..
effects
Expose copy_effects copy compute shader in Mobile backend
2024-01-25 18:32:35 +01:00
environment
Fix Volumetric Fog VoxelGI updates
2024-03-12 00:38:27 +01:00
forward_clustered
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
2024-03-12 00:38:27 +01:00
forward_mobile
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
2024-03-12 00:38:27 +01:00
shaders
Fix 2D normals for transposed texture
2024-01-25 18:08:45 +01:00
spirv-reflect
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
storage_rd
Initialize particle trail history frame numbers
2024-03-11 23:24:06 +01:00
cluster_builder_rd.cpp
Use 16-bit index buffers instead of 32 when unnecessary
2023-09-03 19:59:10 -03:00
cluster_builder_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp
Add Shader compile groups to RD Shader system
2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h
Some more fixes for compressed meshes
2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp
Fix CanvasOcclusionShaderRD format error with double precision build.
2024-01-25 17:03:56 +01:00
renderer_canvas_render_rd.h
Debug CanvasItem redraw
2023-08-28 12:53:56 +02:00
renderer_compositor_rd.cpp
Use render method from OS in compositor RD; Update related UI
2024-01-25 17:03:57 +01:00
renderer_compositor_rd.h
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
2024-03-12 00:38:27 +01:00
renderer_scene_render_rd.h
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
SCsub
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
shader_rd.cpp
Add shader_cache_dir_valid check to _save_to_cache
2024-03-11 15:00:44 +01:00
shader_rd.h
[Servers] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-25 18:45:30 +02:00
uniform_set_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00