godot/platform/android/java
Dennis Ranke 55441f2301
handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.

(cherry picked from commit 408000752c)
2022-12-15 12:18:41 +01:00
..
app Upgrade Android gradle plugin to version 7.2.1 2022-12-12 14:49:23 +01:00
editor Fix 'save & restart' logic for the Android Editor 2022-11-16 03:29:40 -08:00
gradle/wrapper Upgrade Android gradle plugin to version 7.2.1 2022-12-12 14:49:23 +01:00
lib handle ambiguous input events as touch events 2022-12-15 12:18:41 +01:00
nativeSrcsConfigs Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:24:12 +01:00
scripts Cleanup the gradle build configuration 2022-03-28 08:12:55 -07:00
build.gradle Update the `clean` task configuration 2022-10-18 20:37:23 -07:00
gradle.properties Disable resource optimizations for release builds as it breaks the legacy build system. 2021-07-20 16:36:00 -07:00
gradlew Upgrade Android Gradle to version 7.2 2021-10-15 12:51:43 +02:00
gradlew.bat Upgrade Android Gradle to version 7.2 2021-10-15 12:51:43 +02:00
settings.gradle Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:24:12 +01:00