godot/scene
Nolan Darilek 5629a006d9 #14011: Implement TreeItem.get_button_tooltip(column, idx).
When added to `TreeItem`, buttons are given tooltips. When returned via `get_button(...)`, however, the button is a `Texture` and the tooltip information isn't included.

For accessibility purposes, it is useful to have access to the tooltip text. As such, we can retrieve a button's tooltip to use as a button label.
2019-09-26 10:41:02 -05:00
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2d Fix TileMap world_to_map rounding issue for negative integers 2019-09-26 08:47:24 +02:00
3d Merge pull request #32051 from qarmin/some_error_explanation 2019-09-25 11:51:54 +02:00
animation Merge pull request #32051 from qarmin/some_error_explanation 2019-09-25 11:51:54 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui #14011: Implement TreeItem.get_button_tooltip(column, idx). 2019-09-26 10:41:02 -05:00
main Merge pull request #32047 from codecustard/fix_scrollwheel_triggering_focus_change 2019-09-25 15:23:47 +02:00
resources Mention MeshLibrary.get_item_preview() not working in running project 2019-09-25 22:01:59 +02:00
register_scene_types.cpp Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00