godot/servers
Rémi Verschelde 1185da656f Merge pull request #6988 from RandomShaper/2.1
Fix shader tokenizer/compiler reporting wrong error location (2.1)
2016-11-02 22:10:00 +01:00
..
audio SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
physics SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
physics_2d SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
spatial_sound SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
spatial_sound_2d SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
visual Merge pull request #6988 from RandomShaper/2.1 2016-11-02 22:10:00 +01:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
audio_server.cpp set_signed_data now works correctly on pcm8 samples. 2016-01-21 14:40:58 +01:00
audio_server.h Fix some warnings 2016-07-25 16:46:26 +02:00
physics_2d_server.cpp Documented many Physics2D* classes 2016-06-12 20:24:19 +02:00
physics_2d_server.h First version of Profiler 2016-05-21 21:18:16 -03:00
physics_server.cpp Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
physics_server.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
register_server_types.cpp Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. 2016-01-30 10:36:58 +01:00
register_server_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
server_wrap_mt_common.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
spatial_sound_2d_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_2d_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visual_server.cpp Add/expose VisualServer::get_default_clear_color() 2016-10-31 00:00:55 +01:00
visual_server.h Add/expose VisualServer::get_default_clear_color() 2016-10-31 00:00:55 +01:00