godot/servers/rendering
Hugo Locurcio 562613ac37
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
This also makes the Overdraw and Shadow Splits debug draw modes ignore fog.
The Lighting debug draw mode still displays fog as that debug draw mode
is intended to preview scene lighting, and fog has an impact on how
lighting is perceived.

(cherry picked from commit 26a220bd31)
2024-03-12 00:38:27 +01:00
..
dummy Make dummy rendering server appear as a high end platform 2024-03-11 15:00:44 +01:00
environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
renderer_rd Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals 2024-03-12 00:38:27 +01:00
storage Store ArrayMesh path in RenderingServer for use in error messages 2024-03-11 15:00:43 +01:00
renderer_canvas_cull.cpp Avoid crashes when engine leaks canvas items and friends 2024-01-25 17:03:57 +01:00
renderer_canvas_cull.h Avoid crashes when engine leaks canvas items and friends 2024-01-25 17:03:57 +01:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2024-01-25 17:03:57 +01:00
renderer_canvas_render.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
renderer_compositor.cpp Avoid crashes when engine leaks canvas items and friends 2024-01-25 17:03:57 +01:00
renderer_compositor.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
renderer_geometry_instance.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export 2024-03-11 15:00:44 +01:00
renderer_scene_cull.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
renderer_scene_occlusion_cull.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_occlusion_cull.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_render.cpp Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
renderer_scene_render.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_viewport.cpp Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d 2023-11-22 21:56:23 +01:00
renderer_viewport.h Fix drawing of viewports without swapping buffers 2023-10-03 13:51:47 +02:00
rendering_device_binds.cpp Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 2023-01-13 12:53:19 -08:00
rendering_device_binds.h Fix RDPipelineColorBlendState.attachments setter 2023-09-05 15:29:56 +03:00
rendering_device.compat.inc Add compatibility methods for RenderingDevice BarrierMask 2023-09-27 10:22:03 -04:00
rendering_device.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
rendering_device.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
rendering_method.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
rendering_server_default.cpp Add thread guard for force_draw and update relared doc 2024-01-25 17:38:15 +01:00
rendering_server_default.h Store ArrayMesh path in RenderingServer for use in error messages 2024-03-11 15:00:43 +01:00
rendering_server_globals.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_globals.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
shader_compiler.cpp Fix int to uint implicit cast error when use uniform mat in gles3 2023-10-27 10:46:52 +08:00
shader_compiler.h replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
shader_language.cpp Fix assign with swizzle in shader not doing varying validation check 2023-10-23 17:52:50 +08:00
shader_language.h Merge pull request #81619 from Chaosus/fix_shader_const 2023-10-03 17:20:23 +02:00
shader_preprocessor.cpp Fix shader language preprocessor include marker handling 2023-09-06 16:57:40 +03:00
shader_preprocessor.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
shader_types.cpp Make AMOUNT_RATIO constant in the shader language specification. 2023-11-19 14:36:26 +01:00
shader_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00