
|
|
|
#: scene/animation/animation_player.cpp
|
|
msgid "Playback Options"
|
|
msgstr "Opciones de Reproducción"
|
|
|
|
#: scene/animation/animation_player.cpp
|
|
msgid "Default Blend Time"
|
|
msgstr "Tiempo de Mezcla Predeterminado"
|
|
|
|
#: scene/animation/animation_player.cpp
|
|
msgid "Method Call Mode"
|
|
msgstr "Modo de Llamada de Método"
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "In node '%s', invalid animation: '%s'."
|
|
msgstr "En el nodo '%s', animación inválida: '%s'."
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "Invalid animation: '%s'."
|
|
msgstr "Animación inválida: '%s'."
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "Nothing connected to input '%s' of node '%s'."
|
|
msgstr "Nada conectado a la entrada '%s' del nodo '%s'."
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "No root AnimationNode for the graph is set."
|
|
msgstr "No se ha establecido ningún nodo AnimationNode raíz para el gráfico."
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "Path to an AnimationPlayer node containing animations is not set."
|
|
msgstr ""
|
|
"No hay asignada una ruta a un nodo AnimationPlayer conteniendo animaciones."
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
|
|
msgstr ""
|
|
"La ruta asignada al AnimationPlayer no apunta a un nodo AnimationPlayer."
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "The AnimationPlayer root node is not a valid node."
|
|
msgstr "La raíz del nodo AnimationPlayer no es un nodo válido."
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "Tree Root"
|
|
msgstr "Raíz del Árbol"
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "Anim Player"
|
|
msgstr "Reproductor de Animación"
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "Root Motion"
|
|
msgstr "Movimiento de la Raíz"
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "Track"
|
|
msgstr "Pista"
|
|
|
|
#: scene/animation/animation_tree_player.cpp
|
|
msgid "This node has been deprecated. Use AnimationTree instead."
|
|
msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar."
|
|
|
|
#: scene/animation/animation_tree_player.cpp
|
|
msgid "Playback"
|
|
msgstr "Reproducir"
|
|
|
|
#: scene/animation/animation_tree_player.cpp
|
|
msgid "Master Player"
|
|
msgstr "Reproductor Principal"
|
|
|
|
#: scene/animation/animation_tree_player.cpp
|
|
msgid "Base Path"
|
|
msgstr "Ruta Base"
|
|
|
|
#: scene/animation/root_motion_view.cpp
|
|
msgid "Animation Path"
|
|
msgstr "Ruta de la Animación"
|
|
|
|
#: scene/animation/root_motion_view.cpp
|
|
msgid "Zero Y"
|
|
msgstr "Cero Y"
|
|
|
|
#: scene/animation/skeleton_ik.cpp
|
|
msgid "Root Bone"
|
|
msgstr "Hueso Raíz"
|
|
|
|
#: scene/animation/skeleton_ik.cpp
|
|
msgid "Tip Bone"
|
|
msgstr "Punta del Hueso"
|
|
|
|
#: scene/animation/skeleton_ik.cpp
|
|
msgid "Interpolation"
|
|
msgstr "Interpolación"
|
|
|
|
#: scene/animation/skeleton_ik.cpp
|
|
msgid "Override Tip Basis"
|
|
msgstr "Anular Base de la Punta"
|
|
|
|
#: scene/animation/skeleton_ik.cpp
|
|
msgid "Use Magnet"
|
|
msgstr "Usar Imán"
|
|
|
|
#: scene/animation/skeleton_ik.cpp
|
|
msgid "Magnet"
|
|
msgstr "Imán"
|
|
|
|
#: scene/animation/skeleton_ik.cpp
|
|
msgid "Target Node"
|
|
msgstr "Nodo Objetivo"
|
|
|
|
#: scene/animation/skeleton_ik.cpp
|
|
msgid "Max Iterations"
|
|
msgstr "Iteraciones Máximas"
|
|
|
|
#: scene/animation/tween.cpp
|
|
msgid "Playback Process Mode"
|
|
msgstr "Modo de Proceso de Reproducción"
|
|
|
|
#: scene/animation/tween.cpp
|
|
msgid "Playback Speed"
|
|
msgstr "Velocidad de Reproducción"
|
|
|
|
#: scene/audio/audio_stream_player.cpp
|
|
msgid "Mix Target"
|
|
msgstr "Objetivo de la Mezcla"
|
|
|
|
#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
|
|
#: servers/audio/effects/audio_effect_compressor.cpp
|
|
msgid "Ratio"
|
|
msgstr "Proporción"
|
|
|
|
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
|
|
#: scene/gui/texture_rect.cpp
|
|
msgid "Stretch Mode"
|
|
msgstr "Modo de Estiramiento"
|
|
|
|
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
|
|
msgid "Alignment"
|
|
msgstr "Alineamiento"
|
|
|
|
#: scene/gui/base_button.cpp
|
|
msgid "Shortcut In Tooltip"
|
|
msgstr "Atajo en el Tooltip"
|
|
|
|
#: scene/gui/base_button.cpp
|
|
msgid "Action Mode"
|
|
msgstr "Modo de Acción"
|
|
|
|
#: scene/gui/base_button.cpp
|
|
msgid "Enabled Focus Mode"
|
|
msgstr "Modo de Concentración Activado"
|
|
|
|
#: scene/gui/base_button.cpp
|
|
msgid "Keep Pressed Outside"
|
|
msgstr "Mantener presionado al exterior"
|
|
|
|
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
|
|
msgid "Shortcut"
|
|
msgstr "Atajo"
|
|
|
|
#: scene/gui/base_button.cpp
|
|
msgid "Group"
|
|
msgstr "Grupo"
|
|
|
|
#: scene/gui/button.cpp scene/gui/label.cpp
|
|
msgid "Clip Text"
|
|
msgstr "Texto del Clip"
|
|
|
|
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
|
|
#: scene/gui/spin_box.cpp
|
|
msgid "Align"
|
|
msgstr "Alinear"
|
|
|
|
#: scene/gui/button.cpp
|
|
msgid "Icon Align"
|
|
msgstr "Alinear Icono"
|
|
|
|
#: scene/gui/button.cpp
|
|
msgid "Expand Icon"
|
|
msgstr "Expandir Icono"
|
|
|
|
#: scene/gui/center_container.cpp
|
|
msgid "Use Top Left"
|
|
msgstr "Usar Superior Izquierda"
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid ""
|
|
"Color: #%s\n"
|
|
"LMB: Apply color\n"
|
|
"RMB: Remove preset"
|
|
msgstr ""
|
|
"Color: #%s\n"
|
|
"Clic izq: Aplicar color\n"
|
|
"Clic der: Borrar configuración predeterminada"
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "Edit Alpha"
|
|
msgstr "Editar Alfa"
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "HSV Mode"
|
|
msgstr "Modo HSV"
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "Raw Mode"
|
|
msgstr "Modo Raw"
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "Deferred Mode"
|
|
msgstr "Modo Diferido"
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "Presets Enabled"
|
|
msgstr "Preajustes Activados"
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "Presets Visible"
|
|
msgstr "Preajustes Visibles"
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "Pick a color from the editor window."
|
|
msgstr "Selecciona un color de la ventana del editor."
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "HSV"
|
|
msgstr "HSV"
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "Switch between hexadecimal and code values."
|
|
msgstr "Cambiar entre valores hexadecimales y de código."
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "Add current color as a preset."
|
|
msgstr "Añadir el color actual como preset."
|
|
|
|
#: scene/gui/container.cpp
|
|
msgid ""
|
|
"Container by itself serves no purpose unless a script configures its "
|
|
"children placement behavior.\n"
|
|
"If you don't intend to add a script, use a plain Control node instead."
|
|
msgstr ""
|
|
"Container por sí mismo no sirve para nada a menos que un script defina el "
|
|
"comportamiento de colocación de sus hijos.\n"
|
|
"Si no tienes intención de añadir un script, utiliza un nodo de Control "
|
|
"sencillo."
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Theme Overrides"
|
|
msgstr "Anulación de Temas"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid ""
|
|
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
|
|
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
|
|
msgstr ""
|
|
"Los Tooltip de Ayuda no se mostrarán cuando los controles del Filtro del "
|
|
"Ratón estén configurados en \"Ignore\". Para solucionarlo, establece el "
|
|
"Filtro del Ratón en \"Stop\" o \"Pass\"."
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Anchor"
|
|
msgstr "Anclaje"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Grow Direction"
|
|
msgstr "Dirección de Crecimiento"
|
|
|
|
#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
|
|
msgid "Min Size"
|
|
msgstr "Tamaño Mínimo"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Pivot Offset"
|
|
msgstr "Pivote de Offset"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Clip Content"
|
|
msgstr "Contenido del Clip"
|
|
|
|
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
|
|
msgid "Hint"
|
|
msgstr "Indicio"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Tooltip"
|
|
msgstr "Tooltip"
|
|
|
|
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Focus"
|
|
msgstr "Foco"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Neighbour Left"
|
|
msgstr "Vecino Izquierda"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Neighbour Top"
|
|
msgstr "Vecino Superior"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Neighbour Right"
|
|
msgstr "Vecino Derecha"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Neighbour Bottom"
|
|
msgstr "Vecino Inferior"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Next"
|
|
msgstr "Siguiente"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Previous"
|
|
msgstr "Anterior"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Mouse"
|
|
msgstr "Ratón"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Default Cursor Shape"
|
|
msgstr "Forma del Cursor Predeterminado"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Pass On Modal Close Click"
|
|
msgstr "Pasar Clic Al Cerrar Modal"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Size Flags"
|
|
msgstr "Tamaño de los Indicadores"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Stretch Ratio"
|
|
msgstr "Relación de Estiramiento"
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid "Theme Type Variation"
|
|
msgstr "Propiedades del Tema"
|
|
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "Window Title"
|
|
msgstr "Título de Ventana"
|
|
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "Dialog"
|
|
msgstr "Diálogo"
|
|
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "Hide On OK"
|
|
msgstr "Ocultar Al Aceptar"
|
|
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "Alert!"
|
|
msgstr "¡Alerta!"
|
|
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "Please Confirm..."
|
|
msgstr "Por favor, Confirma..."
|
|
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Mode Overrides Title"
|
|
msgstr "Sobreescritura"
|
|
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Must use a valid extension."
|
|
msgstr "Debe tener una extensión válida."
|
|
|
|
#: scene/gui/graph_edit.cpp
|
|
msgid "Right Disconnects"
|
|
msgstr "Desconexión Correcta"
|
|
|
|
#: scene/gui/graph_edit.cpp
|
|
msgid "Scroll Offset"
|
|
msgstr "Offset de Scroll"
|
|
|
|
#: scene/gui/graph_edit.cpp
|
|
msgid "Snap Distance"
|
|
msgstr "Ajustar Distancia"
|
|
|
|
#: scene/gui/graph_edit.cpp
|
|
msgid "Zoom Min"
|
|
msgstr "Zoom Mínimo"
|
|
|
|
#: scene/gui/graph_edit.cpp
|
|
msgid "Zoom Max"
|
|
msgstr "Zoom Máximo"
|
|
|
|
#: scene/gui/graph_edit.cpp
|
|
msgid "Zoom Step"
|
|
msgstr "Paso Zoom"
|
|
|
|
#: scene/gui/graph_edit.cpp
|
|
msgid "Show Zoom Label"
|
|
msgstr "Mostrar Etiqueta Zoom"
|
|
|
|
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Minimap"
|
|
msgstr "Minimapa"
|
|
|
|
#: scene/gui/graph_edit.cpp
|
|
msgid "Enable grid minimap."
|
|
msgstr "Activar minimapa de cuadrícula."
|
|
|
|
#: scene/gui/graph_node.cpp
|
|
msgid "Show Close"
|
|
msgstr "Mostrar Cerrar"
|
|
|
|
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Selected"
|
|
msgstr "Seleccionado"
|
|
|
|
#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Comment"
|
|
msgstr "Comentario"
|
|
|
|
#: scene/gui/graph_node.cpp
|
|
msgid "Overlay"
|
|
msgstr "Overlay"
|
|
|
|
#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
|
|
msgid "Columns"
|
|
msgstr "Columnas"
|
|
|
|
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
|
|
#: scene/gui/tree.cpp scene/main/viewport.cpp
|
|
msgid "Timers"
|
|
msgstr "Temporizadores"
|
|
|
|
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
|
|
msgid "Incremental Search Max Interval Msec"
|
|
msgstr "Intervalo Máx. de Búsqueda Incremental Msec"
|
|
|
|
#: scene/gui/item_list.cpp scene/gui/tree.cpp
|
|
msgid "Allow Reselect"
|
|
msgstr "Permitir Reselección"
|
|
|
|
#: scene/gui/item_list.cpp scene/gui/tree.cpp
|
|
msgid "Allow RMB Select"
|
|
msgstr "Permitir Selección Con Botón Derecho Del Mouse"
|
|
|
|
#: scene/gui/item_list.cpp
|
|
msgid "Max Text Lines"
|
|
msgstr "Líneas de Texto Máximas"
|
|
|
|
#: scene/gui/item_list.cpp
|
|
msgid "Auto Height"
|
|
msgstr "Altura Automática"
|
|
|
|
#: scene/gui/item_list.cpp
|
|
msgid "Max Columns"
|
|
msgstr "Columnas Máximas"
|
|
|
|
#: scene/gui/item_list.cpp
|
|
msgid "Same Column Width"
|
|
msgstr "Misma Anchura de Columna"
|
|
|
|
#: scene/gui/item_list.cpp
|
|
msgid "Fixed Column Width"
|
|
msgstr "Anchura de Columna Fija"
|
|
|
|
#: scene/gui/item_list.cpp
|
|
msgid "Icon Scale"
|
|
msgstr "Escala de Icono"
|
|
|
|
#: scene/gui/item_list.cpp
|
|
msgid "Fixed Icon Size"
|
|
msgstr "Tamaño Fijo de Icono"
|
|
|
|
#: scene/gui/label.cpp
|
|
msgid "V Align"
|
|
msgstr "Alineamiento V"
|
|
|
|
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
|
|
msgid "Visible Characters"
|
|
msgstr "Caracteres Visibles"
|
|
|
|
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
|
|
msgid "Percent Visible"
|
|
msgstr "Porcentaje Visible"
|
|
|
|
#: scene/gui/label.cpp
|
|
msgid "Lines Skipped"
|
|
msgstr "Líneas Omitidas"
|
|
|
|
#: scene/gui/label.cpp
|
|
msgid "Max Lines Visible"
|
|
msgstr "Máximo de Líneas Visibles"
|
|
|
|
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
|
|
msgid "Max Length"
|
|
msgstr "Máxima Longitud"
|
|
|
|
#: scene/gui/line_edit.cpp
|
|
msgid "Secret"
|
|
msgstr "Secreto"
|
|
|
|
#: scene/gui/line_edit.cpp
|
|
msgid "Secret Character"
|
|
msgstr "Caracter Secreto"
|
|
|
|
#: scene/gui/line_edit.cpp
|
|
msgid "Expand To Text Length"
|
|
msgstr "Expandir a la Longitud del Texto"
|
|
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Context Menu Enabled"
|
|
msgstr "Menú Contextual Activado"
|
|
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Virtual Keyboard Enabled"
|
|
msgstr "Teclado Virtual Activado"
|
|
|
|
#: scene/gui/line_edit.cpp
|
|
msgid "Clear Button Enabled"
|
|
msgstr "Botón de Borrado Activado"
|
|
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Shortcut Keys Enabled"
|
|
msgstr "Atajos Activados"
|
|
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Middle Mouse Paste Enabled"
|
|
msgstr "Pegar Con Botón Intermedio Ratón Activado"
|
|
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Selecting Enabled"
|
|
msgstr "Selección Activada"
|
|
|
|
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Deselect On Focus Loss Enabled"
|
|
msgstr "Deselección al perder el focus activada"
|
|
|
|
#: scene/gui/line_edit.cpp
|
|
msgid "Right Icon"
|
|
msgstr "Icono Derecho"
|
|
|
|
#: scene/gui/line_edit.cpp
|
|
msgid "Placeholder"
|
|
msgstr "Marcador"
|
|
|
|
#: scene/gui/line_edit.cpp
|
|
msgid "Alpha"
|
|
msgstr "Alpha"
|
|
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Caret"
|
|
msgstr "Caret"
|
|
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Blink"
|
|
msgstr "Parpardeo"
|
|
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Blink Speed"
|
|
msgstr "Velocidad de Parpadeo"
|
|
|
|
#: scene/gui/link_button.cpp
|
|
msgid "Underline"
|
|
msgstr "Subrayar"
|
|
|
|
#: scene/gui/menu_button.cpp
|
|
msgid "Switch On Hover"
|
|
msgstr "Cambiar Al Pasar Por Encima"
|
|
|
|
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
|
|
msgid "Draw Center"
|
|
msgstr "Dibujar al Centro"
|
|
|
|
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
|
|
msgid "Region Rect"
|
|
msgstr "Región Rectángulo"
|
|
|
|
#: scene/gui/nine_patch_rect.cpp
|
|
msgid "Patch Margin"
|
|
msgstr "Parche de Margen"
|
|
|
|
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
|
|
msgid "Axis Stretch"
|
|
msgstr "Estiramiento de Eje"
|
|
|
|
#: scene/gui/nine_patch_rect.cpp
|
|
msgid ""
|
|
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
|
|
"when using the GLES3 rendering backend.\n"
|
|
"The GLES2 backend is currently in use, so these modes will act like Stretch "
|
|
"instead."
|
|
msgstr ""
|
|
"Las opciones Tile y Tile Fit para las propiedades Axis Stretch sólo son "
|
|
"efectivas cuando se utiliza el backend de renderizado GLES3.\n"
|
|
"El backend GLES2 está actualmente en uso, por lo que estos modos actuarán "
|
|
"como Stretch en su lugar."
|
|
|
|
#: scene/gui/popup.cpp
|
|
msgid "Popup"
|
|
msgstr "Popup"
|
|
|
|
#: scene/gui/popup.cpp
|
|
msgid "Exclusive"
|
|
msgstr "Exclusivo"
|
|
|
|
#: scene/gui/popup.cpp
|
|
msgid ""
|
|
"Popups will hide by default unless you call popup() or any of the popup*() "
|
|
"functions. Making them visible for editing is fine, but they will hide upon "
|
|
"running."
|
|
msgstr ""
|
|
"Los popups se ocultarán por defecto a menos que llames a popup() o a "
|
|
"cualquiera de las funciones popup*(). Puedes hacerlos visibles para su "
|
|
"edición, pero se esconderán al iniciar."
|
|
|
|
#: scene/gui/popup_menu.cpp
|
|
msgid "Hide On Item Selection"
|
|
msgstr "Ocultar Al Seleccionar Elemento"
|
|
|
|
#: scene/gui/popup_menu.cpp
|
|
msgid "Hide On Checkable Item Selection"
|
|
msgstr "Ocultar Al Seleccionar Elemento Activable"
|
|
|
|
#: scene/gui/popup_menu.cpp
|
|
msgid "Hide On State Item Selection"
|
|
msgstr "Ocultar Al Seleccionar Elemento de Estado"
|
|
|
|
#: scene/gui/popup_menu.cpp
|
|
msgid "Submenu Popup Delay"
|
|
msgstr "Retraso en la Aparición del Submenú"
|
|
|
|
#: scene/gui/popup_menu.cpp
|
|
msgid "Allow Search"
|
|
msgstr "Permitir Búsqueda"
|
|
|
|
#: scene/gui/progress_bar.cpp
|
|
msgid "Percent"
|
|
msgstr "Porcentaje"
|
|
|
|
#: scene/gui/range.cpp
|
|
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
|
|
msgstr "Si \"Exp Edit\" está activado, \"Min Value\" debe ser mayor que 0."
|
|
|
|
#: scene/gui/range.cpp scene/resources/curve.cpp
|
|
msgid "Min Value"
|
|
msgstr "Valor Mínimo"
|
|
|
|
#: scene/gui/range.cpp scene/resources/curve.cpp
|
|
msgid "Max Value"
|
|
msgstr "Valor Máximo"
|
|
|
|
#: scene/gui/range.cpp
|
|
msgid "Page"
|
|
msgstr "Página"
|
|
|
|
#: scene/gui/range.cpp
|
|
msgid "Exp Edit"
|
|
msgstr "Editar Exp"
|
|
|
|
#: scene/gui/range.cpp
|
|
msgid "Rounded"
|
|
msgstr "Redondeado"
|
|
|
|
#: scene/gui/range.cpp
|
|
msgid "Allow Greater"
|
|
msgstr "Permitir Más"
|
|
|
|
#: scene/gui/range.cpp
|
|
msgid "Allow Lesser"
|
|
msgstr "Permitir Menos"
|
|
|
|
#: scene/gui/reference_rect.cpp
|
|
msgid "Border Color"
|
|
msgstr "Color Del Borde"
|
|
|
|
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
|
|
msgid "Border Width"
|
|
msgstr "Anchura Del Borde"
|
|
|
|
#: scene/gui/rich_text_effect.cpp
|
|
msgid "Relative Index"
|
|
msgstr "Índice Relativo"
|
|
|
|
#: scene/gui/rich_text_effect.cpp
|
|
msgid "Absolute Index"
|
|
msgstr "Índice Absoluto"
|
|
|
|
#: scene/gui/rich_text_effect.cpp
|
|
msgid "Elapsed Time"
|
|
msgstr "Tiempo Transcurrido"
|
|
|
|
#: scene/gui/rich_text_effect.cpp
|
|
msgid "Env"
|
|
msgstr "Env"
|
|
|
|
#: scene/gui/rich_text_effect.cpp
|
|
msgid "Character"
|
|
msgstr "Carácter"
|
|
|
|
#: scene/gui/rich_text_label.cpp
|
|
msgid "BBCode"
|
|
msgstr "BBCode"
|
|
|
|
#: scene/gui/rich_text_label.cpp
|
|
msgid "Meta Underlined"
|
|
msgstr "Meta Subrayados"
|
|
|
|
#: scene/gui/rich_text_label.cpp
|
|
msgid "Tab Size"
|
|
msgstr "Tamaño de Tabulación"
|
|
|
|
#: scene/gui/rich_text_label.cpp
|
|
msgid "Fit Content Height"
|
|
msgstr "Ajustar Altura Del Contenido"
|
|
|
|
#: scene/gui/rich_text_label.cpp
|
|
msgid "Scroll Active"
|
|
msgstr "Scroll Activo"
|
|
|
|
#: scene/gui/rich_text_label.cpp
|
|
msgid "Scroll Following"
|
|
msgstr "Seguir el Scroll"
|
|
|
|
#: scene/gui/rich_text_label.cpp
|
|
msgid "Selection Enabled"
|
|
msgstr "Selección Activada"
|
|
|
|
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
|
|
msgid "Override Selected Font Color"
|
|
msgstr "Sobrescribir Color de Fuente Seleccionada"
|
|
|
|
#: scene/gui/rich_text_label.cpp
|
|
msgid "Custom Effects"
|
|
msgstr "Efectos Personalizados"
|
|
|
|
#: scene/gui/scroll_bar.cpp
|
|
msgid "Custom Step"
|
|
msgstr "Paso Personalizado"
|
|
|
|
#: scene/gui/scroll_container.cpp
|
|
msgid ""
|
|
"ScrollContainer is intended to work with a single child control.\n"
|
|
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
|
|
"minimum size manually."
|
|
msgstr ""
|
|
"ScrollContainer está pensado para funcionar con un solo control hijo.\n"
|
|
"Utiliza un container como hijo (VBox, HBox, etc.), o un Control y establece "
|
|
"manualmente el tamaño mínimo personalizado."
|
|
|
|
#: scene/gui/scroll_container.cpp
|
|
msgid "Follow Focus"
|
|
msgstr "Seguir Focus"
|
|
|
|
#: scene/gui/scroll_container.cpp
|
|
msgid "Horizontal Enabled"
|
|
msgstr "Horizontal Activado"
|
|
|
|
#: scene/gui/scroll_container.cpp
|
|
msgid "Vertical Enabled"
|
|
msgstr "Vertical Activada"
|
|
|
|
#: scene/gui/scroll_container.cpp
|
|
msgid "Default Scroll Deadzone"
|
|
msgstr "Zona Muerta Predeterminada del Scroll"
|
|
|
|
#: scene/gui/slider.cpp
|
|
msgid "Scrollable"
|
|
msgstr "Desplazable"
|
|
|
|
#: scene/gui/slider.cpp
|
|
msgid "Tick Count"
|
|
msgstr "Contador de Marcas"
|
|
|
|
#: scene/gui/slider.cpp
|
|
msgid "Ticks On Borders"
|
|
msgstr "Marcas En Los Bordes"
|
|
|
|
#: scene/gui/spin_box.cpp
|
|
msgid "Prefix"
|
|
msgstr "Prefijo"
|
|
|
|
#: scene/gui/spin_box.cpp
|
|
msgid "Suffix"
|
|
msgstr "Sufijo"
|
|
|
|
#: scene/gui/split_container.cpp
|
|
msgid "Split Offset"
|
|
msgstr "Offset de División"
|
|
|
|
#: scene/gui/split_container.cpp scene/gui/tree.cpp
|
|
msgid "Collapsed"
|
|
msgstr "Colapsado"
|
|
|
|
#: scene/gui/split_container.cpp
|
|
msgid "Dragger Visibility"
|
|
msgstr "Visibilidad de los Arrastradores"
|
|
|
|
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
|
|
msgid "Tab Align"
|
|
msgstr "Alineamiento de Pestaña"
|
|
|
|
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
|
|
msgid "Current Tab"
|
|
msgstr "Pestaña Actual"
|
|
|
|
#: scene/gui/tab_container.cpp
|
|
msgid "Tabs Visible"
|
|
msgstr "Pestañas Visibles"
|
|
|
|
#: scene/gui/tab_container.cpp
|
|
msgid "All Tabs In Front"
|
|
msgstr "Todas las Pestañas al Frente"
|
|
|
|
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
|
|
msgid "Drag To Rearrange Enabled"
|
|
msgstr "Arrastrar Para Reordenar Habilitado"
|
|
|
|
#: scene/gui/tab_container.cpp
|
|
msgid "Use Hidden Tabs For Min Size"
|
|
msgstr "Usar Pestañas Ocultas Para Tamaño Mínimo"
|
|
|
|
#: scene/gui/tabs.cpp
|
|
msgid "Tab Close Display Policy"
|
|
msgstr "Política de Botón de Cerrar Pestaña"
|
|
|
|
#: scene/gui/tabs.cpp
|
|
msgid "Scrolling Enabled"
|
|
msgstr "Desplazamiento Activado"
|
|
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Readonly"
|
|
msgstr "Solo Lectura"
|
|
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Bookmark Gutter"
|
|
msgstr "Marca del Umbral"
|
|
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Breakpoint Gutter"
|
|
msgstr "Umbral de Ruptura"
|
|
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Fold Gutter"
|
|
msgstr "Pliegue del Umbral"
|
|
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Drag And Drop Selection Enabled"
|
|
msgstr "Selección de Arrastrar y Soltar Activada"
|
|
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Hiding Enabled"
|
|
msgstr "Ocultación Activada"
|
|
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Wrap Enabled"
|
|
msgstr "Ajuste Activado"
|
|
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Scroll Vertical"
|
|
msgstr "Desplazamiento Vertical"
|
|
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Scroll Horizontal"
|
|
msgstr "Desplazamiento Horizontal"
|
|
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Draw"
|
|
msgstr "Dibujar"
|
|
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Block Mode"
|
|
msgstr "Modo Bloque"
|
|
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Moving By Right Click"
|
|
msgstr "Mover Con Clic Derecho"
|
|
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Text Edit Idle Detect (sec)"
|
|
msgstr "Detección de Inactividad en la Edición de Texto (seg.)"
|
|
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Text Edit Undo Stack Max Size"
|
|
msgstr "Número máximo de acciones recordados para deshacer"
|
|
|
|
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
|
|
msgid "Hover"
|
|
msgstr "Hover"
|
|
|
|
#: scene/gui/texture_button.cpp
|
|
msgid "Focused"
|
|
msgstr "Enfocado"
|
|
|
|
#: scene/gui/texture_button.cpp
|
|
msgid "Click Mask"
|
|
msgstr "Máscara de Clic"
|
|
|
|
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
|
|
#: scene/gui/video_player.cpp
|
|
msgid "Expand"
|
|
msgstr "Expandir"
|
|
|
|
#: scene/gui/texture_progress.cpp
|
|
msgid "Under"
|
|
msgstr "Debajo"
|
|
|
|
#: scene/gui/texture_progress.cpp
|
|
msgid "Over"
|
|
msgstr "Sobre"
|
|
|
|
#: scene/gui/texture_progress.cpp
|
|
msgid "Progress"
|
|
msgstr "Progreso"
|
|
|
|
#: scene/gui/texture_progress.cpp
|
|
msgid "Progress Offset"
|
|
msgstr "Offset de Progreso"
|
|
|
|
#: scene/gui/texture_progress.cpp
|
|
msgid "Fill Mode"
|
|
msgstr "Modo de Relleno"
|
|
|
|
#: scene/gui/texture_progress.cpp scene/resources/material.cpp
|
|
msgid "Tint"
|
|
msgstr "Tinte"
|
|
|
|
#: scene/gui/texture_progress.cpp
|
|
msgid "Radial Fill"
|
|
msgstr "Relleno Radial"
|
|
|
|
#: scene/gui/texture_progress.cpp
|
|
msgid "Initial Angle"
|
|
msgstr "Ángulo Inicial"
|
|
|
|
#: scene/gui/texture_progress.cpp
|
|
msgid "Fill Degrees"
|
|
msgstr "Completar Grados"
|
|
|
|
#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
|
|
msgid "Center Offset"
|
|
msgstr "Offset Central"
|
|
|
|
#: scene/gui/texture_progress.cpp
|
|
msgid "Nine Patch Stretch"
|
|
msgstr "Estiramiento de Nine Patch"
|
|
|
|
#: scene/gui/texture_progress.cpp
|
|
msgid "Stretch Margin Left"
|
|
msgstr "Estiramiento de Margen Izquierdo"
|
|
|
|
#: scene/gui/texture_progress.cpp
|
|
msgid "Stretch Margin Top"
|
|
msgstr "Estiramiento de Margen Superior"
|
|
|
|
#: scene/gui/texture_progress.cpp
|
|
msgid "Stretch Margin Right"
|
|
msgstr "Estiramiento de Margen Derecho"
|
|
|
|
#: scene/gui/texture_progress.cpp
|
|
msgid "Stretch Margin Bottom"
|
|
msgstr "Estiramiento de Margen Inferior"
|
|
|
|
#: scene/gui/tree.cpp
|
|
msgid "Custom Minimum Height"
|
|
msgstr "Altura Mínima Personalizada"
|
|
|
|
#: scene/gui/tree.cpp
|
|
msgid "(Other)"
|
|
msgstr "(Otros)"
|
|
|
|
#: scene/gui/tree.cpp
|
|
msgid "Column Titles Visible"
|
|
msgstr "Títulos de Columnas Visibles"
|
|
|
|
#: scene/gui/tree.cpp
|
|
msgid "Hide Folding"
|
|
msgstr "Plegado de Pieles"
|
|
|
|
#: scene/gui/tree.cpp
|
|
msgid "Hide Root"
|
|
msgstr "Ocultar Raíz"
|
|
|
|
#: scene/gui/tree.cpp
|
|
msgid "Drop Mode Flags"
|
|
msgstr "Indicadores del Modo de Caída"
|
|
|
|
#: scene/gui/video_player.cpp
|
|
msgid "Audio Track"
|
|
msgstr "Pista de Audio"
|
|
|
|
#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
|
|
msgid "Paused"
|
|
msgstr "Pausado"
|
|
|
|
#: scene/gui/video_player.cpp
|
|
msgid "Buffering Msec"
|
|
msgstr "Buffering Msec"
|
|
|
|
#: scene/gui/video_player.cpp
|
|
msgid "Stream Position"
|
|
msgstr "Posición del Stream"
|
|
|
|
#: scene/gui/viewport_container.cpp
|
|
msgid "Stretch Shrink"
|
|
msgstr "Encogimiento por Estiramiento"
|
|
|
|
#: scene/main/canvas_layer.cpp
|
|
msgid "Follow Viewport"
|
|
msgstr "Seguir el Viewport"
|
|
|
|
#: scene/main/http_request.cpp
|
|
msgid "Download File"
|
|
msgstr "Descargar Archivo"
|
|
|
|
#: scene/main/http_request.cpp
|
|
msgid "Download Chunk Size"
|
|
msgstr "Descargar Tamaño del Fragmento"
|
|
|
|
#: scene/main/http_request.cpp
|
|
msgid "Body Size Limit"
|
|
msgstr "Límite del Tamaño del Cuerpo"
|
|
|
|
#: scene/main/http_request.cpp
|
|
msgid "Max Redirects"
|
|
msgstr "Redireccionamientos Máximos"
|
|
|
|
#: scene/main/http_request.cpp
|
|
msgid "Timeout"
|
|
msgstr "Tiempo de Espera"
|
|
|
|
#: scene/main/node.cpp
|
|
msgid ""
|
|
"Setting node name '%s' to be unique within scene for '%s', but it's already "
|
|
"claimed by '%s'. This node is no longer set unique."
|
|
msgstr ""
|
|
"El nombre de nodo '%s' fue establecido como único en la escena de '%s', pero "
|
|
"ya está en uso por '%s'. Éste nodo ya no está como único."
|
|
|
|
#: scene/main/node.cpp
|
|
msgid "Name Num Separator"
|
|
msgstr "Separador Numérico del Nombre"
|
|
|
|
#: scene/main/node.cpp
|
|
msgid "Name Casing"
|
|
msgstr "Capitalización de Nombre"
|
|
|
|
#: scene/main/node.cpp
|
|
msgid "Editor Description"
|
|
msgstr "Descripción del Editor"
|
|
|
|
#: scene/main/node.cpp
|
|
msgid "Pause Mode"
|
|
msgstr "Modo Pausa"
|
|
|
|
#: scene/main/node.cpp
|
|
msgid "Physics Interpolation Mode"
|
|
msgstr "Modo de Interpolación Física"
|
|
|
|
#: scene/main/node.cpp
|
|
msgid "Display Folded"
|
|
msgstr "Vista Plegada"
|
|
|
|
#: scene/main/node.cpp
|
|
msgid "Filename"
|
|
msgstr "Nombre del Archivo"
|
|
|
|
#: scene/main/node.cpp
|
|
msgid "Owner"
|
|
msgstr "Propietario"
|
|
|
|
#: scene/main/node.cpp scene/main/scene_tree.cpp
|
|
msgid "Multiplayer"
|
|
msgstr "Multijugador"
|
|
|
|
#: scene/main/node.cpp
|
|
msgid "Custom Multiplayer"
|
|
msgstr "Multijugador Personalizado"
|
|
|
|
#: scene/main/node.cpp
|
|
msgid "Process Priority"
|
|
msgstr "Prioridad del Proceso"
|
|
|
|
#: scene/main/scene_tree.cpp scene/main/timer.cpp
|
|
msgid "Time Left"
|
|
msgstr "Tiempo Restante"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Debug Collisions Hint"
|
|
msgstr "Sugerencia de Depuración de Colisiones"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Debug Navigation Hint"
|
|
msgstr "Sugerencia de Depuración de Navegación"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Use Font Oversampling"
|
|
msgstr "Usar Sobremuestreo de Fuente"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Edited Scene Root"
|
|
msgstr "Escena Raíz Editada"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Root"
|
|
msgstr "Raíz"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Multiplayer Poll"
|
|
msgstr "Encuesta Multijugador"
|
|
|
|
#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
|
|
#: scene/resources/shape_2d.cpp
|
|
msgid "Shapes"
|
|
msgstr "Formas"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Shape Color"
|
|
msgstr "Color de la Forma"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Contact Color"
|
|
msgstr "Color de Contacto"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Geometry Color"
|
|
msgstr "Color de la Geometría"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Disabled Geometry Color"
|
|
msgstr "Color de la Geometría Desactivada"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Max Contacts Displayed"
|
|
msgstr "Núm. Máx. de Contactos Mostrados"
|
|
|
|
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
|
|
msgid "Draw 2D Outlines"
|
|
msgstr "Dibujar Contornos 2D"
|
|
|
|
#: scene/main/scene_tree.cpp servers/visual_server.cpp
|
|
msgid "Reflections"
|
|
msgstr "Reflexiones"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Atlas Size"
|
|
msgstr "Tamaño de Atlas"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Atlas Subdiv"
|
|
msgstr "Subdivisión del Atlas"
|
|
|
|
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
|
|
msgid "MSAA"
|
|
msgstr "MSAA"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Use FXAA"
|
|
msgstr "Usar FXAA"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Use Debanding"
|
|
msgstr "Usar Debanding"
|
|
|
|
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
|
|
msgid "HDR"
|
|
msgstr "HDR"
|
|
|
|
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
|
|
msgid "Use 32 BPC Depth"
|
|
msgstr "Usar Profundidad de 32 BPC"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Default Environment"
|
|
msgstr "Entorno Predeterminado"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid ""
|
|
"Default Environment as specified in Project Settings (Rendering -> "
|
|
"Environment -> Default Environment) could not be loaded."
|
|
msgstr ""
|
|
"No se ha podido cargar el entorno predeterminado especificado en la "
|
|
"configuración del proyecto (Renderizado -> Entorno -> Entorno "
|
|
"Predeterminado)."
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid "Enable Object Picking"
|
|
msgstr "Activar Selección de Objetos"
|
|
|
|
#: scene/main/timer.cpp
|
|
msgid ""
|
|
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
|
|
"different ways depending on the rendered or physics frame rate.\n"
|
|
"Consider using a script's process loop instead of relying on a Timer for "
|
|
"very low wait times."
|
|
msgstr ""
|
|
"Los tiempos de espera del temporizador son muy bajos (< 0.05 segundos) y se "
|
|
"puede comportar de manera muy diferente dependiendo de la tasa de fotogramas "
|
|
"renderizados o de la física.\n"
|
|
"Considera la posibilidad de utilizar un bucle de procesos en un script en "
|
|
"lugar de depender de un Timer para tiempos de espera muy bajos."
|
|
|
|
#: scene/main/timer.cpp
|
|
msgid "Autostart"
|
|
msgstr "Inicio Automático"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Viewport Path"
|
|
msgstr "Ruta del Viewport"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid ""
|
|
"The Viewport size must be greater than or equal to 2 pixels on both "
|
|
"dimensions to render anything."
|
|
msgstr ""
|
|
"El tamaño del Viewport debe ser mayor o igual a 2 píxeles en ambas "
|
|
"dimensiones para renderizar cualquier cosa."
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid ""
|
|
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
|
|
"Sampling.\n"
|
|
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
|
|
"Effects.\n"
|
|
"HDR will be disabled for this Viewport."
|
|
msgstr ""
|
|
"Este Viewport tiene HDR habilitado, pero su uso está establecido en 2D o 2D "
|
|
"sin muestreo.\n"
|
|
"El HDR solo está soportado en los Viewports que tienen su uso establecido en "
|
|
"3D o 3D Sin Efectos.\n"
|
|
"El HDR estará desactivado para esta ventana."
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "ARVR"
|
|
msgstr "ARVR"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Size Override Stretch"
|
|
msgstr "Anulación del Tamaño de Estiramiento"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Own World"
|
|
msgstr "Mundo Propio"
|
|
|
|
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
|
|
msgid "World"
|
|
msgstr "Mundo"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "World 2D"
|
|
msgstr "Mundo 2D"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Transparent BG"
|
|
msgstr "Fondo Transparente"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Handle Input Locally"
|
|
msgstr "Manejar Entradas Localmente"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "FXAA"
|
|
msgstr "FXAA"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Debanding"
|
|
msgstr "Debanding"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Disable 3D"
|
|
msgstr "Desactivar 3D"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Keep 3D Linear"
|
|
msgstr "Mantener 3D Lineal"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Render Direct To Screen"
|
|
msgstr "Renderización Directa en Pantalla"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Debug Draw"
|
|
msgstr "Depurar Dibujo"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Render Target"
|
|
msgstr "Objetivo de Renderizado"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "V Flip"
|
|
msgstr "Reflejo V"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Clear Mode"
|
|
msgstr "Modo de Limpieza"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Enable 2D"
|
|
msgstr "Activar 2D"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Enable 3D"
|
|
msgstr "Activar 3D"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Object Picking"
|
|
msgstr "Selección de Objetos"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Disable Input"
|
|
msgstr "Desactivar Entrada"
|
|
|
|
#: scene/main/viewport.cpp servers/visual_server.cpp
|
|
msgid "Shadow Atlas"
|
|
msgstr "Sombra del Atlas"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Quad 0"
|
|
msgstr "Cuadrángulo 0"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Quad 1"
|
|
msgstr "Cuadrángulo 1"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Quad 2"
|
|
msgstr "Cuadrángulo 2"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Quad 3"
|
|
msgstr "Cuadrángulo 3"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Canvas Transform"
|
|
msgstr "Transformación del Canvas"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Global Canvas Transform"
|
|
msgstr "Transformación Global del Canvas"
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid "Tooltip Delay (sec)"
|
|
msgstr "Retraso del Tooltip (sec)"
|
|
|
|
#: scene/register_scene_types.cpp
|
|
msgid "Swap OK Cancel"
|
|
msgstr "Intercambiar Aceptar con Cancelar"
|
|
|
|
#: scene/register_scene_types.cpp
|
|
msgid "Layer Names"
|
|
msgstr "Nombres de las Capas"
|
|
|
|
#: scene/register_scene_types.cpp
|
|
msgid "2D Render"
|
|
msgstr "Renderización 2D"
|
|
|
|
#: scene/register_scene_types.cpp
|
|
msgid "3D Render"
|
|
msgstr "Renderización 3D"
|
|
|
|
#: scene/register_scene_types.cpp
|
|
msgid "2D Physics"
|
|
msgstr "Física 2D"
|
|
|
|
#: scene/register_scene_types.cpp
|
|
msgid "3D Physics"
|
|
msgstr "Física 3D"
|
|
|
|
#: scene/register_scene_types.cpp
|
|
msgid "2D Navigation"
|
|
msgstr "Navegación 2D"
|
|
|
|
#: scene/register_scene_types.cpp
|
|
msgid "3D Navigation"
|
|
msgstr "Navegación 3D"
|
|
|
|
#: scene/register_scene_types.cpp
|
|
msgid "Use hiDPI"
|
|
msgstr "Usar hiDPI"
|
|
|
|
#: scene/register_scene_types.cpp
|
|
msgid "Custom"
|
|
msgstr "Personalizado"
|
|
|
|
#: scene/register_scene_types.cpp
|
|
msgid "Custom Font"
|
|
msgstr "Fuente Personalizada"
|
|
|
|
#: scene/resources/audio_stream_sample.cpp
|
|
#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
|
|
msgid "Mix Rate"
|
|
msgstr "Tasa de Mezcla"
|
|
|
|
#: scene/resources/audio_stream_sample.cpp
|
|
msgid "Stereo"
|
|
msgstr "Estéreo"
|
|
|
|
#: scene/resources/concave_polygon_shape_2d.cpp
|
|
msgid "Segments"
|
|
msgstr "Segmentos"
|
|
|
|
#: scene/resources/curve.cpp
|
|
msgid "Bake Resolution"
|
|
msgstr "Bakear Resolución"
|
|
|
|
#: scene/resources/curve.cpp
|
|
msgid "Bake Interval"
|
|
msgstr "Intervalo de Bakeado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Panel"
|
|
msgstr "Panel"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Font Color"
|
|
msgstr "Color de la Fuente"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Font Color Pressed"
|
|
msgstr "Color de la Fuente Presionada"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Font Color Hover"
|
|
msgstr "Color de la Fuente por Encima"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Font Color Focus"
|
|
msgstr "Color de la Fuente Enfocada"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Font Color Disabled"
|
|
msgstr "Color de la Fuente Desactivada"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "H Separation"
|
|
msgstr "Separación en H"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Underline Spacing"
|
|
msgstr "Espaciado del Subrayado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Arrow"
|
|
msgstr "Flecha"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Arrow Margin"
|
|
msgstr "Margen de la Flecha"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Hover Pressed"
|
|
msgstr "Presionado por Encima"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Checked Disabled"
|
|
msgstr "Marcado Desactivado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Unchecked"
|
|
msgstr "Sin marcar"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Unchecked Disabled"
|
|
msgstr "Sin marcar Desactivado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Radio Checked"
|
|
msgstr "Radio Marcado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Radio Checked Disabled"
|
|
msgstr "Radio Marcado Desactivado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Radio Unchecked"
|
|
msgstr "Radio Desmarcado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Radio Unchecked Disabled"
|
|
msgstr "Radio Desmarcado Desactivado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Font Color Hover Pressed"
|
|
msgstr "Color de Fuente Hover Pulsado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Check V Adjust"
|
|
msgstr "Comprobar Ajuste V"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "On Disabled"
|
|
msgstr "Desactivado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Off"
|
|
msgstr "Apagado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Off Disabled"
|
|
msgstr "Apagado Desactivado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Font Color Shadow"
|
|
msgstr "Color de la Sombra de la Fuente"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Font Outline Modulate"
|
|
msgstr "Modulación del Contorno de la Fuente"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Shadow Offset X"
|
|
msgstr "Offset de Sombra en X"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Shadow Offset Y"
|
|
msgstr "Offset de Sombra en Y"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Shadow As Outline"
|
|
msgstr "Sombra como Contorno"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Font Color Selected"
|
|
msgstr "Color de Fuente Seleccionada"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Font Color Uneditable"
|
|
msgstr "Color de Fuente No Editable"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Cursor Color"
|
|
msgstr "Color del Cursor"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Clear Button Color"
|
|
msgstr "Limpiar Color del Botón"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Clear Button Color Pressed"
|
|
msgstr "Limpiar Color del Botón Presionado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Minimum Spaces"
|
|
msgstr "Espacios Mínimos"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "BG"
|
|
msgstr "BG"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "FG"
|
|
msgstr "FG"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Tab"
|
|
msgstr "Tab"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
|
|
#: scene/resources/world_2d.cpp
|
|
msgid "Space"
|
|
msgstr "Espacio"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Folded"
|
|
msgstr "Plegado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Fold"
|
|
msgstr "Plegar"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Font Color Readonly"
|
|
msgstr "Color de Fuente de Sólo Leída"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Completion Lines"
|
|
msgstr "Finalización de Líneas"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Completion Max Width"
|
|
msgstr "Completar Ancho Máximo"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Completion Scroll Width"
|
|
msgstr "Completar Ancho de Scroll"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Scroll Focus"
|
|
msgstr "Enfoque de Scroll"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Grabber"
|
|
msgstr "Grabber"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Grabber Highlight"
|
|
msgstr "Agarre Resaltado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Grabber Pressed"
|
|
msgstr "Agarre Presionado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Increment"
|
|
msgstr "Incremento"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Increment Highlight"
|
|
msgstr "Incremento Resaltado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Increment Pressed"
|
|
msgstr "Incremento Pulsado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Decrement"
|
|
msgstr "Decremento"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Decrement Highlight"
|
|
msgstr "Decremento Resaltado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Decrement Pressed"
|
|
msgstr "Decremento Pulsado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Slider"
|
|
msgstr "Deslizador"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Grabber Area"
|
|
msgstr "Área de Grabber"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Grabber Area Highlight"
|
|
msgstr "Resaltado del Área de Grabber"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Grabber Disabled"
|
|
msgstr "Agarre Desactivado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Tick"
|
|
msgstr "Marcar"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Updown"
|
|
msgstr ""
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Scaleborder Size"
|
|
msgstr "Tamaño del Borde de la Escala"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Title Font"
|
|
msgstr "Fuente del Título"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Title Color"
|
|
msgstr "Color del Título"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Title Height"
|
|
msgstr "Altura del Título"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Close Highlight"
|
|
msgstr "Cierre Resaltado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Close H Offset"
|
|
msgstr "Cerrar Offset H"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Close V Offset"
|
|
msgstr "Cerrar Offset V"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Parent Folder"
|
|
msgstr "Carpeta Padre"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Toggle Hidden"
|
|
msgstr "Oculto"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Panel Disabled"
|
|
msgstr "Panel Desactivado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Labeled Separator Left"
|
|
msgstr "Separador con Etiqueta a la Izquierda"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Labeled Separator Right"
|
|
msgstr "Separador con Etiqueta a la Derecha"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Font Separator"
|
|
msgstr "Separación de Fuente"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Font Color Accel"
|
|
msgstr "Color de Fuente Accel"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Font Color Separator"
|
|
msgstr "Separador de Color de Fuentes"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "V Separation"
|
|
msgstr "Separación en V"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Selected Frame"
|
|
msgstr "Cuadro Seleccionado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Default Frame"
|
|
msgstr "Cuadro Predeterminado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Default Focus"
|
|
msgstr "Enfoque Predeterminado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Comment Focus"
|
|
msgstr "Comentario Enfocado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Breakpoint"
|
|
msgstr "Punto de Ruptura"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Resizer"
|
|
msgstr "Reajuste"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Close Color"
|
|
msgstr "Cerrar Color"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Resizer Color"
|
|
msgstr "Cambiar Color"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Title Offset"
|
|
msgstr "Offset del Título"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Close Offset"
|
|
msgstr "Offset de Cierre"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Port Offset"
|
|
msgstr "Offset del Puerto"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "BG Focus"
|
|
msgstr "Enfocar BG"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Selected Focus"
|
|
msgstr "Enfoque Seleccionado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Cursor Unfocused"
|
|
msgstr "Cursor Desenfocado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Button Pressed"
|
|
msgstr "Botón Presionado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Title Button Normal"
|
|
msgstr "Botón del Título Normal"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Title Button Pressed"
|
|
msgstr "Botón del Título Presionado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Title Button Hover"
|
|
msgstr "Botón de Título Hover"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Custom Button"
|
|
msgstr "Botón Personalizado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Custom Button Pressed"
|
|
msgstr "Botón Personalizado Presionado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Custom Button Hover"
|
|
msgstr "Botón Personalizado Hover"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Select Arrow"
|
|
msgstr "Seleccionar Flecha"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Arrow Collapsed"
|
|
msgstr "Flecha Colapsada"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Title Button Font"
|
|
msgstr "Fuente del Título del Botón"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Title Button Color"
|
|
msgstr "Color del Título del Botón"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Guide Color"
|
|
msgstr "Guía de Colores"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Drop Position Color"
|
|
msgstr "Posición del Gotero de Color"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Relationship Line Color"
|
|
msgstr "Color de la Línea de Relación"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Custom Button Font Highlight"
|
|
msgstr "Fuente Personalizada de Botón Resaltado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Item Margin"
|
|
msgstr "Margen del Ítem"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Button Margin"
|
|
msgstr "Margen del Botón"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Draw Relationship Lines"
|
|
msgstr "Dibujar Líneas de Relación"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Draw Guides"
|
|
msgstr "Guías de Dibujo"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Scroll Border"
|
|
msgstr "Borde del Scroll"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Scroll Speed"
|
|
msgstr "Velocidad del Scroll"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Icon Margin"
|
|
msgstr "Margen del Icono"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Line Separation"
|
|
msgstr "Separación de Líneas"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Tab FG"
|
|
msgstr "Pestaña FG"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Tab BG"
|
|
msgstr "Pestaña BG"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Tab Disabled"
|
|
msgstr "Pestaña Desactivada"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Menu"
|
|
msgstr "Menú"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Menu Highlight"
|
|
msgstr "Menú Resaltado"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Font Color FG"
|
|
msgstr "Color de Fuente FG"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Font Color BG"
|
|
msgstr "Color de Fuente BG"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Side Margin"
|
|
msgstr "Margen Lateral"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Top Margin"
|
|
msgstr "Margen Superior"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Label V Align FG"
|
|
msgstr "Etiqueta V Alinear FG"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Label V Align BG"
|
|
msgstr "Etiqueta V Alinear BG"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Large"
|
|
msgstr "Grande"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Folder"
|
|
msgstr "Carpeta"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Folder Icon Modulate"
|
|
msgstr "Modular Icono de Carpeta"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "File Icon Modulate"
|
|
msgstr "Modular Icono de Archivo"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Files Disabled"
|
|
msgstr "Archivos Desactivados"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "SV Width"
|
|
msgstr "Ancho SV"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "SV Height"
|
|
msgstr "Alto SV"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "H Width"
|
|
msgstr "Ancho H"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Label Width"
|
|
msgstr "Ancho de Etiqueta"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Screen Picker"
|
|
msgstr "Selector de Pantalla"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Add Preset"
|
|
msgstr "Añadir Preset"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Color Hue"
|
|
msgstr "Tono de Color"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Color Sample"
|
|
msgstr "Muestra de Color"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Preset BG"
|
|
msgstr "Preset BG"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Overbright Indicator"
|
|
msgstr "Indicador de Exceso de Brillo"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Preset FG"
|
|
msgstr "FG Preestablecido"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Preset BG Icon"
|
|
msgstr "Preset Icono BG"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Normal Font"
|
|
msgstr "Fuente Normal"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Bold Font"
|
|
msgstr "Fuente Negrita"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Italics Font"
|
|
msgstr "Fuente Cursiva"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Bold Italics Font"
|
|
msgstr "Fuente Negrita y Cursiva"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Mono Font"
|
|
msgstr "Fuente Mono"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Table H Separation"
|
|
msgstr "Separación H de Tabla"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Table V Separation"
|
|
msgstr "Separación V de Tabla"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Margin Left"
|
|
msgstr "Margen Izquierdo"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Margin Top"
|
|
msgstr "Margen Superior"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Margin Right"
|
|
msgstr "Margen Derecho"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Margin Bottom"
|
|
msgstr "Margen Inferior"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Autohide"
|
|
msgstr "Ocultar Automáticamente"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Minus"
|
|
msgstr "Menos"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "More"
|
|
msgstr "Más"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Grid Minor"
|
|
msgstr "Grid Menor"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Grid Major"
|
|
msgstr "Grid Mayor"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Selection Fill"
|
|
msgstr "Relleno de Selección"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Selection Stroke"
|
|
msgstr "Selección de Stroke"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Activity"
|
|
msgstr "Actividad"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Bezier Len Pos"
|
|
msgstr "Bezier Len Pos"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Bezier Len Neg"
|
|
msgstr "Bezier Len Neg"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Port Grab Distance Horizontal"
|
|
msgstr "Distancia de Agarre Horizontal del Puerto"
|
|
|
|
#: scene/resources/default_theme/default_theme.cpp
|
|
msgid "Port Grab Distance Vertical"
|
|
msgstr "Distancia Vertical del Puerto de Agarre"
|
|
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Hinting"
|
|
msgstr "Hinting"
|
|
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Override Oversampling"
|
|
msgstr "Anular Sobremuestreo"
|
|
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Font Path"
|
|
msgstr "Ruta de la Fuente"
|
|
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Outline Size"
|
|
msgstr "Tamaño del Contorno"
|
|
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Outline Color"
|
|
msgstr "Color del Contorno"
|
|
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Use Mipmaps"
|
|
msgstr "Usar Mipmaps"
|
|
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Extra Spacing"
|
|
msgstr "Espaciado Adicional"
|
|
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Char"
|
|
msgstr "Char"
|
|
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Font Data"
|
|
msgstr "Datos de la Fuente"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Background"
|
|
msgstr "Fondo"
|
|
|
|
#: scene/resources/environment.cpp scene/resources/sky.cpp
|
|
msgid "Sky"
|
|
msgstr "Cielo"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Sky Custom FOV"
|
|
msgstr "FOV Personalizado del Cielo"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Sky Orientation"
|
|
msgstr "Orientación del Cielo"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Sky Rotation"
|
|
msgstr "Rotación de Cielo"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Sky Rotation Degrees"
|
|
msgstr "Grados de Rotación del Cielo"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Canvas Max Layer"
|
|
msgstr ""
|
|
|
|
#: scene/resources/environment.cpp scene/resources/texture.cpp
|
|
msgid "Camera Feed ID"
|
|
msgstr ""
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Ambient Light"
|
|
msgstr "Luz Ambiental"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Sky Contribution"
|
|
msgstr "Contribución del Cielo"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Fog"
|
|
msgstr "Niebla"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Sun Color"
|
|
msgstr "Color de Sol"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Sun Amount"
|
|
msgstr "Cantidad de Sol"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Depth Enabled"
|
|
msgstr "Profundidad Activada"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Depth Begin"
|
|
msgstr "Inicio de la Profundidad"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Depth End"
|
|
msgstr "Fin de la Profundidad"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Depth Curve"
|
|
msgstr "Curva de Profundidad"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Transmit Enabled"
|
|
msgstr "Transmisión Activada"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Transmit Curve"
|
|
msgstr "Curva de Transmisión"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Height Enabled"
|
|
msgstr "Altura Activada"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Height Min"
|
|
msgstr "Altura Mínima"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Height Max"
|
|
msgstr "Altura Máxima"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Height Curve"
|
|
msgstr "Curva de Altura"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Tonemap"
|
|
msgstr "Tonemap"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Exposure"
|
|
msgstr "Exposición"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "White"
|
|
msgstr "Blanco"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Auto Exposure"
|
|
msgstr "Exposición Auto"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Min Luma"
|
|
msgstr "Luma Mínimo"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Max Luma"
|
|
msgstr "Luma Máximo"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "SS Reflections"
|
|
msgstr "Reflexiones SS"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Max Steps"
|
|
msgstr "Pasos Máximos"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Fade In"
|
|
msgstr "Fundido de Entrada"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Fade Out"
|
|
msgstr "Fundido de Salida"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Depth Tolerance"
|
|
msgstr "Tolerancia de Profundidad"
|
|
|
|
#: scene/resources/environment.cpp scene/resources/material.cpp
|
|
msgid "Roughness"
|
|
msgstr "Aspereza"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "SSAO"
|
|
msgstr "SSAO"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Radius 2"
|
|
msgstr "Radio 2"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Intensity 2"
|
|
msgstr "Intensidad 2"
|
|
|
|
#: scene/resources/environment.cpp scene/resources/material.cpp
|
|
msgid "Light Affect"
|
|
msgstr "Influencia de la Luz"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "AO Channel Affect"
|
|
msgstr "Influencia del Canal AO"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Blur"
|
|
msgstr "Blur"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Edge Sharpness"
|
|
msgstr "Nitidez de Borde"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "DOF Far Blur"
|
|
msgstr ""
|
|
|
|
#: scene/resources/environment.cpp scene/resources/material.cpp
|
|
msgid "Distance"
|
|
msgstr "Distancia"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Transition"
|
|
msgstr "Transición"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "DOF Near Blur"
|
|
msgstr ""
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Glow"
|
|
msgstr "Brillo"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Levels"
|
|
msgstr "Niveles"
|
|
|
|
#: scene/resources/environment.cpp
|
|
#: servers/audio/effects/audio_effect_chorus.cpp
|
|
msgid "1"
|
|
msgstr "1"
|
|
|
|
#: scene/resources/environment.cpp
|
|
#: servers/audio/effects/audio_effect_chorus.cpp
|
|
msgid "2"
|
|
msgstr "2"
|
|
|
|
#: scene/resources/environment.cpp
|
|
#: servers/audio/effects/audio_effect_chorus.cpp
|
|
msgid "3"
|
|
msgstr "3"
|
|
|
|
#: scene/resources/environment.cpp
|
|
#: servers/audio/effects/audio_effect_chorus.cpp
|
|
msgid "4"
|
|
msgstr "4"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "5"
|
|
msgstr "5"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "6"
|
|
msgstr "6"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "7"
|
|
msgstr "7"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Bloom"
|
|
msgstr "Resplandor"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "HDR Threshold"
|
|
msgstr "Umbral de HDR"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "HDR Luminance Cap"
|
|
msgstr "Luminancia de HDR Máxima"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "HDR Scale"
|
|
msgstr "Escala HDR"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Bicubic Upscale"
|
|
msgstr ""
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Adjustments"
|
|
msgstr "Ajustes"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Brightness"
|
|
msgstr "Luminosidad"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Saturation"
|
|
msgstr "Saturación"
|
|
|
|
#: scene/resources/environment.cpp
|
|
msgid "Color Correction"
|
|
msgstr "Corrección del Color"
|
|
|
|
#: scene/resources/font.cpp
|
|
msgid "Ascent"
|
|
msgstr "Aumento"
|
|
|
|
#: scene/resources/font.cpp
|
|
msgid "Distance Field"
|
|
msgstr "Campo de Distancia"
|
|
|
|
#: scene/resources/gradient.cpp
|
|
msgid "Raw Data"
|
|
msgstr "Datos en Crudo"
|
|
|
|
#: scene/resources/gradient.cpp
|
|
msgid "Offsets"
|
|
msgstr "Offsets"
|
|
|
|
#: scene/resources/height_map_shape.cpp
|
|
msgid "Map Width"
|
|
msgstr "Anchura del Mapa"
|
|
|
|
#: scene/resources/height_map_shape.cpp
|
|
msgid "Map Depth"
|
|
msgstr "Mapa de Profundidad"
|
|
|
|
#: scene/resources/height_map_shape.cpp
|
|
msgid "Map Data"
|
|
msgstr "Datos del Mapa"
|
|
|
|
#: scene/resources/line_shape_2d.cpp
|
|
msgid "D"
|
|
msgstr "D"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Next Pass"
|
|
msgstr "Siguiente Paso"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Use Shadow To Opacity"
|
|
msgstr ""
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Unshaded"
|
|
msgstr "Sin Sombreado"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Vertex Lighting"
|
|
msgstr "Iluminación de Vértices"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Use Point Size"
|
|
msgstr "Usar Tamaño del Punto"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "World Triplanar"
|
|
msgstr ""
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Albedo Tex Force sRGB"
|
|
msgstr "Forzar sRGB en Textura Albedo"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Do Not Receive Shadows"
|
|
msgstr "No Recibir Sombras"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Disable Ambient Light"
|
|
msgstr "Desactivar Luz Ambiental"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Ensure Correct Normals"
|
|
msgstr "Asegurar Normales Correctas"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Albedo Tex MSDF"
|
|
msgstr "MSDF en Textura Albedo"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Vertex Color"
|
|
msgstr "Color del Vértice"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Use As Albedo"
|
|
msgstr "Usar Como Albedo"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Is sRGB"
|
|
msgstr "Es sRGB"
|
|
|
|
#: scene/resources/material.cpp servers/visual_server.cpp
|
|
msgid "Parameters"
|
|
msgstr "Parámetros"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Diffuse Mode"
|
|
msgstr "Modo Difuso"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Specular Mode"
|
|
msgstr "Modo Especular"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Depth Draw Mode"
|
|
msgstr "Modo de Dibujo de Profundidad"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Line Width"
|
|
msgstr "Ancho de Línea"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Point Size"
|
|
msgstr "Tamaño de Punto"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Billboard Mode"
|
|
msgstr "Modo Billboard"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Billboard Keep Scale"
|
|
msgstr "Mantener Escala del Billboard"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Grow"
|
|
msgstr "Expandir"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Grow Amount"
|
|
msgstr "Cantidad de Expansión"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Use Alpha Scissor"
|
|
msgstr "Usar Corte Alpha"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Particles Anim"
|
|
msgstr "Animación de Partículas"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "H Frames"
|
|
msgstr "Cuadros H"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "V Frames"
|
|
msgstr "Cuadros V"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Albedo"
|
|
msgstr "Albedo"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Metallic"
|
|
msgstr "Metálico"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Texture Channel"
|
|
msgstr "Canal de Textura"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Emission"
|
|
msgstr "Emisión"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "On UV2"
|
|
msgstr "En UV2"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "NormalMap"
|
|
msgstr "Mapa Normal"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Rim"
|
|
msgstr "Borde"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Clearcoat"
|
|
msgstr "Transparencia"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Gloss"
|
|
msgstr "Brillo"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Anisotropy"
|
|
msgstr "Anisotropía"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Flowmap"
|
|
msgstr "Flowmap"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Ambient Occlusion"
|
|
msgstr "Oclusión Ambiental"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Deep Parallax"
|
|
msgstr "Paralaje Profundo"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Min Layers"
|
|
msgstr "Capas Mínimas"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Max Layers"
|
|
msgstr "Capas Máximas"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Flip Tangent"
|
|
msgstr "Voltear Tangente"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Flip Binormal"
|
|
msgstr "Voltear Binormal"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Subsurf Scatter"
|
|
msgstr ""
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Transmission"
|
|
msgstr "Transmisión"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Refraction"
|
|
msgstr "Refracción"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Detail"
|
|
msgstr "Detalle"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "UV Layer"
|
|
msgstr "Capa UV"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "UV1"
|
|
msgstr "UV1"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Triplanar"
|
|
msgstr "Triplanar"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Triplanar Sharpness"
|
|
msgstr "Nitidez Triplanar"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "UV2"
|
|
msgstr "UV2"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Proximity Fade"
|
|
msgstr "Desvanecimiento de Proximidad"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Distance Fade"
|
|
msgstr "Fade al Distanciarse"
|
|
|
|
#: scene/resources/material.cpp
|
|
msgid "Async Mode"
|
|
msgstr "Modo Asíncrono"
|
|
|
|
#: scene/resources/mesh.cpp
|
|
msgid "Lightmap Size Hint"
|
|
msgstr "Sugerencia de Tamaño del Lightmap"
|
|
|
|
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
|
|
msgid "Custom AABB"
|
|
msgstr "AABB Personalizado"
|
|
|
|
#: scene/resources/mesh_library.cpp
|
|
msgid "Mesh Transform"
|
|
msgstr "Transformación de Mesh"
|
|
|
|
#: scene/resources/mesh_library.cpp
|
|
msgid "NavMesh Transform"
|
|
msgstr "Transformación de NavMesh"
|
|
|
|
#: scene/resources/multimesh.cpp
|
|
msgid "Color Format"
|
|
msgstr "Formato de Color"
|
|
|
|
#: scene/resources/multimesh.cpp
|
|
msgid "Transform Format"
|
|
msgstr "Formato de Transformación"
|
|
|
|
#: scene/resources/multimesh.cpp
|
|
msgid "Custom Data Format"
|
|
msgstr "Formato de Datos Personalizado"
|
|
|
|
#: scene/resources/multimesh.cpp
|
|
msgid "Instance Count"
|
|
msgstr "Conteo de Instancias"
|
|
|
|
#: scene/resources/multimesh.cpp
|
|
msgid "Visible Instance Count"
|
|
msgstr "Número de Instancias Visible"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Sampling"
|
|
msgstr "Muestreo"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Partition Type"
|
|
msgstr "Tipo de Partición"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Parsed Geometry Type"
|
|
msgstr "Tipo de Geometría Parseada"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Source Geometry Mode"
|
|
msgstr "Modo de Geometría de Origen"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Source Group Name"
|
|
msgstr "Nombre del Grupo de Origen"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Cells"
|
|
msgstr "Celdas"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Agents"
|
|
msgstr "Agentes"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Max Climb"
|
|
msgstr "Escalada Máxima"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Max Slope"
|
|
msgstr "Pendiente Máxima"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Regions"
|
|
msgstr "Regiones"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Merge Size"
|
|
msgstr "Tamaño de Unión"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Edges"
|
|
msgstr "Aristas"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Max Error"
|
|
msgstr "Error Máximo"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Verts Per Poly"
|
|
msgstr "Vértices por Poly"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Details"
|
|
msgstr "Detalles"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Sample Distance"
|
|
msgstr "Distancia de Muestreo"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Sample Max Error"
|
|
msgstr "Error Máximo de Muestra"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Low Hanging Obstacles"
|
|
msgstr "Obstáculos Colgando Bajo"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Ledge Spans"
|
|
msgstr ""
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Walkable Low Height Spans"
|
|
msgstr ""
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Baking AABB"
|
|
msgstr "Bakear AABB"
|
|
|
|
#: scene/resources/navigation_mesh.cpp
|
|
msgid "Baking AABB Offset"
|
|
msgstr "Bakear Offset AABB"
|
|
|
|
#: scene/resources/occluder_shape.cpp
|
|
msgid "Spheres"
|
|
msgstr "Esferas"
|
|
|
|
#: scene/resources/occluder_shape.cpp
|
|
msgid "OccluderShapeSphere Set Spheres"
|
|
msgstr "Establecer Esferas OccluderShapeSphere"
|
|
|
|
#: scene/resources/occluder_shape_polygon.cpp
|
|
msgid "Polygon Points"
|
|
msgstr "Puntos de Polígonos"
|
|
|
|
#: scene/resources/occluder_shape_polygon.cpp
|
|
msgid "Hole Points"
|
|
msgstr "Puntos de Rotura"
|
|
|
|
#: scene/resources/packed_scene.cpp
|
|
msgid "Bundled"
|
|
msgstr "Empaquetado"
|
|
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Trail"
|
|
msgstr "Rastro"
|
|
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Divisor"
|
|
msgstr "Divisor"
|
|
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Size Modifier"
|
|
msgstr "Modificador de Tamaño"
|
|
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Color Modifier"
|
|
msgstr "Modificador de Color"
|
|
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Point Texture"
|
|
msgstr "Textura de Punto"
|
|
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Normal Texture"
|
|
msgstr "Textura Normal"
|
|
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Color Texture"
|
|
msgstr "Textura de Color"
|
|
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Point Count"
|
|
msgstr "Conteo de Puntos"
|
|
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Scale Random"
|
|
msgstr "Escala Aleatoria"
|
|
|
|
#: scene/resources/particles_material.cpp
|
|
msgid "Scale Curve"
|
|
msgstr "Curva de Escala"
|
|
|
|
#: scene/resources/physics_material.cpp
|
|
msgid "Rough"
|
|
msgstr "Áspero"
|
|
|
|
#: scene/resources/physics_material.cpp
|
|
msgid "Absorbent"
|
|
msgstr "Absorbente"
|
|
|
|
#: scene/resources/plane_shape.cpp
|
|
msgid "Plane"
|
|
msgstr "Plano"
|
|
|
|
#: scene/resources/primitive_meshes.cpp
|
|
msgid "Flip Faces"
|
|
msgstr "Voltear Caras"
|
|
|
|
#: scene/resources/primitive_meshes.cpp
|
|
msgid "Mid Height"
|
|
msgstr "Altura Mediana"
|
|
|
|
#: scene/resources/primitive_meshes.cpp
|
|
msgid "Subdivide Width"
|
|
msgstr "Anchura de Subdivisión"
|
|
|
|
#: scene/resources/primitive_meshes.cpp
|
|
msgid "Subdivide Height"
|
|
msgstr "Altura de Subdivisión"
|
|
|
|
#: scene/resources/primitive_meshes.cpp
|
|
msgid "Subdivide Depth"
|
|
msgstr "Profundidad de Subdivisión"
|
|
|
|
#: scene/resources/primitive_meshes.cpp
|
|
msgid "Top Radius"
|
|
msgstr "Radio Superior"
|
|
|
|
#: scene/resources/primitive_meshes.cpp
|
|
msgid "Bottom Radius"
|
|
msgstr "Radio Inferior"
|
|
|
|
#: scene/resources/primitive_meshes.cpp
|
|
msgid "Left To Right"
|
|
msgstr "De Izquierda a Derecha"
|
|
|
|
#: scene/resources/primitive_meshes.cpp
|
|
msgid "Is Hemisphere"
|
|
msgstr "Es Hemisfera"
|
|
|
|
#: scene/resources/primitive_meshes.cpp
|
|
msgid "Curve Step"
|
|
msgstr "Paso de Curva"
|
|
|
|
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
|
|
msgid "Slips On Slope"
|
|
msgstr "Resbala en Pendiente"
|
|
|
|
#: scene/resources/segment_shape_2d.cpp
|
|
msgid "A"
|
|
msgstr "A"
|
|
|
|
#: scene/resources/shape_2d.cpp
|
|
msgid "Custom Solver Bias"
|
|
msgstr "Bias de Solución Personalizado"
|
|
|
|
#: scene/resources/skin.cpp
|
|
msgid "Bind Count"
|
|
msgstr "Conteo de Vinculaciones"
|
|
|
|
#: scene/resources/skin.cpp
|
|
msgid "Bind"
|
|
msgstr "Vinculación"
|
|
|
|
#: scene/resources/skin.cpp
|
|
msgid "Bone"
|
|
msgstr "Hueso"
|
|
|
|
#: scene/resources/sky.cpp
|
|
msgid "Radiance Size"
|
|
msgstr "Tamaño de Resplandor"
|
|
|
|
#: scene/resources/sky.cpp
|
|
msgid "Panorama"
|
|
msgstr "Panorama"
|
|
|
|
#: scene/resources/sky.cpp
|
|
msgid "Top Color"
|
|
msgstr "Color Superior"
|
|
|
|
#: scene/resources/sky.cpp
|
|
msgid "Horizon Color"
|
|
msgstr "Color del Horizonte"
|
|
|
|
#: scene/resources/sky.cpp
|
|
msgid "Ground"
|
|
msgstr "Suelo"
|
|
|
|
#: scene/resources/sky.cpp
|
|
msgid "Bottom Color"
|
|
msgstr "Color Inferior"
|
|
|
|
#: scene/resources/sky.cpp
|
|
msgid "Sun"
|
|
msgstr "Sol"
|
|
|
|
#: scene/resources/sky.cpp
|
|
msgid "Latitude"
|
|
msgstr "Latitud"
|
|
|
|
#: scene/resources/sky.cpp
|
|
msgid "Longitude"
|
|
msgstr "Longitud"
|
|
|
|
#: scene/resources/sky.cpp
|
|
msgid "Angle Min"
|
|
msgstr "Ángulo Mínimo"
|
|
|
|
#: scene/resources/sky.cpp
|
|
msgid "Angle Max"
|
|
msgstr "Ángulo Máximo"
|
|
|
|
#: scene/resources/style_box.cpp
|
|
msgid "Content Margin"
|
|
msgstr "Margen de Contenido"
|
|
|
|
#: scene/resources/style_box.cpp
|
|
msgid "Expand Margin"
|
|
msgstr "Expandir Margen"
|
|
|
|
#: scene/resources/style_box.cpp
|
|
msgid "Skew"
|
|
msgstr "Sesgo"
|
|
|
|
#: scene/resources/style_box.cpp
|
|
msgid "Corner Radius"
|
|
msgstr "Radio de Esquina"
|
|
|
|
#: scene/resources/style_box.cpp
|
|
msgid "Corner Detail"
|
|
msgstr "Detalle de Esquina"
|
|
|
|
#: scene/resources/style_box.cpp
|
|
msgid "Anti Aliasing"
|
|
msgstr "Antialias"
|
|
|
|
#: scene/resources/style_box.cpp
|
|
msgid "Grow Begin"
|
|
msgstr "Inicio de Expansión"
|
|
|
|
#: scene/resources/style_box.cpp
|
|
msgid "Grow End"
|
|
msgstr "Fin de Expansión"
|
|
|
|
#: scene/resources/texture.cpp
|
|
msgid "Load Path"
|
|
msgstr "Ruta de Carga"
|
|
|
|
#: scene/resources/texture.cpp
|
|
msgid "Base Texture"
|
|
msgstr "Textura Base"
|
|
|
|
#: scene/resources/texture.cpp
|
|
msgid "Image Size"
|
|
msgstr "Tamaño de la Imagen"
|
|
|
|
#: scene/resources/texture.cpp
|
|
msgid "Side"
|
|
msgstr "Lado"
|
|
|
|
#: scene/resources/texture.cpp
|
|
msgid "Front"
|
|
msgstr "Frente"
|
|
|
|
#: scene/resources/texture.cpp
|
|
msgid "Back"
|
|
msgstr "Posterior"
|
|
|
|
#: scene/resources/texture.cpp
|
|
msgid "Storage Mode"
|
|
msgstr "Modo de Almacenamiento"
|
|
|
|
#: scene/resources/texture.cpp
|
|
msgid "Lossy Storage Quality"
|
|
msgstr "Calidad de Almacenamiento con Pérdidas"
|
|
|
|
#: scene/resources/texture.cpp
|
|
msgid "From"
|
|
msgstr "Desde"
|
|
|
|
#: scene/resources/texture.cpp
|
|
msgid "To"
|
|
msgstr "A"
|
|
|
|
#: scene/resources/texture.cpp
|
|
msgid "Base"
|
|
msgstr "Base"
|
|
|
|
#: scene/resources/texture.cpp
|
|
msgid "Current Frame"
|
|
msgstr "Cuadro Actual"
|
|
|
|
#: scene/resources/texture.cpp
|
|
msgid "Pause"
|
|
msgstr "Pausa"
|
|
|
|
#: scene/resources/texture.cpp
|
|
msgid "Which Feed"
|
|
msgstr "Cuál Feed"
|
|
|
|
#: scene/resources/texture.cpp
|
|
msgid "Camera Is Active"
|
|
msgstr "Cámara Activa"
|
|
|
|
#: scene/resources/theme.cpp
|
|
msgid "Default Font"
|
|
msgstr "Fuente Predeterminada"
|
|
|
|
#: scene/resources/visual_shader.cpp
|
|
msgid "Output Port For Preview"
|
|
msgstr "Puerto de Salida para Previsualización"
|
|
|
|
#: scene/resources/visual_shader.cpp
|
|
msgid "Depth Draw"
|
|
msgstr "Dibujo de Profundidad"
|
|
|
|
#: scene/resources/visual_shader.cpp
|
|
msgid "Cull"
|
|
msgstr "Cull"
|
|
|
|
#: scene/resources/visual_shader.cpp
|
|
msgid "Diffuse"
|
|
msgstr "Difuso"
|
|
|
|
#: scene/resources/visual_shader.cpp
|
|
msgid "Async"
|
|
msgstr "Asíncrono"
|
|
|
|
#: scene/resources/visual_shader.cpp
|
|
msgid "Modes"
|
|
msgstr "Modos"
|
|
|
|
#: scene/resources/visual_shader.cpp
|
|
msgid "Input Name"
|
|
msgstr "Nombre de Entrada"
|
|
|
|
#: scene/resources/visual_shader.cpp
|
|
msgid "Uniform Name"
|
|
msgstr "Nombre del Uniform"
|
|
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid ""
|
|
"The sampler port is connected but not used. Consider changing the source to "
|
|
"'SamplerPort'."
|
|
msgstr ""
|
|
"El puerto de muestreo está conectado, pero no se utiliza. Considera la "
|
|
"posibilidad de cambiar la fuente a \"SamplerPort\"."
|
|
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Invalid source for preview."
|
|
msgstr "Fuente inválida para la vista previa."
|
|
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Invalid source for shader."
|
|
msgstr "Fuente inválida para el shader."
|
|
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Texture Type"
|
|
msgstr "Tipo de Textura"
|
|
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Cube Map"
|
|
msgstr "Mapa de Cubo"
|
|
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Default Value Enabled"
|
|
msgstr "Valor Predeterminado Activado"
|
|
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Default Value"
|
|
msgstr "Valor Predeterminado"
|
|
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Color Default"
|
|
msgstr "Color Predeterminado"
|
|
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Invalid comparison function for that type."
|
|
msgstr "Función de comparación inválida para este tipo."
|
|
|
|
#: scene/resources/world.cpp
|
|
msgid "Fallback Environment"
|
|
msgstr "Entorno de Retorno"
|
|
|
|
#: scene/resources/world.cpp
|
|
msgid "Scenario"
|
|
msgstr "Escenario"
|
|
|
|
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
|
msgid "Navigation Map"
|
|
msgstr "Mapa de Navegación"
|
|
|
|
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
|
msgid "Direct Space State"
|
|
msgstr "Estado de Espacio Directo"
|
|
|
|
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
|
msgid "Default Gravity Vector"
|
|
msgstr "Vector de Gravedad Predeterminado"
|
|
|
|
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
|
msgid "Default Linear Damp"
|
|
msgstr "Amortiguación Lineal Predeterminada"
|
|
|
|
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
|
msgid "Default Angular Damp"
|
|
msgstr "Amortiguación Angular Predeterminada"
|
|
|
|
#: scene/resources/world.cpp
|
|
msgid "Default Map Up"
|
|
msgstr "Mapa Superior Predeterminado"
|
|
|
|
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
|
msgid "Default Cell Size"
|
|
msgstr "Vista Previa Predeterminada"
|
|
|
|
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
|
msgid "Default Cell Height"
|
|
msgstr "Altura de Celda Predeterminada"
|
|
|
|
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
|
msgid "Default Edge Connection Margin"
|
|
msgstr "Margen de Conexión de Bordes Predeterminado"
|
|
|
|
#: scene/resources/world_2d.cpp
|
|
msgid "Canvas"
|
|
msgstr "Lienzo"
|
|
|
|
#: servers/arvr/arvr_interface.cpp
|
|
msgid "Is Primary"
|
|
msgstr "Es Primario"
|
|
|
|
#: servers/arvr/arvr_interface.cpp
|
|
msgid "Is Initialized"
|
|
msgstr "Inicializado"
|
|
|
|
#: servers/arvr/arvr_interface.cpp
|
|
msgid "AR"
|
|
msgstr "AR"
|
|
|
|
#: servers/arvr/arvr_interface.cpp
|
|
msgid "Is Anchor Detection Enabled"
|
|
msgstr "Detección de Anclaje Está Activada"
|
|
|
|
#: servers/arvr_server.cpp
|
|
msgid "Primary Interface"
|
|
msgstr "Interfaz Principal"
|
|
|
|
#: servers/audio/audio_stream.cpp
|
|
msgid "Audio Stream"
|
|
msgstr "Audio Stream"
|
|
|
|
#: servers/audio/audio_stream.cpp
|
|
msgid "Random Pitch"
|
|
msgstr "Tono Aleatorio"
|
|
|
|
#: servers/audio/effects/audio_effect_capture.cpp
|
|
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
|
|
#: servers/audio/effects/audio_stream_generator.cpp
|
|
msgid "Buffer Length"
|
|
msgstr "Longitud de Buffer"
|
|
|
|
#: servers/audio/effects/audio_effect_chorus.cpp
|
|
msgid "Voice Count"
|
|
msgstr "Número de Voces"
|
|
|
|
#: servers/audio/effects/audio_effect_chorus.cpp
|
|
#: servers/audio/effects/audio_effect_delay.cpp
|
|
#: servers/audio/effects/audio_effect_reverb.cpp
|
|
msgid "Dry"
|
|
msgstr "Seco"
|
|
|
|
#: servers/audio/effects/audio_effect_chorus.cpp
|
|
#: servers/audio/effects/audio_effect_reverb.cpp
|
|
msgid "Wet"
|
|
msgstr "Mojado"
|
|
|
|
#: servers/audio/effects/audio_effect_chorus.cpp
|
|
msgid "Voice"
|
|
msgstr "Voz"
|
|
|
|
#: servers/audio/effects/audio_effect_chorus.cpp
|
|
#: servers/audio/effects/audio_effect_delay.cpp
|
|
msgid "Delay (ms)"
|
|
msgstr "Retraso (ms)"
|
|
|
|
#: servers/audio/effects/audio_effect_chorus.cpp
|
|
#: servers/audio/effects/audio_effect_phaser.cpp
|
|
msgid "Rate Hz"
|
|
msgstr "Velocidad en Hz"
|
|
|
|
#: servers/audio/effects/audio_effect_chorus.cpp
|
|
msgid "Depth (ms)"
|
|
msgstr "Profundidad (ms)"
|
|
|
|
#: servers/audio/effects/audio_effect_chorus.cpp
|
|
#: servers/audio/effects/audio_effect_delay.cpp
|
|
msgid "Level dB"
|
|
msgstr "Nivel en dB"
|
|
|
|
#: servers/audio/effects/audio_effect_chorus.cpp
|
|
#: servers/audio/effects/audio_effect_delay.cpp
|
|
#: servers/audio/effects/audio_effect_panner.cpp
|
|
msgid "Pan"
|
|
msgstr "Pan"
|
|
|
|
#: servers/audio/effects/audio_effect_compressor.cpp
|
|
#: servers/audio/effects/audio_effect_filter.cpp
|
|
msgid "Gain"
|
|
msgstr "Ganancia"
|
|
|
|
#: servers/audio/effects/audio_effect_compressor.cpp
|
|
msgid "Attack (µs)"
|
|
msgstr "Ataque (µs)"
|
|
|
|
#: servers/audio/effects/audio_effect_compressor.cpp
|
|
msgid "Release (ms)"
|
|
msgstr "Release (ms)"
|
|
|
|
#: servers/audio/effects/audio_effect_compressor.cpp
|
|
msgid "Mix"
|
|
msgstr "Mezcla"
|
|
|
|
#: servers/audio/effects/audio_effect_compressor.cpp
|
|
msgid "Sidechain"
|
|
msgstr ""
|
|
|
|
#: servers/audio/effects/audio_effect_delay.cpp
|
|
msgid "Tap 1"
|
|
msgstr "Toque 1"
|
|
|
|
#: servers/audio/effects/audio_effect_delay.cpp
|
|
msgid "Tap 2"
|
|
msgstr "Toque 2"
|
|
|
|
#: servers/audio/effects/audio_effect_delay.cpp
|
|
#: servers/audio/effects/audio_effect_phaser.cpp
|
|
#: servers/audio/effects/audio_effect_reverb.cpp
|
|
msgid "Feedback"
|
|
msgstr "Feedback"
|
|
|
|
#: servers/audio/effects/audio_effect_delay.cpp
|
|
msgid "Low-pass"
|
|
msgstr "Paso Bajo"
|
|
|
|
#: servers/audio/effects/audio_effect_distortion.cpp
|
|
msgid "Pre Gain"
|
|
msgstr "Pre-Ganancia"
|
|
|
|
#: servers/audio/effects/audio_effect_distortion.cpp
|
|
msgid "Keep Hf Hz"
|
|
msgstr "Mantener Hz Altas"
|
|
|
|
#: servers/audio/effects/audio_effect_distortion.cpp
|
|
msgid "Drive"
|
|
msgstr "Drive"
|
|
|
|
#: servers/audio/effects/audio_effect_distortion.cpp
|
|
msgid "Post Gain"
|
|
msgstr "Ganancia Puntual"
|
|
|
|
#: servers/audio/effects/audio_effect_filter.cpp
|
|
msgid "Resonance"
|
|
msgstr "Resonancia"
|
|
|
|
#: servers/audio/effects/audio_effect_limiter.cpp
|
|
msgid "Ceiling dB"
|
|
msgstr "dB Tope"
|
|
|
|
#: servers/audio/effects/audio_effect_limiter.cpp
|
|
msgid "Threshold dB"
|
|
msgstr "Umbral dB"
|
|
|
|
#: servers/audio/effects/audio_effect_limiter.cpp
|
|
msgid "Soft Clip dB"
|
|
msgstr ""
|
|
|
|
#: servers/audio/effects/audio_effect_limiter.cpp
|
|
msgid "Soft Clip Ratio"
|
|
msgstr ""
|
|
|
|
#: servers/audio/effects/audio_effect_phaser.cpp
|
|
msgid "Range Min Hz"
|
|
msgstr "Rango Hz Mínimo"
|
|
|
|
#: servers/audio/effects/audio_effect_phaser.cpp
|
|
msgid "Range Max Hz"
|
|
msgstr "Rango Hz Máximo"
|
|
|
|
#: servers/audio/effects/audio_effect_pitch_shift.cpp
|
|
msgid "Oversampling"
|
|
msgstr "Sobremuestreo"
|
|
|
|
#: servers/audio/effects/audio_effect_pitch_shift.cpp
|
|
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
|
|
msgid "FFT Size"
|
|
msgstr "Tamaño de FFT"
|
|
|
|
#: servers/audio/effects/audio_effect_reverb.cpp
|
|
msgid "Predelay"
|
|
msgstr ""
|
|
|
|
#: servers/audio/effects/audio_effect_reverb.cpp
|
|
msgid "Msec"
|
|
msgstr "Mseg"
|
|
|
|
#: servers/audio/effects/audio_effect_reverb.cpp
|
|
msgid "Room Size"
|
|
msgstr "Tamaño de Habitación"
|
|
|
|
#: servers/audio/effects/audio_effect_reverb.cpp
|
|
msgid "High-pass"
|
|
msgstr "Paso Alto"
|
|
|
|
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
|
|
msgid "Tap Back Pos"
|
|
msgstr ""
|
|
|
|
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
|
|
msgid "Pan Pullout"
|
|
msgstr ""
|
|
|
|
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
|
|
msgid "Time Pullout (ms)"
|
|
msgstr "Tiempo de Extracción (ms)"
|
|
|
|
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
|
|
msgid "Surround"
|
|
msgstr "Envolvente"
|
|
|
|
#: servers/audio_server.cpp
|
|
msgid "Enable Audio Input"
|
|
msgstr "Activar Entrada de Audio"
|
|
|
|
#: servers/audio_server.cpp
|
|
msgid "Output Latency"
|
|
msgstr "Latencia de Salida"
|
|
|
|
#: servers/audio_server.cpp
|
|
msgid "Channel Disable Threshold dB"
|
|
msgstr "Umbral dB de Deactivación de Canal"
|
|
|
|
#: servers/audio_server.cpp
|
|
msgid "Channel Disable Time"
|
|
msgstr "Tiempo de Desconexión del Canal"
|
|
|
|
#: servers/audio_server.cpp
|
|
msgid "Video Delay Compensation (ms)"
|
|
msgstr "Compensación de Retraso de Vídeo (ms)"
|
|
|
|
#: servers/audio_server.cpp
|
|
msgid "Bus Count"
|
|
msgstr "Conteo de Buses"
|
|
|
|
#: servers/audio_server.cpp
|
|
msgid "Capture Device"
|
|
msgstr "Dispositivo de Captura"
|
|
|
|
#: servers/audio_server.cpp
|
|
msgid "Global Rate Scale"
|
|
msgstr "Escala Global de Porcentajes"
|
|
|
|
#: servers/camera/camera_feed.cpp
|
|
msgid "Feed"
|
|
msgstr "Feed"
|
|
|
|
#: servers/camera/camera_feed.cpp
|
|
msgid "Is Active"
|
|
msgstr "Activo"
|
|
|
|
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
|
|
msgid "Sleep Threshold Linear"
|
|
msgstr "Umbral de Sueño Lineal"
|
|
|
|
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
|
|
msgid "Sleep Threshold Angular"
|
|
msgstr "Umbral de Sueño Angular"
|
|
|
|
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
|
|
msgid "Time Before Sleep"
|
|
msgstr "Tiempo Antes de Sueño"
|
|
|
|
#: servers/physics_2d/physics_2d_server_sw.cpp
|
|
msgid "BP Hash Table Size"
|
|
msgstr "Tamaño de Tabla Hash BP"
|
|
|
|
#: servers/physics_2d/physics_2d_server_sw.cpp
|
|
msgid "Large Object Surface Threshold In Cells"
|
|
msgstr "Umbral de Superficie de Objeto Grande en Celdas"
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Inverse Mass"
|
|
msgstr "Masa Inversa"
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Inverse Inertia"
|
|
msgstr "Inercia Inversa"
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Total Angular Damp"
|
|
msgstr ""
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Total Linear Damp"
|
|
msgstr "Amortiguación Lineal Total"
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Total Gravity"
|
|
msgstr "Gravedad Total"
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Linear Velocity"
|
|
msgstr "Velocidad Lineal"
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Exclude"
|
|
msgstr "Excluir"
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Shape RID"
|
|
msgstr "RID de Forma"
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Collide With Bodies"
|
|
msgstr "Colisión de Cuerpos"
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Collide With Areas"
|
|
msgstr "Colisionar Con Áreas"
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Motion Remainder"
|
|
msgstr ""
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Collision Point"
|
|
msgstr "Punto de Colisión"
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Collision Normal"
|
|
msgstr "Colisión Normal"
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Collision Depth"
|
|
msgstr "Profundidad de Colisión"
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Collision Safe Fraction"
|
|
msgstr "Fracción Segura de Colisión"
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Collision Unsafe Fraction"
|
|
msgstr "Fracción Insegura de Colisión"
|
|
|
|
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
|
msgid "Physics Engine"
|
|
msgstr "Motor de Física"
|
|
|
|
#: servers/physics_server.cpp
|
|
msgid "Center Of Mass"
|
|
msgstr "Centro de la Masa"
|
|
|
|
#: servers/physics_server.cpp
|
|
msgid "Principal Inertia Axes"
|
|
msgstr "Ejes de Inercia Principal"
|
|
|
|
#: servers/visual/shader_language.cpp
|
|
msgid "Varying may not be assigned in the '%s' function."
|
|
msgstr "No se puede asignar la variable en la función '%s'."
|
|
|
|
#: servers/visual/shader_language.cpp
|
|
msgid ""
|
|
"Varyings which were assigned in 'vertex' function may not be reassigned in "
|
|
"'fragment' or 'light'."
|
|
msgstr ""
|
|
"Las variaciones que se asignaron en la función 'vertex'no pueden reasignarse "
|
|
"en 'fragment' o 'light'."
|
|
|
|
#: servers/visual/shader_language.cpp
|
|
msgid ""
|
|
"Varyings which were assigned in 'fragment' function may not be reassigned in "
|
|
"'vertex' or 'light'."
|
|
msgstr ""
|
|
"Las variaciones que se asignaron en la función 'fragment' no pueden "
|
|
"reasignarse en 'vertex' o 'light'."
|
|
|
|
#: servers/visual/shader_language.cpp
|
|
msgid "Assignment to function."
|
|
msgstr "Asignación a función."
|
|
|
|
#: servers/visual/shader_language.cpp
|
|
msgid "Assignment to uniform."
|
|
msgstr "Asignación a uniform."
|
|
|
|
#: servers/visual/shader_language.cpp
|
|
msgid "Constants cannot be modified."
|
|
msgstr "Las constantes no pueden modificarse."
|
|
|
|
#: servers/visual/visual_server_scene.cpp
|
|
msgid "Spatial Partitioning"
|
|
msgstr "Partición de Espacios"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Render Loop Enabled"
|
|
msgstr "Bucle de Renderización Activado"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "VRAM Compression"
|
|
msgstr "Compresión VRAM"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Import BPTC"
|
|
msgstr "Importar BPTC"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Import S3TC"
|
|
msgstr "Importar S3TC"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Import ETC"
|
|
msgstr "Importar ETC"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Import ETC2"
|
|
msgstr "Importar ETC2"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Import PVRTC"
|
|
msgstr "Importar PVRTC"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Lossless Compression"
|
|
msgstr "Compresión Sin Pérdidas"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Force PNG"
|
|
msgstr "Forzar PNG"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "WebP Compression Level"
|
|
msgstr "Nivel de Compresión WebP"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Time Rollover Secs"
|
|
msgstr ""
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Cubemap Size"
|
|
msgstr "Tamaño del Cubemap"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Quadrant 0 Subdiv"
|
|
msgstr "Subdivisión del Cuadrante 0"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Quadrant 1 Subdiv"
|
|
msgstr "Subdivisión del Cuadrante 1"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Quadrant 2 Subdiv"
|
|
msgstr "Subdivisión del Cuadrante 2"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Quadrant 3 Subdiv"
|
|
msgstr "Subdivisión del Cuadrante 3"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Shadows"
|
|
msgstr "Sombras"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Filter Mode"
|
|
msgstr "Modo de Filtrado"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Texture Array Reflections"
|
|
msgstr "Reflejos del Array de Texturas"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "High Quality GGX"
|
|
msgstr "GGX de Alta Calidad"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Irradiance Max Size"
|
|
msgstr "Tamaño Máximo de Irradiancia"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Shading"
|
|
msgstr "Sombreado"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Force Vertex Shading"
|
|
msgstr "Forzar Sombreado de Vértice"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Force Lambert Over Burley"
|
|
msgstr "Forzar Lambert en Lugar de Burley"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Force Blinn Over GGX"
|
|
msgstr "Forzar Blinn en Lugar de GGX"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Mesh Storage"
|
|
msgstr "Almacenamiento de Malla"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Split Stream"
|
|
msgstr "Stream Dividido"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Use Physical Light Attenuation"
|
|
msgstr "Usar Atenuación de Luz Física"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Depth Prepass"
|
|
msgstr ""
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Disable For Vendors"
|
|
msgstr ""
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Anisotropic Filter Level"
|
|
msgstr "Nivel de Filtro Anisotrópico"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Use Nearest Mipmap Filter"
|
|
msgstr "Usar Filtro de Mapa MIP más Cercano"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Skinning"
|
|
msgstr ""
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Software Skinning Fallback"
|
|
msgstr ""
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Force Software Skinning"
|
|
msgstr ""
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Use Software Skinning"
|
|
msgstr ""
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Ninepatch Mode"
|
|
msgstr "Modo Ninepatch"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "OpenGL"
|
|
msgstr "OpenGL"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Batching Send Null"
|
|
msgstr "Envío de Lotes Nulo"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Batching Stream"
|
|
msgstr "Flujo de Lotes"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Legacy Orphan Buffers"
|
|
msgstr ""
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Legacy Stream"
|
|
msgstr ""
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Batching"
|
|
msgstr "División en Lotes"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Use Batching"
|
|
msgstr "Usar División en Lotes"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Use Batching In Editor"
|
|
msgstr "Usar División en Lotes en el Editor"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Single Rect Fallback"
|
|
msgstr "Alternativa de Rect Único"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Max Join Item Commands"
|
|
msgstr ""
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Colored Vertex Format Threshold"
|
|
msgstr "Umbral de Formato de Vértice Coloreado"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Scissor Area Threshold"
|
|
msgstr "Umbral de Área de Corte"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Max Join Items"
|
|
msgstr "Elementos de Unión Máximos"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Batch Buffer Size"
|
|
msgstr "Tamaño de Lote de Buffer"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Item Reordering Lookahead"
|
|
msgstr ""
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Flash Batching"
|
|
msgstr "Procesamiento Instantáneo de Lotes"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Diagnose Frame"
|
|
msgstr "Diagnosticar Cuadro"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "GLES2"
|
|
msgstr "GLES2"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Compatibility"
|
|
msgstr "Compatibilidad"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Disable Half Float"
|
|
msgstr "Desactivar Float Medio"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Enable High Float"
|
|
msgstr "Activar Flotante Alto"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Precision"
|
|
msgstr "Precisión"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "UV Contract"
|
|
msgstr "Contracción UV"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "UV Contract Amount"
|
|
msgstr "Cantidad de Contracción UV"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Use Simple PVS"
|
|
msgstr "Usar PVS Simple"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "PVS Logging"
|
|
msgstr ""
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Use Signals"
|
|
msgstr "Usar Señales"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Remove Danglers"
|
|
msgstr "Eliminar Danglers"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Flip Imported Portals"
|
|
msgstr "Voltear Portales Importados"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Occlusion Culling"
|
|
msgstr "Occlusion Culling"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Max Active Spheres"
|
|
msgstr "Esferas Activas Máximas"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Max Active Polygons"
|
|
msgstr "Polígonos Máximos Activos"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Shader Compilation Mode"
|
|
msgstr "Modo de Compilación de Sombreador"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Max Simultaneous Compiles"
|
|
msgstr "Compilaciones Simultáneas Máximas"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Log Active Async Compiles Count"
|
|
msgstr "Anotar Número de Compilaciones Asíncronas Activas"
|
|
|
|
#: servers/visual_server.cpp
|
|
msgid "Shader Cache Size (MB)"
|
|
msgstr "Tamaño de Cache de Shader (MB)"
|