godot/servers/rendering/renderer_rd
Hugo Locurcio 562613ac37
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
This also makes the Overdraw and Shadow Splits debug draw modes ignore fog.
The Lighting debug draw mode still displays fog as that debug draw mode
is intended to preview scene lighting, and fog has an impact on how
lighting is perceived.

(cherry picked from commit 26a220bd31)
2024-03-12 00:38:27 +01:00
..
effects Expose copy_effects copy compute shader in Mobile backend 2024-01-25 18:32:35 +01:00
environment Fix Volumetric Fog VoxelGI updates 2024-03-12 00:38:27 +01:00
forward_clustered Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals 2024-03-12 00:38:27 +01:00
forward_mobile Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals 2024-03-12 00:38:27 +01:00
shaders Fix 2D normals for transposed texture 2024-01-25 18:08:45 +01:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Initialize particle trail history frame numbers 2024-03-11 23:24:06 +01:00
cluster_builder_rd.cpp Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Fix CanvasOcclusionShaderRD format error with double precision build. 2024-01-25 17:03:56 +01:00
renderer_canvas_render_rd.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
renderer_compositor_rd.cpp Use render method from OS in compositor RD; Update related UI 2024-01-25 17:03:57 +01:00
renderer_compositor_rd.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals 2024-03-12 00:38:27 +01:00
renderer_scene_render_rd.h Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2023-09-06 11:24:19 -03:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp Add shader_cache_dir_valid check to _save_to_cache 2024-03-11 15:00:44 +01:00
shader_rd.h [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
uniform_set_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00