..
dummy
Make dummy rendering server appear as a high end platform
2024-03-11 15:00:44 +01:00
environment
Reset SDFGI when changing editor scene tabs
2023-08-30 19:50:05 +03:00
renderer_rd
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
2024-03-12 00:38:27 +01:00
storage
Store ArrayMesh path in RenderingServer for use in error messages
2024-03-11 15:00:43 +01:00
renderer_canvas_cull.cpp
Avoid crashes when engine leaks canvas items and friends
2024-01-25 17:03:57 +01:00
renderer_canvas_cull.h
Avoid crashes when engine leaks canvas items and friends
2024-01-25 17:03:57 +01:00
renderer_canvas_render.cpp
Avoid crashes when engine leaks canvas items and friends
2024-01-25 17:03:57 +01:00
renderer_canvas_render.h
Debug CanvasItem redraw
2023-08-28 12:53:56 +02:00
renderer_compositor.cpp
Avoid crashes when engine leaks canvas items and friends
2024-01-25 17:03:57 +01:00
renderer_compositor.h
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
renderer_geometry_instance.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h
Expose RD::texture_native_handle
2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp
Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export
2024-03-11 15:00:44 +01:00
renderer_scene_cull.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
renderer_scene_occlusion_cull.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_scene_occlusion_cull.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_scene_render.cpp
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
renderer_scene_render.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_viewport.cpp
Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d
2023-11-22 21:56:23 +01:00
renderer_viewport.h
Fix drawing of viewports without swapping buffers
2023-10-03 13:51:47 +02:00
rendering_device_binds.cpp
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
2023-01-13 12:53:19 -08:00
rendering_device_binds.h
Fix RDPipelineColorBlendState.attachments
setter
2023-09-05 15:29:56 +03:00
rendering_device.compat.inc
Add compatibility methods for RenderingDevice BarrierMask
2023-09-27 10:22:03 -04:00
rendering_device.cpp
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
rendering_device.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
rendering_method.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rendering_method.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
rendering_server_default.cpp
Add thread guard for force_draw and update relared doc
2024-01-25 17:38:15 +01:00
rendering_server_default.h
Store ArrayMesh path in RenderingServer for use in error messages
2024-03-11 15:00:43 +01:00
rendering_server_globals.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rendering_server_globals.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00
shader_compiler.cpp
Fix int to uint implicit cast error when use uniform mat in gles3
2023-10-27 10:46:52 +08:00
shader_compiler.h
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
shader_language.cpp
Fix assign with swizzle in shader not doing varying validation check
2023-10-23 17:52:50 +08:00
shader_language.h
Merge pull request #81619 from Chaosus/fix_shader_const
2023-10-03 17:20:23 +02:00
shader_preprocessor.cpp
Fix shader language preprocessor include marker handling
2023-09-06 16:57:40 +03:00
shader_preprocessor.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
shader_types.cpp
Make AMOUNT_RATIO constant in the shader language specification.
2023-11-19 14:36:26 +01:00
shader_types.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shader_warnings.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shader_warnings.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00