godot/servers/physics
Rémi Verschelde 5a49e45d21 SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c)
2016-10-30 14:51:34 +01:00
..
joints SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
area_pair_sw.cpp Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
area_pair_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
area_sw.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
area_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
body_pair_sw.cpp Fix for incorrect velocity report due to a typo. 2016-07-24 12:53:07 +02:00
body_pair_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
body_sw.cpp skip the first integration in physics bodies, fixes #2213 2016-01-02 13:28:18 -03:00
body_sw.h Merge pull request #2698 from Faless/add_area_fix 2016-01-23 23:07:23 -03:00
broad_phase_basic.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
broad_phase_basic.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
broad_phase_octree.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
broad_phase_octree.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
broad_phase_sw.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
broad_phase_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_object_sw.cpp Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
collision_object_sw.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
collision_solver_sat.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
collision_solver_sat.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_solver_sw.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_solver_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
constraint_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
gjk_epa.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
gjk_epa.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
joints_sw.h Drop fully commented-out files 2016-06-18 20:23:49 +02:00
physics_server_sw.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
physics_server_sw.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
shape_sw.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
shape_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
space_sw.cpp Expose more 2D/3D physics options in project settings 2016-10-09 17:33:47 +02:00
space_sw.h Expose more 2D/3D physics options in project settings 2016-10-09 17:33:47 +02:00
step_sw.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
step_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00